Table of Contents
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Althea
- Game, setting, & player:
- Full name & aliases:
- Althea.
- Real and apparent age:
- 16. Appears to be in mid to late teens.
- Height, weight, & build:
- 6′2″, 175 pounds. Amazonian build.
- Colouration & features:
- Exotic Atlantean features; knee-length white hair, pale blue eyes, and dark bronze skin.
Quick Reference
Point Tracking
Cur. | Max. | |
---|---|---|
Hit Points | 10 | 10 |
Radiation Points | 10 | 10 |
Fatigue Points | 10 | 10 |
Long-Term Fatigue | 10 | 10 |
Stability Points | 10 | 10 |
Long-Term Stability | 10 | 10 |
Impulse Points | 5 | 5 |
Unspent Experience | [0] |
Reaction Modifiers
Source | Mod. | Affected Group |
---|---|---|
Appearance | +0 | Everyone. |
Encumbrance
Load | Move | |
---|---|---|
None (0) | 0-20 | 5.00 |
Light (1) | 20-40 | 4.00 |
Medium (2) | 40-60 | 3.00 |
Heavy (3) | 60-120 | 2.00 |
Extra (4) | 120-200 | 1.00 |
Damage Resistance
Source | DR | Locations | Notes |
---|---|---|---|
Boots | 2/1* | feet, legs (1) | Lower vs. imp. |
Unarmed Attacks
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Punching: thr-1, Reach C; DX-10, Parry 8 | |||||
Normal | 1d-5 cr | 1d-3 cr | 1d-2 cr | 1d-1 cr | 1d cr |
Loaded | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Kicking: thr, Reach C,1; DX-8, Parry 7 | |||||
Normal | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Shod | 1d-3 cr | 1d-1 cr | 1d cr | 1d+1 cr | 1d+2 cr |
Grappling: thr, Reach C, DX-10, Parry 8 | |||||
Normal | 1d-4 cp | 1d-2 cp | 1d-1 cp | 1d cp | 1d+1 cp |
Muscle-Powered Weapons
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Small knife: sw-3, thr-1; Rc C,1/C; Knife-6, Parry 6 | |||||
Thrust | 1d-5 imp | 1d-3 imp | 1d-2 imp | 1d-1 imp | 1d imp |
Swing | 1d-5 cut | 1d-3 cut | 1d-2 cut | 1d-1 cut | 1d cut |
Ranged Weapons
Attack | Damage | Range | Notes |
---|---|---|---|
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-6 | |||
Defensive | 1d-3 imp | 3/6 | None. |
Normal | 1d-2 imp | 5/10 | |
Committed | 1d-1 imp | 6/12 | |
Normal | 1d imp | 6/14 | |
9mm Auto: 2d+2, Acc 2, Rng 150/1,850, RoF 3, Sht 15+1(3), Rcl 2, ST 9, Blk -2, Guns-6 | |||
9mm FMJ | 2d+2 pi | 150/1,850 | None. |
9mm JHP | 2d+2(0.5) pi+ | ||
9mm APDS Match | 3d(2) pi- | 220/2,800 | Acc 3 |
9mm JSP+P+ | 3d(0.5) pi+ | 230/2,900 | ST 14, Rcl 3 |
Character Sheet
Attributes & Secondary Characteristics
ST 16 [60]; DX 16 [120]; HT 16 [60]; IQ 16 [90]; PE 16 [30]; WL 16 [30].
HP 16 [0]; RP 16 [0]; FP 16 [0]; LFP 16 [0]; SP 16 [0]; LSP 16 [0].
Basic Speed 10.00 [40]; Basic Move 10 [0]; Water Move 10 [0].
SM+0 (1 hex); Basic Lift 80; Damage Thr 2d, Sw 2d+2.
Dodge 14; Parry 14 (Unarmed); Block None.
Advantages, Disadvantages, & Features
Social Background
TL 0+5^ [0].
Status: 3 (Heir, -50%; Hidden Status, -80%) [3].
Wealth: Very Wealthy (Heir, -50%; $50,000) [15].
Cultural Familiarities: Scythian [0].
Languages: Scythian (Native) [0]; Atlantean (Native) [1]; Cetacean Languages (Native/None) [4]; Ænglisc (Accented/None) [1]; Aquitane (Accented/None) [1]; Cuican (Broken/None) [1/2]; Deotsche (Broken/None) [1/2]; Euskal (Accented/None) [1]; Khnadhi (Broken/None) [1/2]; Maninka (Broken/None) [1/2]; Maztlan (Broken/None) [1/2]; Nequez (Broken/None) [1/2]; Vitelien (Broken/None) [1/2].
Advantages
- Accelerated Learning 6 [120]
- Ambidexterity [5]
- Appearance (Transcendent; Universal, +25%) [25]
- Atlantean Merfolk [300]
- Combat Reflexes [15]
- Detect Magic (Analyzing, +100%; Precise, +100%; Reflexive, +40%) [34]
- Detect Pressure (Remove Accessibility, Only in water) [3]
- Double-Jointed [10]
- Extraordinary Appearance (Transcendent + Universal) [10]
- Extraordinary Strength 2 [15]
- Extraordinary Dexterity 2 [15]
- Extraordinary Health 2 [15]
- Extraordinary Intelligence 2 [15]
- Extraordinary Perception 2 [15]
- Extraordinary Willpower 2 [15]
- High Pain Threshold [10]
- Language Talent [10]
- Longevity [2]
- Magery 6 [60]
- Photographic Memory [10]
- Racial Memory (Passive) [15]
- Reawakened [10]
- Super Jump 1 (Accessibility, Only for standing jumps, -50%) [5]
- Super Jump 1 (Accessibility, Only for unprepared jumps, -50%) [5]
- Terrain Adaptation (Active, +300%) [20]
- Trained By A Master [30]
- Very Fit [15]
- Very Rapid Healing [15]
- Weapon Master (All muscle-powered weapons) [45]
- Wild Talent 1 (Retention, +25%) [25]
Perks
- Brave [1]
- Classic Exotic Features [1]
- Deep Sleeper [1]
- Faster Enchantment [1]
- Form Mastery (Spear) [1]
- Grip Mastery (Spear) [1]
- Patience of Job [1]
- Rapid Retraction (Kicks & Punches) [2]
- Reach Mastery (Spear) [1]
- Shield-Wall Training [1]
- Shoves & Tackles (Shield & Spear) [2]
Racial Template (Atlantean Merfolk)
- 3D Spatial Sense {10}
- Active Electroreception (Targeting, +20%) {12}
- Amphibious (Nuisance Effect, Legs fuse into fish tail when aquatic, -5%) {10}
- Cosmic Power 1 (Limited, Accessory perks, -50%; Limited, Hair focus, -30%; Physical, +50%) {3}
- Damage Resistance 1 (Tough Skin, -40%) {3}
- Dependency (Mana; Very Common; Constantly; Drains FP then HP, +20%) {-30}
- Detect Chemical Substances (Melee Attack, Reach C-1, -20%; Nuisance Effect, Must touch with palm of hand or sole of foot or hair for full sensitivity, -5%; Reflexive, +40%; Touch-Based, Reversed, -20%) {8}
- Detect Low-Frequency Electric Fields (Accessibility, Only in water, -30%; Precise, +100%; Reflexive, +40%) {9}
- Detect Magnetic Fields (Reflexive, +40%) {14}
- Detect Mana (Reflexive, +40%) {14}
- Detect Pressure (Accessibility, Only in water, -30%) {7}
- Discriminatory Hearing {15}
- Discriminatory Smell {15}
- Discriminatory Taste {10}
- Doesn't Breathe (Gills, -50%) {10}
- Extra Arm 1 (Extra-Flexible, +50%; Long, +100%; Weak, 1/2 body strength (ST 13), -25%) {19}
- Flexibility {5}
- High Manual Dexterity 4 {20}
- Hyperspectral Vision (Realistic) {25}
- Long-Range Smell {1}
- Magery 0 {5}
- Magic Susceptibility 5 {-15}
- Mimicry {10}
- Nictitating Membrane 1 {1}
- Penetrating Voice {1}
- Perfect Balance {15}
- Perfect Pitch {1}
- Precise Hearing {10}
- Pressure Support 1 {5}
- Rapier Wit (Songs of Power, +100%) {10}
- Reduced Consumption 1 (Cast-Iron Stomach, Salt-Water, -50%; Water Only, -50%) {1}
- Regrowth (Limited, Extra Arm Only, -80%) {2}
- Reputation +4 (Beloved Princess; Only among Scythians, ×1/3; All the time, ×1) [7]
- Scales {1}
- Scanning Sense (Sonar; Restrictive Arc, 60°, -75%; Targeting, +20%) {6}
- Sensitive Touch {10}
- Slippery 1 {2}
- Speak Underwater {5}
- Subsonic Speech {10}
- Supernatural Features (Merfolk Hints) {-1}
- Ultrasonic Speech {10}
- Universal Smell {1}
- Unusual Background (Racial Gifts) {5}
- Vibration Sense (Universal, +50%) {15}
- Voice {10}
Disadvantages
- Secret (Mermaid; Possible Death) [-30]
- Social Stigma (Minority Group) [-10]
- Social Stigma (Valuable Property) [-10]
- Very Low Pleasure Threshold [-20]
Quirks
- Confident [-1]
- Idealistic (Scythian Egalitarianism) [-1]
- Neophile [-1]
- Nosy [-1]
- Wanderlust [-1]
Features
Skills & Techniques
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Crafty Dodge | C | dg | [3] | 14 |
Skirt Death From Above | C | dg | [3] | 14 |
Skirt Death From Below | C | dg | [3] | 14 |
Accounting | H | IQ | [4] | 16 |
Acrobatics | H | DX+4 | [16] | 20 1) |
Acrobatic Stand | S | sk | [6] | 20 |
Acting | A | IQ | [2] | 16 |
Administration | A | IQ | [2] | 16 |
Alchemy | VH | IQ-2 | [2] | 14 |
Animal Handling (Chickens) | A | IQ-2 | [1/2] | 14 |
Animal Handling (Dogs) | A | IQ-2 | [1/2] | 14 |
Aquabatics | H | DX+4 | [16] | 20 1) |
Architecture | A | IQ-2 | [1/2] | 14 |
Area Knowledge (Scythian Archipelago) | E | IQ+4 | [12] | 20 |
Armoury (Body Armour) | A | IQ-2 | [1/2] | 14 |
Armoury (Melee Weapons) | A | IQ-2 | [1/2] | 14 |
Armoury (Missile Weapons) | A | IQ-2 | [1/2] | 14 |
Artist (Body Art) | H | IQ-2 | [1] | 14 |
Artist (Calligraphy) | H | IQ-2 | [1] | 14 |
Artist (Drawing) | H | IQ-2 | [1] | 14 |
Artist (Illusion) | H | IQ-2 | [1] | 14 |
Artist (Interior Decorating) | H | IQ-2 | [1] | 14 |
Artist (Painting) | H | IQ-2 | [1] | 14 |
Artist (Pottery) | H | IQ-2 | [1] | 14 |
Artist (Sculpting) | H | IQ-2 | [1] | 14 |
Artist (Woodworking) | H | IQ-2 | [1] | 14 |
Astronomy | H | IQ-2 | [1] | 14 |
Autohypnosis | H | WL+4 | [20] | 20 |
Biology | VH | IQ-2 | [2] | 14 |
Blowpipe | H | DX | [4] | 16 |
Boating (Sailboat) | A | DX | [2] | 16 |
Boating (Unpowered) | A | DX | [2] | 16 |
Body Language | A | PE | [2] | 16 |
Bow | A | DX | [2] | 16 |
Carousing | E | HT | [1] | 16 |
Carpentry | E | IQ-2 | [1/4] | 14 |
Chemistry | H | IQ-2 | [1] | 14 |
Climbing | A | DX+4 | [1] | 20 1)2) |
Cooking | A | IQ | [2] | 16 |
Current Affairs (Scythian Archipelago) | E | IQ+4 | [12] | 20 |
Dancing | A | DX+4 | [16] | 20 |
Diagnosis | H | IQ-2 | [1] | 14 |
Diplomacy | H | IQ | [1] | 16 3) |
Engineer (Civil) | H | IQ-2 | [1] | 14 |
Engineer (Combat) | H | IQ-2 | [1] | 14 |
Engineer (Mining) | H | IQ-2 | [1] | 14 |
Escape | H | DX+4 | [1] | 20 2)4) |
Farming | A | IQ | [2] | 16 |
Fast-Talk | A | IQ | [2] | 16 |
Finance | H | IQ | [4] | 16 |
Fishing | E | PE+2 | [4] | 18 |
Gambling | A | IQ | [2] | 16 |
Games (Res Ratio) | E | IQ+4 | [12] | 20 |
Gardening | E | IQ | [1] | 16 |
Geography (Scythian Archipelago) | H | IQ | [4] | 16 |
Geology | H | IQ-2 | [1] | 14 |
Grappling | VH | DX+4 | [24] | 20 |
Counterattack | C | sk | [6] | 20 |
Escaping Parry | C | py | [3] | 14 |
Grabbing Parry | C | py | [3] | 14 |
Ground Fighting | C | sk | [5] | 20 |
Low Fighting | C | sk | [3] | 20 |
Hazardous Materials (Chemical) | A | IQ-2 | [1/2] | 14 |
Hazardous Materials (Magical) | A | IQ-2 | [1/2] | 14 |
Herb Lore | VH | IQ-2 | [2] | 14 |
Hidden Lore (Merfolk History) | A | IQ | [2] | 16 |
Housekeeping | E | IQ | [1] | 16 |
Intelligence Analysis | H | IQ-2 | [1] | 14 |
Intimidation | A | WL | [2] | 16 |
Jumping | E | DX+4 | [12] | 20 |
Knife | E | DX+4 | [12] | 20 |
Counterattack | C | sk | [6] | 20 |
Knot-Tying | E | DX | [1] | 16 |
Law (Scythian) | VH | IQ | [8] | 16 |
Leadership | A | IQ | [2] | 16 |
Leatherworking | E | IQ-2 | [1/4] | 14 |
Lifting | A | HT | [2] | 16 |
Literature (Scythian) | A | IQ-2 | [1/2] | 14 |
Machinist | A | IQ-2 | [1/2] | 14 |
Masonry | E | IQ-2 | [1/4] | 14 |
Mathematics (Applied) | H | IQ-2 | [1] | 14 |
Mathematics (Statistics) | H | IQ-2 | [1] | 14 |
Mathematics (Surveying) | H | IQ-2 | [1] | 14 |
Meditation | H | WL | [4] | 16 |
Merchant | A | IQ | [2] | 16 |
Meteorology | A | IQ | [2] | 16 |
Musical Composition | H | IQ-2 | [1] | 14 |
Musical Instrument (Untuned Drum) | A | IQ-2 | [1/2] | 14 |
Naturalist | H | IQ-2 | [1] | 14 |
Observation | A | PE | [2] | 16 |
Pharmacy (Herbal) | H | IQ-2 | [1] | 14 |
Physician | H | IQ-2 | [1] | 14 |
Physics | VH | IQ-2 | [2] | 14 |
Physiology (Merfolk) | H | IQ-2 | [1] | 14 |
Poetry | A | IQ-2 | [1/2] | 14 |
Poisons | H | IQ-2 | [1] | 14 |
Politics | A | IQ | [2] | 16 |
Pressure Points | H | IQ | [4] | 16 |
Professional Skill (Reefer) | A | IQ-2 | [1/2] | 14 |
Professional Skill (Student) | A | IQ+4 | [16] | 20 |
Propaganda | A | IQ-2 | [1/2] | 14 |
Psychology (Applied) | H | IQ-2 | [1] | 14 |
Public Speaking | A | IQ | [1/2] | 16 3) |
Religious Ritual (Scythian) | H | IQ-2 | [1] | 14 |
Ritual Magic (Atlantean) | VH | IQ-2 | [2] | 14 |
Research | A | IQ | [2] | 16 |
Seamanship | E | IQ-4 | [0] | 12 |
Sewing | E | IQ-2 | [1/4] | 14 |
Shield | E | DX+4 | [12] | 20 |
Singing | E | HT+4 | [4] | 20 3) |
Sling | H | DX | [4] | 16 |
Sociology | H | IQ-2 | [1] | 14 |
Soldier | A | IQ-2 | [1/2] | 14 |
Spear | A | DX+4 | [16] | 20 |
Counterattack | C | sk | [6] | 20 |
Reverse Grip | S | sk | [6] | 20 |
Underwater Combat | S | sk-4 | [4] | 16 |
Staff | A | DX+4 | [16] | 20 |
Counterattack | C | sk | [6] | 20 |
Underwater Combat | S | sk-4 | [4] | 16 |
Stealth | A | DX+4 | [16] | 20 |
Strategy (Business) | H | IQ-2 | [1] | 14 |
Strategy (Grand) | H | IQ-2 | [1] | 14 |
Strategy (Land) | H | IQ-2 | [1] | 14 |
Strategy (Political) | H | IQ-2 | [1] | 14 |
Strategy (Sea) | H | IQ-2 | [1] | 14 |
Striking | VH | DX+4 | [24] | 20 |
Aggressive Parry | C | py | [2] | 14 |
Counterattack | C | sk | [6] | 20 |
Elbow Strike | S | sk | [2] | 20 |
Head Butt | C | sk | [2] | 20 |
Jam | C | py | [2] | 14 |
Kicking | C | sk | [3] | 20 |
Knee Strike | S | sk | [1] | 20 |
Stamp Kick | C | sk | [4] | 20 |
Surgery (Trauma) | H | IQ-2 | [1] | 14 |
Survival (Island/Beach) | A | PE | [2] | 16 |
Survival (Reef) | A | PE | [2] | 16 |
Survival (Tropical Lagoon) | A | PE | [2] | 16 |
Swimming | E | HT+4 | [12] | 20 |
Symbol Drawing (Atlantean) | H | IQ-2 | [1] | 14 |
Tactics | H | IQ-2 | [1] | 14 |
Teaching | A | IQ | [2] | 16 |
Thaumatology | VH | IQ-2 | [2] | 14 |
Theology (Scythian) | H | IQ-2 | [1] | 14 |
Throwing | A | DX | [2] | 16 |
Thrown Weapon (Spear) | E | DX | [1] | 16 |
Tracking | A | PE | [2] | 16 |
Traps | A | IQ | [2] | 16 |
Spells | ||||
Alter Gender | H | IQ-2 | [1] | 20 5) |
Analyze Heredity | H | IQ-2 | [1] | 20 5) |
Androgyny | H | IQ-2 | [1] | 20 5) |
Apportation | H | IQ-2 | [1] | 20 5) |
Armor | H | IQ-2 | [1] | 20 5) |
Awaken | H | IQ-2 | [1] | 20 5) |
Beast-Soother | H | IQ-2 | [1] | 20 5) |
Bedtime Reading | H | IQ-2 | [1] | 20 5) |
Bless | H | IQ-2 | [1] | 20 5) |
Bless Plants | H | IQ-2 | [1] | 20 5) |
Blur | H | IQ-2 | [1] | 20 5) |
Body-Reading | H | IQ-2 | [1] | 20 5) |
Butcher | VH | IQ-2 | [2] | 20 5) |
Clean | H | IQ-2 | [1] | 20 5) |
Cleansing | H | IQ-2 | [1] | 20 5) |
Clouds | H | IQ-2 | [1] | 20 5) |
Cold | H | IQ-2 | [1] | 20 5) |
Colors | H | IQ-2 | [1] | 20 5) |
Continual Light | H | IQ-2 | [1] | 20 5) |
Control Birds | H | IQ-2 | [1] | 20 5) |
Control Fish | H | IQ-2 | [1] | 20 5) |
Control Mammals | H | IQ-2 | [1] | 20 5) |
Control Reptiles | H | IQ-2 | [1] | 20 5) |
Control Vermin | H | IQ-2 | [1] | 20 5) |
Cook | H | IQ-2 | [1] | 20 5) |
Cool | H | IQ-2 | [1] | 20 5) |
Copy | H | IQ-2 | [1] | 20 5) |
Counterspell | H | IQ-2 | [1] | 20 5) |
Create Air | H | IQ-2 | [1] | 20 5) |
Create Earth | H | IQ-2 | [1] | 20 5) |
Create Fire | H | IQ-2 | [1] | 20 5) |
Create Food | H | IQ-2 | [1] | 20 5) |
Create Paper | H | IQ-2 | [1] | 20 5) |
Create Water | H | IQ-2 | [1] | 20 5) |
Cure Disease | H | IQ-2 | [1] | 20 5) |
Current | H | IQ-2 | [1] | 20 5) |
Curse | H | IQ-2 | [1] | 20 5) |
Dancing Object | H | IQ-2 | [1] | 20 5) |
Darkness | H | IQ-2 | [1] | 20 5) |
Daze | H | IQ-2 | [1] | 20 5) |
Decay | H | IQ-2 | [1] | 20 5) |
Deflect Energy | H | IQ-2 | [1] | 20 5) |
Deflect Missile | H | IQ-2 | [1] | 20 5) |
Delay | H | IQ-2 | [1] | 20 5) |
Destroy Air | H | IQ-2 | [1] | 20 5) |
Destroy Water | H | IQ-2 | [1] | 20 5) |
Dispel Magic | H | IQ-2 | [1] | 20 5) |
Distill | H | IQ-2 | [1] | 20 5) |
Dye | H | IQ-2 | [1] | 20 5) |
Earth to Air | H | IQ-2 | [1] | 20 5) |
Earth to Stone | H | IQ-2 | [1] | 20 5) |
Earth to Water | H | IQ-2 | [1] | 20 5) |
Ease Labor | H | IQ-2 | [1] | 20 5) |
Emotion Control | H | IQ-2 | [1] | 20 5) |
Essential Air | H | IQ-2 | [1] | 20 5) |
Essential Earth | H | IQ-2 | [1] | 20 5) |
Essential Fire | H | IQ-2 | [1] | 20 5) |
Essential Food | H | IQ-2 | [1] | 20 5) |
Essential Paper | H | IQ-2 | [1] | 20 5) |
Essential Water | H | IQ-2 | [1] | 20 5) |
Essential Wood | H | IQ-2 | [1] | 20 5) |
Euthanize | H | IQ-2 | [1] | 20 5) |
Extinguish Fire | H | IQ-2 | [1] | 20 5) |
Far-Tasting | H | IQ-2 | [1] | 20 5) |
Fasten | H | IQ-2 | [1] | 20 5) |
Final Rest | H | IQ-2 | [1] | 20 5) |
Fireproof | H | IQ-2 | [1] | 20 5) |
Fog | H | IQ-2 | [1] | 20 5) |
Foolishness | H | IQ-2 | [1] | 20 5) |
Harvest | H | IQ-2 | [1] | 20 5) |
Heal Plant | H | IQ-2 | [1] | 20 5) |
Healing Slumber | H | IQ-2 | [1] | 20 5) |
Heat | H | IQ-2 | [1] | 20 5) |
Hide Emotion | H | IQ-2 | [1] | 20 5) |
Hold Fast | H | IQ-2 | [1] | 20 5) |
Hush | H | IQ-2 | [1] | 20 5) |
Identify Plant | H | IQ-2 | [1] | 20 5) |
Ignite Fire | H | IQ-2 | [1] | 20 5) |
Illuminated Writing | H | IQ-2 | [1] | 20 5) |
Improved Firewood | H | IQ-2 | [1] | 20 5) |
Inscribe | H | IQ-2 | [1] | 20 5) |
Inspired Creation | VH | IQ-2 | [2] | 20 5) |
Invisibility | H | IQ-2 | [1] | 20 5) |
Invoke Fence | H | IQ-2 | [1] | 20 5) |
Join Plants | H | IQ-2 | [1] | 20 5) |
Knot | H | IQ-2 | [1] | 20 5) |
Know Recipe | H | IQ-2 | [1] | 20 5) |
Lend Energy | H | IQ-2 | [1] | 20 5) |
Lend Vitality | H | IQ-2 | [1] | 20 5) |
Light | H | IQ-2 | [1] | 20 5) |
Link | H | IQ-2 | [1] | 20 5) |
Locksmith | H | IQ-2 | [1] | 20 5) |
Maintain Spell | VH | IQ-2 | [2] | 20 5) |
Major Healing | VH | IQ-2 | [2] | 20 5) |
Manipulate | H | IQ-2 | [1] | 20 5) |
Master | H | IQ-2 | [1] | 20 5) |
Mature | H | IQ-2 | [1] | 20 5) |
Measurement | H | IQ-2 | [1] | 20 5) |
Mental Stun | H | IQ-2 | [1] | 20 5) |
Minor Healing | H | IQ-2 | [1] | 20 5) |
Missile Shield | H | IQ-2 | [1] | 20 5) |
Mystic Mark | H | IQ-2 | [1] | 20 5) |
Neutralize Poison | H | IQ-2 | [1] | 20 5) |
No-Smell | H | IQ-2 | [1] | 20 5) |
Oath | H | IQ-2 | [1] | 20 5) |
Peaceful Sleep | H | IQ-2 | [1] | 20 5) |
Persuasion | H | IQ-2 | [1] | 20 5) |
Plant Growth | H | IQ-2 | [1] | 20 5) |
Predict Weather | H | IQ-2 | [1] | 20 5) |
Prepare Game | H | IQ-2 | [1] | 20 5) |
Preserve Food | H | IQ-2 | [1] | 20 5) |
Process Plant | H | IQ-2 | [1] | 20 5) |
Purify Air | H | IQ-2 | [1] | 20 5) |
Purify Earth | H | IQ-2 | [1] | 20 5) |
Purify Food | H | IQ-2 | [1] | 20 5) |
Purify Water | H | IQ-2 | [1] | 20 5) |
Rain | H | IQ-2 | [1] | 20 5) |
Recover Energy | H | IQ-2 | [1] | 20 5) |
Rejoin | H | IQ-2 | [1] | 20 5) |
Rejuvenate Plant | H | IQ-2 | [1] | 20 5) |
Relieve Sickness | H | IQ-2 | [1] | 20 5) |
Remove Contagion | H | IQ-2 | [1] | 20 5) |
Remove Fetus | H | IQ-2 | [1] | 20 5) |
Repair | H | IQ-2 | [1] | 20 5) |
Repel Birds | H | IQ-2 | [1] | 20 5) |
Repel Fish | H | IQ-2 | [1] | 20 5) |
Repel Mammals | H | IQ-2 | [1] | 20 5) |
Repel Reptiles | H | IQ-2 | [1] | 20 5) |
Repel Vermin | H | IQ-2 | [1] | 20 5) |
Reshape | H | IQ-2 | [1] | 20 5) |
Resist Disease | H | IQ-2 | [1] | 20 5) |
Resist Poison | H | IQ-2 | [1] | 20 5) |
Resist Water | H | IQ-2 | [1] | 20 5) |
Restore | H | IQ-2 | [1] | 20 5) |
Resuscitate | VH | IQ-2 | [2] | 20 5) |
Scribe | H | IQ-2 | [1] | 20 5) |
Season | H | IQ-2 | [1] | 20 5) |
See Plant Health | H | IQ-2 | [1] | 20 5) |
Seek Air | H | IQ-2 | [1] | 20 5) |
Seek Earth | H | IQ-2 | [1] | 20 5) |
Seek Fire | H | IQ-2 | [1] | 20 5) |
Seek Food | H | IQ-2 | [1] | 20 5) |
Seek Plant | H | IQ-2 | [1] | 20 5) |
Seek Water | H | IQ-2 | [1] | 20 5) |
Sense Disease | H | IQ-2 | [1] | 20 5) |
Sense Woman | H | IQ-2 | [1] | 20 5) |
Seeker | H | IQ-2 | [1] | 20 5) |
Sense Emotion | H | IQ-2 | [1] | 20 5) |
Sense Foes | H | IQ-2 | [1] | 20 5) |
Sense Life | H | IQ-2 | [1] | 20 5) |
Sense Spirit | H | IQ-2 | [1] | 20 5) |
Shape Air | H | IQ-2 | [1] | 20 5) |
Shape Earth | H | IQ-2 | [1] | 20 5) |
Shape Fire | H | IQ-2 | [1] | 20 5) |
Shape Plant | H | IQ-2 | [1] | 20 5) |
Shape Water | H | IQ-2 | [1] | 20 5) |
Sharpen | H | IQ-2 | [1] | 20 5) |
Shatter | VH | IQ-2 | [2] | 20 5) |
Shatterproof | H | IQ-2 | [1] | 20 5) |
Shield | H | IQ-2 | [1] | 20 5) |
Silence | H | IQ-2 | [1] | 20 5) |
Simple Illusion | H | IQ-2 | [1] | 20 5) |
Sleep | H | IQ-2 | [1] | 20 5) |
Soilproof | H | IQ-2 | [1] | 20 5) |
Sound | H | IQ-2 | [1] | 20 5) |
Spark of Venus | H | IQ-2 | [1] | 20 5) |
Stiffen | H | IQ-2 | [1] | 20 5) |
Stone to Earth | H | IQ-2 | [1] | 20 5) |
Stop Bleeding | H | IQ-2 | [1] | 20 5) |
Storm | H | IQ-2 | [1] | 20 5) |
Summon Spirit | H | IQ-2 | [1] | 20 5) |
Suspend Spell | H | IQ-2 | [1] | 20 5) |
Tell Time | H | IQ-2 | [1] | 20 5) |
Test Food | H | IQ-2 | [1] | 20 5) |
Test Load | H | IQ-2 | [1] | 20 5) |
Tide | H | IQ-2 | [1] | 20 5) |
Toughen | H | IQ-2 | [1] | 20 5) |
Trace | H | IQ-2 | [1] | 20 5) |
Transfer Pregnancy | H | IQ-2 | [1] | 20 5) |
True Queen | H | IQ-2 | [1] | 20 5) |
Trusted Sister | H | IQ-2 | [1] | 20 5) |
Undo | H | IQ-2 | [1] | 20 5) |
Voices | H | IQ-2 | [1] | 20 5) |
Warm | H | IQ-2 | [1] | 20 5) |
Waves | H | IQ-2 | [1] | 20 5) |
Wind | H | IQ-2 | [1] | 20 5) |
Windstorm | H | IQ-2 | [1] | 20 5) |
Water to Wine | H | IQ-2 | [1] | 20 5) |
Enchantments | ||||
Accuracy | H | IQ-2 | [1] | 20 5) |
Enchant | VH | IQ-2 | [2] | 20 5) |
Deflect | H | IQ-2 | [1] | 20 5) |
Fortify | H | IQ-2 | [1] | 20 5) |
Lighten | H | IQ-2 | [1] | 20 5) |
Live Libram | H | IQ-2 | [1] | 20 5) |
Penetrating Weapon | H | IQ-2 | [1] | 20 5) |
Powerstone | H | IQ-2 | [1] | 20 5) |
Puissance | H | IQ-2 | [1] | 20 5) |
Spell Stone | H | IQ-2 | [1] | 20 5) |
Staff | H | IQ-2 | [1] | 20 5) |
Talisman (Arrows) | H | IQ-2 | [1] | 20 5) |
Talisman (Blowgun Darts) | H | IQ-2 | [1] | 20 5) |
Talisman (Sling Stones) | H | IQ-2 | [1] | 20 5) |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Sailing clothing | Worn | — | 4 lbs. | Comfortable loose shirt, breeches, and a belt. |
Boots | Worn | — | 3 lbs. | Simple black leather pirate's boots. |