Class and Level | Rogue 4 |
---|---|
Kit | Freed Slave |
Alignment | Chaotic Good |
Current | Base | Notes | |
---|---|---|---|
Hit Points | 29 | 29 | No current injuries. |
Spell Points | 0 | 0 | |
Experience (Rogue) | 5,000 | 5,000 | Next Level: 10,000 |
Score | Current | Base | Notes |
---|---|---|---|
Strength | 16 | 16 | Attack Adj.: +0; Damage Adj.: +1; Weight Allowance: 70 lbs; Max Press: 195 lbs; Open Doors: 9; Bend Bars/Lift Gates: 10% |
Dexterity | 18 | 18 | Missile Adj.: +2; Reaction Adj.: +2; Armour Class: -4 |
Constitution | 16 | 16 | Hit Point Adj.: +2; System Shock: 95%; Resurrection Chance: 96%; Poison Save: +0 |
Intelligence | 14 | 14 | Bonus Languages/Proficiencies: 4; Max. Spell Level: 7th; Chance to Learn New Spell: 60% |
Wisdom | 12 | 12 | Magic Defence Adj.: +0; Chance of Spell Failure: 5%; Spell Immunity: None |
Charisma | 10 | 10+1 | Comeliness Modifier: +1; Initial Reaction Adj.: +1; Loyalty Base: +1; Max. Number of Henchmen: 5 |
Perception | 18 | 18 | Find/Rem. Traps bonus: +10%; Detect Noise bonus: 15%; Detect Assassin bonus: 10%; Detect Illusion bonus: 10%; Tracking bonus: 20%/+4 |
Comeliness | 15 | 15 | Charisma Modifier: +1 |
Current | Base | Notes | |
---|---|---|---|
THAC0 | 19 | 19 | Melee: 19; Missile: 17 |
Armour Class | 6 |
Weapon | Init. | Attacks | THAC0 | Damage | Range | |||
---|---|---|---|---|---|---|---|---|
Melee | Missile | Short | Medium (-2) | Long (-5) | ||||
Paralysation, Poison, & Death Magic | 13 |
---|---|
Petrifaction & Polymorph | 14 |
Rod, Staff, & Wand | 12 |
Breath Weapon | 16 |
Spell | 15 |
Proficiency | Level | Slots | Notes |
---|---|---|---|
Dagger | Proficient | 1 | |
Club | Proficient | 1 | |
Shortbow | Proficient | 1 |
Proficiency | Score | Attribute | Slots | Notes |
---|---|---|---|---|
Agriculture | 13 | Intelligence + Wisdom, averaged +0 | Bonus from Upbringing | |
Tightrope Walking | 18 | Dexterity +0 | 1 | |
Swimming | 16 | Strength +0 | 1 | |
Seamanship | 15 | Intelligence + Dexterity + Wisdom, averaged +1 | 1 | |
Rope Use | 18 | Dexterity +0 | 1 | |
Fishing | 14 | Wisdom + Perception, averaged -1 | 1 | Coastal–Beaches and Tide Pools |
Carpentry | 17 | Strength + Dexterity, averaged +0 | 1 | |
Jumping | 17 | Strength + Dexterity, averaged +0 | 1 | |
Observation | 16 | Intelligence + Perception, averaged +0 | 1 | |
Endurance | 16 | Constitution +0 | Bonus from Kit |
Native: Human Regional (Canterus); Common
Studied: Dwarven
Skill | Base Score | Ability Adjustment | Kit Adjustment | Armour Adjustment | Discretionary Points | Total |
---|---|---|---|---|---|---|
Pick Pockets | 5% | +10%3) | +0% | 0% | 15% | |
Open Locks | 5% | +15%4) | +0% | 0% | 20% | |
Find/Remove Traps | 5% | +10%5) | +0% | 0% | 15% | |
Move Silently | 10% | +10%6) | +0% | 30% | 50% | |
Hide in Shadows | 10% | +10%7) | +0% | 35% | 55% | |
Detect Noise | 15% | +15%8) | +0% | 25% | 55% | |
Climb Walls | 40% | +0% | 35% | 75% | ||
Read Languages | 0% | +0% | 0% | 0% |
Item | Quantity | Type | Description & Notes |
---|---|---|---|
Naoise has a very modest equipage provided by the TDMC and through donations from the good people of Nordhafen (the port where the General Geißbach had docked) to alleviate the suffering of the poor. | |||
Sack | 1 | General | Hempen burlap; large and sturdy with wide straps to fit over the shoulder; contains Naoise's spare clothing and other gear |
Suits | 2 | Clothing | Two outfits consisting of straight unconstructed breeches and simple jerkins, the sleeves tied on with plain cording points, of rough and rugged woollen drugget, dyed apprentice blue; the fit around isn't bad, they're well-made, lightly worn, and comfortable, but they are much too short, the breeches falling at least two inches above his knees, the sleeves leaving his forearms bare for a good hands-width above his wrists |
Shirts and Braies | 2 | Clothing | Two sets of second-hand linen-hempen shirts and braies, TDMC issue, undyed; made long and full enough that they fit fairly well |
Chausses | 2 | Clothing | Two prs. sturdy but baggy, shapeless, and ill-fitting linsey-woolsey chausses, undyed |
Belt | 1 | Clothing | Brown leather; old and worn but serviceable |
Shoes | 1 pr. | Clothing | High-sided, red leather latchet shoes embossed with an abstract, geometric pattern; one bad scuff on the left toe, otherwise they look almost new. Remarkably high quality, well-fitting, and comfortable. Apparently a member of the dwarven gentry has (by dwarven standards) unusually long, narrow feet. |
Personal Toiletries Kit | 1 | Military Issue/General | Wooden basin packed with soap, two loosely woven hempen towels, comb, toothbrush, and hairbrush |
Marlinespike | 1 | Tool/Weapon | "Liberated" from the Podgarak before it sank; good quality, well maintained |
Splicing Knife | 1 | Tool/Weapon | "Liberated" from the Podgarak before it sank; exceptional quality (masterwork +1), well maintained |
Funds | 10 Schillinge | Treasure | Pay for his work on the Honigbärchen, tied up in a linen handkerchief to keep it safe |
Noose was born in Canterus. His father was shipwrecked and drowned when he was three; he also had a younger brother who died in early infancy. He doesn't remember either of them. (A woman with a nearly grown son, and he her only, would not be considered a desirable marriage partner, even if she had kept her looks; she's too old and too near barren. Unless she was rich--which also radically changes the dynamic--she was in her early twenties at most, and of proven fertility.)
After the prescribed (read: socially obligatory) year of solemn mourning was over Noose's mother, a comely, conny, sprightly lass of twenty-two with a small widow's portion (five acres and all the household goods of the well-dowered bride she'd been less than five years before), started walking out with a desirable prospect, the thrifty husbandman whose forty acres ran beside her own modest plot. Cathal had Ambitions, a trait that suited Ena very well; he planned on (not dreamed of) becoming a Yeoman in the not-so-distant future. Ena had loved her handsome sailor-lad, and had grieved his loss sincerely, but realistically, (she told herself) a grown woman with a child needed certain comforts, amongst them the security of her man beside her in their bed every night. Besides Cathal, tall, broad-shouldered, lean-hipped, and ruddy brown from his labours in his fields, was a fine figure of a man. Very fine indeed…
Within six months they were married; Noose, then aged five, resented this interloper who monopolised his Ma's time and attention. He'd never had to share her before! And worse was yet to come. Not a year later she showed him a red, squalling monkey and told him proudly he had a little brother. This baby took up even more of her time. Moreover, at six he was expected to help on the farm. It was his lot to feed the chickens and gather the eggs; to weed the garden and bring the hands their drinkings in the field…in short, to do the dozens of tasks that a bright and healthy boy was well able to manage (and woe to him if he shirked his chores; Cathal was not a particularly hard man, but he was a strict one. He expected industry, obedience and respect, and--unlike Noose's more indulgent Ma--when he promised him a whipping for idleness, neglect, or defiance, he meant it and followed through. It was a painful lesson to learn.)
Another half-brother followed when he was eight; at eleven, a sister; at thirteen, another brother… His mother was blooming, delighted by her growing family. She didn't love Noose less than his half-siblings…but she didn't love him more either. Cathal held him in austere affection and treated him well. As long as Noose followed his rules they got along, and even when he didn't, he was punished, not abused. He had plenty to eat, a bed of his own, and a new suit of clothes every equinox. He'd gone to the village school for two whole winters and knew how to read (a bill of lading or receipt, a signpost), write (his name), and cipher (addition and subtraction). He was learning a trade; each year he took on more and more of a man's part. He was better off than many, perhaps most, of his peers (that is, the working class sons of landsmen, labourers, and sailors)…but at thirteen he had also developed enough wisdom to know that this farm where he expended so much toil would never be his, not so much as an acre, not with three half-brothers of Cathal's blood who would rightfully inherit. He would be a ploughman, a hireling, with scant chance of ever owning his own land. He began thinking more and more about the father he'd never known, and the sea that had beguiled him, and determined to become a sailor.
His mother wept when he made his intention known, but Cathal was surprisingly understanding. "I won't say you won't be missed. You will be--damnably. You're your mother's prop and my right hand. But you want more from life, and that's to be expected. There's risk, but you know that better than most, and there's no denying opportunities are better at sea. I won't hold you back…" He looked over at his wife. "We won't hold you back. Once the harvest is in, I'll take you to Aughrim and help you find a likely ship."
Cathal kept his word. Clad in his new winter suit, with all his other possession in a sack slung over one shoulder, Noose and his stepfather travelled to the nearest harbour town worthy of the name. Half a dozen merchanters were tied up at the piers--coasters and cogs, caravels and proud galleons--but Cathal spotted a tubby ship near the end of the wharf, smiled broadly, and unhesitatingly headed toward her. Noose had his doubts; she was a cog, old and rather shabby, despite showing signs of recent loving restoration. As they came within earshot Cathal shouted, "Hullo, the ship! Diarmuid Ceallachán? Is there a Diarmuid Ceallachán on board?" There was indeed: Captain Diarmuid Ceallachán. He and Cathal had been best friends when they were boys, and the bond had not failed when they'd gone their separate ways. Like Noose, Captain Ceallachán had heard the song of the sea, felt the twin lures of adventure and opportunity, and had shipped out when he was just about Noose's age. He had prospered, and two years ago had saved up enough to buy The Flying Pig. She'd gone for a song, sold off as a worthless, outdated derelict, but Captain Ceallachán had been convinced her bones were still sound, and that she had a good few more years in her. People had scoffed, but by dint of hard work he'd proven them wrong. He was willing to take the boy and train him, promising that he'd learn all there was to know about sailing and maintaining a ship…and rebuilding one too! With a hopeful heart, Noose signed on.
Once he overcame his initial seasickness, Noose knew he'd made the right choice. He loved the sea and sailing, and every day he learned something new. The next two years were idyllic, with Noose growing in strength, skill, and stature. He saw all the mighty ports--Irnas and Ardaga and free-wheeling, cosmopolitan Yentroi, Dramos and Mirus, rollicking Opsted, where a sailor was welcomed with open arms (he might have lost his virginity to those darling, dwarven harlots--the sex trade is regulated to prevent disease and crime, but is otherwise freely practised, moreso than in any port except Yentroi, and there the chance of disease was high, of robbery even higher) Edenost, Rhawesgar, and Rosheen--and was happier than he'd been in his life.
They were three days out of Rosheen heading southwest to Bellethiel when disaster struck. The old Pig was set upon by pirates, minotaurs from Gersin. (The Typeneth merchants, also known as The Island League, are seafarers rivalled only by the dwarves from Tanalok. Minotaurs are an arrogant people; their society regards humans, elves, and dwarves as just so many marks, existing only so that they can be bled dry or enslaved for minotaurean benefit. At best piracy is winked at; more often it is openly condoned as good business, provided the victims are members of the "inferior" races.) Fat and slow, unarmed and undercrewed, the Pig was easy pickings for the pirates in their fast, sleek sohar; although Captain Ceallachán and his gallant crew (including Noose) fought like demons, they were outnumbered forty to ten. Noose saw his Captain fall, unconscious but--perhaps--not dead (he prayed); he could not even hope the bo's'n survived, not with his entrails spilling to the deck, eviscerated by a steel-capped horn. However, Noose and six of his shipmates were not killed but taken captive. They were young, spry…and part of the booty.
The next sixteen months were horrible beyond his worst imaginings. Minotaurs are heavy, hooved, and frequently very ungainly; riggings were not for them. Calves could manage the climb, but humans and dwarves could do it better…and what else were slaves for, if not to spare their superiors burdensome labour? Noose and his friends were chivvied up into the ropes with whips made to welt thick bullhide; they cut delicate skin like swords. Their choices were obey or die in agony; mostly they did what they were told, however resentfully, but all soon bore the scars of their captors implacable cruelty. They were barely fed and permitted little rest, and when the Podgarak entered human, dwarven, or elven ports they were locked in irons in the hold, out of sight. Garron died of pneumonia eight months after their capture, blue, drowning as his lungs filled with fluid, and shivering in the cold, denied any shred of comfort or kindness. Two months after that Klaas was beaten to death, not for cause but because the bo's'n was hung-over and he was half-dwarven. Four more months and Herry was gone, slain by bloody fluxes brought on by the putrid food. The four remaining were beginning to think those who had died were the lucky ones.
Their ordeal finally ended on a day that had promised still more shame and degradation. The Podgarak closed on a small caravel flying the flag of Tanalok. They attacked…and were met with a huge surprise. It was a decoy ship, stuffed to the gunwales with dwarven marines. Noose and the other captives took cover as best they could from volley after volley of crossbow bolts and huge ballistae that shattered their masts and pierced their hull. In half an hour the battle was all over. The minotaurs were dead or captive, the Podgarak was sinking, and Noose was free.
Or almost. The slaves were questioned under spell to determine their complicity. Once they were exonerated, they were treated with a consideration that stopped just short of open pity. The tempting decoy had more pirates to trap, but within a few days a relief ship rendezvoused with them. The decoy was reprovisioned and the former slaves--Noose, his fellow survivors from The Flying Pig, and half a dozen more the Podgarak had captured from other ships--were taken on board, and they set sail for Tanalok.
The journey to Opsted was swift and pleasant. Military vessel she might be, with her decks holystoned and her brightwork shining, but still Noose was reminded of his first days at sea; like the good old Pig, the General Geißbach was a "happy" ship, pride and purpose substituting for the almost familial camaraderie he had known. Only when they arrived did he hear the chilling news: Nacada had invaded Canterus. His country was at war, and he wanted to go home. The farm and family he'd been so eager to leave seemed very dear in hindsight. Most merchanters weren't risking the trip around Nacada, but he managed to wangle a berth on one heading into Mirus. If nothing else, from there he could sail down the Pelara River, cross the Lake, and walk the rest of the way. The trip to Mirus was uneventful, marred only by Noose's anxiety. They were still unloading cargo when the port was closed. Epidemic catarrh had reached Tacera. Noose was stuck.
Primary Motivators | Play | Sense of Humour | Jokey |
---|---|---|---|
Emotional Disposition | Calm | Sexuality | |
Moodiness | Phlegmatic | Orientation | Hetero |
Core Traits | Libido | Anaemic | |
Outlook | Hopeful | Expressiveness | Brazen |
Integrity | Responsible | Expressive Style | Crude |
Impulsiveness | Focused | Openness | Narrow |
Boldness | Vigilant | Promiscuousness | Low |
Flexibility | Adaptable | Religion & Spirituality | |
Affinity | Empathic | Adherence | Casual Adherent (Indigenous) |
Comportment | Modest | Tolerance | Tolerant |
Interactivity | Listener | Expression | Constant |
Disclosure | Evasive | Conversion | Aggressive |
Conformity | Down-to-Earth | Attitude | Ecstatic |
Topics of Conversation | The sea, fishing, ships | ||
Quirks, Habits, & Oddities | Humming | ||
Hobbies & Enjoyments | Fishing, Mussel collecting, Dicing | ||
See http://rpg.ashami.com/ for reference |