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arcadianphoenix:characters:althea

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Althea

Game, setting, & player:
Unknown (Somewhere). Played by Mami.
Full name & aliases:
Althea.
Real and apparent age:
16. Appears to be in mid to late teens.
Height, weight, & build:
6′2″, 175 pounds. Amazonian build.
Colouration & features:
Exotic Atlantean features; knee-length white hair, pale blue eyes, and dark bronze skin.

Quick Reference

Point Tracking

Cur. Max.
Hit Points 10 10
Radiation Points 10 10
Fatigue Points 10 10
Long-Term Fatigue 10 10
Stability Points 10 10
Long-Term Stability 10 10
Impulse Points 5 5
Unspent Experience [0]

Reaction Modifiers

Source Mod. Affected Group
Appearance +0 Everyone.

Encumbrance

Load Move
None (0) 0-20 5.00
Light (1) 20-40 4.00
Medium (2) 40-60 3.00
Heavy (3) 60-120 2.00
Extra (4) 120-200 1.00

Damage Resistance

Source DR Locations Notes
Boots 2/1* feet, legs (1) Lower vs. imp.

Unarmed Attacks

Attack Defensive Normal Committed All-Out Furious
Punching: thr-1, Reach C; DX-10, Parry 8
Normal 1d-5 cr 1d-3 cr 1d-2 cr 1d-1 cr 1d cr
Loaded 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Kicking: thr, Reach C,1; DX-8, Parry 7
Normal 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Shod 1d-3 cr 1d-1 cr 1d cr 1d+1 cr 1d+2 cr
Grappling: thr, Reach C, DX-10, Parry 8
Normal 1d-4 cp 1d-2 cp 1d-1 cp 1d cp 1d+1 cp

Muscle-Powered Weapons

Attack Defensive Normal Committed All-Out Furious
Small knife: sw-3, thr-1; Rc C,1/C; Knife-6, Parry 6
Thrust 1d-5 imp 1d-3 imp 1d-2 imp 1d-1 imp 1d imp
Swing 1d-5 cut 1d-3 cut 1d-2 cut 1d-1 cut 1d cut

Ranged Weapons

Attack Damage Range Notes
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-6
Defensive 1d-3 imp 3/6 None.
Normal 1d-2 imp 5/10
Committed 1d-1 imp 6/12
Normal 1d imp 6/14
9mm Auto: 2d+2, Acc 2, Rng 150/1,850, RoF 3, Sht 15+1(3), Rcl 2, ST 9, Blk -2, Guns-6
9mm FMJ 2d+2 pi 150/1,850 None.
9mm JHP 2d+2(0.5) pi+
9mm APDS Match 3d(2) pi- 220/2,800 Acc 3
9mm JSP+P+ 3d(0.5) pi+ 230/2,900 ST 14, Rcl 3

Character Sheet

Attributes & Secondary Characteristics

ST 16 [60]; DX 16 [120]; HT 16 [60]; IQ 16 [90]; PE 16 [30]; WL 16 [30].
HP 16 [0]; RP 16 [0]; FP 16 [0]; LFP 16 [0]; SP 16 [0]; LSP 16 [0].
Basic Speed 10.00 [40]; Basic Move 10 [0]; Water Move 10 [0].
SM+0 (1 hex); Basic Lift 80; Damage Thr 2d, Sw 2d+2.
Dodge 14; Parry 14 (Unarmed); Block None.

Advantages, Disadvantages, & Features

Social Background

TL 0+5^ [0].
Status: 3 (Heir, -50%; Hidden Status, -80%) [3].
Wealth: Very Wealthy (Heir, -50%; $​50,000) [15].
Cultural Familiarities: Scythian [0].
Languages: Scythian (Native) [0]; Atlantean (Native) [1]; Cetacean Languages (Native/None) [4]; Ænglisc (Broken/None) [1/2]; Aquitane (Broken/None) [1/2]; Cuican (Broken/None) [1/2]; Deotsche (Broken/None) [1/2]; Euskal (Broken/None) [1/2]; Khnadhi (Broken/None) [1/2]; Maninka (Broken/None) [1/2]; Maztlan (Broken/None) [1/2]; Nequez (Broken/None) [1/2]; Vitelien (Broken/None) [1/2].

Advantages

  • Accelerated Learning 6 [120]
  • Ambidexterity [5]
  • Appearance (Transcendent; Universal, +25%) [25]
  • Atlantean Merfolk [300]
  • Combat Reflexes [15]
  • Detect Magic (Analyzing, +100%; Precise, +100%; Reflexive, +40%) [34]
  • Detect Pressure (Remove Accessibility, Only in water) [3]
  • Double-Jointed [10]
  • Extraordinary Appearance (Transcendent + Universal) [10]
  • Extraordinary Strength 2 [15]
  • Extraordinary Dexterity 2 [15]
  • Extraordinary Health 2 [15]
  • Extraordinary Intelligence 2 [15]
  • Extraordinary Perception 2 [15]
  • Extraordinary Willpower 2 [15]
  • High Pain Threshold [10]
  • Language Talent [10]
  • Longevity [2]
  • Magery 6 [60]
  • Photographic Memory [10]
  • Racial Memory (Passive) [15]
  • Reawakened [10]
  • Super Jump 1 (Accessibility, Only for standing jumps, -50%) [5]
  • Super Jump 1 (Accessibility, Only for unprepared jumps, -50%) [5]
  • Terrain Adaptation (Active, +300%) [20]
  • Trained By A Master [30]
  • Very Fit [15]
  • Very Rapid Healing [15]
  • Weapon Master (All muscle-powered weapons) [45]
  • Wild Talent 1 (Retention, +25%) [25]

Perks

  • Brave [1]
  • Classic Exotic Features [1]
  • Deep Sleeper [1]
  • Faster Enchantment [1]
  • Form Mastery (Spear) [1]
  • Grip Mastery (Spear) [1]
  • Patience of Job [1]
  • Rapid Retraction (Kicks & Punches) [2]
  • Reach Mastery (Spear) [1]
  • Shield-Wall Training [1]
  • Shoves & Tackles (Shield & Spear) [2]

Racial Template (Atlantean Merfolk)

  • 3D Spatial Sense {10}
  • Active Electroreception (Targeting, +20%) {12}
  • Amphibious (Nuisance Effect, Legs fuse into fish tail when aquatic, -5%) {10}
  • Cosmic Power 1 (Limited, Accessory perks, -50%; Limited, Hair focus, -30%; Physical, +50%) {3}
  • Damage Resistance 1 (Tough Skin, -40%) {3}
  • Dependency (Mana; Very Common; Constantly; Drains FP then HP, +20%) {-30}
  • Detect Chemical Substances (Melee Attack, Reach C-1, -20%; Nuisance Effect, Must touch with palm of hand or sole of foot or hair for full sensitivity, -5%; Reflexive, +40%; Touch-Based, Reversed, -20%) {8}
  • Detect Low-Frequency Electric Fields (Accessibility, Only in water, -30%; Precise, +100%; Reflexive, +40%) {9}
  • Detect Magnetic Fields (Reflexive, +40%) {14}
  • Detect Mana (Reflexive, +40%) {14}
  • Detect Pressure (Accessibility, Only in water, -30%) {7}
  • Discriminatory Hearing {15}
  • Discriminatory Smell {15}
  • Discriminatory Taste {10}
  • Doesn't Breathe (Gills, -50%) {10}
  • Extra Arm 1 (Extra-Flexible, +50%; Long, +100%; Weak, 1/2 body strength (ST 13), -25%) {19}
  • Flexibility {5}
  • High Manual Dexterity 4 {20}
  • Hyperspectral Vision (Realistic) {25}
  • Long-Range Smell {1}
  • Magery 0 {5}
  • Magic Susceptibility 5 {-15}
  • Mimicry {10}
  • Nictitating Membrane 1 {1}
  • Penetrating Voice {1}
  • Perfect Balance {15}
  • Perfect Pitch {1}
  • Precise Hearing {10}
  • Pressure Support 1 {5}
  • Rapier Wit (Songs of Power, +100%) {10}
  • Reduced Consumption 1 (Cast-Iron Stomach, Salt-Water, -50%; Water Only, -50%) {1}
  • Regrowth (Limited, Extra Arm Only, -80%) {2}
  • Reputation +4 (Beloved Princess; Only among Scythians, ×1/3; All the time, ×1) [7]
  • Scales {1}
  • Scanning Sense (Sonar; Restrictive Arc, 60°, -75%; Targeting, +20%) {6}
  • Sensitive Touch {10}
  • Slippery 1 {2}
  • Speak Underwater {5}
  • Subsonic Speech {10}
  • Supernatural Features (Merfolk Hints) {-1}
  • Ultrasonic Speech {10}
  • Universal Smell {1}
  • Unusual Background (Racial Gifts) {5}
  • Vibration Sense (Universal, +50%) {15}
  • Voice {10}

Disadvantages

  • Secret (Mermaid; Possible Death) [-30]
  • Social Stigma (Minority Group) [-10]
  • Social Stigma (Valuable Property) [-10]
  • Very Low Pleasure Threshold [-20]

Quirks

  • Confident [-1]
  • Idealistic (Scythian Egalitarianism) [-1]
  • Neophile [-1]
  • Nosy [-1]
  • Wanderlust [-1]

Features

  • :?:

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Crafty Dodge C dg [3] 14
Skirt Death From Above C dg [3] 14
Skirt Death From Below C dg [3] 14
Accounting H IQ [4] 16
Acrobatics H DX+4 [16] 20 1)
Acrobatic Stand S sk [6] 20
Acting A IQ [2] 16
Administration A IQ [2] 16
Alchemy VH IQ-2 [2] 14
Animal Handling (Chickens) A IQ-2 [1/2] 14
Animal Handling (Dogs) A IQ-2 [1/2] 14
Aquabatics H DX+4 [16] 20 1)
Architecture A IQ-2 [1/2] 14
Area Knowledge (Scythian Archipelago) E IQ+4 [12] 20
Armoury (Body Armour) A IQ-2 [1/2] 14
Armoury (Melee Weapons) A IQ-2 [1/2] 14
Armoury (Missile Weapons) A IQ-2 [1/2] 14
Artist (Body Art) H IQ-2 [1] 14
Artist (Calligraphy) H IQ-2 [1] 14
Artist (Drawing) H IQ-2 [1] 14
Artist (Illusion) H IQ-2 [1] 14
Artist (Interior Decorating) H IQ-2 [1] 14
Artist (Painting) H IQ-2 [1] 14
Artist (Pottery) H IQ-2 [1] 14
Artist (Sculpting) H IQ-2 [1] 14
Artist (Woodworking) H IQ-2 [1] 14
Astronomy H IQ-2 [1] 14
Autohypnosis H WL+4 [20] 20
Biology VH IQ-2 [2] 14
Blowpipe H DX [4] 16
Body Language A PE [2] 16
Bow A DX [2] 16
Carousing E HT [1] 16
Carpentry E IQ-2 [1/4] 14
Chemistry H IQ-2 [1] 14
Climbing A DX+4 [1] 20 1)2)
Cooking A IQ [2] 16
Current Affairs (Scythian Archipelago) E IQ+4 [12] 20
Dancing A DX+4 [16] 20
Diagnosis H IQ-2 [1] 14
Diplomacy H IQ [1] 16 3)
Engineer (Civil) H IQ-2 [1] 14
Engineer (Combat) H IQ-2 [1] 14
Engineer (Mining) H IQ-2 [1] 14
Escape H DX+4 [1] 20 2)4)
Farming A IQ [2] 16
Fast-Talk A IQ [2] 16
Finance H IQ [4] 16
Fishing E PE+2 [4] 18
Gambling A IQ [2] 16
Games (Res Ratio) E IQ+4 [12] 20
Gardening E IQ [1] 16
Geography (Scythian Archipelago) H IQ [4] 16
Geology H IQ-2 [1] 14
Grappling VH DX+4 [24] 20
Counterattack C sk [6] 20
Escaping Parry C py [3] 14
Grabbing Parry C py [3] 14
Ground Fighting C sk [5] 20
Low Fighting C sk [3] 20
Hazardous Materials (Chemical) A IQ-2 [1/2] 14
Hazardous Materials (Magical) A IQ-2 [1/2] 14
Herb Lore VH IQ-2 [2] 14
Hidden Lore (Merfolk History) A IQ [2] 16
Housekeeping E IQ [1] 16
Intelligence Analysis H IQ-2 [1] 14
Intimidation A WL [2] 16
Jumping E DX+4 [12] 20
Knife E DX+4 [12] 20
Counterattack C sk [6] 20
Knot-Tying E DX [1] 16
Law (Scythian) VH IQ [8] 16
Leadership A IQ [2] 16
Leatherworking E IQ-2 [1/4] 14
Lifting A HT [2] 16
Literature (Scythian) A IQ-2 [1/2] 14
Machinist A IQ-2 [1/2] 14
Masonry E IQ-2 [1/4] 14
Mathematics (Applied) H IQ-2 [1] 14
Mathematics (Statistics) H IQ-2 [1] 14
Mathematics (Surveying) H IQ-2 [1] 14
Meditation H WL [4] 16
Merchant A IQ [2] 16
Meteorology A IQ [2] 16
Musical Composition H IQ-2 [1] 14
Musical Instrument (Untuned Drum) A IQ-2 [1/2] 14
Naturalist H IQ-2 [1] 14
Observation A PE [2] 16
Pharmacy (Herbal) H IQ-2 [1] 14
Physician H IQ-2 [1] 14
Physics VH IQ-2 [2] 14
Physiology (Merfolk) H IQ-2 [1] 14
Poetry A IQ-2 [1/2] 14
Poisons H IQ-2 [1] 14
Politics A IQ [2] 16
Pressure Points H IQ [4] 16
Professional Skill (Reefer) A IQ-2 [1/2] 14
Professional Skill (Student) A IQ+4 [16] 20
Propaganda A IQ-2 [1/2] 14
Psychology (Applied) H IQ-2 [1] 14
Public Speaking A IQ [1/2] 16 3)
Religious Ritual (Scythian) H IQ-2 [1] 14
Ritual Magic (Atlantean) VH IQ-2 [2] 14
Research A IQ [2] 16
Sewing E IQ-2 [1/4] 14
Shield E DX+4 [12] 20
Singing E HT+4 [4] 20 3)
Sling H DX [4] 16
Sociology H IQ-2 [1] 14
Soldier A IQ-2 [1/2] 14
Spear A DX+4 [16] 20
Counterattack C sk [6] 20
Reverse Grip S sk [6] 20
Underwater Combat S sk-4 [4] 16
Staff A DX+4 [16] 20
Counterattack C sk [6] 20
Underwater Combat S sk-4 [4] 16
Stealth A DX+4 [16] 20
Strategy (Business) H IQ-2 [1] 14
Strategy (Grand) H IQ-2 [1] 14
Strategy (Land) H IQ-2 [1] 14
Strategy (Political) H IQ-2 [1] 14
Strategy (Sea) H IQ-2 [1] 14
Striking VH DX+4 [24] 20
Aggressive Parry C py [2] 14
Counterattack C sk [6] 20
Elbow Strike S sk [2] 20
Head Butt C sk [2] 20
Jam C py [2] 14
Kicking C sk [3] 20
Knee Strike S sk [1] 20
Stamp Kick C sk [4] 20
Surgery (Trauma) H IQ-2 [1] 14
Survival (Island/Beach) A PE [2] 16
Survival (Reef) A PE [2] 16
Survival (Tropical Lagoon) A PE [2] 16
Swimming E HT+4 [12] 20
Symbol Drawing (Atlantean) H IQ-2 [1] 14
Tactics H IQ-2 [1] 14
Teaching A IQ [2] 16
Thaumatology VH IQ-2 [2] 14
Theology (Scythian) H IQ-2 [1] 14
Throwing A DX [2] 16
Thrown Weapon (Spear) E DX [1] 16
Tracking A PE [2] 16
Traps A IQ [2] 16
Spells
Alter Gender H IQ-2 [1] 20 5)
Androgyny H IQ-2 [1] 20 5)
Apportation H IQ-2 [1] 20 5)
Armor H IQ-2 [1] 20 5)
Awaken H IQ-2 [1] 20 5)
Beast-Soother H IQ-2 [1] 20 5)
Bedtime Reading H IQ-2 [1] 20 5)
Bless H IQ-2 [1] 20 5)
Bless Plants H IQ-2 [1] 20 5)
Blur H IQ-2 [1] 20 5)
Body-Reading H IQ-2 [1] 20 5)
Butcher VH IQ-2 [2] 20 5)
Clean H IQ-2 [1] 20 5)
Cleansing H IQ-2 [1] 20 5)
Clouds H IQ-2 [1] 20 5)
Cold H IQ-2 [1] 20 5)
Colors H IQ-2 [1] 20 5)
Continual Light H IQ-2 [1] 20 5)
Control Birds H IQ-2 [1] 20 5)
Control Fish H IQ-2 [1] 20 5)
Control Mammals H IQ-2 [1] 20 5)
Control Reptiles H IQ-2 [1] 20 5)
Control Vermin H IQ-2 [1] 20 5)
Cook H IQ-2 [1] 20 5)
Cool H IQ-2 [1] 20 5)
Copy H IQ-2 [1] 20 5)
Counterspell H IQ-2 [1] 20 5)
Create Air H IQ-2 [1] 20 5)
Create Earth H IQ-2 [1] 20 5)
Create Fire H IQ-2 [1] 20 5)
Create Food H IQ-2 [1] 20 5)
Create Paper H IQ-2 [1] 20 5)
Create Water H IQ-2 [1] 20 5)
Cure Disease H IQ-2 [1] 20 5)
Current H IQ-2 [1] 20 5)
Curse H IQ-2 [1] 20 5)
Dancing Object H IQ-2 [1] 20 5)
Darkness H IQ-2 [1] 20 5)
Daze H IQ-2 [1] 20 5)
Decay H IQ-2 [1] 20 5)
Deflect Energy H IQ-2 [1] 20 5)
Deflect Missile H IQ-2 [1] 20 5)
Delay H IQ-2 [1] 20 5)
Destroy Air H IQ-2 [1] 20 5)
Destroy Water H IQ-2 [1] 20 5)
Dispel Magic H IQ-2 [1] 20 5)
Distill H IQ-2 [1] 20 5)
Dye H IQ-2 [1] 20 5)
Earth to Air H IQ-2 [1] 20 5)
Earth to Stone H IQ-2 [1] 20 5)
Earth to Water H IQ-2 [1] 20 5)
Emotion Control H IQ-2 [1] 20 5)
Essential Air H IQ-2 [1] 20 5)
Essential Earth H IQ-2 [1] 20 5)
Essential Fire H IQ-2 [1] 20 5)
Essential Food H IQ-2 [1] 20 5)
Essential Paper H IQ-2 [1] 20 5)
Essential Water H IQ-2 [1] 20 5)
Essential Wood H IQ-2 [1] 20 5)
Euthanize H IQ-2 [1] 20 5)
Extinguish Fire H IQ-2 [1] 20 5)
Far-Tasting H IQ-2 [1] 20 5)
Fasten H IQ-2 [1] 20 5)
Final Rest H IQ-2 [1] 20 5)
Fireproof H IQ-2 [1] 20 5)
Fog H IQ-2 [1] 20 5)
Foolishness H IQ-2 [1] 20 5)
Harvest H IQ-2 [1] 20 5)
Heal Plant H IQ-2 [1] 20 5)
Healing Slumber H IQ-2 [1] 20 5)
Heat H IQ-2 [1] 20 5)
Hide Emotion H IQ-2 [1] 20 5)
Hold Fast H IQ-2 [1] 20 5)
Hush H IQ-2 [1] 20 5)
Identify Plant H IQ-2 [1] 20 5)
Ignite Fire H IQ-2 [1] 20 5)
Illuminated Writing H IQ-2 [1] 20 5)
Improved Firewood H IQ-2 [1] 20 5)
Inscribe H IQ-2 [1] 20 5)
Inspired Creation VH IQ-2 [2] 20 5)
Invisibility H IQ-2 [1] 20 5)
Invoke Fence H IQ-2 [1] 20 5)
Join Plants H IQ-2 [1] 20 5)
Knot H IQ-2 [1] 20 5)
Know Recipe H IQ-2 [1] 20 5)
Lend Energy H IQ-2 [1] 20 5)
Lend Vitality H IQ-2 [1] 20 5)
Light H IQ-2 [1] 20 5)
Link H IQ-2 [1] 20 5)
Locksmith H IQ-2 [1] 20 5)
Maintain Spell VH IQ-2 [2] 20 5)
Major Healing VH IQ-2 [2] 20 5)
Manipulate H IQ-2 [1] 20 5)
Master H IQ-2 [1] 20 5)
Mature H IQ-2 [1] 20 5)
Measurement H IQ-2 [1] 20 5)
Mental Stun H IQ-2 [1] 20 5)
Minor Healing H IQ-2 [1] 20 5)
Missile Shield H IQ-2 [1] 20 5)
Mystic Mark H IQ-2 [1] 20 5)
Neutralize Poison H IQ-2 [1] 20 5)
No-Smell H IQ-2 [1] 20 5)
Oath H IQ-2 [1] 20 5)
Peaceful Sleep H IQ-2 [1] 20 5)
Persuasion H IQ-2 [1] 20 5)
Plant Growth H IQ-2 [1] 20 5)
Predict Weather H IQ-2 [1] 20 5)
Prepare Game H IQ-2 [1] 20 5)
Preserve Food H IQ-2 [1] 20 5)
Process Plant H IQ-2 [1] 20 5)
Purify Air H IQ-2 [1] 20 5)
Purify Earth H IQ-2 [1] 20 5)
Purify Food H IQ-2 [1] 20 5)
Purify Water H IQ-2 [1] 20 5)
Rain H IQ-2 [1] 20 5)
Recover Energy H IQ-2 [1] 20 5)
Rejoin H IQ-2 [1] 20 5)
Rejuvenate Plant H IQ-2 [1] 20 5)
Relieve Sickness H IQ-2 [1] 20 5)
Remove Contagion H IQ-2 [1] 20 5)
Repair H IQ-2 [1] 20 5)
Repel Birds H IQ-2 [1] 20 5)
Repel Fish H IQ-2 [1] 20 5)
Repel Mammals H IQ-2 [1] 20 5)
Repel Reptiles H IQ-2 [1] 20 5)
Repel Vermin H IQ-2 [1] 20 5)
Reshape H IQ-2 [1] 20 5)
Resist Disease H IQ-2 [1] 20 5)
Resist Poison H IQ-2 [1] 20 5)
Resist Water H IQ-2 [1] 20 5)
Restore H IQ-2 [1] 20 5)
Resuscitate VH IQ-2 [2] 20 5)
Scribe H IQ-2 [1] 20 5)
Season H IQ-2 [1] 20 5)
See Plant Health H IQ-2 [1] 20 5)
Seek Air H IQ-2 [1] 20 5)
Seek Earth H IQ-2 [1] 20 5)
Seek Fire H IQ-2 [1] 20 5)
Seek Food H IQ-2 [1] 20 5)
Seek Plant H IQ-2 [1] 20 5)
Seek Water H IQ-2 [1] 20 5)
Sense Woman H IQ-2 [1] 20 5)
Seeker H IQ-2 [1] 20 5)
Sense Emotion H IQ-2 [1] 20 5)
Sense Foes H IQ-2 [1] 20 5)
Sense Life H IQ-2 [1] 20 5)
Sense Spirit H IQ-2 [1] 20 5)
Shape Air H IQ-2 [1] 20 5)
Shape Earth H IQ-2 [1] 20 5)
Shape Fire H IQ-2 [1] 20 5)
Shape Plant H IQ-2 [1] 20 5)
Shape Water H IQ-2 [1] 20 5)
Sharpen H IQ-2 [1] 20 5)
Shatter VH IQ-2 [2] 20 5)
Shatterproof H IQ-2 [1] 20 5)
Shield H IQ-2 [1] 20 5)
Silence H IQ-2 [1] 20 5)
Simple Illusion H IQ-2 [1] 20 5)
Sleep H IQ-2 [1] 20 5)
Soilproof H IQ-2 [1] 20 5)
Sound H IQ-2 [1] 20 5)
Spark of Venus H IQ-2 [1] 20 5)
Stiffen H IQ-2 [1] 20 5)
Stone to Earth H IQ-2 [1] 20 5)
Stop Bleeding H IQ-2 [1] 20 5)
Storm H IQ-2 [1] 20 5)
Summon Spirit H IQ-2 [1] 20 5)
Suspend Spell H IQ-2 [1] 20 5)
Tell Time H IQ-2 [1] 20 5)
Test Food H IQ-2 [1] 20 5)
Test Load H IQ-2 [1] 20 5)
Tide H IQ-2 [1] 20 5)
Toughen H IQ-2 [1] 20 5)
Trace H IQ-2 [1] 20 5)
True Queen H IQ-2 [1] 20 5)
Trusted Sister H IQ-2 [1] 20 5)
Undo H IQ-2 [1] 20 5)
Voices H IQ-2 [1] 20 5)
Warm H IQ-2 [1] 20 5)
Waves H IQ-2 [1] 20 5)
Wind H IQ-2 [1] 20 5)
Windstorm H IQ-2 [1] 20 5)
Water to Wine H IQ-2 [1] 20 5)
Enchantments
Accuracy H IQ-2 [1] 20 5)
Enchant VH IQ-2 [2] 20 5)
Deflect H IQ-2 [1] 20 5)
Fortify H IQ-2 [1] 20 5)
Lighten H IQ-2 [1] 20 5)
Live Libram H IQ-2 [1] 20 5)
Penetrating Weapon H IQ-2 [1] 20 5)
Powerstone H IQ-2 [1] 20 5)
Puissance H IQ-2 [1] 20 5)
Spell Stone H IQ-2 [1] 20 5)
Staff H IQ-2 [1] 20 5)
Talisman (Arrows) H IQ-2 [1] 20 5)
Talisman (Blowgun Darts) H IQ-2 [1] 20 5)
Talisman (Sling Stones) H IQ-2 [1] 20 5)

1) Includes +1 for Perfect Balance.
2) Includes +5 for Double-Jointed.
3) Includes +2 for Voice.
4) Includes +1 for Slippery.
5) Includes +6 for Magery.

Equipment

Item Location Cost Weight Description & Notes
Ordinary clothing Worn 4 lbs. Plain underwear, comfortable socks, blue jeans, and a blue-collar work shirt.
Boots Worn 3 lbs. Simple black leather-and-canvas rubber-soled work boots.

Background & Notes

Personality Chart

Motivators Sexuality
Temperament Libido
Sense of Humour Promiscuity
Core Traits Orientation
Outlook Directness
Integrity Tolerance
Impulsiveness Receptivity
Boldness Style
Flexibility Religion & Spirituality
Affinity Adherence
Comportment Tolerance
Interactivity Expression
Disclosure Conversion
Conformity Attitude
Topics of conversation
:?:
Habits and quirks
:?:
Hobbies and enjoyments
:?:

Character Questionnaire

The Basics

What is your full name?
FIXME
Where and when were you born?
FIXME
Who are/were your parents? (Know their names, occupations, personalities, etc.)
FIXME
Do you have any siblings? What are/were they like?
FIXME
Where do you live now, and with whom? Describe the place and the people.
FIXME
What is your occupation?
FIXME
To which social class do you belong?
FIXME
Describe yourself, physically, including any distinguishing marks or features.
FIXME
Do you have any allergies, diseases, or other physical weaknesses?
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Are you right- or left-handed?
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What words and/or phrases do you use very frequently?
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What do you have in your pockets?
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Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
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Growing Up

How would you describe your childhood in general?
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What is your earliest memory?
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How much schooling have you had?
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Did you enjoy school?
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Where did you learn most of your skills and other abilities?
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While growing up, did you have any role models? If so, describe them.
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While growing up, how did you get along with the other members of your family?
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As a child, what did you want to be when you grew up?
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As a child, what were your favorite activities?
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As a child, what kinds of personality traits did you display?
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As a child, were you popular? Who were your friends, and what were they like?
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When and with whom was your first kiss?
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Are you a virgin? If not, when and with whom did you lose your virginity?
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If you are a supernatural being, tell the story of how you became what you are or first learned of your own abilities. If you are just a normal human, describe any influences in your past that led you to do the things you do today.
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Past Influences

What do you consider the most important event of your life so far?
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Who has had the most influence on you?
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What do you consider your greatest achievement?
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What is your greatest regret?
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What is the most evil thing you have ever done?
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Do you have a criminal record of any kind?
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When was the time you were the most frightened?
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What is the most embarrassing thing ever to happen to you?
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If you could change one thing from your past, what would it be, and why?
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What is your best memory?
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What is your worst memory?
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Beliefs And Opinions

Are you basically optimistic or pessimistic?
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What is your greatest fear?
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What are your religious views?
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What are your political views?
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What are your views on sex?
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Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?
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In your opinion, what is the most evil thing any human being could do?
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Do you believe in the existence of soul mates and/or true love?
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What do you believe makes a successful life?
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How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)?
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Do you have any biases or prejudices?
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Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
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Who or what, if anything, would you die (or otherwise go to extremes) for?
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Relationships With Others

In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
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Who is the most important person in your life, and why?
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Who is the person you respect the most, and why?
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Who are your friends? Do you have a best friend? Describe these people.
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Do you have a spouse or significant other? If so, describe this person.
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Have you ever been in love? If so, describe what happened.
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What do you look for in a potential lover?
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How close are you to your family?
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Have you started your own family? If so, describe them. If not, do you want to? Why or why not?
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Who would you turn to if you were in desperate need of help?
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Do you trust anyone to protect you? Who, and why?
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If you died or went missing, who would miss you?
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Who is the person you despise the most, and why?
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Do you tend to argue with people, or avoid conflict?
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Do you tend to take on leadership roles in social situations?
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Do you like interacting with large groups of people? Why or why not?
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Do you care what others think of you?
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Likes And Dislikes

What is/are your favorite hobbies and pastimes?
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What is your most treasured possession?
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What is your favorite color?
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What is your favorite food?
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What, if anything, do you like to read?
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What is your idea of good entertainment (consider music, movies, art, etc.)?
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Do you smoke, drink, or use drugs? If so, why? Do you want to quit?
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How do you spend a typical Saturday night?
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What makes you laugh?
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What, if anything, shocks or offends you?
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What would you do if you had insomnia and had to find something to do to amuse yourself?
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How do you deal with stress?
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Are you spontaneous, or do you always need to have a plan?
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What are your pet peeves?
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Self Images & Etc.

Describe the routine of a normal day for you. How do you feel when this routine is disrupted?
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What is your greatest strength as a person?
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What is your greatest weakness?
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If you could change one thing about yourself, what would it be?
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Are you generally introverted or extroverted?
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Are you generally organized or messy?
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Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.
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Do you like yourself?
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What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons…)
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What goal do you most want to accomplish in your lifetime?
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Where do you see yourself in 5 years?
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If you could choose, how would you want to die?
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If you knew you were going to die in 24 hours, name three things you would do in the time you had left.
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What is the one thing for which you would most like to be remembered after your death?
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What three words best describe your personality?
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What three words would others probably use to describe you?
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arcadianphoenix/characters/althea.1526702259.txt.gz · Last modified: 2018/05/18 20:57 by arcadianphoenix