Table of Contents
This is an old revision of the document!
Althea
- Game, setting, & player:
- Full name & aliases:
- Althea.
- Real and apparent age:
- 16. Appears to be in mid to late teens.
- Height, weight, & build:
- 6′2″, 175 pounds. Amazonian build.
- Colouration & features:
- Exotic Atlantean features; knee-length white hair, pale blue eyes, and dark bronze skin.
Quick Reference
Point Tracking
Cur. | Max. | |
---|---|---|
Hit Points | 10 | 10 |
Radiation Points | 10 | 10 |
Fatigue Points | 10 | 10 |
Long-Term Fatigue | 10 | 10 |
Stability Points | 10 | 10 |
Long-Term Stability | 10 | 10 |
Impulse Points | 5 | 5 |
Unspent Experience | [0] |
Reaction Modifiers
Source | Mod. | Affected Group |
---|---|---|
Appearance | +0 | Everyone. |
Encumbrance
Load | Move | |
---|---|---|
None (0) | 0-20 | 5.00 |
Light (1) | 20-40 | 4.00 |
Medium (2) | 40-60 | 3.00 |
Heavy (3) | 60-120 | 2.00 |
Extra (4) | 120-200 | 1.00 |
Damage Resistance
Source | DR | Locations | Notes |
---|---|---|---|
Boots | 2/1* | feet, legs (1) | Lower vs. imp. |
Unarmed Attacks
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Punching: thr-1, Reach C; DX-10, Parry 8 | |||||
Normal | 1d-5 cr | 1d-3 cr | 1d-2 cr | 1d-1 cr | 1d cr |
Loaded | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Kicking: thr, Reach C,1; DX-8, Parry 7 | |||||
Normal | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Shod | 1d-3 cr | 1d-1 cr | 1d cr | 1d+1 cr | 1d+2 cr |
Grappling: thr, Reach C, DX-10, Parry 8 | |||||
Normal | 1d-4 cp | 1d-2 cp | 1d-1 cp | 1d cp | 1d+1 cp |
Muscle-Powered Weapons
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Small knife: sw-3, thr-1; Rc C,1/C; Knife-6, Parry 6 | |||||
Thrust | 1d-5 imp | 1d-3 imp | 1d-2 imp | 1d-1 imp | 1d imp |
Swing | 1d-5 cut | 1d-3 cut | 1d-2 cut | 1d-1 cut | 1d cut |
Ranged Weapons
Attack | Damage | Range | Notes |
---|---|---|---|
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-6 | |||
Defensive | 1d-3 imp | 3/6 | None. |
Normal | 1d-2 imp | 5/10 | |
Committed | 1d-1 imp | 6/12 | |
Normal | 1d imp | 6/14 | |
9mm Auto: 2d+2, Acc 2, Rng 150/1,850, RoF 3, Sht 15+1(3), Rcl 2, ST 9, Blk -2, Guns-6 | |||
9mm FMJ | 2d+2 pi | 150/1,850 | None. |
9mm JHP | 2d+2(0.5) pi+ | ||
9mm APDS Match | 3d(2) pi- | 220/2,800 | Acc 3 |
9mm JSP+P+ | 3d(0.5) pi+ | 230/2,900 | ST 14, Rcl 3 |
Character Sheet
Attributes & Secondary Characteristics
ST 16 [60]; DX 16 [120]; HT 16 [60]; IQ 16 [90]; PE 16 [30]; WL 16 [30].
HP 16 [0]; RP 16 [0]; FP 16 [0]; LFP 16 [0]; SP 16 [0]; LSP 16 [0].
Basic Speed 10.00 [40]; Basic Move 10 [0]; Water Move 10 [0].
SM+0 (1 hex); Basic Lift 80; Damage Thr 2d, Sw 2d+2.
Dodge 14; Parry 14 (Unarmed); Block None.
Advantages, Disadvantages, & Features
Social Background
TL 0+5^ [0].
Status: 3 (Heir, -50%; Hidden Status, -80%) [3].
Wealth: Very Wealthy (Heir, -50%; $50,000) [15].
Cultural Familiarities: Scythian [0].
Languages: Scythian (Native) [0]; Atlantean (Native) [1]; Cetacean Languages (Native/None) [4]; Ænglisc (Broken/None) [1/2]; Aquitane (Broken/None) [1/2]; Cuican (Broken/None) [1/2]; Deotsche (Broken/None) [1/2]; Euskal (Broken/None) [1/2]; Khnadhi (Broken/None) [1/2]; Maninka (Broken/None) [1/2]; Maztlan (Broken/None) [1/2]; Nequez (Broken/None) [1/2]; Vitelien (Broken/None) [1/2].
Advantages
- Accelerated Learning 6 [120]
- Ambidexterity [5]
- Appearance (Transcendent; Universal, +25%) [25]
- Atlantean Merfolk [300]
- Combat Reflexes [15]
- Detect Magic (Analyzing, +100%; Precise, +100%; Reflexive, +40%) [34]
- Detect Pressure (Remove Accessibility, Only in water) [3]
- Double-Jointed [10]
- Extraordinary Appearance (Transcendent + Universal) [10]
- Extraordinary Strength 2 [15]
- Extraordinary Dexterity 2 [15]
- Extraordinary Health 2 [15]
- Extraordinary Intelligence 2 [15]
- Extraordinary Perception 2 [15]
- Extraordinary Willpower 2 [15]
- High Pain Threshold [10]
- Language Talent [10]
- Longevity [2]
- Magery 6 [60]
- Photographic Memory [10]
- Racial Memory (Passive) [15]
- Reawakened [10]
- Super Jump 1 (Accessibility, Only for standing jumps, -50%) [5]
- Super Jump 1 (Accessibility, Only for unprepared jumps, -50%) [5]
- Terrain Adaptation (Active, +300%) [20]
- Trained By A Master [30]
- Very Fit [15]
- Very Rapid Healing [15]
- Weapon Master (All muscle-powered weapons) [45]
- Wild Talent 1 (Retention, +25%) [25]
Perks
- Brave [1]
- Classic Exotic Features [1]
- Deep Sleeper [1]
- Faster Enchantment [1]
- Form Mastery (Spear) [1]
- Grip Mastery (Spear) [1]
- Patience of Job [1]
- Rapid Retraction (Kicks & Punches) [2]
- Reach Mastery (Spear) [1]
- Shield-Wall Training [1]
- Shoves & Tackles (Shield & Spear) [2]
Racial Template (Atlantean Merfolk)
- 3D Spatial Sense {10}
- Active Electroreception (Targeting, +20%) {12}
- Amphibious (Nuisance Effect, Legs fuse into fish tail when aquatic, -5%) {10}
- Cosmic Power 1 (Limited, Accessory perks, -50%; Limited, Hair focus, -30%; Physical, +50%) {3}
- Damage Resistance 1 (Tough Skin, -40%) {3}
- Dependency (Mana; Very Common; Constantly; Drains FP then HP, +20%) {-30}
- Detect Chemical Substances (Melee Attack, Reach C-1, -20%; Nuisance Effect, Must touch with palm of hand or sole of foot or hair for full sensitivity, -5%; Reflexive, +40%; Touch-Based, Reversed, -20%) {8}
- Detect Low-Frequency Electric Fields (Accessibility, Only in water, -30%; Precise, +100%; Reflexive, +40%) {9}
- Detect Magnetic Fields (Reflexive, +40%) {14}
- Detect Mana (Reflexive, +40%) {14}
- Detect Pressure (Accessibility, Only in water, -30%) {7}
- Discriminatory Hearing {15}
- Discriminatory Smell {15}
- Discriminatory Taste {10}
- Doesn't Breathe (Gills, -50%) {10}
- Extra Arm 1 (Extra-Flexible, +50%; Long, +100%; Weak, 1/2 body strength (ST 13), -25%) {19}
- Flexibility {5}
- High Manual Dexterity 4 {20}
- Hyperspectral Vision (Realistic) {25}
- Long-Range Smell {1}
- Magery 0 {5}
- Magic Susceptibility 5 {-15}
- Mimicry {10}
- Nictitating Membrane 1 {1}
- Penetrating Voice {1}
- Perfect Balance {15}
- Perfect Pitch {1}
- Precise Hearing {10}
- Pressure Support 1 {5}
- Rapier Wit (Songs of Power, +100%) {10}
- Reduced Consumption 1 (Cast-Iron Stomach, Salt-Water, -50%; Water Only, -50%) {1}
- Regrowth (Limited, Extra Arm Only, -80%) {2}
- Reputation +4 (Beloved Princess; Only among Scythians, ×1/3; All the time, ×1) [7]
- Scales {1}
- Scanning Sense (Sonar; Restrictive Arc, 60°, -75%; Targeting, +20%) {6}
- Sensitive Touch {10}
- Slippery 1 {2}
- Speak Underwater {5}
- Subsonic Speech {10}
- Supernatural Features (Merfolk Hints) {-1}
- Ultrasonic Speech {10}
- Universal Smell {1}
- Unusual Background (Racial Gifts) {5}
- Vibration Sense (Universal, +50%) {15}
- Voice {10}
Disadvantages
- Secret (Mermaid; Possible Death) [-30]
- Social Stigma (Minority Group) [-10]
- Social Stigma (Valuable Property) [-10]
- Very Low Pleasure Threshold [-20]
Quirks
- Confident [-1]
- Idealistic (Scythian Egalitarianism) [-1]
- Neophile [-1]
- Nosy [-1]
- Wanderlust [-1]
Features
Skills & Techniques
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Crafty Dodge | C | dg | [3] | 14 |
Skirt Death From Above | C | dg | [3] | 14 |
Skirt Death From Below | C | dg | [3] | 14 |
Accounting | H | IQ | [4] | 16 |
Acrobatics | H | DX+4 | [16] | 20 1) |
Acrobatic Stand | S | sk | [6] | 20 |
Acting | A | IQ | [2] | 16 |
Administration | A | IQ | [2] | 16 |
Alchemy | VH | IQ-2 | [2] | 14 |
Animal Handling (Chickens) | A | IQ-2 | [1/2] | 14 |
Animal Handling (Dogs) | A | IQ-2 | [1/2] | 14 |
Aquabatics | H | DX+4 | [16] | 20 1) |
Architecture | A | IQ-2 | [1/2] | 14 |
Area Knowledge (Scythian Archipelago) | E | IQ+4 | [12] | 20 |
Armoury (Body Armour) | A | IQ-2 | [1/2] | 14 |
Armoury (Melee Weapons) | A | IQ-2 | [1/2] | 14 |
Armoury (Missile Weapons) | A | IQ-2 | [1/2] | 14 |
Artist (Body Art) | H | IQ-2 | [1] | 14 |
Artist (Calligraphy) | H | IQ-2 | [1] | 14 |
Artist (Drawing) | H | IQ-2 | [1] | 14 |
Artist (Illusion) | H | IQ-2 | [1] | 14 |
Artist (Interior Decorating) | H | IQ-2 | [1] | 14 |
Artist (Painting) | H | IQ-2 | [1] | 14 |
Artist (Pottery) | H | IQ-2 | [1] | 14 |
Artist (Sculpting) | H | IQ-2 | [1] | 14 |
Artist (Woodworking) | H | IQ-2 | [1] | 14 |
Astronomy | H | IQ-2 | [1] | 14 |
Autohypnosis | H | WL+4 | [20] | 20 |
Biology | VH | IQ-2 | [2] | 14 |
Blowpipe | H | DX | [4] | 16 |
Body Language | A | PE | [2] | 16 |
Bow | A | DX | [2] | 16 |
Carousing | E | HT | [1] | 16 |
Carpentry | E | IQ-2 | [1/4] | 14 |
Chemistry | H | IQ-2 | [1] | 14 |
Climbing | A | DX+4 | [1] | 20 1)2) |
Cooking | A | IQ | [2] | 16 |
Current Affairs (Scythian Archipelago) | E | IQ+4 | [12] | 20 |
Dancing | A | DX+4 | [16] | 20 |
Diagnosis | H | IQ-2 | [1] | 14 |
Diplomacy | H | IQ | [1] | 16 3) |
Engineer (Civil) | H | IQ-2 | [1] | 14 |
Engineer (Combat) | H | IQ-2 | [1] | 14 |
Engineer (Mining) | H | IQ-2 | [1] | 14 |
Escape | H | DX+4 | [1] | 20 2)4) |
Farming | A | IQ | [2] | 16 |
Fast-Talk | A | IQ | [2] | 16 |
Finance | H | IQ | [4] | 16 |
Fishing | E | PE+2 | [4] | 18 |
Gambling | A | IQ | [2] | 16 |
Games (Res Ratio) | E | IQ+4 | [12] | 20 |
Gardening | E | IQ | [1] | 16 |
Geography (Scythian Archipelago) | H | IQ | [4] | 16 |
Geology | H | IQ-2 | [1] | 14 |
Grappling | VH | DX+4 | [24] | 20 |
Counterattack | C | sk | [6] | 20 |
Escaping Parry | C | py | [3] | 14 |
Grabbing Parry | C | py | [3] | 14 |
Ground Fighting | C | sk | [5] | 20 |
Low Fighting | C | sk | [3] | 20 |
Hazardous Materials (Chemical) | A | IQ-2 | [1/2] | 14 |
Hazardous Materials (Magical) | A | IQ-2 | [1/2] | 14 |
Herb Lore | VH | IQ-2 | [2] | 14 |
Hidden Lore (Merfolk History) | A | IQ | [2] | 16 |
Housekeeping | E | IQ | [1] | 16 |
Intelligence Analysis | H | IQ-2 | [1] | 14 |
Intimidation | A | WL | [2] | 16 |
Jumping | E | DX+4 | [12] | 20 |
Knife | E | DX+4 | [12] | 20 |
Counterattack | C | sk | [6] | 20 |
Knot-Tying | E | DX | [1] | 16 |
Law (Scythian) | VH | IQ | [8] | 16 |
Leadership | A | IQ | [2] | 16 |
Leatherworking | E | IQ-2 | [1/4] | 14 |
Lifting | A | HT | [2] | 16 |
Literature (Scythian) | A | IQ-2 | [1/2] | 14 |
Machinist | A | IQ-2 | [1/2] | 14 |
Masonry | E | IQ-2 | [1/4] | 14 |
Mathematics (Applied) | H | IQ-2 | [1] | 14 |
Mathematics (Statistics) | H | IQ-2 | [1] | 14 |
Mathematics (Surveying) | H | IQ-2 | [1] | 14 |
Meditation | H | WL | [4] | 16 |
Merchant | A | IQ | [2] | 16 |
Meteorology | A | IQ | [2] | 16 |
Musical Composition | H | IQ-2 | [1] | 14 |
Musical Instrument (Untuned Drum) | A | IQ-2 | [1/2] | 14 |
Naturalist | H | IQ-2 | [1] | 14 |
Observation | A | PE | [2] | 16 |
Pharmacy (Herbal) | H | IQ-2 | [1] | 14 |
Physician | H | IQ-2 | [1] | 14 |
Physics | VH | IQ-2 | [2] | 14 |
Physiology (Merfolk) | H | IQ-2 | [1] | 14 |
Poetry | A | IQ-2 | [1/2] | 14 |
Poisons | H | IQ-2 | [1] | 14 |
Politics | A | IQ | [2] | 16 |
Pressure Points | H | IQ | [4] | 16 |
Professional Skill (Reefer) | A | IQ-2 | [1/2] | 14 |
Professional Skill (Student) | A | IQ+4 | [16] | 20 |
Propaganda | A | IQ-2 | [1/2] | 14 |
Psychology (Applied) | H | IQ-2 | [1] | 14 |
Public Speaking | A | IQ | [1/2] | 16 3) |
Religious Ritual (Scythian) | H | IQ-2 | [1] | 14 |
Ritual Magic (Atlantean) | VH | IQ-2 | [2] | 14 |
Research | A | IQ | [2] | 16 |
Sewing | E | IQ-2 | [1/4] | 14 |
Shield | E | DX+4 | [12] | 20 |
Singing | E | HT+4 | [4] | 20 3) |
Sling | H | DX | [4] | 16 |
Sociology | H | IQ-2 | [1] | 14 |
Soldier | A | IQ-2 | [1/2] | 14 |
Spear | A | DX+4 | [16] | 20 |
Counterattack | C | sk | [6] | 20 |
Reverse Grip | S | sk | [6] | 20 |
Underwater Combat | S | sk-4 | [4] | 16 |
Staff | A | DX+4 | [16] | 20 |
Counterattack | C | sk | [6] | 20 |
Underwater Combat | S | sk-4 | [4] | 16 |
Stealth | A | DX+4 | [16] | 20 |
Strategy (Business) | H | IQ-2 | [1] | 14 |
Strategy (Grand) | H | IQ-2 | [1] | 14 |
Strategy (Land) | H | IQ-2 | [1] | 14 |
Strategy (Political) | H | IQ-2 | [1] | 14 |
Strategy (Sea) | H | IQ-2 | [1] | 14 |
Striking | VH | DX+4 | [24] | 20 |
Aggressive Parry | C | py | [2] | 14 |
Counterattack | C | sk | [6] | 20 |
Elbow Strike | S | sk | [2] | 20 |
Head Butt | C | sk | [2] | 20 |
Jam | C | py | [2] | 14 |
Kicking | C | sk | [3] | 20 |
Knee Strike | S | sk | [1] | 20 |
Stamp Kick | C | sk | [4] | 20 |
Surgery (Trauma) | H | IQ-2 | [1] | 14 |
Survival (Island/Beach) | A | PE | [2] | 16 |
Survival (Reef) | A | PE | [2] | 16 |
Survival (Tropical Lagoon) | A | PE | [2] | 16 |
Swimming | E | HT+4 | [12] | 20 |
Symbol Drawing (Atlantean) | H | IQ-2 | [1] | 14 |
Tactics | H | IQ-2 | [1] | 14 |
Teaching | A | IQ | [2] | 16 |
Thaumatology | VH | IQ-2 | [2] | 14 |
Theology (Scythian) | H | IQ-2 | [1] | 14 |
Throwing | A | DX | [2] | 16 |
Thrown Weapon (Spear) | E | DX | [1] | 16 |
Tracking | A | PE | [2] | 16 |
Traps | A | IQ | [2] | 16 |
Spells | ||||
Alter Gender | H | IQ-2 | [1] | 20 5) |
Androgyny | H | IQ-2 | [1] | 20 5) |
Apportation | H | IQ-2 | [1] | 20 5) |
Armor | H | IQ-2 | [1] | 20 5) |
Awaken | H | IQ-2 | [1] | 20 5) |
Beast-Soother | H | IQ-2 | [1] | 20 5) |
Bedtime Reading | H | IQ-2 | [1] | 20 5) |
Bless | H | IQ-2 | [1] | 20 5) |
Bless Plants | H | IQ-2 | [1] | 20 5) |
Blur | H | IQ-2 | [1] | 20 5) |
Body-Reading | H | IQ-2 | [1] | 20 5) |
Butcher | VH | IQ-2 | [2] | 20 5) |
Clean | H | IQ-2 | [1] | 20 5) |
Cleansing | H | IQ-2 | [1] | 20 5) |
Clouds | H | IQ-2 | [1] | 20 5) |
Cold | H | IQ-2 | [1] | 20 5) |
Colors | H | IQ-2 | [1] | 20 5) |
Continual Light | H | IQ-2 | [1] | 20 5) |
Control Birds | H | IQ-2 | [1] | 20 5) |
Control Fish | H | IQ-2 | [1] | 20 5) |
Control Mammals | H | IQ-2 | [1] | 20 5) |
Control Reptiles | H | IQ-2 | [1] | 20 5) |
Control Vermin | H | IQ-2 | [1] | 20 5) |
Cook | H | IQ-2 | [1] | 20 5) |
Cool | H | IQ-2 | [1] | 20 5) |
Copy | H | IQ-2 | [1] | 20 5) |
Counterspell | H | IQ-2 | [1] | 20 5) |
Create Air | H | IQ-2 | [1] | 20 5) |
Create Earth | H | IQ-2 | [1] | 20 5) |
Create Fire | H | IQ-2 | [1] | 20 5) |
Create Food | H | IQ-2 | [1] | 20 5) |
Create Paper | H | IQ-2 | [1] | 20 5) |
Create Water | H | IQ-2 | [1] | 20 5) |
Cure Disease | H | IQ-2 | [1] | 20 5) |
Current | H | IQ-2 | [1] | 20 5) |
Curse | H | IQ-2 | [1] | 20 5) |
Dancing Object | H | IQ-2 | [1] | 20 5) |
Darkness | H | IQ-2 | [1] | 20 5) |
Daze | H | IQ-2 | [1] | 20 5) |
Decay | H | IQ-2 | [1] | 20 5) |
Deflect Energy | H | IQ-2 | [1] | 20 5) |
Deflect Missile | H | IQ-2 | [1] | 20 5) |
Delay | H | IQ-2 | [1] | 20 5) |
Destroy Air | H | IQ-2 | [1] | 20 5) |
Destroy Water | H | IQ-2 | [1] | 20 5) |
Dispel Magic | H | IQ-2 | [1] | 20 5) |
Distill | H | IQ-2 | [1] | 20 5) |
Dye | H | IQ-2 | [1] | 20 5) |
Earth to Air | H | IQ-2 | [1] | 20 5) |
Earth to Stone | H | IQ-2 | [1] | 20 5) |
Earth to Water | H | IQ-2 | [1] | 20 5) |
Emotion Control | H | IQ-2 | [1] | 20 5) |
Essential Air | H | IQ-2 | [1] | 20 5) |
Essential Earth | H | IQ-2 | [1] | 20 5) |
Essential Fire | H | IQ-2 | [1] | 20 5) |
Essential Food | H | IQ-2 | [1] | 20 5) |
Essential Paper | H | IQ-2 | [1] | 20 5) |
Essential Water | H | IQ-2 | [1] | 20 5) |
Essential Wood | H | IQ-2 | [1] | 20 5) |
Euthanize | H | IQ-2 | [1] | 20 5) |
Extinguish Fire | H | IQ-2 | [1] | 20 5) |
Far-Tasting | H | IQ-2 | [1] | 20 5) |
Fasten | H | IQ-2 | [1] | 20 5) |
Final Rest | H | IQ-2 | [1] | 20 5) |
Fireproof | H | IQ-2 | [1] | 20 5) |
Fog | H | IQ-2 | [1] | 20 5) |
Foolishness | H | IQ-2 | [1] | 20 5) |
Harvest | H | IQ-2 | [1] | 20 5) |
Heal Plant | H | IQ-2 | [1] | 20 5) |
Healing Slumber | H | IQ-2 | [1] | 20 5) |
Heat | H | IQ-2 | [1] | 20 5) |
Hide Emotion | H | IQ-2 | [1] | 20 5) |
Hold Fast | H | IQ-2 | [1] | 20 5) |
Hush | H | IQ-2 | [1] | 20 5) |
Identify Plant | H | IQ-2 | [1] | 20 5) |
Ignite Fire | H | IQ-2 | [1] | 20 5) |
Illuminated Writing | H | IQ-2 | [1] | 20 5) |
Improved Firewood | H | IQ-2 | [1] | 20 5) |
Inscribe | H | IQ-2 | [1] | 20 5) |
Inspired Creation | VH | IQ-2 | [2] | 20 5) |
Invisibility | H | IQ-2 | [1] | 20 5) |
Invoke Fence | H | IQ-2 | [1] | 20 5) |
Join Plants | H | IQ-2 | [1] | 20 5) |
Knot | H | IQ-2 | [1] | 20 5) |
Know Recipe | H | IQ-2 | [1] | 20 5) |
Lend Energy | H | IQ-2 | [1] | 20 5) |
Lend Vitality | H | IQ-2 | [1] | 20 5) |
Light | H | IQ-2 | [1] | 20 5) |
Link | H | IQ-2 | [1] | 20 5) |
Locksmith | H | IQ-2 | [1] | 20 5) |
Maintain Spell | VH | IQ-2 | [2] | 20 5) |
Major Healing | VH | IQ-2 | [2] | 20 5) |
Manipulate | H | IQ-2 | [1] | 20 5) |
Master | H | IQ-2 | [1] | 20 5) |
Mature | H | IQ-2 | [1] | 20 5) |
Measurement | H | IQ-2 | [1] | 20 5) |
Mental Stun | H | IQ-2 | [1] | 20 5) |
Minor Healing | H | IQ-2 | [1] | 20 5) |
Missile Shield | H | IQ-2 | [1] | 20 5) |
Mystic Mark | H | IQ-2 | [1] | 20 5) |
Neutralize Poison | H | IQ-2 | [1] | 20 5) |
No-Smell | H | IQ-2 | [1] | 20 5) |
Oath | H | IQ-2 | [1] | 20 5) |
Peaceful Sleep | H | IQ-2 | [1] | 20 5) |
Persuasion | H | IQ-2 | [1] | 20 5) |
Plant Growth | H | IQ-2 | [1] | 20 5) |
Predict Weather | H | IQ-2 | [1] | 20 5) |
Prepare Game | H | IQ-2 | [1] | 20 5) |
Preserve Food | H | IQ-2 | [1] | 20 5) |
Process Plant | H | IQ-2 | [1] | 20 5) |
Purify Air | H | IQ-2 | [1] | 20 5) |
Purify Earth | H | IQ-2 | [1] | 20 5) |
Purify Food | H | IQ-2 | [1] | 20 5) |
Purify Water | H | IQ-2 | [1] | 20 5) |
Rain | H | IQ-2 | [1] | 20 5) |
Recover Energy | H | IQ-2 | [1] | 20 5) |
Rejoin | H | IQ-2 | [1] | 20 5) |
Rejuvenate Plant | H | IQ-2 | [1] | 20 5) |
Relieve Sickness | H | IQ-2 | [1] | 20 5) |
Remove Contagion | H | IQ-2 | [1] | 20 5) |
Repair | H | IQ-2 | [1] | 20 5) |
Repel Birds | H | IQ-2 | [1] | 20 5) |
Repel Fish | H | IQ-2 | [1] | 20 5) |
Repel Mammals | H | IQ-2 | [1] | 20 5) |
Repel Reptiles | H | IQ-2 | [1] | 20 5) |
Repel Vermin | H | IQ-2 | [1] | 20 5) |
Reshape | H | IQ-2 | [1] | 20 5) |
Resist Disease | H | IQ-2 | [1] | 20 5) |
Resist Poison | H | IQ-2 | [1] | 20 5) |
Resist Water | H | IQ-2 | [1] | 20 5) |
Restore | H | IQ-2 | [1] | 20 5) |
Resuscitate | VH | IQ-2 | [2] | 20 5) |
Scribe | H | IQ-2 | [1] | 20 5) |
Season | H | IQ-2 | [1] | 20 5) |
See Plant Health | H | IQ-2 | [1] | 20 5) |
Seek Air | H | IQ-2 | [1] | 20 5) |
Seek Earth | H | IQ-2 | [1] | 20 5) |
Seek Fire | H | IQ-2 | [1] | 20 5) |
Seek Food | H | IQ-2 | [1] | 20 5) |
Seek Plant | H | IQ-2 | [1] | 20 5) |
Seek Water | H | IQ-2 | [1] | 20 5) |
Sense Woman | H | IQ-2 | [1] | 20 5) |
Seeker | H | IQ-2 | [1] | 20 5) |
Sense Emotion | H | IQ-2 | [1] | 20 5) |
Sense Foes | H | IQ-2 | [1] | 20 5) |
Sense Life | H | IQ-2 | [1] | 20 5) |
Sense Spirit | H | IQ-2 | [1] | 20 5) |
Shape Air | H | IQ-2 | [1] | 20 5) |
Shape Earth | H | IQ-2 | [1] | 20 5) |
Shape Fire | H | IQ-2 | [1] | 20 5) |
Shape Plant | H | IQ-2 | [1] | 20 5) |
Shape Water | H | IQ-2 | [1] | 20 5) |
Sharpen | H | IQ-2 | [1] | 20 5) |
Shatter | VH | IQ-2 | [2] | 20 5) |
Shatterproof | H | IQ-2 | [1] | 20 5) |
Shield | H | IQ-2 | [1] | 20 5) |
Silence | H | IQ-2 | [1] | 20 5) |
Simple Illusion | H | IQ-2 | [1] | 20 5) |
Sleep | H | IQ-2 | [1] | 20 5) |
Soilproof | H | IQ-2 | [1] | 20 5) |
Sound | H | IQ-2 | [1] | 20 5) |
Spark of Venus | H | IQ-2 | [1] | 20 5) |
Stiffen | H | IQ-2 | [1] | 20 5) |
Stone to Earth | H | IQ-2 | [1] | 20 5) |
Stop Bleeding | H | IQ-2 | [1] | 20 5) |
Storm | H | IQ-2 | [1] | 20 5) |
Summon Spirit | H | IQ-2 | [1] | 20 5) |
Suspend Spell | H | IQ-2 | [1] | 20 5) |
Tell Time | H | IQ-2 | [1] | 20 5) |
Test Food | H | IQ-2 | [1] | 20 5) |
Test Load | H | IQ-2 | [1] | 20 5) |
Tide | H | IQ-2 | [1] | 20 5) |
Toughen | H | IQ-2 | [1] | 20 5) |
Trace | H | IQ-2 | [1] | 20 5) |
True Queen | H | IQ-2 | [1] | 20 5) |
Trusted Sister | H | IQ-2 | [1] | 20 5) |
Undo | H | IQ-2 | [1] | 20 5) |
Voices | H | IQ-2 | [1] | 20 5) |
Warm | H | IQ-2 | [1] | 20 5) |
Waves | H | IQ-2 | [1] | 20 5) |
Wind | H | IQ-2 | [1] | 20 5) |
Windstorm | H | IQ-2 | [1] | 20 5) |
Water to Wine | H | IQ-2 | [1] | 20 5) |
Enchantments | ||||
Accuracy | H | IQ-2 | [1] | 20 5) |
Enchant | VH | IQ-2 | [2] | 20 5) |
Deflect | H | IQ-2 | [1] | 20 5) |
Fortify | H | IQ-2 | [1] | 20 5) |
Lighten | H | IQ-2 | [1] | 20 5) |
Live Libram | H | IQ-2 | [1] | 20 5) |
Penetrating Weapon | H | IQ-2 | [1] | 20 5) |
Powerstone | H | IQ-2 | [1] | 20 5) |
Puissance | H | IQ-2 | [1] | 20 5) |
Spell Stone | H | IQ-2 | [1] | 20 5) |
Staff | H | IQ-2 | [1] | 20 5) |
Talisman (Arrows) | H | IQ-2 | [1] | 20 5) |
Talisman (Blowgun Darts) | H | IQ-2 | [1] | 20 5) |
Talisman (Sling Stones) | H | IQ-2 | [1] | 20 5) |
Equipment
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Ordinary clothing | Worn | — | 4 lbs. | Plain underwear, comfortable socks, blue jeans, and a blue-collar work shirt. |
Boots | Worn | — | 3 lbs. | Simple black leather-and-canvas rubber-soled work boots. |
Background & Notes
Personality Chart
Motivators | Sexuality | ||
---|---|---|---|
Temperament | Libido | ||
Sense of Humour | Promiscuity | ||
Core Traits | Orientation | ||
Outlook | Directness | ||
Integrity | Tolerance | ||
Impulsiveness | Receptivity | ||
Boldness | Style | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude |
- Topics of conversation
- Habits and quirks
- Hobbies and enjoyments
Character Questionnaire
The Basics
- What is your full name?
- Where and when were you born?
- Who are/were your parents? (Know their names, occupations, personalities, etc.)
- Do you have any siblings? What are/were they like?
- Where do you live now, and with whom? Describe the place and the people.
- What is your occupation?
- To which social class do you belong?
- Describe yourself, physically, including any distinguishing marks or features.
- Do you have any allergies, diseases, or other physical weaknesses?
- Are you right- or left-handed?
- What words and/or phrases do you use very frequently?
- What do you have in your pockets?
- Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
Growing Up
- How would you describe your childhood in general?
- What is your earliest memory?
- How much schooling have you had?
- Did you enjoy school?
- Where did you learn most of your skills and other abilities?
- While growing up, did you have any role models? If so, describe them.
- While growing up, how did you get along with the other members of your family?
- As a child, what did you want to be when you grew up?
- As a child, what were your favorite activities?
- As a child, what kinds of personality traits did you display?
- As a child, were you popular? Who were your friends, and what were they like?
- When and with whom was your first kiss?
- Are you a virgin? If not, when and with whom did you lose your virginity?
- If you are a supernatural being, tell the story of how you became what you are or first learned of your own abilities. If you are just a normal human, describe any influences in your past that led you to do the things you do today.
Past Influences
- What do you consider the most important event of your life so far?
- Who has had the most influence on you?
- What do you consider your greatest achievement?
- What is your greatest regret?
- What is the most evil thing you have ever done?
- Do you have a criminal record of any kind?
- When was the time you were the most frightened?
- What is the most embarrassing thing ever to happen to you?
- If you could change one thing from your past, what would it be, and why?
- What is your best memory?
- What is your worst memory?
Beliefs And Opinions
- Are you basically optimistic or pessimistic?
- What is your greatest fear?
- What are your religious views?
- What are your political views?
- What are your views on sex?
- Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?
- In your opinion, what is the most evil thing any human being could do?
- Do you believe in the existence of soul mates and/or true love?
- What do you believe makes a successful life?
- How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)?
- Do you have any biases or prejudices?
- Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
- Who or what, if anything, would you die (or otherwise go to extremes) for?
Relationships With Others
- In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
- Who is the most important person in your life, and why?
- Who is the person you respect the most, and why?
- Who are your friends? Do you have a best friend? Describe these people.
- Do you have a spouse or significant other? If so, describe this person.
- Have you ever been in love? If so, describe what happened.
- What do you look for in a potential lover?
- How close are you to your family?
- Have you started your own family? If so, describe them. If not, do you want to? Why or why not?
- Who would you turn to if you were in desperate need of help?
- Do you trust anyone to protect you? Who, and why?
- If you died or went missing, who would miss you?
- Who is the person you despise the most, and why?
- Do you tend to argue with people, or avoid conflict?
- Do you tend to take on leadership roles in social situations?
- Do you like interacting with large groups of people? Why or why not?
- Do you care what others think of you?
Likes And Dislikes
- What is/are your favorite hobbies and pastimes?
- What is your most treasured possession?
- What is your favorite color?
- What is your favorite food?
- What, if anything, do you like to read?
- What is your idea of good entertainment (consider music, movies, art, etc.)?
- Do you smoke, drink, or use drugs? If so, why? Do you want to quit?
- How do you spend a typical Saturday night?
- What makes you laugh?
- What, if anything, shocks or offends you?
- What would you do if you had insomnia and had to find something to do to amuse yourself?
- How do you deal with stress?
- Are you spontaneous, or do you always need to have a plan?
- What are your pet peeves?
Self Images & Etc.
- Describe the routine of a normal day for you. How do you feel when this routine is disrupted?
- What is your greatest strength as a person?
- What is your greatest weakness?
- If you could change one thing about yourself, what would it be?
- Are you generally introverted or extroverted?
- Are you generally organized or messy?
- Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.
- Do you like yourself?
- What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons…)
- What goal do you most want to accomplish in your lifetime?
- Where do you see yourself in 5 years?
- If you could choose, how would you want to die?
- If you knew you were going to die in 24 hours, name three things you would do in the time you had left.
- What is the one thing for which you would most like to be remembered after your death?
- What three words best describe your personality?
- What three words would others probably use to describe you?