Class and Level | Paladin of Calabash 12 |
---|---|
Kit | None |
Alignment | LG |
Current | Base | Notes | |
---|---|---|---|
Hit Points | 65(63) | 69 | Injuries healing as quickly as possible after material and divine aid |
Spell Points | 10 | 10 | Casting level: 4; Spell points available: 6 class + 4 wisdom bonus |
Experience (Paladin) | 1,375,100 | 1,200,000 | Next Level: 1,500,000 |
Score | Current | Base | Notes |
---|---|---|---|
Strength | 18/00 | 18/001 | Attack Adj.: +3; Damage Adj.: +6; Weight Allowance: 335 lbs; Max Press: 480 lbs; Open Doors: 16 (6); Bend Bars/Lift Gates: 40% |
Dexterity | 12 | 12 | Missile Adj.: +0; Reaction Adj.: +0; Armour Class: +0 |
Constitution | 15 | 15 | Hit Point Adj.: +1; System Shock: 90%; Resurrection Chance: 94%; Poison Save: +0 |
Intelligence | 12 | 12 | Bonus Languages/Proficiencies: 3; Max. Spell Level: 6; Chance to Learn New Spell: 50% |
Wisdom | 15 | 15 | Magic Defence Adj.: +1 |
Charisma | 18+1 | 18 | Comeliness Bonus: +1; Initial Reaction Adj.: +8; Loyalty Base: +9; Max. Number of Henchmen: 16 |
Perception | 15 | 15 | Find/Rem. Traps bonus: +0%; Detect Noise bonus: +0%; Detect Assassin bonus: +0%; Detect Illusion bonus: +0%; Tracking bonus: +5%/+1 |
Comeliness | 14 | 14 | Charisma Modifier: +1 |
1 Strength was increased from 18/48 to 18/00 by the grace of Calabash
Current | Base | Notes | |
---|---|---|---|
THAC0 | 9 | 9 | Melee: 6; Missile: 9 |
Armour Class | 3 | 10 | Multi-layer, metal-reinforced leather (hide): -4; Medium Shield: -3 |
Weapon | Init. | Attacks | THAC0 | Damage | Range | |||
---|---|---|---|---|---|---|---|---|
Melee | Missile | Short | Medium (-2) | Long (-5) | ||||
Hand-and-a-half - | ||||||||
One-handed | 4 | 5/2 | 3 | -- | 1d8+14 | |||
Two-handed | 5 | 5/2 | 3 | -- | 2d4+14 | |||
Spear - | ||||||||
One-handed | 6 | Melee: 3/2; Missile: 1 | 8 | 11 | 1d8+6 | 15 yds | 30 yds | 45 yds1 |
Two-handed | 6 | Melee: 3/2 | 8 | -- | 2d6+6 | |||
Dagger | 2 | Melee: 3/2; Missile: 2/1 | 8 | 11 | Melee: 1d3+3; Missile: 1d3 | 10 yds | 20 yds | 30 yds |
1 Extreme range possible, per the guidelines given in Missile Combat Modifiers
Paralysation, Poison, & Death Magic | 5 |
---|---|
Petrifaction & Polymorph | 6 |
Rod, Staff, & Wand | 7 |
Breath Weapon | 7 |
Spell | 8 |
Proficiency | Level | Slots | Notes |
---|---|---|---|
Hand-and-a-half | Triple Specialized | 6 | +3 to hit; +6 damage |
Shield (Medium) | Proficient | 1 | +3 AC bonus; 3 attackers (The number of attackers is the maximum number of times the shield bonus can be used in a single round) |
Weapon and Shield Style | Proficient | 1 | Can shield-rush, shield-punch, block, or trap every round without losing the AC benefit for carrying a shield |
Proficiency | Score | Attribute | Slots | Notes |
---|---|---|---|---|
Alertness | 15 | Perception + Wisdom, averaged +0 | 1 | Receive a +1 bonus to surprise rolls, +2 bonus to perception rolls |
Blind-Fighting | 15 | Perception + Wisdom, averaged +0 | 2 | |
Etiquette | 19/15/10 | Charisma +0 | 1 | 19 on Haven, 10 when confronting the different mores of unfamiliar cultures; penalty gradually reduced as he becomes familiar with the new milieu; improved to 15 in Caldorne |
Healing | 13 | Wisdom -2 | 2 | |
Heraldry | 12/0 | Intelligence +0 | 1 | 12 on Haven, or when viewing heraldic devices from Haven, 0 for identification off-world (but can still describe them in proper heraldic terms) |
Land Riding | 14 | Dexterity + Wisdom, averaged +0 | 1 | |
Reading/Writing | 13 | Intelligence +1 | 1 | |
Religion | 15 | Wisdom +0 | 1 | Haven only |
Not Yet Proficient | ||||
Skiing | 13 | Constitution + Strength + Dexterity, averaged, -2 | Bonus | Penalties gradually reduce with practice |
Common, Dwarven, Elven, Undercommon
0th Level Spells | Cost | Sphere | Components | Notes |
---|---|---|---|---|
Orisons | 1/10th1 | All | V, S, M2 | 1 Effectively unlimited after 1st level; 2 Some, but not all, require components |
1st Level Spells | Cost | Sphere | Components | Notes |
Bless | 1 | All | V, S, M | Holy water |
Combine | 1 | All | V, S | |
Purify Food and Drink | 1 | All | V, S | |
Magical Stone | 1 | Combat | V, S, M | Holy symbol and three small pebbles, unworked by tools or magic of any type |
Analyse Balance | 1 | Divination | V, S, M | Four iron coins; reusable |
Detect Magic | 1 | Divination | V, S, M | Holy symbol |
Detect Poison | 1 | Divination | V, S, M | A strip of specially blessed vellum |
Detect Snares and Pits | 1 | Divination | V, S, M | Holy symbol |
Locate Animals and Plants | 1 | Divination | V, S, M | Holy symbol |
Cure Light Wounds | 1 | Healing | V, S | |
Protection from Evil | 1 | Protection | V, S, M | Holy water or burning incense |
Sanctuary | 1 | Protection | V, S, M | Holy symbol and a small silver mirror |
Morale | 1 | War | V, S, M | Holy symbol |
2nd Level Spells | Cost | Sphere | Components | Notes |
Chant | 2 | Combat | V, S | |
Spiritual Hammer | 2 | Combat | V, S, M | A miniature war hammer |
Augury | 2 | Divination | V, S, M | A set of gem-inlaid sticks, dragon bones, or similar tokens |
Detect Charm | 2 | Divination | V, S, M | Holy symbol |
Find Traps | 2 | Divination | V, S, M | Holy symbol |
Know Alignment | 2 | Divination | V, S, M | Holy symbol |
Cure Moderate Wounds | 2 | Healing | V, S | |
Slow Poison | 2 | Healing | V, S, M | Holy symbol and a bud of garlic that must be crushed and smeared on the wound or eaten if poison was ingested |
Resist Acid and Corrosion | 2 | Protection | V, S, M | A pinch (no less than ¼ t.) of powdered lime, soda ash, natron, saleratus, or similar base |
Resist Fire/Resist Cold | 2 | Protection | V, S, M | A drop of mercury |
Withdraw | 2 | Protection | V, S, M | Holy symbol |
Emotion Perception | 2 | War | V, S, M | Holy symbol |
Rally | 2 | War | V, S, M | A miniature duplicate of a pennant or standard that represents the cause for which the unit is fighting |
Item | Quantity | Type | Description & Notes |
---|---|---|---|
Full Armour | 1 | Armour | Multi-layer, metal-reinforced leather (hide): AC -4; Wt. 35 lbs |
Medium Shield | 1 | Armour | Regimental shield of Heimdall's Gate |
War Hat | 1 | Armour | Cuirboilli, metal-reinforced; particularly effective vs missiles; does not restrict vision or hearing |
Arming Coif | 3 | Arming Clothes | Linsey-woolsey, undyed |
Chausses | 2 | Arming Clothes | 2 pr loose-fitting, knitted of heavy, cushioning, and insulating undyed wool |
Gambeson | 1 | Arming Clothes | Quilted woollen and linsey-woolsey arming coat |
Pourpoint | 1 | Arming Clothes | Linsey-woolsey reinforced with hempen canvas |
The armour, warhat, arming coif, chausses, gambeson, pourpoint, belt, Northern Tier or smooth leather boots, and tabard comprise the Combat Uniform of Heimdall's Gate | |||
Overtunic | 2 | Uniform | Heavy-weight, sturdy, durable worsted cloth; long, unconstricting sleeves, knee length; dyed black |
Chausses | 2 | Uniform | Close-fitting, knitted of soft wool, dyed black |
The black chausses, overtunic (worn over a durable linen or linen-hempen white shirt), belt, Northern Tier or smooth leather boots, and tabard comprise the Utility Uniform of Heimdall's Gate | |||
Tabard (Surcoate) | 3 | Uniform | Madder red, knee-length tabard with the baronial emblem (a bear sable statant on field gules) front and back; part of both the combat and utility uniforms of Heimdall's Gate |
Service Uniform | 2 | Black breeches and doublet of fine woollen broadcloth, trimmed with one row of silver braid around the collar, and three rows around cuffs; crimson tabard bordered in black and adorned with an image of a meteor superimposed over the baronial bear of Heimdall's Gate; black boots and belt, highly polished; fine, white linen shirt | |
Dress Uniform | Braies and chainses of remarkably fine-spun linsey-woolsey, bias cut to fit snugly and lay very flat (3 sets). Over that, a shirt of best-quality linen, deeply cuffed almost to the elbow and high collared in black silk-wool lustring (2). Next are black hosen, knitted of silk to stretch smoothly over the legs, gartered just above the knees (3 pr), followed by black breeches, also of the black lustring, that fall straight and buckle just below the knees (2); black shoes of highly polished leather, hard soled and with a 2 inch heel, that close with a silver buckle (1 pr); and a tunic of crimson velvet (2). The sleeves are sewn in and fall straight, but the lower edge is split up for several inches to reveal the shirt cuff beneath, and bound in black silk. It is superbly fitted to the waist, and then bells slightly over the hips, ending just at the upper thigh. The hem too is split on either side, in the same fashion as the sleeves, and the edges likewise bound. Around the waist is clasped a belt of gleaming black leather (1). The tunic's plain front closure is concealed by a triangular front-piece, slightly stiffened, reaching from the shoulders to just below the waist, fastened on with elegant black silk frogs, and in back is a capelet, crimson velvet lined with black silk, the velvet embroidered all over into diamond shapes, and centred within each diamond is the Caldornean eagle, the bear of Heimdall's Gate, or the meteor, symbol of Firefall, the designs worked in black, silver and gold. The finishing touch is the insignia of service, Kingdom badge on the right shoulder, insignia of rank on the left, the two connected by a silver chain (1 insignia set). | ||
Ankle Boots | 1 pr | Summer Everyday/Utility/Combat Uniform; Service Uniform | Oak tanned leather, dyed black; water resistant |
Boots | 1 pr | Winter Everyday/Utility/Combat Uniform | Northern Tier high, soft boots, made of reindeer or cowhide, lined with sheepskin shearling, and trimmed with fur to shed the snow, dyed black |
Belt | 1 | Everyday/Uniform | Wide, heavy-duty, black, cowhide belt; worn with a dagger in its sheath and belt pouch attached |
Belt Pouch | 1 | General | High quality, black, tooled with an asymmetrical wheel of arrowheads (Calabash) |
Braies | 4 | Everyday | Of undyed linen-hempen |
Braies | 2 | Everyday | Of knitted woollen, undyed, to be worn over linen braies |
Chainse | 4 | Everyday | Of undyed linen-hempen |
Chainse | 2 | Everyday | Of knitted woollen, undyed, to be worn over linen chainse |
Hosen | 2 | Everyday | Of linen-hempen cloth, undyed, very sturdy |
Hosen | 4 | Everyday | Of knitted woollen, undyed, very sturdy |
Shirts | 4 | Everyday | Of linsey-woolsey, undyed |
Overtunics | 2 | Everyday | Of heavy woollen, one brown, one blue |
Chausses | 2 | Everyday | Of heavy woollen, undyed (taupe-grey) |
Shirts | 2 | Gifts | From Alera; two new shirts, one of finest linen for formal wear, one of warm and durable linsey-woolsey |
Hosen, long | 3 | Gifts | From Alera; three pairs of long hosen, two of soft wool, the third of fine, elegant wool-silk |
Cloak | 1 | Outerwear | Long, very warm, sleeved and hooded cloak made of heavy, very thick, waterproofed woollen twill that has been heavily napped and fulled; double tie closures (inside and out) to form a flap that keeps out the wind; dark grey (natural sheep colour) |
Mittens, pr. | 1 | Outerwear | Woollen; outer layer of woven fabric, lining knitted; bulky but very warm |
Cap | 1 | Outerwear | Woollen flatcap; blue |
Coif | 2 | Everyday | Woollen; close fitting head-covering, worn as an extra layer of warmth indoors or under a hood or cap outdoors |
Moccasins | 1 pr | Everyday | Soft-soled, flexible, cowhide slippers; most suitable for indoor wear |
Weapons Care Kit | 1 | General | Containing: whetstone, linseed oil, emery and linen |
Tinderbox | 1 | General | Plain tin box, with space for candle stubs, char cloth, wood shavings, and flint and steel; in belt pouch |
Mess Kit | 1 | General | Wooden plate, bowl, and tankard; pewter spoon and fork |
Personal Toiletries Kit | 1 | General | Includes a basin, brushes, metal mirror, towels, etc.; supplies (soap, toothpowder, etc.); and a limited assortment of healing items (salve, powder, etc.) Several items were gifts from Alera. |
Sewing Kit | 1 | General | Leather etui, silver needles, thread, paper of pins, emery cloth |
Waterskin | 1 | General | |
Scrivener's Set | 1 | General | Including: a thick, vellum bound journal, blank except for the first page; gift from Alera |
Set of Clothing, old | 1 | Keepsakes | Red quilted jerkin, homespun linen shirt, brown wool breeches; the clothing Mathias was wearing when he landed on Erden |
Ring | 1 | Treasure | A keepsake from Alera; her mother's pearl and diamond ring set in platinum, worn on a blue silk ribbon |
Brooch | 1 | Treasure | A gift from Ironwielder for helping Old Thard; given to Alera in exchange for the ring |
Holy Symbol | 1 | Treasure | A mithral silver asymmetrical throwing star incised with a raven in flight, smithed from metal that came from the tabernacle of the temple of Tollossus |
Money | $$ | Treasure | Money from the sale of Mathias' armour from Haven, pay, pouch from Tazor (20 Guineas) |
Dagger | 1 | General | Used as a tool and by-knife; sheath worn on belt (Lagniappe with the armour) |
Hand-and-a-half Sword | 1 | Weapon | Very fine quality, perfectly balanced, fullered blade, light and resilient despite its size; it has only a 1% chance of breaking on a critical |
Spear | 1 | Weapon | High quality, general issue weapon |
Primary Motivators | Sense of Humour | ||
---|---|---|---|
Emotional Disposition | Sexuality | ||
Moodiness | Orientation | ||
Core Traits | Libido | ||
Outlook | Expressiveness | ||
Integrity | Expressive Style | ||
Impulsiveness | Openness | ||
Boldness | Promiscuousness | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude | ||
Topics of Conversation | |||
Quirks, Habits, & Oddities | |||
Hobbies & Enjoyments | |||
See http://rpg.ashami.com/ for reference |
Alera nodded. "Your suggestions have merit. I will mention them to my father," she said and then smiled, lightly flirtatious again to drive away the suddenly sombre mood, "and I must give you a vial of my perfume before you leave, to make sure you remember me!"
Alera looked up, memorising Mathias' face, and gave him a rather tremulous smile, then slowly drew a ring from her finger, one she always wore. "This was my mother's," she said quietly, placing the delicate bauble in the paladin's hand. "Take it…and remember me."
Winterborn
This is Mathias as he is shown in the 9th plague. The only change I made is his sword. I changed it from Greatsword to Bastardsword because it did not make sense for the man to fight with a two handed sword, but still have a full sized shield. I think the Perc understood the meaning, but we were hung up over semantics.
Mathias de Falco wrote in Common
Thanks for the refresher…it's good to have every now and then…can you save this thread for me in Mathias' character sheet so I can refer to it again as needed?
croiduire(GM) wrote in Common
The god's name is Grolant. His realm is a blighted sphere that is very close to Erdensphere…and the reason that Erdensphere is so turbulent, so often impassable to spelljammers, is because of the defences erected by the gods of Erdensphere to keep him, and related interlopers, out. The verbeeg are of hill giant DNA that has been significantly altered by Grolant and infused with his essence. Forget free will--when it comes to religion, the verbeeg serve him fully and without question.
Hill giants ARE native to Erdensphere. Since they are rooted in Erdensphere they cannot be banished and the ecological consequences of even making it untenable for them to survive on the planet would be disastrous for many other native life forms and therefore untenable for the Erden pantheon. The verbeeg are the advance troops in the war of conquest that Grolant has been patiently waging for several millennia.
Mathias de Falco wrote in Common
Yes, I recall all that, but aside from the Verbeeg, I just don't have a name to associate with the entity we are fighting.
Good thing I asked all this, cause I had written a long post that would have seemed foolish if I hadn't…I'll need to rewrite… blech…
croiduire(GM) wrote in Common
Something Mathias already knows…we're talking about the verbeeg. Remember the pells? Remember all the stories about the constant warfare against them? Remember all the discussion of the horrors they perpetrate? Remember how they are a common enemy even to such very different cultures as the Trewschan Confederation and Caldorne?
Mathias de Falco wrote in Common
I recall something of that nature, but I can't say I really made the connection. Sometimes these 'dots' of information just come too far apart in real time for me to see how they connect.
Does this evil deity and its hellspawn children have names? I do not recall this either.
And finally, is Calabash telling Mathias that the artefact is in the hands of this evil, or was this something Mathias should have already known as well?
croiduire(GM) wrote in Common
OOC: Common knowledge. At several points it has been pointed out that the verbeeg are evil, are not native to Erdensphere, and do not worship the deities of Erden's pantheon. I have tried to incorporate this awareness even into the fabric of the culture, make it ubiquitous, something 'everyone knows'. For example, do you recall the suspicion when Mathias and Zaine tried to buy their Holy Symbols, and the doubt that an off-world deity was benign?
Mathias de Falco wrote in Common
OOC--"You go to face the spawn of a god as evil as Raziel Mallaithe and as strong in his iniquity, a god that the powerful and benign deities of this sphere have not been able to crush despite aeons of conflict."
Is this some new revelation we had not known about till this moment, or was there some mention and discussion about this deity and it's evil spawn in an earlier post that I can't remember?
Calabash wrote in Common
The answer came slowly and reluctantly, but the words were clear. "My paladin, you go to battle for possession of an artefact old when Havensphere was created and substantial in its destruction. You go to face the spawn of a god as evil as Raziel Mallaithe and as strong in his iniquity, a god that the powerful and benign deities of this sphere have not been able to crush despite aeons of conflict.
"Moreover, my daughter…sees imperfectly at this time. She longs for renewal, for the celebration of life--as do we all--and in truth this is a far better solution for the continuation of the journey of a noble soul. But…my Mikkela did not expect a mother to ignore the demands of a child growing within her. She did not imagine that Daeari--unlike a doe or hen--would eschew the sanctuary prepared for her…"
Mathias de Falco wrote in Common
Infused with this sudden sense of unease, Mathias takes hold of his holy symbol. "What is it Father? Should we truly fear for the mother and child? Have I misspoken?"
Calabash wrote in Common
Mathias felt the familiar divine presence, but no words were spoken. In fact, the hair at the back of the paladin's neck prickled with disquietude.
Mathias de Falco wrote in Common
"Father, truly there will be hardships aplenty, yet the mother and child ought be safe within our company. Surely there is some way to allay the sergeant's worst fears and prove to him that having faith is not misplaced. Can you counsel me in this matter?"
In addition to the articles Mathias expected, he found two new shirts, one of finest linen for formal wear, one of warm and durable linsey-woollsey, three pairs of long hosen, two of soft wool, the third of fine, elegant wool-silk, articles to aid his grooming, a set of brushes, and a complete scrivener's set, including a thick, vellum bound journal, blank except for the first page where Alera had written:
My dearheart,
I prithee you fill these pages with your adventures and observations, and with your thoughts and dreams, hopes and sorrows, joys and fears also, for I would share with you in this way, the time we are parted. And, if I do not presume too much, I ask that you mention if perchance now and then you think of me. I have a volume identical to this one, and I will do likewise.
Your loving,
Alera