arcadianphoenix:5e
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+ | ====== 5th Edition ====== | ||
+ | ===== Backgrounds ===== | ||
+ | ==== Adventurer Scion ==== | ||
+ | You have spent your life living among a company of adventurers. Your whole life you've lived on tales of adventure and glory. Growing up in a family of adventurers has it perks. Your family comes from all walks of life and thus had a great deal they could teach you!\\ | ||
+ | \\ | ||
+ | **Skill Proficiencies.** 2 of your choosing.\\ | ||
+ | **Tool / Language Proficiencies.** Pick any two toll or language proficiencies.\\ | ||
+ | **Equipment.** A set of traveler' | ||
+ | **Features.** Choose a feature from any other background.\\ | ||
+ | ==== Noble ==== | ||
+ | If you decide to take your starting wealth and buy your own gear instead of taking the sample equipment provided by your background and class, roll 5d4 x 100 instead of your class starting wealth and remove your tool proficiency.\\ | ||
+ | \\ | ||
+ | **Position of Privilege.** Alteration note... Other nobles can call on you for help but won't necessarily give a coin reward. Instead they might owe you a favor that you may call on them in the future for aid.\\ | ||
+ | |||
+ | ===== Magic Items ===== | ||
+ | |||
+ | ===== Races ===== | ||
+ | ==== Half-Celestials ==== | ||
+ | // | ||
+ | \\ | ||
+ | **Ability Score Increase.** Strength, Intelligence, | ||
+ | **Age.** Half-celestials reach adulthood at the same rate as their mortal parent' | ||
+ | **Alignment.** Due to their celestial heritage, half-celestials are often good. However, some fall into evil, rejecting their heritage.\\ | ||
+ | **Size.** Half-celestials are built like well-proportioned humanoids of their mortal half. Their size is Medium. | ||
+ | **Speed.** Your base walking speed is 30ft. You can fly at 60ft.\\ | ||
+ | **Languages.** You can speak, read, and write, Common, Celestial, and the languages of your mortal parent' | ||
+ | \\ | ||
+ | **Celestial Resistance.** resistant to necrotic/ | ||
+ | **Celestial Nimbus.** | ||
+ | **Celestial Legacy.** Light cantrip, Detect Evil 3/day, 3rd level- Lesser Restoration 1/day, 5th level - Daylight 1/day. Use charisma for casting these spells.\\ | ||
+ | **Darkvision 60 ft.**\\ | ||
+ | **Divine Awareness.** The half-celestial knows when it hears a lie.\\ | ||
+ | **Divine Burden.** In places of evil, unhallowed ground gives the half-celestial disadvantage on all rolls performed within the area.\\ | ||
+ | **Healing Touch (3/day).** The half-celestial touches another creature. The target magically regains 3d10+Wis hit points and is freed from any curse, disease, poison, blindness, or deafness.\\ | ||
+ | |||
+ | ==== High Humans ==== | ||
+ | // | ||
+ | \\ | ||
+ | **Ability Score Increase.** Your ability scores each increase by 1 but your Constitution increases by 2.\\ | ||
+ | **Age.** High-humans reach adulthood in their late teens and live upwards of 100 years.\\ | ||
+ | **Alignment.** High-humans tend toward no particular alignment. The best and the worst are found among them.\\ | ||
+ | **Size.** High-humans are taller than other humans ranging between 6 feet to 8 feet tall Their builds vary but usually can be surmised as " | ||
+ | **Speed.** Your base walking speed is 30 feet.\\ | ||
+ | **Languages.** You can speak, read, and write Common, Elven, Dwarven, plus two other languages of your choosing. High-humans are taught the languages of the races that their kingdoms trade with so that they can converse with their people and neighboring kingdoms when needed.\\ | ||
+ | |||
+ | ^ Race ^ Base Height ^ Height Modifier ^ Base Weight ^ Weight Modifier ^ | ||
+ | | High-Human | ||
+ | |||
+ | ==== Kitsune ==== | ||
+ | //The kitsune are fox fey, masters of trickery. These fey are some of the less hostile amongst fey-kind but don't take that to mean they' | ||
+ | Hair and/or fur colors range between black/grey, red, gold, silver, and very rarely white.// | ||
+ | \\ | ||
+ | //Medium fey, neutral//\\ | ||
+ | **HitPoints: | ||
+ | **Speed:** 30ft\\ | ||
+ | **Abilities: | ||
+ | **Skill Proficiencies: | ||
+ | **Senses:** Darkvision 60ft.\\ | ||
+ | **Languages: | ||
+ | **Features: | ||
+ | \\ | ||
+ | * **Kitsune Ball**\\ | ||
+ | * There is one item bound to each kitsune shortly after birth. It can be any item but it is one they bond with at a very young age and becomes quite precious to them. Frequently this will take the form of a child' | ||
+ | \\ | ||
+ | * **Foxfire**\\ | ||
+ | * //Evocation cantrip// | ||
+ | * **Casting Time:** 1 action\\ | ||
+ | * **Range:** 120ft\\ | ||
+ | * **Components: | ||
+ | * **Duration: | ||
+ | * Creates a ball of blue flames in the caster' | ||
+ | |||
+ | ==== Lupines ==== | ||
+ | //Lupines are a subspecies of werewolves. These werewolves have only two forms. Their anthro wolf form and their normal wolf form. They can take the form of a wolf at will taking one action to shift forms. The Lupine has heightened senses, a fiery temper, and a tendency to eat rare meat. Its wolf form is a fearsome predator. Most Lupines flee civilized lands not long after becoming afflicted. Those that reject the curse fear what will happen if they remain among their friends and family. Those that embrace the curse fear discovery and the consequences of their murderous acts. In the wild, werewolves and lupines form packs that also include wolves and dire wolves.//\\ | ||
+ | \\ | ||
+ | **Ability Score Increase.** Your strength score is 17 if it isn't already higher.\\ | ||
+ | **Alignment.** Lupines are always some form of neutral.\\ | ||
+ | **AC.** +1 (natural armor)\\ | ||
+ | \\ | ||
+ | **Features.** \\ | ||
+ | \\ | ||
+ | * Shapechanger. The Lupine can use its action to polymorph into a wolf or back into its hybrid form. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its hybrid form if it dies.\\ | ||
+ | * Keen Hearing and Smell. The lupine has advantage on Wisdom (Perception) checks that rely on hearing or smell.\\ | ||
+ | * Multiattack. The lupine makes two attacks: one with its bite and one with its claws or weapon.\\ | ||
+ | * Bite. Melee Weapon Attack: 1d8+Str piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with lupine lycanthropy.\\ | ||
+ | * Claws. Melee Weapon Attack: 2d4+Str slashing damage.\\ | ||
+ | * Non-human races that gain Lupine Lycanthropy keep one of their racial features.\\ | ||
+ | |||
+ | ==== Red Fox ==== | ||
+ | //Small beast, unaligned// | ||
+ | **Hit Points:** 3 (1d6)\\ | ||
+ | **Speed:** 40ft\\ | ||
+ | **Abilities: | ||
+ | **Skills:** Perception +3, Stealth +4\\ | ||
+ | **Senses:** Passive Perception 13\\ | ||
+ | **Languages: | ||
+ | **Challenge: | ||
+ | \\ | ||
+ | **Keen Hearing and Smell:** the fox has advantage on Wisdom (Perception) checks that rely on hearing or smell.\\ | ||
+ | \\ | ||
+ | **Bite:** Melee Weapon Attack; +1 to hit, reach 5ft., one target. Hit; 1 (1d4-1) piercing damage.\\ |