Full Name | Quivaelan Sothe |
---|---|
Player | Steven Marks |
Game (Context) | Refuge (Firefall) |
Race/Species | Sylvan Elf |
Gender | Male |
Height | 5' 2" |
Weight | 102 lbs. |
Age | DOB: 28 Narquelion 4741 (259) |
Apparent Age | Adult, but centuries away from middle age |
Hair | Auburn |
Eyes | Green |
Skin | Coppery tan |
Class and Level | Ranger 12 |
---|---|
Kit | Archer |
Alignment | Chaotic Good |
Current | Base | Notes | |
---|---|---|---|
Hit Points | 73 | 73 | No current injuries. |
Spell Points | 6 | 6 | |
Experience (Ranger) | 1,249,250 | 1,200,000 | Next Level: 1,500,000 |
Score | Current | Base | Notes |
---|---|---|---|
Strength | 15 | 15 | Attack Adj.: +0; Damage Adj.: +0; Weight Allowance: 55 lbs; Max Press: 170 lbs; Open Doors: 8; Bend Bars/Lift Gates: 7% |
Dexterity | 19 | 18 | Missile Adj.: +3; Reaction Adj.: +3; Armour Class: -4 |
Constitution | 16 | 16 | Hit Point Adj.: +2; System Shock: 95%; Resurrection Chance: 96%; Poison Save: +0 |
Intelligence | 11 | 11 | Bonus Languages/Proficiencies: +2; Max. Spell Level: 5th; Chance to Learn New Spell: 45% |
Wisdom | 14 | 14 | Magic Defence Adj.: +0 |
Charisma | 15+1 | 15 | Comeliness Modifier: +1; Initial Reaction Adj.: +4; Loyalty Base: +4; Max. Number of Henchmen: 8 |
Perception | 16 | 16 | Find/Rem. Traps bonus: +0%; Detect Noise bonus: +5%; Detect Assassin bonus: +0%; Detect Illusion bonus: +0%; Tracking bonus: +10%/+2 |
Comeliness | 13 | 13 | Charisma Modifier: +1 |
Current | Base | Notes | |
---|---|---|---|
THAC0 | 9 | 9 | Melee: 10; Missile: 6 |
Armour Class | 2 | 10 | Multi-layer, metal-reinforced leather (hide): -4; Dexterity: -4 |
Weapon | Init. | Attacks | THAC0 | Damage | Range | ||||
---|---|---|---|---|---|---|---|---|---|
Melee | Missile | Point Blank (+2) | Short | Medium (-2) | Long (-5) | ||||
Longbow +1 | 0 | Special | N/A | 1 | 1d8+21) | 30 ft | 120 yds | 240 yds | 380 yds |
Lady Farflight | 0 | Special | N/A | 2 | 1d8+22) | 60 ft | 180 | 360 yds | 570 yds |
Shortbow | 0 | Special | N/A | 6 | 1d63) | 30 ft | 70 yds | 140 yds | 230 yds |
Dagger | -1 | 2/1 | 10 | 7 | S/M: 1d4; L: 1d3 | N/A | 10 yds | 20 yds | 30 yds |
Shortsword | -1 | 1 | 10 | N/A | 1d6 | N/A |
Paralysation, Poison, & Death Magic | 7 |
---|---|
Petrifaction & Polymorph | 8 |
Rod, Staff, & Wand | 9 |
Breath Weapon | 8 |
Spell | 10 |
Proficiency | Level | Slots | Notes |
---|---|---|---|
Longbow | Triple Specialised | 7 | Kit Bonus: 2 WP slots |
Short Bow | Proficient | 1 | |
Dagger | Proficient | 1 | |
Shortsword | Proficient | 1 |
Proficiency | Score | Attribute | Slots | Notes |
---|---|---|---|---|
Alertness | 15 | Perception + Wisdom, averaged +0 | 1 | +1 bonus to surprise rolls, +2 bonus to perception rolls |
Blind-Fighting | 15 | Perception + Wisdom, averaged +0 | 2 | |
Bowyer/Fletcher | 15 | Dexterity + Wisdom, averaged -1 | Kit bonus | |
Cooking | 15 | Intelligence + Dexterity, averaged +0 | 1 | |
Direction Sense | 16 | Perception + Wisdom, averaged +1 | 1 | |
Fire Building | 13 | Wisdom -1 | 1 | |
Hunting | 14 | Perception + Wisdom, averaged -1 | Kit bonus | |
Survival | 11 | Intelligence +0 | 2 | Forest (Primary Terrain--Ranger Bonus); Aquatic (Second Terrain--Selected) |
Swimming | 15 | Strength +0 | 1 | |
Tracking | 21 | Perception + Wisdom, averaged +6 | Class bonus | +2 one-time bonus from Perception; +1/3 lvls class improvement |
Not Yet Proficient | ||||
Skiing | 15 | Con + Str + Dex, averaged, -1 | Situational bonus |
Elven; Common; Draconic
0th Level Spells | Cost | Sphere | Components | Notes |
---|---|---|---|---|
Orisons | 1/10th4) | Animal, Plant, and Weather only | V, S, M5) | |
1st Level Spells | Cost | Sphere | Components | Notes |
Allergy Field | 1 | Plant | V, S, M | A pinch of ragweed |
Entangle | 1 | Plant | V, S, M | Holy symbol |
Locate Plants | 1 | Plant | V, S, M | Holy symbol |
Log of Everburning | 1 | Plant | V, S, M | Flammable wax or oil, to anoint the wood as the spell is cast |
Pass Without Trace | 1 | Plant | V, S, M | A sprig of pine or evergreen |
Recover Trail | 1 | Plant | V, S, M | A handful of white ashes from an evergreen wood fire |
Shillelagh | 1 | Plant | V, S, M | Holy symbol, an oaken cudgel or unshod staff, and a shamrock leaf |
Animal Friendship | 1 | Animal | V, S, M | Holy symbol and a piece of food liked by the animal |
Calm Animals | 1 | Animal | V, S, M | Holy symbol |
Invisibility to Animals | 1 | Animal | S, M | Holly rubbed over the recipient |
Locate Animals | 1 | Animal | V, S, M | Holy symbol |
Revitalize Animal | 1 | Animal | V, S | |
Faerie Fire | 2 | Weather | V, S, M | A piece of foxfire |
2nd Level Spells | Cost | Sphere | Components | Notes |
Barkskin | 2 | Plant | V, S, M | Holy symbol and a handful of oak bark |
Camouflage | 2 | Plant | S, M | Mistletoe berries, one per person concealed |
Goodberry | 2 | Plant | V, S, M | Holy symbol passed over freshly picked, edible berries |
Trip | 2 | Plant | V, S, M | A short length of string,thread, or plant fibre |
Warp Wood | 2 | Plant | V, S, M | One ounce of fresh spring water, fresh rainwater, or holy water |
Animal Eyes | 2 | Animal | V, S, M | A glass lens no larger than one inch in diameter as a focus; not consumed in the casting |
Locate/Obscure Animal Follower | 2 | Animal | V, S, M | A hair, feather, or other remnant from the lost follower |
Messenger | 2 | Animal | V, S, M | Holy symbol and food the target animal likes |
Snake Charm | 2 | Animal | V, S, M | Holy symbol |
Speak with Animals | 2 | Animal | V, S, M | Holy symbol |
Obscurement | 4 | Weather | V, S, M | Holy symbol |
Item | Quantity | Type | Description & Notes |
---|---|---|---|
Full Armour | 1 | Armour | Multi-layer, metal-reinforced leather (hide): AC -4; Wt. 20 lbs |
War Hat | 1 | Armour | Cuirboilli, metal-reinforced; particularly effective vs missiles; does not restrict vision or hearing |
Arming Coif | 3 | Arming Clothes | Linsey-woolsey, undyed |
Chausses | 2 | Arming Clothes | 2 pr loose-fitting, knitted of heavy, cushioning, and insulating undyed wool |
Gambeson | 1 | Arming Clothes | Quilted woollen and linsey-woolsey arming coat |
Pourpoint | 1 | Arming Clothes | Linsey-woolsey reinforced with hempen canvas |
The armour, warhat, arming coif, chausses, gambeson, pourpoint, belt, Northern Tier or smooth leather boots, and tabard comprise the Combat Uniform of Heimdall's Gate | |||
Overtunic | 2 | Uniform | Heavy-weight, sturdy, durable worsted cloth; long, unconstricting sleeves, knee length; dyed black |
Chausses | 2 | Uniform | Close-fitting, knitted of soft wool, dyed black |
The black chausses, overtunic (worn over a durable linen or linen-hempen white shirt), belt, Northern Tier or smooth leather boots, and tabard comprise the Utility Uniform of Heimdall's Gate | |||
Tabard (Surcoate) | 3 | Uniform | Madder red, knee-length tabard with the baronial emblem (a bear sable statant on field gules) front and back; part of both the combat and utility uniforms of Heimdall's Gate |
Service Uniform | 2 | Black breeches and doublet of fine woollen broadcloth, trimmed with one row of silver braid around the collar, and three rows around cuffs; crimson tabard bordered in black and adorned with an image of a meteor superimposed over the baronial bear of Heimdall's Gate; black boots and belt, highly polished; fine, white linen shirt | |
Dress Uniform | Braies and chainses of remarkably fine-spun linsey-woolsey, bias cut to fit snugly and lay very flat (3 sets). Over that, a shirt of best-quality linen, deeply cuffed almost to the elbow and high collared in black silk-wool lustring (2). Next are black hosen, knitted of silk to stretch smoothly over the legs, gartered just above the knees (3 pr), followed by black breeches, also of the black lustring, that fall straight and buckle just below the knees (2); black shoes of highly polished leather, hard soled and with a 2 inch heel, that close with a silver buckle (1 pr); and a tunic of crimson velvet (2). The tunic is superbly fitted to the waist, and then bells slightly over the hips, ending just below the groin; the sleeves are sewn in and fall straight, with the forearms embellished with the embroidered insignia of enlisted rank. The collar, front opening, sleeve, and skirt edges are all bound in black silk, and the closure is secured by modish black buttons intricately knotted of silk cord. Around the waist is clasped a belt of gleaming black leather (1). | ||
Ankle Boots | 1 pr | Summer Everyday/Utility/Combat Uniform; Service Uniform | Oak tanned leather, dyed black; water resistant |
Boots | 1 pr | Winter Everyday/Utility/Combat Uniform | Northern Tier high, soft boots, made of reindeer or cowhide, lined with sheepskin shearling, and trimmed with fur to shed the snow, dyed black |
Belt | 1 | Everyday/Uniform | Wide, heavy-duty, black, cowhide belt; worn with a dagger in its sheath and belt pouch attached |
Belt Pouch | 1 | General | High quality, black, waterproofed cowhide |
Braies | 4 | Everyday | Of undyed linen-hempen |
Braies | 2 | Everyday | |
Chainse | 4 | Everyday | Of undyed linen-hempen |
Chainse | 2 | Everyday | Of knitted woollen, undyed, to be worn over linen chainse |
Hosen | 2 | Everyday | Of linen-hempen cloth, undyed, very sturdy |
Hosen | 4 | Everyday | Of knitted woollen, undyed, very sturdy |
Shirts | 4 | Everyday | Of linsey-woolsey, undyed |
Overtunics | 2 | Everyday | Of heavy woollen, one grey, one green |
Chausses | 2 | Everyday | Of heavy woollen, undyed (taupe-grey) |
Cloak | 1 | Outerwear | Long, very warm, sleeved and hooded cloak made of heavy, very thick, waterproofed woollen twill that has been heavily napped and fulled; double tie closures (inside and out) to form a flap that keeps out the wind; heathered cream and grey (natural sheep colour) |
Mittens, pr. | 1 | Outerwear | Woollen; outer layer of woven fabric, lining knitted; bulky but very warm |
Cap | 1 | Outerwear | Woollen flatcap; grey |
Coif | 2 | Everyday | Woollen; close fitting head-covering, worn as an extra layer of warmth indoors or under a hood or cap outdoors |
Weapons Care Kit | 1 | General | Containing: whetstone, linseed oil, emery and linen |
Tinderbox | 1 | General | Plain tin box, with space for candle stubs, char cloth, wood shavings, and flint and steel; in belt pouch |
Mess Kit | 1 | General | Wooden plate, bowl, and tankard; pewter spoon and fork |
Personal Toiletries Kit | 1 | General | Includes a basin, towels, comb, etc.; supplies (soap, toothpowder, etc.); and a limited assortment of healing items (salve, powder, etc.) |
Sewing Kit | 1 | General | Leather etui, silver needles, thread, paper of pins, emery cloth |
Waterskin | 1 | General | |
Dagger | 1 | Tool | In leather sheath, worn on belt; general purpose |
Elven Light Leather Woodsman's Outfit | 1 | Treasure | A keepsake from Haven; elven-made leather long-sleeved jerkin and leggings all dyed in mottled greens with very disperse patches of browns and black mixed in; in good shape, but the gauntlets and boots are gone |
Jug | 1 | Treasure | Contains 1/2 gallon best quality Grumach whiskey |
Money | $$ | Treasure | 2 crowns, 4 shillings (change from Quiv's share of the inheritance (Tilia's armour) after equipment costs were deducted, not including the debt he owes Dragorn); pouch from Tazor containing 5 Guineas |
Shoulder Quiver | 1 | Weapon | Returned after the trial; currently empty |
Hip Quiver | 1 | Weapon | Returned after the trial; currently empty |
Green Bow | 1 | Weapon | Exceptional quality (+1 Masterwork) Green Bow made of polished oak from the Golden Wood; nicked and scraped, but somehow Quiv held onto it through the vortex; confiscated after the trial, returned in Vesby |
Lady Farflight | 1 | Weapon | An astonishingly beautiful longbow, the epitome of the bowyer's art, made of hedge apple, a finer bow wood than even yew, light yellow prettily mottled with dark brown spots, with an exceptionally fine polish; perfect balance, spring, and curve; ornamented with ornately carved runes and inlaid with gold, mithral, and mother of pearl |
I was born in a small town just outside the Golden City. I worked with my father as a bowyer fletcher at the family shop until I was 112. At this time I joined the militia and honed my skills as an archer. I was one of the best archers in the province and was assigned into the elite Ranger Corps of the Golden City. When the Horde attacked we were called into action and helped defend the city. The battle raged for days sometimes we would gain the upper hand then times we would lose it back. Eventually the strength of the Horde barbarians with their help over came our defences. My squad of five Rangers were in the Catacombs on the final defence of the Cup of Zinghe. When the Barbarians finally overpowered us and took the cup they collapsed the catacombs and we were left for dead under the rubble. I was trapped for about a week before finally breaking through to the surface again, but the fate of my comrades was unknown.
Once free, I escaped into the woods not knowing what happened to my home or my family until I crossed paths with Allain Kevanarial, one of my rangers and childhood friend. He told me he has not run across anyone else from the group and that our village was destroyed by the hill giants that were helping the horde and that all our friends and family were killed or captured except for a few who made a break during one of the nights' encampments. My brother, two sisters, mother and father were all killed. So he and I decided to hire ourselves out to travellers to protect them and also get some revenge on the ones who ruined our lives.
One day we were approached by a small band and asked to escort them through a tough and ominous area of the Black Forest, a mission that my friend would not return from. When the job was finished, they asked me to meet someone named Pasha Lasedoni. I agreed and they brought me to him and he asked if I would like to join the Guild. I was shocked due to the fact that they were surrounded in secrecy but I gladly accepted the offer. My first major mission was to locate and secure a Talisman that controlled weather and destroy a saboteur that infiltrated the first group sent on this mission. During this mission a love interest started to develop between myself and Araline Windpath. We accomplished the first part of the mission and followed the holder of the Talisman to the Borren Empire when our group was reassigned to different areas of the war. I was reassigned to the Golden City and that is where I met up again with Tiger Deuce and the King. After helping with reconstruction of the outer wall of the city, I was directly requested from the King to help the Undead Slayers rid his Queens lands of the foul creatures. This was all falling into place due to the pull of the Guild, because I was commissioned to acquire The Final Sacrifice and return it to Pasha, but not to hurt the others unnecessarily.
Quiv has coppery skin decorated with painted swirling designs in shades of green and brown. His auburn hair falls about shoulder length, which he usually wears braided and woven with reeds and feathers. Due to his hair colour he received the nickname "FoxFire" while in the Militia. He is a handsome elf with large bright green eyes, chiselled features and a ready smile. His body is lean, strong and his movements are quiet and precise, like a large cat on the prowl. On his left forearm is a distinct tattoo of a bow in an emblazoned oak leak…for those who know a little about the Golden City, will recognize it as the marking of the elite ranger corps He follows the beliefs of the Goddess Mikkela and his allegiance is with the Guild. His prowess in battle is with a bow but he can hold his own hand to hand if need be.
Subdual healing with spells: 4/hr
Baron Hengist Denzel wrote in Common
Everyone is seated where they were before (Baron at high bench, Dunstan and Theophrastus nearest, etc.), with the sole exception of Ivhon Stone, who now sat at the witness' bench.
As soon as Quivaelan was secured in the cage, the Baron spoke, staring directly at the elf. "Quivaelan Sothe," he began, "you have been found guilty in the charges of assaulting an officer of the Barony in the commission of his duties, threatening an officer of the Barony in the commission of his duties, resisting arrest and disturbing the peace of Kuller township. You are sentenced to a total of four hundred eighty lashes, to be administered in sixty-lash increments, and four years of military indenture to be served along the Dimzee."
The Baron paused for a long moment, before leaning forward once more. He looked around the courtroom, seeing the anxious faces in the gallery listening intently to his every word. He stared at Stone, then Quivaelan, then a spot on the far wall opposite the bench. He voice softened. "You may think this sentence harsh. Perhaps it is. But if Ivhon Stone had been killed, or even had Mr. Stone filed a charge of attempted murder instead of assault, the prisoner would have been charged with a crime requiring a Court of High Justice--whose outcome requires either release or death. The act of attacking an officer of the Crown constitutes an attack upon the Barony and the Baron himself. An attack against the Barony and the Baron constitutes an attack against the Kingdom and the King. Any attack against the King equates to treason in citizens--or an act of war by non-citizens. As an off-worlder, Sothe would have been considered an instrument of war, whose only possible penalty would be execution. Indeed, the lash and servitude are a light sentence for such a likely event."
Hengist glanced at Tazor, Dunstan, and Theophrastus once more. "Upon implementation of sentence, I consider this matter resolved. Have this prisoner returned to his cell."
A convict can make weapons as long as he has prior Court approval and provided his work is supervised by his bondsman or a sanctioned proxy
Sergeant Ivhon Stone wrote in Common
"It might well be vital…" Stone said slowly, then nodded having come to a decision. "You have the ability to cause blindness. Once you exercise your ability your target--or victim--will only be able to see a faint greyness before his eyes even in blazing sunlight. No cleric can cure such blindness, no mage can dispel it. You--the psion--can reverse the procedure. Other than that, only a team of the most skilled psychometabolic and psychokinetic specialists can hope to restore the victim's sight."
Stone eyed Quiv sternly, seriously, determined to make the elf hear him, "It is much easier to learn how to use this ability than it is to learn how to reverse it. If you use this ability impulsively or carelessly and without unassailable cause--even if you believe you are justified, as you did when you shot me--you will be prosecuted to the fullest extent of the law. Even if you succeed in reversing the blindness you will be punished. If you are found guilty of negligent and inappropriate use, and you can't reverse it, you will loose your own sight."
Oddly enough, the end of Haven found Quivaelin Sothe (right where your 9th plague adventure ended) sitting in a large oak tree, waiting for the rest of his group to catch up. He had just settled in to "rest his eyes for a moment" when a violent tremor shook the ground, and nearly threw him from his lofty perch. Clinging desperately to the swaying branches, Quivaelin's gaze was drawn to the north by a series of streaking lights, moving north at the speed of sound. Far beyond the distant horizon, the sky grew bright with an unearthly light, as the ground grew quiet once more. Minutes passed as Quivaelin gazed in wonder at the lights of the final conflict, then the ground began to shake once more, and the agile elf was forced to cling tightly to the main trunk as first a brilliant light, and then fierce winds came from that distant light. The light grew red, then turned to a cloud of darkening dust sweeping southward as the very ground began to crumble to dust, and was swept over him by the intense rushing of the northern wind.
Alas, even the mighty oak cannot stand when the ground beneath its roots turns to dust, and Quivaelin found himself quickly borne aloft, even as he clung tighter to the solid mass of the tree. Soon, the darkness was complete. Strange energies coursed through his body as the maelstrom buffeted him relentlessly, trying to drag him from the tree's protective branches… buckles shattered…straps broke… and some items were simply crushed by the unnatural forces around him. The tree itself seemed to protect him from the worst of the buffeting, and he heard loud snaps and crashes as objects struck its mass and bounded away, often carrying parts of the tree with them.
In the swirling darkness, he sensed, more than he saw, others… other travellers, being swept along much as himself. After what seemed an eternity, his awareness of the others faded, one by one, until he was alone in the spinning black. Slowly, the spinning stopped. Quivaelin's knees buckled as his weight suddenly asserted itself, and he realized that he was on solid ground once more. A brilliant flash of blue-white light dazzled his eyes, and all at once he felt the sweet sensation of falling rain on his exposed skin. The wind tugged at his tattered garments as his eyes adjusted to the lesser darkness that was his new world, and the next flash of lightning revealed a stormy night sky over grass covered hills… Atop a small rise he spotted a desolate looking barn next to a burned out farmhouse. If nothing else, the barn should offer shelter…
A male, slightly above five feet and of slim build, wearily stands there wet and shivering with puddles beginning to form around his feet. Which you notice aren't housed in boots but are bare with grass and mud covering them. He is wearing a weathered and very water logged leather jerkin with leggings. Both are dyed in mottled greens with very disperse patches of black and brown, giving you the impression that he would vanish in the foliage. The jerkin is missing some buckles and the leggings have some very minor tears and mud on them, but overall, both appear to be in good shape. Over his left shoulder a quiver holding two red fletched arrows is visible and another on his right hip with four more of the same arrows. An elven longbow, clutched in his right hand, is slightly nicked and scraped but looks to be functional. The exceptional craftsmanship is still evident, even through the damage.
Soaking wet hair hangs dripping in a snarled knotted mess halfway down his back and clings to his face, hiding most of it. Its colour is hard to discern, it is either silvery grey and soaked through with blood or deep auburn with silvery grey highlights. The answer soon follows when he brushes it back off his face with his left hand showing a handsome elven face that is pale, dirty and without a trace of blood. The rain has streaked the dust and grime covering the exposed skin on his arms and face. The effects have not only softened those characteristically sharp elven features and highlighted the subtle lines tugging at the corners of his large green eyes and thin lips but has also made a tattoo on his left forearm barely noticeable. The tattoo is an elven bow encompassed by an emblazoned oak leaf. This is the marking of the Golden City's Elite Ranger Corps, which rumours say were all killed in defending the city when the Horde attacked.
His lips, bluish in colour, curl upwards into a warm welcoming smile. The smile gives the sense of happiness and brightens his face but the dull glazed stare of his eyes tell another story. One of bewilderment, sorrow, loss, loneliness, confusion, emptiness.
Primary Motivators | Sense of Humour | ||
---|---|---|---|
Emotional Disposition | Sexuality | ||
Moodiness | Orientation | ||
Core Traits | Libido | ||
Outlook | Expressiveness | ||
Integrity | Expressive Style | ||
Impulsiveness | Openness | ||
Boldness | Promiscuousness | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude | ||
Topics of Conversation | |||
Quirks, Habits, & Oddities | |||
Hobbies & Enjoyments | |||
See http://rpg.ashami.com/ for reference |