0th Level Spells | Cost | Sphere | Components | Notes |
Orisons | 1/10th3) | All | V, S, M4) | |
1st Level Spells | Cost | Sphere | Components | Notes |
Bless/Curse | 1 | All | V, S, M | Holy water |
Combine | 1 | All | V, S, M | Holy symbol |
Detect Evil/Good | 1 | All | V, S, M | Holy symbol |
Purify Food & Drink | 1 | All | V, S, M | Holy symbol |
Magical Stone | 1 | Combat | V, S, M | Holy symbol and three small pebbles, unworked by tools or magic of any type |
Create Air | 1 | Elemental | V, S, M | A small, stoppered glass flask |
Create/Destroy Water | 1 | Elemental | V, S, M | Create: a spoonful of holy water; Destroy: a pinch of dirt from a sacred grove or desert sand |
Firelight | 1 | Elemental | V, S, M | A handful of mixed resins and incense, thrown into the flame to be affected |
Log of Everburning | 1 | Elemental | V, S, M | A bit of wax rubbed on the log |
Strength of Stone | 1 | Elemental | V, S, M | A chip of granite and a hair from a giant |
Wind Column | 1 | Elemental | V, S, M | A dandelion seed head |
Endure Cold/Endure Heat | 1 | Protection | V, S, M | Holy symbol |
Protection From Evil | 1 | Protection | V, S, M | Holy water and burning incense |
Ring of Hands | 1 | Protection | V, S, M | Two to ten fellow priests or paladins |
Sanctuary | 1 | Protection | V, S, M | Holy symbol and a small silver mirror |
Light/Darkness | 1 | Sun | V, S, M | Holy symbol; for light, a spooonful of lamp-oil, a bean-sized lump of candle wax, or a piece of kindling; for darkness, a palm-sized square of black cloth |
Sunscorch | 1 | Sun | V, S, M* | *The sun must be visible when the spell is cast; it will not work during hours of darkness, indoors, underground, or when atmospheric conditions reduce light levels below twilight |
Analyze Balance | 2 | Divination | V, S, M | Four iron coins |
Detect Harmful Gas | 2 | Divination | V, S, M | Holy symbol |
Detect Magic | 2 | Divination | V, S, M | Holy symbol |
Detect Metals & Minerals | 2 | Divination | V, S, M | Holy symbol |
Detect Poison | 2 | Divination | V, S, M | A strip of specially blessed vellum |
Detect Snares & Pits | 2 | Divination | V, S, M | Holy symbol |
Locate Animals or Plants | 2 | Divination | V, S, M | Holy symbol |
Blessed Watchfulness | 2 | Guardian | V, S, M | A tiger's eye, hawk's eye, or cat's eye stone |
Sacred Guardian | 2 | Guardian | V, S, M | A rose petal that has been kissed by the spell recipient |
Command | 2 | Law | V | |
Protection From Chaos | 2 | Law | V, S, M | A small ring of gold or lead tempered by a chaotic smith |
Know Direction | 2 | Travellers | V, S, M | A small scrap of a parchment map that is at least 100 years old |
Anti-Vermin Barrier | 2 | Wards | V, S, M | Holy symbol and a rodent's whisker |
Weighty Chest | 2 | Wards | V, S, M | A lead ball |
2nd Level Spells | Cost | Sphere | Components | Notes |
Sanctify | 2 | All | V, S, M | Holy symbol and holy water |
Chant | 2 | Combat | V, S | |
Spiritual Hammer | 2 | Combat | V, S, M | A miniature war hammer hurled toward opponents while praying/casting; consumed thereby. A specially blessed miniature hammer of mithral can be used to call down the power of Thoare himself, if he judges the cause to be worthy. |
Dust Devil | 2 | Elemental | V, S, M | A pinch of dirt |
Fire Trap | 2 | Elemental | V, S, M | Charcoal and holly berries; attunement to anyone other than the caster requires a hair, a nail clipping, or a drop of blood from the individual |
Flame Blade | 2 | Elemental | V, S, M | Holy symbol and a leaf of sumac |
Heat/Chill Metal | 2 | Elemental | V, S, M | Holy symbol and, for heat, a pinch of rust; for chill, a pinch of quicklime |
Produce Flame | 2 | Elemental | V, S, M | A drop of alcohol--whisky, dwarven brandy, or similar high-proof spirits will do |
Soften Earth & Stone | 2 | Elemental | V, S, M | A bit of slip from the wheel of a master potter |
Watery Fist | 2 | Elemental | V, S, M | A vial full of blessed water or a sprig of mistletoe |
Resist Acid & Corrosion | 2 | Protection | V, S, M | A spoonful of potash, saleratus, or slaked lime |
Resist Fire/Resist Cold | 2 | Protection | V, S, M | A drop of mercury |
Withdraw | 2 | Protection | V, S | |
Augury | 4 | Divination | V, S, M | A set of gem-inlaid sticks, dragon bones, or similar tokens |
Detect /Undetectable Charm | 4 | Divination | V, S, M | Holy symbol |
Find Traps | 4 | Divination | V, S, M | Holy symbol |
Know/Obscure Alignment | 4 | Divination | V, S, M | Holy symbol |
Silence, 15-foot Radius | 4 | Guardian | V, S, M | A piece of cork |
Wyvern Watch | 4 | Guardian | V, S, M | Holy symbol |
Calm Chaos | 4 | Law | V, S | |
Enthrall | 4 | Law | V, S | |
Hold Person | 4 | Law | V, S, M | A small, straight piece of iron |
Aura of Comfort | 4 | Travellers | V, S | |
Lighten Load | 4 | Travellers | V, S, M | A feather and a slip of paper moistened by a soap bubble |
Ethereal Barrier | 4 | Wards | V, S, M | A special compound of rare earths and lead worth at least 10 gp per application. One application is required for each 10-foot by 10-foot square to be warded |
Frisky Chest | 4 | Wards | V, S, M | A dried frog's leg, a feather, and a fish scale |
Zone of Truth | 4 | Wards | V, S, M | Holy symbol and a paste emerald, ruby, or diamond |
3rd Level Spells | Cost | Sphere | Components | Notes |
Dispel Magic | 3 | All | V, S, M | Holy symbol |
Remove/Bestow Curse | 3 | All | V, S, M | Holy symbol |
Prayer | 3 | Combat | V, S, M | Holy symbol and rosary, or similar device |
Unearthly Choir | 3 | Combat | V | |
Create Food & Water | 3 | Creation | V, S, M | A tablespoonful of holy water and/or a bite of blessed food |
Flame Walk | 3 | Elemental | V, S, M | Holy symbol and blessed Potion of Fireproofing |
Meld Into Stone | 3 | Elemental | V, S, M | Holy symbol and a pinch of graphite or drop of oil |
Pyrotechnics | 3 | Elemental | V, S, M | |
Stone Shape | 3 | Elemental | V, S, M | Soft clay that must be worked into roughly the desired shape of the stone object, and then touched to the stone when the spell is uttered |
Water Breathing | 3 | Elemental | V, S | |
Water Walk | 3 | Elemental | V, S, M | Holy symbol and a cork |
Wind Servant | 3 | Elemental | V, S | |
Line of Protection/Destruction | 3 | Protection | V, S, M | Crozier or sigil |
Magical Vestment | 3 | Protection | V, S, M | The vestment to be enchanted |
Protection From Fire | 3 | Protection | V, S, M | Holy symbol |
Remove Paralysis | 3 | Protection | V, S | Note: only applies to magical causes of paralysis |
Continual Light | 3 | Sun | V, S, M | Holy symbol; for light, a spoonful of lamp-oil, a bean-sized lump of candle wax, or a piece of kindling; for darkness, a palm-sized square of black cloth |
Starshine | 3 | Sun | V, S, M | Several stalks from an amaryllis plant (especially Hypoxis) and several holly berries |
Detect Spirits | 6 | Divination | V, S, M | A small pendant of copper wire worth at least 20 gp |
Locate/Obscure Object | 6 | Divination | V, S, M | A piece of lodestone |
Speak With Dead | 6 | Divination | V, S, M | Holy symbol and burning incense (standard) or Fafnir can drum; the spirit will linger and communicate for as long as he keeps playing, up to 1d4 hours; modifiers may apply |
Glyph of Warding | 6 | Guardian | V, S, M | Ink and freshly blended tempera in red, yellow and lapis blue, gold and silver leaf and crushed mica, all in quantities sufficient to draw the runes, and a pen or brush |
Iron Vigil | 6 | Guardian | V, S, M | Spell changed |
Rigid Thinking | 6 | Law | V, S, M | A glass rod or pane (can be as small as 1 in x 1 in for a pane of glass, 2 in long for a rod) |
Strength of One | 6 | Law | V, S, M | A fasces, one (toothpick-sized) rod for each person included in the spell… |
Create/Break Campsite | 6 | Travellers | V, S, M | A piece of string, a splinter of wood, and a drop of water |
Helping Hand | 6 | Travellers | V, S, M | A black silk glove |
Know Customs | 6 | Travellers | V, S, M | A length of copper wire sufficient to twist into a lemniscate as part of the spell's somatic component |
Efficacious Monster Ward | 6 | Wards | V, S, M | Holy symbol and a pinch of salt |
Invisibility Purge | 6 | Wards | V, S, M | Holy symbol and a silver mirror no more than three inches in diameter |
Squeaking Floors | 6 | Wards | V, S, M | A rusty iron hinge that squeaks when moved |
Thief's Lament | 6 | Wards | V, S, M | Holy symbol and a silver key |
Zone of Sweet Air | 6 | Wards | V, S, M | Holy symbol, a silk handkerchief, and a strand of spider web |
4th Level Spells | Cost | Sphere | Components | Notes |
Focus | 4 | All | V, S, M | Special vestments, incense, oils, waters, altar appointments, &c costing no less than 1,000 gp plus 100 gp per level of spell being amplified; fresh incense, oils, and waters must be obtained each time the spell is cast |
Recitation | 4 | Combat | V, S, M | Holy symbol and sacred scriptures |
Adamantite Mace | 4 | Elemental | V, S, M | Powdered diamond sufficient to coat the weapon |
Lower/Raise Water | 4 | Elemental | V, S, M | Holy symbol; lower: a handful of weathered vermiculite; raise: a sprinkle of holy water |
Produce/Quench Fire | 4 | Elemental | V, S, M | A paste of sulphur and wax, formed into a ball and thrown at the target |
Windborne | 4 | Elemental | V, S, M | A feather from a giant eagle |
Protection From Evil, 10' Radius | 4 | Protection | V, S, M | Holy water and burning incense |
Protection From Lightning | 4 | Protection | V, S, M | Holy symbol |
Repel Insects | 4 | Protection | V, S, M | Several crushed marigold flowers, a whole crushed leek, seven crushed stinging nettle leaves, or a small lump of resin from a camphor tree |
Spell Immunity | 4 | Protection | V, S, M | The same as that for the spell to be protected against |
Blessed Warmth | 4 | Sun | V, S, M | Holy symbol |
Detect/Undetectable Lie | 8 | Divination | V, S, M | Detect: gold dust; undetectable: brass dust |
Divination | 8 | Divination | V, S, M | Holy symbol, incense, and a sacrificial offering of personal importance to the caster |
Omniscient Eye | 8 | Divination | V, S, M | A special ointment for the eyes, composed of rare powders and herbs |
Reflecting Pool | 8 | Divination | V, S, M | Refined and blessed walnut, hazelnut, or beechnut oil, divided into three measures of at least one ounce each, dropped on the surface of a still, natural pond |
Tongues/Babble | 8 | Divination | V, S, M | Tongues: a small, yellow minnow that must be swallowed, alive and whole, by the caster; babble: a brass fork |
Dimensional Anchor | 8 | Guardian | V, S, M | A very fine, enruned miniature anchor carved from green jade; reusable |
Compulsive Order | 8 | Law | V, S, M | A perfect cube made of ferrous metal |
Defensive Harmony | 8 | Law | V, S, M | A melodic major chord blown on a sheng or harmonica; instrument reusable |
Circle of Privacy | 8 | Travellers | V, S, M | A hair from a skunk, a whisker from a mouse, and enough salt to make a 50-foot-diameter circle |
Tree Steed | 8 | Travellers | V, S, M | A log or plank at least one foot wide, three inches thick, and three to ten feet long and a horseshoe |
Fire Purge | 8 | Wards | V, S, M | Holy symbol and a scorched sliver of wood |
5th Level Spells | Cost | Sphere | Components | Notes |
Atonement | 5 | All | V, S, M | Holy symbol, vestments, rosary or similar device, sacred scriptures, and burning incense |
Uplift | 5 | All | V, S, M | Holy symbols and an offering worth at least 500 gp or of significant personal value from each priest |
Flame Strike | 5 | Combat | V, S, M | A pinch of sulphur |
Insect Plague | 5 | Combat | V, S, M | A spoonful of honey, a small handful of any grain, and a smear of fat |
Blessed Abundance | 5 | Creation | V, S, M | Holy symbol and the material to be duplicated |
Air Walk | 5 | Elemental | V, S, M | Holy symbol and thistledown |
Animate Flame | 5 | Elemental | V, S, M | An asbestos glove; reusable |
Cloud of Purification | 5 | Elemental | V, S, M | Holy symbol and a vial of pure rainwater or water from new-fallen snow collected in a purified silver vessel; any contamination or run-off will ruin the spell |
Elemental Forbiddance | 5 | Elemental | V, S, M | Holy symbol and four fine glass or gemstone beads, one red, one blue, one green or golden-brown, and one yellow or clear |
Spike Stones | 5 | Elemental | V, S, M | Four small stalactites |
Transmute Rock to Mud/Mud to Rock | 5 | Elemental | V, S, M | Rock to mud: clay and holy water; mud to rock: sand, lime, and holy water |
Wall of Fire | 5 | Elemental | V, S, M | Yellow phosphorus |
Moonbeam | 5 | Sun | V, S, M | Several berries of the moonseed plant and a piece of moonstone polished smooth and round |
Rainbow | 5 | Sun | V, S, M | Holy symbol, holy water, and a natural rainbow or a crystal prism specially prepared under a rainbow with bless and prayer spells |
Commune | 10 | Divination | V, S, M | Holy symbol, holy water, and burning incense |
Commune With Nature | 10 | Divination | V, S, M | The pressed or fresh green leaf from a treant, willingly given to the collector; a leaf obtained by force or guile will result in false information being given |
Magic Font | 10 | Divination | V, S, M | Holy symbol, holy water, and holy water font |
Thoughtwave | 10 | Divination | V, S, M | Spell changed |
True/False Seeing | 10 | Divination | V, S, M | Eye ointments |
Unceasing Vigilance of the Holy Sentinel | 10 | Guardian | V, S, M | Freshly blended tempera made from egg yolk, ground and processed lapis lazuli, and holy water, sufficient to trace a circle of sigils and runes 10 feet in diameter |
Champion's Strength | 10 | Law | V, S, M | A chain made of pure gold, one link for each person included |
Impeding Permission | 10 | Law | V, S, M | A dog collar of black oxhide with mithral-steel buckles on which has been carved, "Free will, though it makes evil possible, is also the only thing that makes possible any love or goodness or joy worth having"; one collar for each person controlled, ten uses per collar |
Clear/Clutter Path | 10 | Travellers | V, S, M | Clear: a knife blade and a straw from a broom; clutter: a handful of pebbles and a handful of weeds |
Easy March | 10 | Travellers | V, S, M | Tanned leather the size and shape of a boot sole |
Barrier of Retention | 10 | Wards | V, S, M | A small cage made of silver wire |
Grounding | 10 | Wards | V, S, M | Holy symbol and a coil of silver wire |
Shrieking Walls | 10 | Wards | V, S, M | A small golden bell and a bee's wing |