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arcadianphoenix:characters:asuka_saito [2015/06/21 16:23] – created arcadianphoenixarcadianphoenix:characters:asuka_saito [2015/06/21 16:28] (current) arcadianphoenix
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 +====== Asuka ======
 +^     Full Name | Asuka Saito |
 +^        Player | Arcadian Phoenix |
 +^          Game | [[drdm:Puella Magi Asuka Magica]] |
 +^        Height | 5'1" |
 +^        Weight | 90 pounds |
 +^           Age | 14 (born December 25th, 1996) |
 +^  Apparent Age | Early teens |
 +^          Hair | Black, long |
 +^          Eyes | Magenta |
 +^          Skin | Light |
  
 +===== Attributes & Secondary Characteristics =====
 +**ST** 22 [120]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 14 [20].\\
 +**HP** 22 [0]; **FP** 14 [0]; **SP** 14 [0]; **Basic Speed** 8.00 [20]; **Basic Move** 10 [10].\\
 +**SM**+0 (1 hex); **Basic Lift** 95; **Damage** //Thr// 2d, //Sw// 4d.\\
 +**Dodge** 12; **Parry** (Unarmed) 12; **Block** //N/A//.
 +
 +===== Social Background =====
 +**TL:** 9 [0].\\
 +**Cultural Familiarities:** Cultural Adaptability [10].\\
 +**Languages:** Omnilingual (Native) [50].\\
 +**Status:** 0 [0].\\
 +**Wealth:** 10 [0].
 +
 +===== Advantages =====
 +  * Appearance (Transcendent; Universal, +25%) [25]
 +  * Combat Reflexes [15]
 +  * Common Sense (Conscious, +50%) [15]
 +  * Empathy (Limited, Madohalla Girls, -60%) [6]
 +  * Fashion Sense [5]
 +  * Flexibility [5]
 +  * Photographic Memory [10]
 +  * Quick Learner 5 [25]
 +  * Racial Memory (Active; Madohalla Girls) [40]
 +  * Single-Minded [5]
 +  * Versatile [5]
 +  * Very Fit [15]
 +  * Very Grounded [15]
 +  * Very Rapid Healing [15]
 +  * Voice [10]
 +
 +==== Perks ====
 +  * Classic Magical Girl [1]
 +  * Hairring-do [1]
 +  * High-Heeled Heroine [1]
 +  * Honest Face [1]
 +  * Sartorial Integrity [1]
 +  * Wardrobe Reliability [1]
 +
 +===== Disadvantages =====
 +  * Code of Honour (Magical Girl's) [-5]
 +  * Enemies (Wraiths & Rivals) [-60]
 +  * Skinny [-5]
 +  * Social Stigma (Minor) [-5]
 +
 +==== Quirks ====
 +  * Confident [-1]
 +  * Decisive [-1]
 +  * Determined [-1]
 +  * Responsible [-1]
 +  * Responsive [-1]
 +
 +===== Powers =====
 +==== Magic (Magical, -10%) ====
 +  ? Magic {172}
 +  : Climbing Line [1]
 +  : Imbue 3 (Magical, -10%) [36]
 +  : Quick Gadgeteer (Limited, Magical Effects, -10%; Magic, -10%) [40]
 +  : Ultrapower (Magic, -10%) [45]
 +  ? Magical Girl {272}
 +  : Brachiator (Magic, -10%) [5]
 +  : Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
 +  : Draining (Drains SP instead of HP, +0%; Grief Cubes) [-15]
 +  : Flight (Costs 1 SP per minute, -20%; Magic, -10%) [28]
 +  : Gunslinger [25]
 +  : Heroic Archer [20]
 +  : Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
 +  : Super Jump 2 (Magic, -10%; Alternative Ability to Flight, x1/5) [4]
 +  : Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
 +  : Terminally Ill (Instant Death; Mitigator, -60%) [-20]
 +  : Trained by a Master [30]
 +  : Unaging (Magical, -10%) [4]
 +  : Unhealing (Partial; Stress Only, +0%) [-20]
 +  : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
 +  : Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
 +  : Weapon Master (All muscle-powered weapons) [45]
 +  : Weirdness Magnet [-15]
 +
 +==== Divine Nature (Magical, -10%) ====
 +=== Homura ===
 +  ? Where is the longer needle? {134}
 +  : Jumper (Time-Stop; Cosmic, Interaction, +300%; Extra Carrying Capacity, Extra-Heavy, +50%; Faster Concentration 5, +25%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Maximum Duration, 1 minute, -65%; Reflexive, +40%) [134]
 +  ? Where is the shorter needle? {266}
 +  : Foresight 7 (Alter Reality, +50%; Magical, -10%; Alternative Ability to Super Luck, x1/5) [19]
 +  : Forgetful [-1]
 +  : Super Luck (Alter Reality, +75%; Game Time, +0%; Magical, -10%; Wishing, +100%) [248]
 +
 +=== Kyouko ===
 +  ? Don't waste food. {2}
 +  : Reduced Consumption 3 (Cast-Iron Stomach, -50%; Magical, -10%) [3]
 +  : Hungry [-1]
 +  ? Please, let me have a happy dream? {3}
 +  : Cosmic Power 125 (Backlash, Instant Death, -300%; Limitation, Attacks, -20%; Magical, -10%; Physical, +50%; One-use only, x1/5) [3]
 +
 +=== Madoka ===
 +  ? I don't want to see them cry. {-20}
 +  : Pacifism (Cannot Harm Innocents) [-10]
 +  : Sense of Duty (Magical Girls) [-10]
 +  ? Then I'll just rewrite those laws. {420}
 +  : Impulse Points 105 (Fast Recovery; Affects Others, +0%; Limited, Magical Girls, -50%; Magical, -10%) [420]
 +
 +=== Mami ===
 +  ? I'm not afraid of anything any more. {6}
 +  : Fearlessness 3 (Magical, -10%) [6]
 +  ? Because I'm not alone any more. {-1}
 +  : Congenial [-1]
 +
 +=== Sayaka ===
 +  ? There's no way I will ever regret it. {6}
 +  : Hard to Subdue 3 (Magical, -10%) [6]
 +  ? I was stupid. So stupid. {-1}
 +  : Glimpses of the Past [-1]
 +
 +===== Skills & Techniques =====
 +^ Skills                            ^  Dif.  ^  Rel.  ^  Pts.  ^  Lev.  ^
 +| Blade!                            |  WC    |  DX-2  |  [6]    12    |
 +| Blunt!                            |  WC    |  DX-2  |  [6]    12    |
 +| Everyman!                          WC    |  IQ-2  |  [6]    12    |
 +| Leader!                            WC    |  IQ-2  |  [6]    12    |
 +| Lore!                              WC    |  IQ    |  [24]  |  14    |
 +| Magic!                            |  WC*5  |  IQ    |  [40]  |  14    |
 +| Magic Rings!                      |  WC    |  DX    |  [24]  |  14    |
 +| Money!                            |  WC    |  IQ-2  |  [6]    12    |
 +| Move!                              WC    |  DX+2  |  [48]  |  16    |
 +| Scholar!                          |  WC    |  IQ-2  |  [6]    12    |
 +| Science!                          |  WC    |  IQ-2  |  [6]    12    |
 +| Serenity!                          WC    |  WL    |  [24]  |  14    |
 +| Shooter!                          |  WC    |  DX-2  |  [6]    12    |
 +| Talker!                            WC    |  IQ-2  |  [6]    12    |
 +
 +~~REFNOTES~~
 +
 +===== Reference =====
 +<WRAP half column>
 +==== Tracking ====
 +^                    ^ Cur. ^ Max. ^ Notes                               ^
 +^         Hit Points |  22  |  22  | No current wounds.                  |
 +^     Fatigue Points |  14  |  14  | No current fatigue.                 |
 +^      Stress Points |  14  |  14  | No current stress.                  |
 +^                    |                                                 ^^^
 +^     Impulse Points |    |    |                                     |
 +==== Encumbrance ====
 +^                Load     Move  ^  Dodge  ^ Notes ^
 +^    None (0) |    0-95    10.00  |  12           |
 +^   Light (1) |   95-190  |   8.00  |  11           |
 +^  Medium (2) |  190-285  |   6.00  |  10           |
 +^   Heavy (3) |  285-570  |   4.00  |  9      |       |
 +^   Extra (4) |  570-950  |   2.00  |  8      |       |
 +==== Damage Resistance ====
 +^  Shoes |  1*  | Feet  |
 +</WRAP>
 +
 +<WRAP half column>
 +==== Attacks & Defences ====
 +^  //Mode//           ^^  //Dam.//  ^  //Rng.//  ^  //Sk.//  ^
 +^  //Unarmed// (Move!-16, Parry-12)                      |||||
 +^           Punch ^  Normal      2d+0 cr    C    |  16   |
 +^             ::: ^  Committed  |  2d+1 cr    :::  |  :::  |
 +^             ::: ^  All-Out    |  2d+2 cr    :::  |  :::  |
 +^            Kick ^  Normal      2d+1 cr    C,1  |  14   |
 +^             ::: ^  Committed  |  2d+2 cr    :::  |  :::  |
 +^             ::: ^  All-Out    |  2d+3 cr    :::  |  :::  |
 +^    Grapple                   ||  2d+1 cp    C    |  16   |
 +</WRAP>
 +
 +===== Equipment =====
 +<WRAP popout>
 +^ Item ^ Cost ^ Weight ^ Description & Notes ^
 +| Basic Gear  |  $500  |  5 lbs.  | Includes backpack (holds fifty pounds), bank card, cash (fifty dollars in small bills), gecko tape (15-yards), grooming kit, ID cards, lighter (windproof), marker (all-surface), mini-flashlight (-1), multi-tool, notebook, painaway, pencil, pocket mirror, smart bandages, smartphone w/charger, umbrella, wristwatch. |
 +| Clothing, Ordinary  |  Free  |  4 lbs.  | Includes shoes. |
 +</WRAP>
 +===== Background & Notes =====