0th Level Spells | Cost | Sphere | Components | Notes |
Orisons | 1/10th7) | All | V, S, M8) | |
1st Level Spells | Cost | Sphere | Components | Notes |
Bless/Curse | 1 | All | V, S, M | Holy water |
Combine | 1 | All | V, S, M | Holy symbol |
Detect Evil/Good | 1 | All | V, S, M | Holy symbol |
Purify Food & Drink | 1 | All | V, S, M | Holy symbol |
Animal Friendship | 1 | Animal | V, S, M | Holy symbol and a piece of food liked by the animal |
Beastmask | 1 | Animal | V, S, M | A miniature wooden mask carved to look like the animal |
Calm Animals | 1 | Animal | V, S, M | Holy symbol |
Invisibility to Animals | 1 | Animal | S, M | Holly rubbed over the recipient |
Locate Animals | 1 | Animal | V, S, M | Holy symbol |
Revitalize Animal | 1 | Animal | V, S | |
Create Air | 1 | Elemental | V, S, M | A small, stoppered glass flask |
Create/Destroy Water | 1 | Elemental | V, S, M | Create: a spoonful of holy water; Destroy: a pinch of dirt from a sacred grove or desert sand |
Firelight | 1 | Elemental | V, S, M | A handful of mixed resins and incense, thrown into the flame to be affected |
Strength of Stone | 1 | Elemental | V, S, M | A chip of granite and a hair from a giant |
Wind Column | 1 | Elemental | V, S, M | A dandelion seed head |
Cure/Cause Light Wounds | 1 | Healing | V, S | |
Cure/Cause Mild Diseases | 1 | Healing | V, S, M | Holy symbol and indicated materia medica for the specific viral or bacterial complaint |
Allergy Field | 1 | Plant | V, S, M | A pinch of ragweed |
Entangle | 1 | Plant | V, S, M | Holy symbol |
Locate Plants | 1 | Plant | V, S, M | Holy symbol |
Log of Everburning | 1 | Plant | V, S, M | Flammable wax or oil, to anoint the wood as the spell is cast |
Pass Without Trace | 1 | Plant | V, S, M | A sprig of pine burned to ash |
Puffball | 1 | Plant | V, S, M | A handful of ground puffball |
Recover Trail | 1 | Plant | V, S, M | A handful of white ashes from an evergreen wood fire |
Shillelagh | 1 | Plant | V, S, M | Holy symbol, an oaken cudgel or unshod staff, and a shamrock leaf |
Faerie Fire | 1 | Plant | V, S, M | A piece of foxfire |
Whisperwind | 1 | Weather | V, S, M | Holy symbol |
Analyze Balance | 2 | Divination | V, S, M | Four iron coins |
Detect Harmful Gas | 2 | Divination | V, S, M | Holy symbol |
Detect Magic | 2 | Divination | V, S, M | Holy symbol |
Detect Metals & Minerals | 2 | Divination | V, S, M | Holy symbol |
Detect Poison | 2 | Divination | V, S, M | A strip of specially blessed vellum |
Detect Snares & Pits | 2 | Divination | V, S, M | Holy symbol |
Locate Animals or Plants | 2 | Divination | V, S, M | Holy symbol |
2nd Level Spells | Cost | Sphere | Components | Notes |
Sanctify | 2 | All | V, S, M | Holy symbol and holy water |
Animal Eyes | 2 | Animal | V, S, M | A glass lens no larger than one inch in diameter as a focus; not consumed in the casting |
Beastspite | 2 | Animal | V, S, M | Holy symbol |
Gift of Speech | 2 | Animal | V, S, M | Holy symbol |
Locate/Obscure Animal Follower | 2 | Animal | V, S, M | A hair, feather, or other remnant from the lost follower |
Messenger | 2 | Animal | V, S, M | Holy symbol and food the target animal likes |
Snake Charm | 2 | Animal | V, S, M | Holy symbol |
Speak with Animals | 2 | Animal | V, S, M | Holy symbol |
Dust Devil | 2 | Elemental | V, S, M | A pinch of dirt |
Fire Trap | 2 | Elemental | V, S, M | Charcoal and holly berries; attunement to anyone other than the caster requires a hair, a nail clipping, or a drop of blood from the individual |
Flame Blade | 2 | Elemental | V, S, M | Holy symbol and a leaf of sumac |
Heat/Chill Metal | 2 | Elemental | V, S, M | Holy symbol and, for heat, a pinch of rust; for chill, a pinch of quicklime |
Produce Flame | 2 | Elemental | V, S, M | A drop of alcohol--whisky, dwarven brandy, or similar high-proof spirits will do |
Soften Earth & Stone | 2 | Elemental | V, S, M | A bit of slip from the wheel of a master potter |
Watery Fist | 2 | Elemental | V, S, M | A vial full of blessed water or a sprig of mistletoe |
Cure/Cause Moderate Wounds | 2 | Healing | V, S | |
Cure/Cause Moderate Diseases | 2 | Healing | V, S, M | Holy symbol and indicated materia medica for the specific viral or bacterial complaint |
Fortifying Stew | 2 | Healing | V, S, M | A vial of stock made of the first fruit of the harvest; must be unspoiled and fit for consumption |
Slow Poison | 2 | Healing | V, S, M | Holy symbol and a bud of garlic that must be crushed and smeared on the wound or eaten if poison was ingested |
Barkskin | 2 | Plant | V, S, M | Holy symbol and a handful of oak bark |
Camouflage | 2 | Plant | S, M | Mistletoe berries, one per person concealed |
Goodberry | 2 | Plant | V, S, M | Holy symbol passed over freshly picked, edible berries |
Trip | 2 | Plant | V, S, M | A short length of string,thread, or plant fibre |
Warp Wood | 2 | Plant | V, S, M | One ounce of fresh spring water, fresh rainwater, or holy water |
Obscurement | 2 | Weather | V, S, M | Holy symbol |
Animal Spy | 4 | Divination | V, S | If cast on a familiar or companion animal (a paladin's steed, a ranger's follower, etc) the beast will save vs spell using their owner's save value |
Augury | 4 | Divination | V, S, M | A set of gem-inlaid sticks, dragon bones, or similar tokens |
Detect /Undetectable Charm | 4 | Divination | V, S, M | Holy symbol |
Find Traps | 4 | Divination | V, S, M | Holy symbol |
Know/Obscure Alignment | 4 | Divination | V, S, M | Holy symbol |
3rd Level Spells | Cost | Sphere | Components | Notes |
Hold Animals | 3 | Animal | V, S, M | Holy symbol |
Summon Insects | 3 | Animal | V, S, M | Holy symbol, a flower petal, and a bit of mud or wet clay |
Flame Walk | 3 | Elemental | V, S, M | Holy symbol and blessed Potion of Fireproofing |
Meld Into Stone | 3 | Elemental | V, S, M | Holy symbol and a pinch of graphite or drop of oil |
Pyrotechnics | 3 | Elemental | V, S, M | Holy symbol, an existing fire source, and a pinch of Pyrotechnic Powder |
Stone Shape | 3 | Elemental | V, S, M | Soft clay that must be worked into roughly the desired shape of the stone object, and then touched to the stone when the spell is uttered |
Water Breathing | 3 | Elemental | V, S | |
Water Walk | 3 | Elemental | V, S, M | Holy symbol and a cork |
Wind Servant | 3 | Elemental | V, S | |
Hold Poison | 3 | Healing | V, S, M | Holy symbol and a bud of garlic that must be crushed and smeared on the wound or eaten if poison was ingested |
Pass Without Trace, 10' Radius | 3 | Plant | V, S, M | A sprig of pine burned to ash |
Plant Growth | 3 | Plant | V, S, M | Holy symbol and a handful of manure |
Shape Wood | 3 | Plant | V, S, M | A pinch of fine sawdust blown over the wooden subject of the spell |
Slow Rot | 3 | Plant | V, S, M | Holy symbol and a spoonful of sugar or salt |
Snare | 3 | Plant | V, S, M | Holy symbol and a snake skin and a piece of sinew from a strong animal to weave into the cordlike object from the snare is made |
Spike Growth | 3 | Plant | V, S, M | Holy symbol and seven sharp thorns or pointed, hardened twigs |
Tree | 3 | Plant | V, S, M | Holy symbol and a twig from a tree of the desired type |
Call Lightning | 3 | Weather | V, S, M | Holy symbol and a storm overhead |
Detect Spirits | 6 | Divination | V, S, M | A small pendant of copper wire worth at least 20 gp |
Locate/Obscure Object | 6 | Divination | V, S, M | A piece of lodestone |
Speak With Dead | 6 | Divination | V, S, M | Holy symbol and burning incense |