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arcadianphoenix:characters:aurora_solfrid

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arcadianphoenix:characters:aurora_solfrid [2018/12/29 13:53]
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arcadianphoenix:characters:aurora_solfrid [2018/12/29 18:19] (current)
arcadianphoenix
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   : [[gaming:games:kissed_by_the_sun:start]] ([[gaming:settings:celestial_light_amidst_infernal_darkness:start]]). Played by [[user:ArcadianPhoenix]].   : [[gaming:games:kissed_by_the_sun:start]] ([[gaming:settings:celestial_light_amidst_infernal_darkness:start]]). Played by [[user:ArcadianPhoenix]].
   ? Full name & aliases:   ? Full name & aliases:
-  : Aurora Solfrid; GildedCanary, Meredith Blake.+  : Aurora Solfrid, Princess of the Empyrean; GildedCanary, Meredith Blake.
   ? Real and apparent age:   ? Real and apparent age:
   : 20 (born Midsummer). Appears to be in late teens or young adulthood.   : 20 (born Midsummer). Appears to be in late teens or young adulthood.
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 ^              Hit Points |    8      8   | ^              Hit Points |    8      8   |
 ^        Radiation Points |    9      9   | ^        Radiation Points |    9      9   |
-^          Fatigue Points |   10   |   10   |+^          Fatigue Points |      |   10   |
 ^       Long-Term Fatigue |   10     10   | ^       Long-Term Fatigue |   10     10   |
 ^        Stability Points |   10     10   | ^        Stability Points |   10     10   |
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   ? Sense of Duty (Companions) [-5]   ? Sense of Duty (Companions) [-5]
   : You feel a strong sense of commitment toward your companions. You will never betray them, abandon them when they’re in trouble, or let them suffer or go hungry if you can help. If you are known to have a Sense of Duty, the GM will adjust the reactions of others by +2 when rolling to see whether they trust you in a dangerous situation. However, if you go against your Sense of Duty by acting against the interests of those you are supposed to be looking out for, make a WL roll -- on a success, lose 1 SP, and on a failure, lose 1 SP plus 1 per 3 points of margin of failure (rounded up).   : You feel a strong sense of commitment toward your companions. You will never betray them, abandon them when they’re in trouble, or let them suffer or go hungry if you can help. If you are known to have a Sense of Duty, the GM will adjust the reactions of others by +2 when rolling to see whether they trust you in a dangerous situation. However, if you go against your Sense of Duty by acting against the interests of those you are supposed to be looking out for, make a WL roll -- on a success, lose 1 SP, and on a failure, lose 1 SP plus 1 per 3 points of margin of failure (rounded up).
 +  ? Orcish Fixation [-25]
 +  : You are enthralled with the effects of orcish sexual fluids. Each day you must make a roll against WL (maximum 13). If you succeed, then you are able to keep your desires in check. If you fail, you give in and seek out sexual contact with an orc, or failing that, any other male. If you cannot do this, lose 1 SP. If you succeed at 14 rolls, then you've shaken off the fixation for now. However, if you are ever in the presence of orcs, you must make a WL+4 roll to avoid giving in and seeking sexual contact. Giving in like this three days in one week will reinstate the daily checks. Continued Orcish Fixation will drain away your mind -- you must roll yearly against WL+2 until you shake off the daily checks. Failure means you lose a level of mental attribute (or suffer an equivalent loss of points from mental advantages or disadvantages).
 </block> </block>
  
arcadianphoenix/characters/aurora_solfrid.1546116782.txt.gz · Last modified: 2018/12/29 13:53 by arcadianphoenix