|Modern Pistol! Points||6||6|
|Vale Tudo! Points||6||6|
|Basic Armor||12/3*||Torso, thighs, shoulders, upper arms.||Higher vs cut, imp, pi; Not worn with other armor.|
|Tactical Armor||30/8*||Skull, body, limbs, extremities.||Higher vs cut, imp, pi.|
|Tactical Helmet||12||Skull, lower face.|
|Tactical Visor||21||Eyes, upper face.||Semi-ablative.|
|Punching: thr-1, Reach C; Vale Tudo!-12, Parry 10|
|Normal||1d-3 cr||1d-1 cr||1d cr||1d+1 cr||1d+2 cr|
|Loaded||1d-2 cr||1d cr||1d+1 cr||1d+2 cr||1d+3 cr|
|Kicking: thr, Reach C,1; Vale Tudo!-12, Parry 10|
|Normal||1d-2 cr||1d cr||1d+1 cr||1d+2 cr||1d+3 cr|
|Shod||1d-1 cr||1d+1 cr||1d+2 cr||1d+3 cr||1d+4 cr|
|Grappling: thr, Reach C, Vale Tudo!-12, Parry 10|
|Normal||1d-2 cp||1d cp||1d+1 cp||1d+2 cp||1d+3 cp|
|Tactical folding knife: sw-1(2), thr+1(2); Rc C,1/C; Vale Tudo!-12, Parry 10|
|Thrust||1d-1(2) imp||1d+1(2) imp||1d+2(2) imp||1d+3(2) imp||1d+4(2) imp|
|Swing||1d-1(2) cut||1d+1(2) cut||1d+2(2) cut||1d+3(2) cut||1d+4(2) cut|
|Standard 6mmCL: 4d-1 pi; Acc 3; Rng 250/2500; RoF 3; Sht 24+1(3); ST 9; Blk -2; Rcl 2; Modern Pistol!-12|
|6mmCL EFMJ Match||4d-1(0.5) pi+||250/2500||Acc 4; Will not overpenetrate targets with DR.|
ST 12 ; DX 12 ; HT 12 ; IQ 12 ; PE 12 ; WL 12 ; QN 20 .
HP 12 ; RP 12 ; FP 12 ; LFP 12 ; SP 12 ; LSP 12 ; QP 20 ; LQP 20 .
Basic Speed 6.00 ; Basic Move 6 ; Water Move 1 .
SM+0 (1 hex); Basic Lift 30; Damage Thr 1d, Sw 1d+2.
Dodge 10; Parry 10 (DX); Block None.
TL 9 .
Rank: Colonial Rank 2 .
Status: 21)2) ($3,000 monthly cost of living) .
Wealth: Wealthy ($150,000 starting wealth, $18,000 expected monthly pay) .
Cultural Familiarities: Western .
Languages: English (Native) ; Omnilingual (Earth only; Native) ; Loroideseir (Native) .
|Modern Pistol!||WC||AT+4||||16 8)|
|Vale Tudo!||WC||AT+4||||16 12)|
6 - full bonusmonths, minimum of one month. Add or subtract (your choice)
1 + half bonusto the next self-control roll for one specific disadvantage by making a skill roll and spending one minute interacting with someone in your care (or that you otherwise know well).
6 - full bonusmonths; treat a 0 or less as one week instead. Those using Coordinated Attacks suffer only -1 per fighter after the first.
|Everyday Carry||Location||Cost||Weight||Description & Notes|
|Transponder implants||Implants||$200||neg.||Short-range radio transponders in bio-neutral microcapsules embedded in the base of each middle finger.|
|Paracord bracelet||Wrist||$5||0.2 lb.||A black (dyed and anodised) “survival” bracelet woven of advanced Excalibur paracord (rated for 500 pounds) on an alloy shackle (rated for two tons). Carries ten yards of cord in a broad band on her left wrist.|
|Excalibur Standard, 6mmCL||Holster||$1,850||1.1 lbs.||4d-1 pi; Acc 3; Range 250/2500; Wt 1.5/0.4; RoF 3; Shots 24+1(3); ST 9; Bulk -2; Rcl 2; LC 3; Fine (Accurate, Reliable), +1 Fast-Draw (Ammo), Weapon Bond. A highly-customised Excalibur Standard sidearm, with precision components, custom target grips, crisp trigger pull, fluted barrel and slide, and a bevelled magazine well. It has a programmable camouflage surface matching the uniform. It is holstered on the right thigh, concealed in civilian loadout or openly in tactical carry.|
|Standard magazine||Loaded||$52||0.05 lb.||A high-quality transparent plastic magazine for the Standard, holding 24 rounds.|
|Ammunition, 6mmCL EFMJ Match, ×25||Loaded||$16||0.325 lb.||4d-1(0.5) pi+; Acc 4; CPS 0.625. Will not overpenetrate targets with DR. Ballistically matched to Elizabeth's personal weapons. Loaded in magazine with one in the chamber.|
|Standard magazines, ×2||Holster or LBE||$104||0.1 lb.||A pair of high-quality transparent plastic magazines for the Standard, holding 24 rounds each. They are carried concealed in the left thigh pouch in civilian loadout, or on the LBE in tactical carry.|
|Ammunition, 6mmCL EFMJ Match, ×48||Magazines||$30||0.62 lb.||4d-1(0.5) pi+; Acc 4; CPS 0.625. Will not overpenetrate targets with DR. Ballistically matched to Elizabeth's personal weapons.|
|Civilian Loadout||Location||Cost||Weight||Description & Notes|
|Excalibur Basic Armour||Worn||$2,800||4.2 lbs.||DR 12/3* torso, thighs, shoulders, upper arms. Don 4. A skintight skin-tone-matched singlet of light and supple arachnoweave fabric, designed to be easily concealable under normal clothing. The fabric is moisture-wicking and breathable but waterproof and flame-resistant, comfortable to wear in any conditions for extended periods. Circuitry embedded in the weave provides biomedical sensors and a homing beacon (10 mi. range); and embedded microcapsules release a cocktail of medical chemicals on contact with blood, automatically staunching wounds and treating shock (automatically rolls for bandaging after 20 seconds, and treating shock after 10 minutes, with First Aid-12, no special result on a critical success, and only restoring 1d HP). T/100 hr.|
|Clothing||Worn||$600||2 lbs.||A low cut business blouse and pencil skirt with black heels and thigh high stockings, finished off with a pair of dainty reading glasses.|
|Garter holster||Worn||$1,000||0.7 lb.||A padded and custom-tailored concealable garter (thigh) holster with matching double magazine pouch. It has a gecko-adhesive retention mechanism controlled by smart electronics, secure-linked to the holstered weapon. It is functionally impossible to remove a holstered weapon without authorisation, and gives -1 to Fast-Draw (Pistol) and +3 to Holdout; fitted precisely to the Excalibur Standard pistol.|
|Tactical earbuds||Worn||$50||neg.||These low-profile scan-fitted smart earplugs are made of skin-tone-matched plastic for maximum concealability, and include active sound amplification and cancellation systems (Acute Hearing 2 and Protected Hearing) and smart electronics for secure links to other devices. The integral batteries in each last for 3,000 hours.|
|Tactical smartglasses||Worn||$630||0.25 lb.||This eyewear is made from smartglass and memory alloys with smartfoam padding. They provide Protected Vision and DR 10 to the eyes, Night Vision 9 and Near-Infrared Vision with 1–4× electro-optical magnification, and a include a pebble computer (Complexity 3) controlled by a neural input headset and supplementary gesture interface. The integral power cell lasts indefinitely in adequate light (-1 or better) thanks to the smartglass lenses, and up to 24 hours in total darkness.|
|Tactical smartphone||Hip Pocket||$1,400||0.75 lb.||This smartphone is small, ruggedised, and powerful, integrating a light-duty pocket computer (Complexity 4) with a smartglass datapad interface, a compact but long-range (10 mi.) small radio with secure encryption, radio intercept and direction finding, and universal cellular access; and an inertial compass with GPS receiver. S(F)/90 hr.|
|Tactical Carry||Location||Cost||Weight||Description & Notes|
|Chemical flares, ×4||LBE||$4||1 lb.||Fiercely bright chemical cold lights the size of a golf ball. Provides Illumination +5 for an hour, reducing by one step for each hour afterwards. One white, one infrared, one tinted red, and one tinted green.|
|Electronic cuffs||LBE||$60||0.25 lb.||A pair of rigid padded handcuffs with smart electronics and a homing beacon. ST 20, DR 10, and -6 to Escape. T(F)/3 mo.|
|Excalibur Disruptor Mini||LBE||$800||1.2 lbs.||HT-3 aff.; Acc 3; Range 25/75; Wt 1.4/2XS; RoF 5; Shots 40,000(3); ST 5; Bulk -1; Rcl 1; LC 3.|
|XS battery, fine-quality, ×2||Loaded||$80||0.2 lb.||Shots 120,000(3). Two Excalibur AA batteries for the Disruptor Mini.|
|Excalibur Tactical Armour||Worn||$23,000||18 lbs.||DR 30/8* skull, body, limbs, extremities; Don 21; +4 Hiking, +2 Climbing, +2 Stealth; +3 Camouflage in urban terrain; +1 to dodge active sensors; negates -2 in Stealth penalties for encumbrance. A suit of emergency response armour for urban paramilitary or commando units. It is fashioned of cutting-edge arachnoweave spider-silk fabric in an armour-optimised weave and cut, with smart-matter elements woven into and coating it; it is fire-retardant, chemical-resistant, and moisture-wicking, and adjusts to comfortably fit the wearer. The outfit consists of a collared jumpsuit with additional skullcap, gloves, and boots. The surface of the armour provides limited programmable camouflage (optimised for urban terrains, with daytime, nighttime, twilight, and indoor patterns; plus a retro-reflective “safety” pattern and plain “uniform” pattern), electronic support measures (can detect radar, t-ray, and laser emissions at twice their active range), and solar power (provides indefinite power for suit systems in +0 or better illumination). The interior of the suit bears biomedical sensors and a trauma maintenance system (automatically bandages wounds in 20 seconds after penetrating injury, and treats shock 10 minutes after penetrating injury, both with First Aid-12). The boots include high-quality gripboot soles, the gloves have gecko surfacing for surer grip, and the exterior is studded with load-bearing equipment and pockets for trauma plates. All parts of the suit seal together for maximum protection; with a compatible helmet, it provides climate control (-120°F to 120°F), radiation protection (PF 2), and pressure support (10 atm.). 2T/100 hr. (but see note in text).|
|Excalibur Tactical Helmet||Worn||$5,500||5.5 lbs.||DR 12 skull, lower face; DR 21 eyes, upper face (semi-ablative). A sealed ballistic helmet of carbon-fibre-reinforced titanium metal-matrix composite with a visor of laminated sapphire smartglass. A triple-redundant laser/light/camera module is mounted on the left temple (3D imaging, 64× magnification, Night Vision 9, and Tunnel Vision; +4 brightness tunable flashlight; 500 yd. laser dazzler range; 5 mi. laser rangefinder range; 50 mi. laser comm range). The visor includes comprehensive auto-adjusting vision protection and hyperspectral/thermal imaging with minor magnification and a broad field of view, and provides full HUD output and neural input (4× magnification, Protected Vision, Realistic Hyperspectral Vision, Thermal Infrared Vision). Binocular parabolic sound directors on the sides of the helmet provide simultaneous hearing protection and enhancement and automatic sound analysis and near miss indication with connected software (Protected Hearing, Discriminatory Hearing, Parabolic Hearing 3; Subsonic Hearing; Ultrahearing; provides +4 to Vision rolls to locate attackers, detecting sounds with Vision/Hearing-18) and a sonar divecomm (3 mi. range). Built into the chin and cheeks is air processing hardware including a respirator (to extract oxygen from thin or depleted atmospheres), air filters (protecting against 99.997% of particulate, VOCs, and gasses), and a 10-minute emergency oxygen supply, all controlled by a dedicated chemsniffer and pressure sensors for automatic activation in unbreathable atmospheres (+10 to resistance rolls to avoid sudden exposure to hazards). Finally, the helmet also includes a small intercept radio (10 mi. range) and IR transceiver (500 yd. range) with secure encryption, and inertial tracker with GPS and atomic chronometer (+3 Navigation) for maximum field flexibility. S/72 hr.|
|Expandable baton||LBE||$120||1 lb.||sw cr, thr cr; Reach 1; Parry 0; Wt 2; ST 6; Nanomaterials, Very Fine. A very high quality spring-loaded expanding baton of light nanocomposite.|
|First aid kit||LBE||$100||2 lbs.||Contains a can of bandage spray (bandage minor wounds in 10 seconds), smart bandages (bandage major wounds in 20 seconds), and disposable hypos with emergency medications (to treat pain, anaphylaxis and allergies, nerve toxicity, heart attack, and sedation). Good for six minor treatments and four major treatments of each type. Gives +2 (quality) to bandaging and +1 (quality) to other First Aid rolls.|
|Flashbangs, ×4||LBE||$640||1 lb.||HT-5 aff. (10 yd.); Wt 0.25; Fuse 2S; Bulk -1; Cost 160; LC 3. A set of golf-ball-sized smart-fused stun grenades.|
|Gecko tape, 15 yd. roll||LBE||$13||0.25 lb.||A fifteen-yard ‘flat pack’ roll of double-sided high-quality gecko tape.|
|Gun maintenance kit||Packed||$400||2 lbs.||A pouch containing tools for Armoury (Small Arms). Gives -2 (quality) to most tasks or +2 (quality) to basic maintenance for any firearm.|
|Multitool||LBE||$80||0.5 lb.||A emergency multi-tool optimised for one-handed use. Includes spring-action pliers and wire cutters, two fine stainless steel blades (one serrated), a fine saw, a strap cutter, a can and bottle opener, an oxygen tank wrench, and several sizes of screwdriver.|
|Notepad||LBE||$20||0.1 lb.||A 50-page memo pad with waterproof paper.|
|Pen||LBE||$25||neg.||A capped ballpoint pen of heavy alloy, capable of writing in nearly any conditions and durable enough to use as an improvised weapon or spike.|
|Strobe marker||LBE||$35||0.25 lb.||A palm-sized domed light with a gecko adhesive back, visible up to 2.5 miles away. Can be tuned to burn steadily or strobe any pattern, in any colour or combination of colours, or in infrared. T(F)/3 days.|
|Tactical computer||Inside Pocket||$5,080||0.7 lb.||A rugged light-duty miniature eight-core pocket computer (Complexity 4) with smart electronics. The size of a deck of cards, it has no external display, nor any physical interface beyond basic power and status indicators, biometric input, and self-sealing power and cable jacks, though it can be attached to any standard I/O devices. 2XS(F)/60 hr. It is sealed into an inside pocket of the armour with a cable jack for secure link to the suit and helmet.|
|Tactical folding knife||LBE||$210||0.25 lb.||sw-1(2) cut, thr+1(2) imp; Reach C,1/C; Parry -1; Wt 0.5; ST 5; Superfine, Nanomaterials.|
|Tactical holster||Worn||$150||0.5 lb.||A drop-leg holster with gecko-adhesive retention mechanisms controlled by smart electronics, arranged for easy access and smooth drawing from any position. It is functionally impossible to remove a holstered weapon without authorisation, and gives +2 to Fast-Draw (Pistol) and -2 to Holdout.|
|IFF controller||3||$500||Interrogates IFF units and augments fire-control to prevent friendly fire without spoiling good shots. Gives +2 to Situational Awareness and lowers the maximum skill for Hitting the Wrong Target to 6 for all targets designated as friendly.|
|Silhouette||4||$1,000||An augmented memory target identification system loaded with databases to identify targets of military or police interest, including weapons, armour, vehicles, and logos with a 1-second query; can also query servers (1d seconds) for targets not in its databases.|
|TacNet||4||$5,000||Maintains battlefield awareness, tracking and sharing team positions, firing arcs, blind spots, command relationships, recognised items and targets of interest, and filtering all data for relevance. +1 (quality) to Tactics, +4 to Situational Awareness.|
|Target Tracking||4||$500||Intelligently paints, evaluates, and tracks up to ten thousand threats; allows manual target painting as a free action; and automatically queries object databases to identify threats; +8 to Situational Awareness (not cumulative with TacNet).|
|Targeting||4||$1,000||Automatic target profiling, ballistic modelling, dodge prediction, environmental compensation, etc. for +2 Guns and Gunner with any linked smartgun.|
|Translation Software||4||$2,500||Fluent translation software for English to Japanese, Chinese, Korean, Arabic, and French.|
|Visual Enhancement||4||$500||Performs image stabilisation, glare reduction, subtle edge highlighting, colour balancing, contrast enhancement, and other post-processing to provide +1 to Vision rolls, negate TL8 and below camouflage, and half the bonus for known TL9 camouflage.|
|Sense of Humour||Promiscuity|
|Flexibility||Religion & Spirituality|