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arcadianphoenix:characters:althea

Althea

Game, setting, & player:
Unknown (Somewhere). Played by Mami.
Full name & aliases:
Althea.
Real and apparent age:
16. Appears to be in mid to late teens.
Height, weight, & build:
6′2″, 175 pounds. Amazonian build.
Colouration & features:
Exotic Atlantean features; knee-length white hair, pale blue eyes, and dark bronze skin.

Quick Reference

Point Tracking

Cur. Max.
Hit Points 10 10
Radiation Points 10 10
Fatigue Points 10 10
Long-Term Fatigue 10 10
Stability Points 10 10
Long-Term Stability 10 10
Impulse Points 5 5
Unspent Experience [0]

Reaction Modifiers

Source Mod. Affected Group
Appearance +0 Everyone.

Encumbrance

Load Move
None (0) 0-20 5.00
Light (1) 20-40 4.00
Medium (2) 40-60 3.00
Heavy (3) 60-120 2.00
Extra (4) 120-200 1.00

Damage Resistance

Source DR Locations Notes
Boots 2/1* feet, legs (1) Lower vs. imp.

Unarmed Attacks

Attack Defensive Normal Committed All-Out Furious
Punching: thr-1, Reach C; DX-10, Parry 8
Normal 1d-5 cr 1d-3 cr 1d-2 cr 1d-1 cr 1d cr
Loaded 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Kicking: thr, Reach C,1; DX-8, Parry 7
Normal 1d-4 cr 1d-2 cr 1d-1 cr 1d cr 1d+1 cr
Shod 1d-3 cr 1d-1 cr 1d cr 1d+1 cr 1d+2 cr
Grappling: thr, Reach C, DX-10, Parry 8
Normal 1d-4 cp 1d-2 cp 1d-1 cp 1d cp 1d+1 cp

Muscle-Powered Weapons

Attack Defensive Normal Committed All-Out Furious
Small knife: sw-3, thr-1; Rc C,1/C; Knife-6, Parry 6
Thrust 1d-5 imp 1d-3 imp 1d-2 imp 1d-1 imp 1d imp
Swing 1d-5 cut 1d-3 cut 1d-2 cut 1d-1 cut 1d cut

Ranged Weapons

Attack Damage Range Notes
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-6
Defensive 1d-3 imp 3/6 None.
Normal 1d-2 imp 5/10
Committed 1d-1 imp 6/12
Normal 1d imp 6/14
9mm Auto: 2d+2, Acc 2, Rng 150/1,850, RoF 3, Sht 15+1(3), Rcl 2, ST 9, Blk -2, Guns-6
9mm FMJ 2d+2 pi 150/1,850 None.
9mm JHP 2d+2(0.5) pi+
9mm APDS Match 3d(2) pi- 220/2,800 Acc 3
9mm JSP+P+ 3d(0.5) pi+ 230/2,900 ST 14, Rcl 3

Character Sheet

Attributes & Secondary Characteristics

ST 16 [60]; DX 16 [120]; HT 16 [60]; IQ 16 [90]; PE 16 [30]; WL 16 [30].
HP 16 [0]; RP 16 [0]; FP 16 [0]; LFP 16 [0]; SP 16 [0]; LSP 16 [0].
Basic Speed 10.00 [40]; Basic Move 10 [0]; Water Move 10 [0].
SM+0 (1 hex); Basic Lift 80; Damage Thr 2d, Sw 2d+2.
Dodge 14; Parry 14 (Unarmed); Block None.

Advantages, Disadvantages, & Features

Social Background

TL 0+5^ [0].
Status: 3 (Heir, -50%; Hidden Status, -80%) [3].
Wealth: Very Wealthy (Heir, -50%; $​50,000) [15].
Cultural Familiarities: Scythian [0].
Languages: Scythian (Native) [0]; Atlantean (Native) [1]; Cetacean Languages (Native/None) [4]; Ænglisc (Accented/None) [1]; Aquitane (Accented/None) [1]; Cuican (Broken/None) [1/2]; Deotsche (Broken/None) [1/2]; Euskal (Accented/None) [1]; Khnadhi (Broken/None) [1/2]; Maninka (Broken/None) [1/2]; Maztlan (Broken/None) [1/2]; Nequez (Broken/None) [1/2]; Vitelien (Broken/None) [1/2].

Advantages

  • Accelerated Learning 6 [120]
  • Ambidexterity [5]
  • Appearance (Transcendent; Universal, +25%) [25]
  • Atlantean Merfolk [300]
  • Combat Reflexes [15]
  • Detect Magic (Analyzing, +100%; Precise, +100%; Reflexive, +40%) [34]
  • Detect Pressure (Remove Accessibility, Only in water) [3]
  • Double-Jointed [10]
  • Extraordinary Appearance (Transcendent + Universal) [10]
  • Extraordinary Strength 2 [15]
  • Extraordinary Dexterity 2 [15]
  • Extraordinary Health 2 [15]
  • Extraordinary Intelligence 2 [15]
  • Extraordinary Perception 2 [15]
  • Extraordinary Willpower 2 [15]
  • High Pain Threshold [10]
  • Language Talent [10]
  • Longevity [2]
  • Magery 6 [60]
  • Photographic Memory [10]
  • Racial Memory (Passive) [15]
  • Reawakened [10]
  • Super Jump 1 (Accessibility, Only for standing jumps, -50%) [5]
  • Super Jump 1 (Accessibility, Only for unprepared jumps, -50%) [5]
  • Terrain Adaptation (Active, +300%) [20]
  • Trained By A Master [30]
  • Very Fit [15]
  • Very Rapid Healing [15]
  • Weapon Master (All muscle-powered weapons) [45]
  • Wild Talent 1 (Retention, +25%) [25]

Perks

  • Brave [1]
  • Classic Exotic Features [1]
  • Deep Sleeper [1]
  • Faster Enchantment [1]
  • Form Mastery (Spear) [1]
  • Grip Mastery (Spear) [1]
  • Patience of Job [1]
  • Rapid Retraction (Kicks & Punches) [2]
  • Reach Mastery (Spear) [1]
  • Shield-Wall Training [1]
  • Shoves & Tackles (Shield & Spear) [2]

Racial Template (Atlantean Merfolk)

  • 3D Spatial Sense {10}
  • Active Electroreception (Targeting, +20%) {12}
  • Amphibious (Nuisance Effect, Legs fuse into fish tail when aquatic, -5%) {10}
  • Cosmic Power 1 (Limited, Accessory perks, -50%; Limited, Hair focus, -30%; Physical, +50%) {3}
  • Damage Resistance 1 (Tough Skin, -40%) {3}
  • Dependency (Mana; Very Common; Constantly; Drains FP then HP, +20%) {-30}
  • Detect Chemical Substances (Melee Attack, Reach C-1, -20%; Nuisance Effect, Must touch with palm of hand or sole of foot or hair for full sensitivity, -5%; Reflexive, +40%; Touch-Based, Reversed, -20%) {8}
  • Detect Low-Frequency Electric Fields (Accessibility, Only in water, -30%; Precise, +100%; Reflexive, +40%) {9}
  • Detect Magnetic Fields (Reflexive, +40%) {14}
  • Detect Mana (Reflexive, +40%) {14}
  • Detect Pressure (Accessibility, Only in water, -30%) {7}
  • Discriminatory Hearing {15}
  • Discriminatory Smell {15}
  • Discriminatory Taste {10}
  • Doesn't Breathe (Gills, -50%) {10}
  • Extra Arm 1 (Extra-Flexible, +50%; Long, +100%; Weak, 1/2 body strength (ST 13), -25%) {19}
  • Flexibility {5}
  • High Manual Dexterity 4 {20}
  • Hyperspectral Vision (Realistic) {25}
  • Long-Range Smell {1}
  • Magery 0 {5}
  • Magic Susceptibility 5 {-15}
  • Mimicry {10}
  • Nictitating Membrane 1 {1}
  • Penetrating Voice {1}
  • Perfect Balance {15}
  • Perfect Pitch {1}
  • Precise Hearing {10}
  • Pressure Support 1 {5}
  • Rapier Wit (Songs of Power, +100%) {10}
  • Reduced Consumption 1 (Cast-Iron Stomach, Salt-Water, -50%; Water Only, -50%) {1}
  • Regrowth (Limited, Extra Arm Only, -80%) {2}
  • Reputation +4 (Beloved Princess; Only among Scythians, ×1/3; All the time, ×1) [7]
  • Scales {1}
  • Scanning Sense (Sonar; Restrictive Arc, 60°, -75%; Targeting, +20%) {6}
  • Sensitive Touch {10}
  • Slippery 1 {2}
  • Speak Underwater {5}
  • Subsonic Speech {10}
  • Supernatural Features (Merfolk Hints) {-1}
  • Ultrasonic Speech {10}
  • Universal Smell {1}
  • Unusual Background (Racial Gifts) {5}
  • Vibration Sense (Universal, +50%) {15}
  • Voice {10}

Disadvantages

  • Secret (Mermaid; Possible Death) [-30]
  • Social Stigma (Minority Group) [-10]
  • Social Stigma (Valuable Property) [-10]
  • Very Low Pleasure Threshold [-20]

Quirks

  • Confident [-1]
  • Idealistic (Scythian Egalitarianism) [-1]
  • Neophile [-1]
  • Nosy [-1]
  • Wanderlust [-1]

Features

  • :?:

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Crafty Dodge C dg [3] 14
Skirt Death From Above C dg [3] 14
Skirt Death From Below C dg [3] 14
Accounting H IQ [4] 16
Acrobatics H DX+4 [16] 20 1)
Acrobatic Stand S sk [6] 20
Acting A IQ [2] 16
Administration A IQ [2] 16
Alchemy VH IQ-2 [2] 14
Animal Handling (Chickens) A IQ-2 [1/2] 14
Animal Handling (Dogs) A IQ-2 [1/2] 14
Aquabatics H DX+4 [16] 20 1)
Architecture A IQ-2 [1/2] 14
Area Knowledge (Scythian Archipelago) E IQ+4 [12] 20
Armoury (Body Armour) A IQ-2 [1/2] 14
Armoury (Melee Weapons) A IQ-2 [1/2] 14
Armoury (Missile Weapons) A IQ-2 [1/2] 14
Artist (Body Art) H IQ-2 [1] 14
Artist (Calligraphy) H IQ-2 [1] 14
Artist (Drawing) H IQ-2 [1] 14
Artist (Illusion) H IQ-2 [1] 14
Artist (Interior Decorating) H IQ-2 [1] 14
Artist (Painting) H IQ-2 [1] 14
Artist (Pottery) H IQ-2 [1] 14
Artist (Sculpting) H IQ-2 [1] 14
Artist (Woodworking) H IQ-2 [1] 14
Astronomy H IQ-2 [1] 14
Autohypnosis H WL+4 [20] 20
Biology VH IQ-2 [2] 14
Blowpipe H DX [4] 16
Boating (Sailboat) A DX [2] 16
Boating (Unpowered) A DX [2] 16
Body Language A PE [2] 16
Bow A DX [2] 16
Carousing E HT [1] 16
Carpentry E IQ-2 [1/4] 14
Chemistry H IQ-2 [1] 14
Climbing A DX+4 [1] 20 1)2)
Cooking A IQ [2] 16
Current Affairs (Scythian Archipelago) E IQ+4 [12] 20
Dancing A DX+4 [16] 20
Diagnosis H IQ-2 [1] 14
Diplomacy H IQ [1] 16 3)
Engineer (Civil) H IQ-2 [1] 14
Engineer (Combat) H IQ-2 [1] 14
Engineer (Mining) H IQ-2 [1] 14
Escape H DX+4 [1] 20 2)4)
Farming A IQ [2] 16
Fast-Talk A IQ [2] 16
Finance H IQ [4] 16
Fishing E PE+2 [4] 18
Gambling A IQ [2] 16
Games (Res Ratio) E IQ+4 [12] 20
Gardening E IQ [1] 16
Geography (Scythian Archipelago) H IQ [4] 16
Geology H IQ-2 [1] 14
Grappling VH DX+4 [24] 20
Counterattack C sk [6] 20
Escaping Parry C py [3] 14
Grabbing Parry C py [3] 14
Ground Fighting C sk [5] 20
Low Fighting C sk [3] 20
Hazardous Materials (Chemical) A IQ-2 [1/2] 14
Hazardous Materials (Magical) A IQ-2 [1/2] 14
Herb Lore VH IQ-2 [2] 14
Hidden Lore (Merfolk History) A IQ [2] 16
Housekeeping E IQ [1] 16
Intelligence Analysis H IQ-2 [1] 14
Intimidation A WL [2] 16
Jumping E DX+4 [12] 20
Knife E DX+4 [12] 20
Counterattack C sk [6] 20
Knot-Tying E DX [1] 16
Law (Scythian) VH IQ [8] 16
Leadership A IQ [2] 16
Leatherworking E IQ-2 [1/4] 14
Lifting A HT [2] 16
Literature (Scythian) A IQ-2 [1/2] 14
Machinist A IQ-2 [1/2] 14
Masonry E IQ-2 [1/4] 14
Mathematics (Applied) H IQ-2 [1] 14
Mathematics (Statistics) H IQ-2 [1] 14
Mathematics (Surveying) H IQ-2 [1] 14
Meditation H WL [4] 16
Merchant A IQ [2] 16
Meteorology A IQ [2] 16
Musical Composition H IQ-2 [1] 14
Musical Instrument (Untuned Drum) A IQ-2 [1/2] 14
Naturalist H IQ-2 [1] 14
Observation A PE [2] 16
Performance A IQ [2] 16
Pharmacy (Herbal) H IQ-2 [1] 14
Physician H IQ-2 [1] 14
Physics VH IQ-2 [2] 14
Physiology (Merfolk) H IQ-2 [1] 14
Poetry A IQ-2 [1/2] 14
Poisons H IQ-2 [1] 14
Politics A IQ [2] 16
Pressure Points H IQ [4] 16
Professional Skill (Reefer) A IQ-2 [1/2] 14
Professional Skill (Student) A IQ+4 [16] 20
Propaganda A IQ-2 [1/2] 14
Psychology (Applied) H IQ-2 [1] 14
Public Speaking A IQ [1/2] 16 3)
Religious Ritual (Scythian) H IQ-2 [1] 14
Ritual Magic (Atlantean) VH IQ-2 [2] 14
Research A IQ [2] 16
Seamanship E IQ [1] 16
Sewing E IQ-2 [1/4] 14
Shield E DX+4 [12] 20
Singing E HT+4 [4] 20 3)
Sling H DX [4] 16
Sociology H IQ-2 [1] 14
Soldier A IQ-2 [1/2] 14
Spear A DX+4 [16] 20
Counterattack C sk [6] 20
Reverse Grip S sk [6] 20
Underwater Combat S sk-4 [4] 16
Staff A DX+4 [16] 20
Counterattack C sk [6] 20
Underwater Combat S sk-4 [4] 16
Stealth A DX+4 [16] 20
Strategy (Business) H IQ-2 [1] 14
Strategy (Grand) H IQ-2 [1] 14
Strategy (Land) H IQ-2 [1] 14
Strategy (Political) H IQ-2 [1] 14
Strategy (Sea) H IQ-2 [1] 14
Striking VH DX+4 [24] 20
Aggressive Parry C py [2] 14
Counterattack C sk [6] 20
Elbow Strike S sk [2] 20
Head Butt C sk [2] 20
Jam C py [2] 14
Kicking C sk [3] 20
Knee Strike S sk [1] 20
Stamp Kick C sk [4] 20
Surgery (Trauma) H IQ-2 [1] 14
Survival (Island/Beach) A PE [2] 16
Survival (Reef) A PE [2] 16
Survival (Tropical Lagoon) A PE [2] 16
Swimming E HT+4 [12] 20
Symbol Drawing (Atlantean) H IQ-2 [1] 14
Tactics H IQ-2 [1] 14
Teaching A IQ [2] 16
Thaumatology VH IQ-2 [2] 14
Theology (Scythian) H IQ-2 [1] 14
Throwing A DX [2] 16
Thrown Weapon (Spear) E DX [1] 16
Tracking A PE [2] 16
Traps A IQ [2] 16
Spells
Alter Gender H IQ-2 [1] 20 5)
Analyze Heredity H IQ-2 [1] 20 5)
Androgyny H IQ-2 [1] 20 5)
Apportation H IQ-2 [1] 20 5)
Armor H IQ-2 [1] 20 5)
Awaken H IQ-2 [1] 20 5)
Beast-Soother H IQ-2 [1] 20 5)
Bedtime Reading H IQ-2 [1] 20 5)
Bless H IQ-2 [1] 20 5)
Bless Plants H IQ-2 [1] 20 5)
Blur H IQ-2 [1] 20 5)
Body-Reading H IQ-2 [1] 20 5)
Butcher VH IQ-2 [2] 20 5)
Clean H IQ-2 [1] 20 5)
Cleansing H IQ-2 [1] 20 5)
Clouds H IQ-2 [1] 20 5)
Cold H IQ-2 [1] 20 5)
Colors H IQ-2 [1] 20 5)
Continual Light H IQ-2 [1] 20 5)
Control Birds H IQ-2 [1] 20 5)
Control Fish H IQ-2 [1] 20 5)
Control Mammals H IQ-2 [1] 20 5)
Control Reptiles H IQ-2 [1] 20 5)
Control Vermin H IQ-2 [1] 20 5)
Cook H IQ-2 [1] 20 5)
Cool H IQ-2 [1] 20 5)
Copy H IQ-2 [1] 20 5)
Counterspell H IQ-2 [1] 20 5)
Create Air H IQ-2 [1] 20 5)
Create Earth H IQ-2 [1] 20 5)
Create Fire H IQ-2 [1] 20 5)
Create Food H IQ-2 [1] 20 5)
Create Paper H IQ-2 [1] 20 5)
Create Water H IQ-2 [1] 20 5)
Cure Disease H IQ-2 [1] 20 5)
Current H IQ-2 [1] 20 5)
Curse H IQ-2 [1] 20 5)
Dancing Object H IQ-2 [1] 20 5)
Darkness H IQ-2 [1] 20 5)
Daze H IQ-2 [1] 20 5)
Decay H IQ-2 [1] 20 5)
Deflect Energy H IQ-2 [1] 20 5)
Deflect Missile H IQ-2 [1] 20 5)
Delay H IQ-2 [1] 20 5)
Destroy Air H IQ-2 [1] 20 5)
Destroy Water H IQ-2 [1] 20 5)
Dispel Magic H IQ-2 [1] 20 5)
Distill H IQ-2 [1] 20 5)
Dye H IQ-2 [1] 20 5)
Earth to Air H IQ-2 [1] 20 5)
Earth to Stone H IQ-2 [1] 20 5)
Earth to Water H IQ-2 [1] 20 5)
Ease Labor H IQ-2 [1] 20 5)
Emotion Control H IQ-2 [1] 20 5)
Essential Air H IQ-2 [1] 20 5)
Essential Earth H IQ-2 [1] 20 5)
Essential Fire H IQ-2 [1] 20 5)
Essential Food H IQ-2 [1] 20 5)
Essential Paper H IQ-2 [1] 20 5)
Essential Water H IQ-2 [1] 20 5)
Essential Wood H IQ-2 [1] 20 5)
Euthanize H IQ-2 [1] 20 5)
Extinguish Fire H IQ-2 [1] 20 5)
Far-Tasting H IQ-2 [1] 20 5)
Fasten H IQ-2 [1] 20 5)
Final Rest H IQ-2 [1] 20 5)
Fireproof H IQ-2 [1] 20 5)
Fog H IQ-2 [1] 20 5)
Foolishness H IQ-2 [1] 20 5)
Harvest H IQ-2 [1] 20 5)
Heal Plant H IQ-2 [1] 20 5)
Healing Slumber H IQ-2 [1] 20 5)
Heat H IQ-2 [1] 20 5)
Hide Emotion H IQ-2 [1] 20 5)
Hold Fast H IQ-2 [1] 20 5)
Hush H IQ-2 [1] 20 5)
Identify Plant H IQ-2 [1] 20 5)
Ignite Fire H IQ-2 [1] 20 5)
Illuminated Writing H IQ-2 [1] 20 5)
Improved Firewood H IQ-2 [1] 20 5)
Inscribe H IQ-2 [1] 20 5)
Inspired Creation VH IQ-2 [2] 20 5)
Invisibility H IQ-2 [1] 20 5)
Invoke Fence H IQ-2 [1] 20 5)
Join Plants H IQ-2 [1] 20 5)
Knot H IQ-2 [1] 20 5)
Know Recipe H IQ-2 [1] 20 5)
Lend Energy H IQ-2 [1] 20 5)
Lend Vitality H IQ-2 [1] 20 5)
Light H IQ-2 [1] 20 5)
Link H IQ-2 [1] 20 5)
Locksmith H IQ-2 [1] 20 5)
Maintain Spell VH IQ-2 [2] 20 5)
Major Healing VH IQ-2 [2] 20 5)
Manipulate H IQ-2 [1] 20 5)
Master H IQ-2 [1] 20 5)
Mature H IQ-2 [1] 20 5)
Measurement H IQ-2 [1] 20 5)
Mental Stun H IQ-2 [1] 20 5)
Minor Healing H IQ-2 [1] 20 5)
Missile Shield H IQ-2 [1] 20 5)
Mystic Mark H IQ-2 [1] 20 5)
Neutralize Poison H IQ-2 [1] 20 5)
No-Smell H IQ-2 [1] 20 5)
Oath H IQ-2 [1] 20 5)
Peaceful Sleep H IQ-2 [1] 20 5)
Persuasion H IQ-2 [1] 20 5)
Plant Growth H IQ-2 [1] 20 5)
Predict Weather H IQ-2 [1] 20 5)
Prepare Game H IQ-2 [1] 20 5)
Preserve Food H IQ-2 [1] 20 5)
Process Plant H IQ-2 [1] 20 5)
Purify Air H IQ-2 [1] 20 5)
Purify Earth H IQ-2 [1] 20 5)
Purify Food H IQ-2 [1] 20 5)
Purify Water H IQ-2 [1] 20 5)
Rain H IQ-2 [1] 20 5)
Recover Energy H IQ-2 [1] 20 5)
Rejoin H IQ-2 [1] 20 5)
Rejuvenate Plant H IQ-2 [1] 20 5)
Relieve Sickness H IQ-2 [1] 20 5)
Remove Contagion H IQ-2 [1] 20 5)
Remove Fetus H IQ-2 [1] 20 5)
Repair H IQ-2 [1] 20 5)
Repel Birds H IQ-2 [1] 20 5)
Repel Fish H IQ-2 [1] 20 5)
Repel Mammals H IQ-2 [1] 20 5)
Repel Reptiles H IQ-2 [1] 20 5)
Repel Vermin H IQ-2 [1] 20 5)
Reshape H IQ-2 [1] 20 5)
Resist Disease H IQ-2 [1] 20 5)
Resist Poison H IQ-2 [1] 20 5)
Resist Water H IQ-2 [1] 20 5)
Restore H IQ-2 [1] 20 5)
Resuscitate VH IQ-2 [2] 20 5)
Scribe H IQ-2 [1] 20 5)
Season H IQ-2 [1] 20 5)
See Plant Health H IQ-2 [1] 20 5)
Seek Air H IQ-2 [1] 20 5)
Seek Earth H IQ-2 [1] 20 5)
Seek Fire H IQ-2 [1] 20 5)
Seek Food H IQ-2 [1] 20 5)
Seek Plant H IQ-2 [1] 20 5)
Seek Water H IQ-2 [1] 20 5)
Sense Disease H IQ-2 [1] 20 5)
Sense Woman H IQ-2 [1] 20 5)
Seeker H IQ-2 [1] 20 5)
Sense Emotion H IQ-2 [1] 20 5)
Sense Foes H IQ-2 [1] 20 5)
Sense Life H IQ-2 [1] 20 5)
Sense Spirit H IQ-2 [1] 20 5)
Shape Air H IQ-2 [1] 20 5)
Shape Earth H IQ-2 [1] 20 5)
Shape Fire H IQ-2 [1] 20 5)
Shape Plant H IQ-2 [1] 20 5)
Shape Water H IQ-2 [1] 20 5)
Sharpen H IQ-2 [1] 20 5)
Shatter VH IQ-2 [2] 20 5)
Shatterproof H IQ-2 [1] 20 5)
Shield H IQ-2 [1] 20 5)
Silence H IQ-2 [1] 20 5)
Simple Illusion H IQ-2 [1] 20 5)
Sleep H IQ-2 [1] 20 5)
Soilproof H IQ-2 [1] 20 5)
Sound H IQ-2 [1] 20 5)
Spark of Venus H IQ-2 [1] 20 5)
Stiffen H IQ-2 [1] 20 5)
Stone to Earth H IQ-2 [1] 20 5)
Stop Bleeding H IQ-2 [1] 20 5)
Storm H IQ-2 [1] 20 5)
Summon Spirit H IQ-2 [1] 20 5)
Suspend Spell H IQ-2 [1] 20 5)
Tell Time H IQ-2 [1] 20 5)
Test Food H IQ-2 [1] 20 5)
Test Load H IQ-2 [1] 20 5)
Tide H IQ-2 [1] 20 5)
Toughen H IQ-2 [1] 20 5)
Trace H IQ-2 [1] 20 5)
Transfer Pregnancy H IQ-2 [1] 20 5)
True Queen H IQ-2 [1] 20 5)
Trusted Sister H IQ-2 [1] 20 5)
Undo H IQ-2 [1] 20 5)
Voices H IQ-2 [1] 20 5)
Warm H IQ-2 [1] 20 5)
Waves H IQ-2 [1] 20 5)
Wind H IQ-2 [1] 20 5)
Windstorm H IQ-2 [1] 20 5)
Water to Wine H IQ-2 [1] 20 5)
Enchantments
Accuracy H IQ-2 [1] 20 5)
Enchant VH IQ-2 [2] 20 5)
Deflect H IQ-2 [1] 20 5)
Fortify H IQ-2 [1] 20 5)
Lighten H IQ-2 [1] 20 5)
Live Libram H IQ-2 [1] 20 5)
Penetrating Weapon H IQ-2 [1] 20 5)
Powerstone H IQ-2 [1] 20 5)
Puissance H IQ-2 [1] 20 5)
Spell Stone H IQ-2 [1] 20 5)
Staff H IQ-2 [1] 20 5)
Talisman (Arrows) H IQ-2 [1] 20 5)
Talisman (Blowgun Darts) H IQ-2 [1] 20 5)
Talisman (Sling Stones) H IQ-2 [1] 20 5)

1) Includes +1 for Perfect Balance.
2) Includes +5 for Double-Jointed.
3) Includes +2 for Voice.
4) Includes +1 for Slippery.
5) Includes +6 for Magery.

Equipment

Item Location Cost Weight Description & Notes
Sailing clothing Worn 4 lbs. Comfortable loose shirt, breeches, and a belt.
Boots Worn 3 lbs. Simple black leather pirate's boots.
arcadianphoenix/characters/althea.txt · Last modified: 2018/06/03 16:38 by Deanna