arcadianphoenix:characters:asuka_saito
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arcadianphoenix:characters:asuka_saito [2015/06/21 16:23] – created arcadianphoenix | arcadianphoenix:characters:asuka_saito [2015/06/21 16:28] (current) – arcadianphoenix | ||
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+ | ====== Asuka ====== | ||
+ | ^ Full Name | Asuka Saito | | ||
+ | ^ Player | Arcadian Phoenix | | ||
+ | ^ Game | [[drdm: | ||
+ | ^ Height | 5' | ||
+ | ^ Weight | 90 pounds | | ||
+ | ^ Age | 14 (born December 25th, 1996) | | ||
+ | ^ Apparent Age | Early teens | | ||
+ | ^ Hair | Black, long | | ||
+ | ^ Eyes | Magenta | | ||
+ | ^ Skin | Light | | ||
+ | ===== Attributes & Secondary Characteristics ===== | ||
+ | **ST** 22 [120]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 14 [20].\\ | ||
+ | **HP** 22 [0]; **FP** 14 [0]; **SP** 14 [0]; **Basic Speed** 8.00 [20]; **Basic Move** 10 [10].\\ | ||
+ | **SM**+0 (1 hex); **Basic Lift** 95; **Damage** //Thr// 2d, //Sw// 4d.\\ | ||
+ | **Dodge** 12; **Parry** (Unarmed) 12; **Block** //N/A//. | ||
+ | |||
+ | ===== Social Background ===== | ||
+ | **TL:** 9 [0].\\ | ||
+ | **Cultural Familiarities: | ||
+ | **Languages: | ||
+ | **Status:** 0 [0].\\ | ||
+ | **Wealth:** 10 [0]. | ||
+ | |||
+ | ===== Advantages ===== | ||
+ | * Appearance (Transcendent; | ||
+ | * Combat Reflexes [15] | ||
+ | * Common Sense (Conscious, +50%) [15] | ||
+ | * Empathy (Limited, Madohalla Girls, -60%) [6] | ||
+ | * Fashion Sense [5] | ||
+ | * Flexibility [5] | ||
+ | * Photographic Memory [10] | ||
+ | * Quick Learner 5 [25] | ||
+ | * Racial Memory (Active; Madohalla Girls) [40] | ||
+ | * Single-Minded [5] | ||
+ | * Versatile [5] | ||
+ | * Very Fit [15] | ||
+ | * Very Grounded [15] | ||
+ | * Very Rapid Healing [15] | ||
+ | * Voice [10] | ||
+ | |||
+ | ==== Perks ==== | ||
+ | * Classic Magical Girl [1] | ||
+ | * Hairring-do [1] | ||
+ | * High-Heeled Heroine [1] | ||
+ | * Honest Face [1] | ||
+ | * Sartorial Integrity [1] | ||
+ | * Wardrobe Reliability [1] | ||
+ | |||
+ | ===== Disadvantages ===== | ||
+ | * Code of Honour (Magical Girl' | ||
+ | * Enemies (Wraiths & Rivals) [-60] | ||
+ | * Skinny [-5] | ||
+ | * Social Stigma (Minor) [-5] | ||
+ | |||
+ | ==== Quirks ==== | ||
+ | * Confident [-1] | ||
+ | * Decisive [-1] | ||
+ | * Determined [-1] | ||
+ | * Responsible [-1] | ||
+ | * Responsive [-1] | ||
+ | |||
+ | ===== Powers ===== | ||
+ | ==== Magic (Magical, -10%) ==== | ||
+ | ? Magic {172} | ||
+ | : Climbing Line [1] | ||
+ | : Imbue 3 (Magical, -10%) [36] | ||
+ | : Quick Gadgeteer (Limited, Magical Effects, -10%; Magic, -10%) [40] | ||
+ | : Ultrapower (Magic, -10%) [45] | ||
+ | ? Magical Girl {272} | ||
+ | : Brachiator (Magic, -10%) [5] | ||
+ | : Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8] | ||
+ | : Draining (Drains SP instead of HP, +0%; Grief Cubes) [-15] | ||
+ | : Flight (Costs 1 SP per minute, -20%; Magic, -10%) [28] | ||
+ | : Gunslinger [25] | ||
+ | : Heroic Archer [20] | ||
+ | : Mind Reading (Accessibility, | ||
+ | : Super Jump 2 (Magic, -10%; Alternative Ability to Flight, x1/5) [4] | ||
+ | : Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96] | ||
+ | : Terminally Ill (Instant Death; Mitigator, -60%) [-20] | ||
+ | : Trained by a Master [30] | ||
+ | : Unaging (Magical, -10%) [4] | ||
+ | : Unhealing (Partial; Stress Only, +0%) [-20] | ||
+ | : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30] | ||
+ | : Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28] | ||
+ | : Weapon Master (All muscle-powered weapons) [45] | ||
+ | : Weirdness Magnet [-15] | ||
+ | |||
+ | ==== Divine Nature (Magical, -10%) ==== | ||
+ | === Homura === | ||
+ | ? Where is the longer needle? {134} | ||
+ | : Jumper (Time-Stop; Cosmic, Interaction, | ||
+ | ? Where is the shorter needle? {266} | ||
+ | : Foresight 7 (Alter Reality, +50%; Magical, -10%; Alternative Ability to Super Luck, x1/5) [19] | ||
+ | : Forgetful [-1] | ||
+ | : Super Luck (Alter Reality, +75%; Game Time, +0%; Magical, -10%; Wishing, +100%) [248] | ||
+ | |||
+ | === Kyouko === | ||
+ | ? Don't waste food. {2} | ||
+ | : Reduced Consumption 3 (Cast-Iron Stomach, -50%; Magical, -10%) [3] | ||
+ | : Hungry [-1] | ||
+ | ? Please, let me have a happy dream? {3} | ||
+ | : Cosmic Power 125 (Backlash, Instant Death, -300%; Limitation, Attacks, -20%; Magical, -10%; Physical, +50%; One-use only, x1/5) [3] | ||
+ | |||
+ | === Madoka === | ||
+ | ? I don't want to see them cry. {-20} | ||
+ | : Pacifism (Cannot Harm Innocents) [-10] | ||
+ | : Sense of Duty (Magical Girls) [-10] | ||
+ | ? Then I'll just rewrite those laws. {420} | ||
+ | : Impulse Points 105 (Fast Recovery; Affects Others, +0%; Limited, Magical Girls, -50%; Magical, -10%) [420] | ||
+ | |||
+ | === Mami === | ||
+ | ? I'm not afraid of anything any more. {6} | ||
+ | : Fearlessness 3 (Magical, -10%) [6] | ||
+ | ? Because I'm not alone any more. {-1} | ||
+ | : Congenial [-1] | ||
+ | |||
+ | === Sayaka === | ||
+ | ? There' | ||
+ | : Hard to Subdue 3 (Magical, -10%) [6] | ||
+ | ? I was stupid. So stupid. {-1} | ||
+ | : Glimpses of the Past [-1] | ||
+ | |||
+ | ===== Skills & Techniques ===== | ||
+ | ^ Skills | ||
+ | | Blade! | ||
+ | | Blunt! | ||
+ | | Everyman! | ||
+ | | Leader! | ||
+ | | Lore! | ||
+ | | Magic! | ||
+ | | Magic Rings! | ||
+ | | Money! | ||
+ | | Move! | ||
+ | | Scholar! | ||
+ | | Science! | ||
+ | | Serenity! | ||
+ | | Shooter! | ||
+ | | Talker! | ||
+ | |||
+ | ~~REFNOTES~~ | ||
+ | |||
+ | ===== Reference ===== | ||
+ | <WRAP half column> | ||
+ | ==== Tracking ==== | ||
+ | ^ ^ Cur. ^ Max. ^ Notes ^ | ||
+ | ^ Hit Points | 22 | 22 | No current wounds. | ||
+ | ^ | ||
+ | ^ Stress Points | 14 | 14 | No current stress. | ||
+ | ^ | ^^^ | ||
+ | ^ | ||
+ | ==== Encumbrance ==== | ||
+ | ^ | ||
+ | ^ None (0) | 0-95 | ||
+ | ^ Light (1) | | ||
+ | ^ Medium (2) | 190-285 | ||
+ | ^ Heavy (3) | 285-570 | ||
+ | ^ Extra (4) | 570-950 | ||
+ | ==== Damage Resistance ==== | ||
+ | ^ Shoes | 1* | Feet | | ||
+ | </ | ||
+ | |||
+ | <WRAP half column> | ||
+ | ==== Attacks & Defences ==== | ||
+ | ^ // | ||
+ | ^ //Unarmed// (Move!-16, Parry-12) | ||
+ | ^ Punch ^ Normal | ||
+ | ^ ::: ^ Committed | ||
+ | ^ ::: ^ All-Out | ||
+ | ^ Kick ^ Normal | ||
+ | ^ ::: ^ Committed | ||
+ | ^ ::: ^ All-Out | ||
+ | ^ Grapple | ||
+ | </ | ||
+ | |||
+ | ===== Equipment ===== | ||
+ | <WRAP popout> | ||
+ | ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | ||
+ | | Basic Gear | $500 | 5 lbs. | Includes backpack (holds fifty pounds), bank card, cash (fifty dollars in small bills), gecko tape (15-yards), grooming kit, ID cards, lighter (windproof), | ||
+ | | Clothing, Ordinary | ||
+ | </ | ||
+ | ===== Background & Notes ===== |