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arcadianphoenix:characters:elena_ivanov

Elena

Full Name Elena Sofia Ivanov
Player Arcadian Phoenix
Height 5'9"
Weight 130 pounds
Build Hourglass figure
Age 14 (born August 15th, 1980)
Apparent Age Late teens
Hair Blood red, waist length, wavy and voluminous
Eyes Emerald green
Skin Pale but healthy

Attributes & Secondary Characteristics

ST 10 [0]; DX 12 [40]; HT 12 [20]; IQ 12 [30]; PE 12 [10]; WL 12 [10].
HP 10 [0]; FP 12 [0]; SP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].
SM+0 (1 hex); Mass 10; Basic Lift 20; Damage Thr 1d-2, Sw 1d.
Dodge 10; Parry (Unarmed) 16; Block N/A.

Social Background

TL: 5+3 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Russian (Native) [0]; Omnilingual (Accented) [40].
Status: 41) [15].
Wealth: Filthy Rich [50].

Advantages

  • Charisma 2 [10]
  • Common Sense (Conscious, +50%; Cosmic, No die roll required, +100%) [25]
  • Doesn't Sleep (Catnapper, -50%) [10]
  • Enhanced Parry 3 (Unarmed) [15]
  • Fashion Sense [5]
  • Hard to Read [10]
  • Patron (The Ivanovs) [30]
  • Trained By A Master [30]
  • Very Fit [15]
  • Very Grounded [15]
  • Very Rapid Healing [15]

Perks

  • Citizenship (British & Russian) [1]
  • Courtesy Mafia Rank 3 [3]
  • Dirty Fighting 3 [3]
  • Fearsome Stare [1]
  • Haughty Sneer [1]
  • Icy Smile [1]
  • In the Know [1]
  • Pet (Raven) [1]
  • Rehearsed Role (Ordinary Girl, Ordinary Witch) [2]
  • Sexy Pose [1]
  • Soft-Spoken [1]
  • Urban Jungle Gym (Cosmic, On-Screen, +300%) [4]

Disadvantages

  • Code of Honour (Mafioso's) [-10]
  • Low Pleasure Threshold [-10]
  • Pacifism (Cannot Harm Innocents) [-10]
  • Secret (Bisexual; Serious Embarrassment) [-5]
  • Secret (Demonic Nature; Possible Death) [-30]
  • Sense of Duty (Family, Friends, and Associates) [-10]
  • Social Stigma (Minor) [-5]
  • Uncontrollable Appetite (Self-Control 12) [-15]

Quirks

  • Adores competence and drive [-1]
  • Alternating Funny and Serious (Situational) [-1]
  • Ambitious [-1]
  • Blunt towards idiots [-1]
  • Cannot stand bullies [-1]

Powers

Hellish Might (Demonic, +0%; Talent 4 [60])

Auspex {345}
Detect Souls (Analysing, +100%; Precise, +100%; Profiling, +50%; Reflexive, +40%; PM, +0%) [117]
Discriminatory Hearing (PM, +0%) [15]
Discriminatory Smell (PM, +0%) [15]
Discriminatory Taste (PM, +0%) [10]
Empathy (Hypersensory, -50%; Physical, +50%; PM, +0%) [12]
Enhanced Time Sense (Combat Sense, -20%; PM, +0%) [36]
Hyperspectral Vision (Discriminatory, +40%; Extended High-Band, +30%; Extended Low-Band, +30%; PM, +0%) [50]
Long-Range Smell 1 [1]
Parabolic Hearing 1 (PM, +0%) [4]
Parabolic Hearing +1 (Accessibility, Only infrasonic and very low frequency sounds, -20%; PM, +0%) [4]
Perfect Balance (PM, +0%) [15]
Photographic Memory (PM, +0%) [10]
Precise Hearing (PM, +0%) [10]
Psychometry (Affects Living, +50%; Hypersensory, -50%; Short-Range, Read days as hours, -20%; PM, +0%) [9]
Sensitive Touch (Ultra-Fine, +30%; PM, +0%) [13]
Subsonic Hearing (PM, +0%) [5]
Susceptible to Exceptionally Intense Stimuli [-1]
Ultrasonic Hearing (PM, +0%) [5]
Vibration Sense (Universal, +50%; PM, +0%) [15]
Blink {270}
Warp (Blind, +50%; Blink, +25%; Extra Carrying Capacity, Extra-Heavy, +50%; No Strain, +25%; Tracking, +20%; PM, +0%) [270]
Corrupting Influence {325}
Accelerated Learning 2 (Affects Others, +50%; Bestows 1 corruption per hour to other party, +0%; Costs 1 ER per hour, -0%; Deep Study, -25%; PM, +0%) [45]
Mind Control (Bestows 3d6 corruption to target, +0%; Conditioning Only, -50%; Contact Agent, -30%; Costs Fatigue, 1 ER, -10%; Rationalization, +20%; Slow and Sure, 10 minutes, +70%; PM, +0%) [19]
Mind Control (Bestows 1 corruption per use to target, +0%; Costs Fatigue, 1 ER, -10%; Independent, +70%; Mind Tricks, -30%; Rationalization, +20%; PM, +0%) [57]
Mind Probe (Bestows 1 corruption per minute to target, +0%; Invasive, +75%; Sensory, +20%; Universal, +50%; PM, +0%) [49]
Mind Reading (Bestows 1 corruption per hour to target, +0%; Multiple Contacts, +50%; Sensory, +20%; Universal, +50%; PM, +0%) [66]
Pleasant Corruption [1]
Poison Charm [1]
Telesend (Bestows 1 corruption per hour to target, +0%; Broadcast, +50%; Full Communion, +20%; Secure, +20%; Sensie, +80%; Short-Range 1, -10%; Universal, +50%; PM, +0%) [87]
Dark Exaltation {284}
ST+6 (No HP increase; Costs 1 ER per +2 ST per scene, -20%; PM, +0%) [29]
DX+6 (Costs 1 ER per +2 DX per scene, -20%; PM, +0%) [96]
HT+6 (Costs 1 ER per +2 HT per scene, -20%; PM, +0%) [48]
Altered Time Rate 1 (Costs 1 ER per second, -40%; PM, +0%) [60]
Mind Shield 6 (Cosmic, Soul Shield, +100%; Profiling, +10%; PM, +0%) [51]
Dark Restoration {51}
Healing (Affects Self Only, -50%; Cure Affliction, +60%; Restore Fatigue, +100%; Restore Limbs, +80%) [51]
Demonic Rapport {40}
Brotherhood (Demons; Cosmic, Universal Truth, +100%; PM, +0%) [2]
Charisma 4 (Limited, Demons, -50%; PM, +0%) [10]
See Invisible (Demonic; True Sight, +50%; PM, +0%) [23]
Spirit Empathy (Limited, Demons, -50%; PM, +0%) [5]
Shapeshifting {230}
Appearance (Transcendent; PM, +0%) [20]
Cosmic Power 10 (Physical Only, +50%; PM, +0%) [150]
Double-Jointed (PM, +0%) [15]
Elastic Skin (PM, +0%) [20]
Hermaphromorph (PM, +0%) [5]
Mimicry (PM, +0%) [10]
Voice (PM, +0%) [10]
Soul-Drain {105}
Energy Reserve 100 (Hellish; Special Recharge, Leech, -70%; PM, +0%) [90]
Leech 1 (Accelerated Healing, +25%; Accessibility, Requires sexual intimacy, -25%; Addictive Bite 2, +400%; Contact Agent, -30%; Heals ER then FP then HP, +45%; Requires Erotic Art Roll, -10%; Steal FP then HP, +50%; Takes Extra Time 9, 10 minutes, -90%; PM, +0%) [13]
Pleasant Theft [1]
Social Vampire [1]
Soul-Tap [72]
Energy Reserves 20x1 (Hellish; Drains Previous Victims, 3 FP per 1 ER, -70%; PM, +0%) [20]
Group Awareness (PM, +0%) [1]
Mindlink (Soul-Drain Victims; PM, +0%) [50]
Vampirism {90}
Healing Lick [1]
Leech 1 (Accelerated Healing, +25%; Addictive Bite 2, +400%; Blood Agent, -40%; Heals ER then FP then HP, +45%; PM, +0%) [86]
Sharp Teeth (Switchable, +10%; PM, +0%) [3]
Energy Reserve 1 (Hellish; Drains Hermione, 2 FP per 1 ER, -60%; PM, +0%) [2]

Magic (Magical, -5%)

Wand {175}
Higher Purpose 3 (Wand Affinities; Broad, +40%) [21]
Magery +10 (Stable Casting, +40%; Unprotected Wand, -60%) [56]
Object Channel (Wand) [1]
Quick Gadgeteer (Aspected, Magical Works, -50%; Unprotected Wand, -60%) [10]
Regeneration (Extreme; Mana Reserve Only, +0%; Unprotected Wand, -60%) [60]
Ritual Adept (Space, Time 2; Stable Casting, +40%; Unprotected Wand, -60%) [17]
Spellslinger (Unprotected Wand, -60%) [10]
Wizard {50}
Injury Tolerance (Damage Reduction 2; Magic, -10%) [45]
Longevity [2]
Magery 0 (Nonimprovisational, -40%) [3]

Skills & Techniques

Skills & Techniques Dif. Rel. Pts. Lev.
AGILITY!2) WC*5 DX+6 [180] 18
Academic Skills
Artist (Calligraphy) H IQ [4] 12
Gardening E IQ [1] 12
Hazardous Materials (Magical) A IQ-1 [1] 11
Mathematics (Applied)/TL5+3 H IQ-2 [1] 10
Naturalist (Magical) H IQ-2 [1] 10
Research A IQ [2] 12
Writing A IQ [2] 12
Hellish Might Skills
Auspex VH PE+4 [8] 16
Blink H IQ+4 [4] 16
Corrupting Influence VH IQ+4 [8] 16
Dark Exaltation H WL+4 [4] 16
Dark Restoration H IQ+4 [4] 16
Magical Skills
Charms VH IQ-2 [2] 10
Curses VH IQ-2 [2] 10
Potions VH IQ-2 [2] 10
Thaumatology VH IQ-2 [4] 10
Transfiguration VH IQ-2 [2] 10
Wandwork H DX-2 [1] 10
Social & Underworld Skills
Acting A IQ+2 [8] 14
Body Language A PE+2 [8] 14
Carousing E HT+2 [4] 14
Connoisseur (All) VH IQ+2 [16] 14
Current Affairs (All) VH IQ+2 [16] 14
Diplomacy H IQ [4] 12
Fast-Talk A IQ+2 [8] 14
Heraldry (Coats of Arms) A IQ [2] 12
Heraldry (Graffiti Tags) A IQ [2] 12
Hidden Lore (Prison Lore) A IQ [2] 12
Intimidation A WL [2] 12
Literature H IQ [4] 12
Observation A PE [2] 12
Psychology (Applied) H IQ [4] 12
Public Speaking A IQ [2] 12
Savoir-Faire (High Society) E IQ+2 [4] 14
Savoir-Faire (Mafia) E IQ+2 [4] 14
Dangerous Request C SK [4] 14
Sex Appeal A HT+2 [8] 14
Beguilement C SK [6] 14
Fascination C SK [6] 14
Elicitation C SK+5 [6] 19
Hinting C SK+6 [7] 20
Streetwise A IQ [2] 12

1) Includes +1 for Wealth.
2) Wildcard bonus applies to all relevant techniques that offset penalties, to the maximum level of the technique.

Reference

Tracking

Cur. Max. Notes
Hit Points 12 12 No current wounds.
Fatigue Points 12 12 No current fatigue.
Stress Points 12 12 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-20 6.00 10
Light (1) 20-40 4.80 9
Medium (2) 40-60 3.60 8
Heavy (3) 60-120 2.40 7
Extra (4) 120-200 1.20 6

Damage Resistance

Corset 3* Lower Chest & Abdomen.
Only vs burn, cor, cut.
Proof against most magic.
Gloves 3* Hands.
Only vs burn, cor, cut.
Proof against most magic.
Shoes 1* Feet

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (AGILITY!-8, Parry-16)
Bite Normal 1d-1 cut C 18
Committed 1d+0 cut
All-Out 1d+1 cut
Punch Normal 1d-1 cr C 18
Committed 1d+0 cr
All-Out 1d+1 cr
Kick Normal 1d+0 cr C,1 18
Committed 1d+1 cr
All-Out 1d+2 cr
Grapple 1d+0 cp C 18

Equipment

Item Cost Weight Description & Notes
Carried
Blood-Replenishing Potion $300 neg. Heals 10 HP worth of blood loss.
Clothing, Ordinary $2,400 4 lbs. TL5; Uniform clothes for a Hogwarts student. Fine materials and tailoring allows the uniform clothes to count as Fashionable Status 3 clothing without violating the school dress code.
Corset, Manticore $45,000 1.75 lbs. A perfectly tailored long-line overbust corset of fine manticore-hide leather. Provides DR 3* vs burning, corrosion, and cutting. Proof against most magic.
First Aid Kit, Magical $1,000 2 lbs. A small pouch filled with various magical accoutrements for healing. Provides +4 to First Aid, with bandaging requiring 2d6 seconds and treating shock requiring one minute.
Fountain Pen, Magical $600 neg. A fine, decorated pen, enchanted to never run dry and to avoid messy accidents. Styling +3.
Gloves, Manticore $9,000 0.35 lb. Gloves of fine manticore-hide leather. No penalty to manual dexterity. DR 3* vs burning, corrosion, and cutting. Proof against most magic. Allows unarmed parries against some spells. Fashionable Status 3 attire.
Pocket Watch $3,000 neg. A superbly crafted gold pocket watch. The front of the cover bears the coat of arms of the House of Ivan -- a Manticore rampant, bound within a circled hexagram. Inside the cover, Elena keeps a picture of her family.
Robes, Undercover $2,000 5 lbs. TL5; Uniform robes for a Hogwarts student. Cleverly hidden additions increases the Holdout bonus from +4 to +6. Fine materials and tailoring allows the robes to count as Fashionable Status 3 clothes without violating the school dress code.
Shoes $800 2 lbs. TL5; Uniform shoes for a Hogwarts student. Fine materials and tailoring allows the robes to count as Fashionable Status 3 clothes without violating the school dress code.
Spectating Spectacles $7,000 0.03 lbs. A pair of glasses enchanted to allow the wearer to see through up to 6" of material. The glasses themselves are quite attractively made.
Statistics: Penetrating Vision 1 (Apparatus, +0%; Magical, -5%) <10>.
Item: Tiny, Self-Powered. LC3.
Undercover Holster, Wand $125 1 lb. A padded (DR 2) holster designed to conceal one's wand. Worn inside robes. -1 to Fast-Draw, +1 to Holdout.
Wand $1,000 0.25 lbs. SM-6, DR 2, HP 6.
Stored
Alchemy Gear, Basic $2,600 20 lbs. Basic equipment for Alchemy.
Calligraphy Kit $1,500 2 lbs. Basic equipment for Artist (Calligraphy). Styling +3.
Grooming Kit, Fine $500 0.25 lb. A toiletries bag, toiletries included, all of which being very high quality.
School Books $350 25 lbs. The full collection of Hogwarts textbooks for fourth year, supplementary texts included.
Slide Rule, Arcane $50 0.5 lb. Basic equipment for Mathematics (Applied) for arithmantic uses.
Steamer Trunk $200 40 lbs. Holds 400 pounds or 5 cubic feet, DR 2.
Wardrobe Free 40 lbs. Includes a pointed hat, four sets of uniform robes, plus nightclothes, one set each of formal robes and winter robes. All the clothes are made of fine materials, and perfectly tailored, such that they count as Fashionable Status 3 clothes without violating the school dress code.

Background & Notes

arcadianphoenix/characters/elena_ivanov.txt · Last modified: 2015/11/01 16:16 by Deanna