Full Name | Runga Kaulusadalitaja |
---|---|
Player | |
Game (Context) | The Orbs of the Dead God (Shadow Wars) |
Race/Species | Goblin |
Gender | Male |
Height | 4'3" |
Weight | 99 lbs. |
Age | DOB: 19 Gye 75061) (22) |
Apparent Age2) | Early twenties |
Hair | Black |
Eyes | Dark brown |
Skin | Tiger's eye |
Class and Level | Fighter 6/Thief 8 |
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Kit | Savage Fighter |
Alignment | LG |
Current | Base | Notes | |
---|---|---|---|
Hit Points | 51 | 51 | No current injuries. |
Spell Points | 0 | 0 | |
Experience (Fighter) | 32,000 | 32,000 | Next Level: 64,000 |
Experience (Thief) | 70,000 | 70,000 | Next Level: 110,000 |
Score | Current | Base | Notes |
---|---|---|---|
Strength | 15 | 15 | Attack Adj.: +0; Damage Adj.: +0; Weight Allowance: 55 lbs; Max Press: 170 lbs; Open Doors: 8; Bend Bars/Lift Gates: 7% |
Dexterity | 17 | 17 | Missile Adj.: +2; Reaction Adj.: +2; Armour Class: -3 |
Constitution | 15 | 15 | Hit Point Adj.: +1; System Shock: 90%; Resurrection Chance: 94%; Poison Save: +0 |
Intelligence | 16 | 16 | Bonus Languages/Proficiencies: 5; Max. Spell Level: 8th; Chance to Learn New Spell: 70% |
Wisdom | 14 | 14 | Magic Defence Adj.: +0; Spell Immunity: None |
Charisma | 13+2 | 13 | Comeliness Modifier: +2; Initial Reaction Adj.: +3; Loyalty Base: +2; Max. Number of Henchmen: 7 |
Perception | 18 | 18 | Find/Rem. Traps bonus: 10%; Detect Noise bonus: 15%; Detect Assassin bonus: 10%; Detect Illusion bonus: 10%; Tracking bonus: +4 |
Comeliness | 16 | 16 | Charisma Modifier: +2 |
Current | Base | Notes | |
---|---|---|---|
THAC0 | 15 | 15 | Melee: 15; Missile: 13 |
Armour Class | 5 | 10 | Full armour, cord/leather: -2; Dexterity Defensive adj.: - 3 |
Weapon | Init. | Attacks | THAC0 | Damage | Range | ||||
---|---|---|---|---|---|---|---|---|---|
Melee | Missile | Point Blank (+2) | Short | Medium (-2) | Long (-5) | ||||
Shortbow +1 | 1 | 5/2 | -- | 11 | 1d6 | 30 ft | 70 yds | 140 yds | 230 yds |
Dagger/Knife | 0 | 1 | 14 | 12 | S/M: 1d4; L: 1d3 | N/A | 10 yds | 20 yds | 30 yds |
Short spear | 1 | 3/2 | 15 | 13 | One-handed and thrown: 1d4+2; two-handed: 1d6+2 | N/A | 20 yds | 40 yds | 60 yds |
Short spear with atl-atl | 1 | 2 | -- | 13 | 1d4+3 | N/A | 30 yds | 60 yds | 90 yds |
Spear +1 | 2 | 3/2 | 13 | 11 | One-handed: 1d8+3; two-handed: 2d6+3 | N/A | 15 yds | 30 yds | 45 yds |
Proficiency | Level | Slots | Notes |
---|---|---|---|
Knife/Dagger | Specialist | 2 | |
Short bow | Specialist | 3 | Specialised with all tribal bows |
Spear, standard | Specialist | 15) | |
Tight Group: Axes | Proficient | 2 | Battle axe, hand/throwing axe, hatchet, two-handed axe |
Tight Group: Spears | Proficient | 2 | Short (javelin), standard, long |
Proficiency | Score | Attribute | Slots | Notes |
---|---|---|---|---|
Alertness | 16 | Perception + Wisdom, averaged +0 | 1 | |
Animal Lore | 16 | Intelligence +0 | 1 | |
Direction Sense | 17 | Perception + Wisdom, averaged +1 | Kit Bonus | |
Endurance | 15 | Constitution +0 | Kit Bonus | |
Fire-Building | 16 | Wisdom + Dexterity, averaged | 1 | |
Fishing | 15 | Perception + Wisdom, averaged -1 | 1 | Coastal, River |
Forage | 16 | Intelligence + Perception, averaged -1 | 1 | Mixed6) |
Hunting | 15 | Perception + Wisdom, averaged -1 | 1 | Mixed7) |
Local History | 15 | Charisma + Intelligence, averaged +0 | 1 | |
Running | 9 | Constitution -6 | 1 | |
Set Snares | 16 | Perception + Wisdom, averaged +0 | 1 | |
Survival | 16 | Intelligence +0 | Kit Bonus | Mixed8) |
Swimming | 15 | Strength +0 | 1 | |
Tracking | 18 | Perception + Wisdom, averaged (+4 one-time bonus from Perception); terrain specific: -2 or more in unfamiliar terrains | 2 | |
Trail Marking | 16 | Perception + Wisdom, averaged +0 | 1 | |
Trail Signs | 16 | Perception + Intelligence, averaged -1 | 1 | |
Weather Knowledge | 15 | Perception + Wisdom, averaged -1 | Kit Bonus | |
Modern Languages | 16 | Intelligence +0 | 1 | Common |
Goblin, Orc, Gnome
The Savage Fighter has a special ability, resembling a spell, which he may use once per day per (fighter) experience level he has (Runga can use his ability six times per day).
The special ability may never be changed. It is not truly magic, and Detect Magic will not reveal it; it is an ability natural to the Savage. It does not require verbal, somatic, or material components, even if such are required from the normal spell.
Animal Friendship (Priest 1st Level). Special effects: This ability can only make friends of an animal which is not angry or threatened. It can be used to make an angry or threatened animal calm. To make friends with an angry or threatened animal, therefore, the Savage must be able to use the ability twice that day (i.e., he must be of 2nd level or higher) and must have two uses left. To use the ability, the Savage must confront the animal, face to face, at no further away than the limits of the animal's attack range. As with the spell, the Savage must actually have no ulterior motives, for such will be detected by the animal, and the ability will fail.
Skill | Base Score | Ability Adjustment | Discretionary Points | Armour Adjustment | Total |
---|---|---|---|---|---|
Climb walls | 40 | +0 | +25 | +0 | 65% |
Detect illusion | 10 | +5 | +25 | +0 | 40% |
Detect noise | 15 | +259) | +25 | +0 | 65% |
Escaping bonds | 10 | +5 | +25 | +0 | 40% |
Find/remove traps | 5 | +10 | +25 | +0 | 40% |
Hide in shadows | 10 | +5 | +30 | +0 | 45% |
Move silently | 15 | +5 | +35 | +0 | 55% |
Pick pockets | 5 | +5 | +10 | +0 | 20% |
Tunnelling | 15 | +0 | +25 | +0 | 40% |
These are Runga's personal possessions, not including familial household goods; he naturally does not carry everything with him everywhere he goes!
Item | Quantity | Type | Description & Notes |
---|---|---|---|
Armour and Arming Clothes | |||
Partial Armour | 1 | Armour | Multi-layer; fibre, fabric, and leather (both flexible and cuirboilli): AC -2; Wt. 10 lbs; covers back, chest, and arms with haidate down almost to the knees (closer in appearance and fabrication to early Japanese armour than European) |
Medium Shield | 1 | Armour | Ash covered with leather, painted with the distinctive sigils of Runga's tribe |
War Cap | 1 | Armour | Cuirboilli, metal-reinforced; particularly effective vs missiles; has a peak to shade the eyes; does not restrict vision or hearing (looks a bit like a baseball or kepi cap) |
Arming Coif | 2 | Arming Clothes | Simple, very close woven, tussar silk biggins caps but with a panel hanging down to protect the neck |
Muffler | 1 | Arming Clothes | An eight foot length of tussar silk, the hems at both ends dyed and tasselled, worn wrapt round and round the neck to afford some protection to that most vulnerable area without sacrificing mobility |
Undertunic | 2 | Arming Clothes | Two loose-fitting, simple, very close woven knee-length tussar silk tunics 10) |
Undertunic | 1 | Arming Clothes | One soft, loose, sleeveless, knee-length, leather tunic worn over the silk one 11) |
This harness is somewhat bulky but does not impede any rogue or combat action. The spotlessly clean silk undertunic serves an unusual (but historical!) purpose: if the fighter is injured the cloth deforms and enters the wound; it does not tear, keeping the wound cleaner, helping to staunch the blood, and making it possible to remove an arrow from the entrance wound without causing further damage. | |||
Everyday Clothing | |||
Chainses/Tunics | 4 | Underclothes | Four loose-fitting, simple, knee-length, long sleeved, hempen tunics, undyed12) |
Chainses/Tunics | 2 | Underclothes | Two loose-fitting, simple, knee-length, long sleeved, woollen tunics, one red, one green, worn over a hempen tunic in cold weather13) |
Surcoat/Overtunic | 2 | Work Clothes | Simple, sleeveless, knee-length, buckskin tunics14), wet scraped, dressed with mixture of tallow, pine tar and beeswax, and well smoked; waterproof, windproof, and very sturdy; one lavishly decorated at the neck, hem, and on the chest with multicoloured quillwork, the other pierced and embroidered with woollen yarn (garments with bragging rights--they are beautiful as well as practical) |
Belt | 1 | Everyday | Wide, heavy-duty, thick, oak tanned elk hide belt; tooled in a knotwork pattern, worn with a dagger in its colourful quilled sheath and rabbit fur belt pouch attached |
Boots | 1 pr | Everyday | Knee high, soft boots (moccasin-type), made of elk hide, wet scraped, dressed with mixture of tallow, pine tar and beeswax, and well smoked; waterproof, windproof, and very sturdy; decorated with appliquéd embroidered red woollen bands at the tops |
Hosen | 2 pr | Everyday | Soft, easily washed, stretchy chamois leather, above-the-knee hosen, gartered in place with strips of woollen cloth |
Slippers | 1 pr | Everyday | Soft, comfortable, low, leather moccasins, slip-on style, decorated with contrast stitching. Outdoor footwear is not worn inside the house; there's a rack by the entrance where it is left. |
Formal Clothing | |||
Chainse/Tunic | 1 | Formalwear | One loose-fitting, simple, ankle-length, long sleeved, linen tunic, bleached snow white |
Overtunic | 1 | Formalwear | In the style characteristic of the tribe, a tunic about two inches shorter in length (hem and sleeves) than the formal chainse (allowing it to show); the chainse is also revealed by the v-neckline; made of finest dressed elk-hide leather, bucked, brain-tanned, and stretched, then bleached and worked with clay until pure white and incredibly soft, elaborately ornamented with vivid, multicoloured beadwork, quillwork, ribbons, tassels, appliqué, piercing, painting, and embroidery in intricate, artistic designs. (In goblin fashion there is no such thing as "too much" or "over-trimmed" or "gaudy".) The set was Nalys (traditional) wedding gift to Runga; the groom's garments are expected to show off the bride's skills and her devotion to her future husband, and represent hundreds of hours of work. The ensemble is so well done that it elicited "ooohs and ahhhs" of wonder and admiration even from highly skilled and much more experienced goblin matrons who are inclined to be critical. On formal occasions it grants Runga a +3 reaction bonus when worn in goblin society, +2 around orcs. |
Dress Boots | 1 pr | Formalwear | Ankle boots (moccasins) to match Runga's overtunic, the tops made of the same white leather as his clothes and similarly trimmed, the lower portion of thick, supple, bright red buckskin. |
Hosen | 1 pr | Formalwear | Over-the-knee hosen knitted from fine, soft lambswool, bleached pure white |
Winter Outerwear | |||
Cloak | 1 | Winterwear | Triple woven woollen cloth, hooded, full and long, very warm, wind and water repellent; can be used as an improvised blanket, groundcloth, or tent |
Boots | 1 pr | Winterwear | Knee high, soft boots (moccasin-type), made of elk hide, wet scraped, dressed with mixture of tallow, pine tar and beeswax, and well smoked; waterproof, windproof, and very sturdy; lined with sheepskin shearling, and trimmed with fur to shed the snow. On extremely cold days a separate inner felted boot is also worn |
Hosen | 2 pr | Winterwear | Soft, easily washed, stretchy chamois leather hosen that come up to the groin with flaps on the sides to attach to a belt |
Hosen | 2 pr | Winterwear | Nutria fur hosen that come up to the groin with flaps on the sides to attach to a belt; worn over chamois hosen to protect the skin as well as add warmth |
Overtunic | 1 | Winterwear | A double-layer tunic with the fur both inside (rabbit) and outside (nutria), below knee length, attached, fur-lined hood, drawstrings at wrists and neck |
Mittens | 1 pr | Buckskin, rabbit fur lined | |
General Equipment | |||
Bedroll | 1 | General | Woven fibre mat wrapt around a two layer blanket, leather on the outside, wool on the inside, stuffed with down for warmth; sewn folded in half across the bottom with hide points along the open side to tie it closed |
Medicine Bag | 1 | Treasure | A very finely made doeskin bag exquisitely decorated with holy symbols of health, happiness, honour, and harmony; in it are healing herbs and supplies (emergency first aid kit) but also talismans to maintain inner balance [insert specific items: typical ones might be the lucky fetish/holy symbol made by the shaman when Runga was born, a lock of Nalys' hair, a bit of fur from his first successful hunt, and so forth] |
Carry-all | 1 | General | A large bag made of the same sturdy elk hide as his boots, with secure closures and comfortable straps that can sling over one or both shoulders. Mostly used when hunting, with her fertile imagination, artistic ability, frugal mindset, and nimble fingers, Nalys had decorated it with fanciful versions of the animals he most often caught appliquéd with scraps of their fur; it is much admired. |
Game Bag | 1 | General | A smaller version of the carry-all |
Mess Kit | 1 | General | In carry-all; 1 steel deep-sided plate/shallow bowl, 1 large (24 oz) tankard, 1 steel spoon, 2 wooden spoons (large and small), 1 wooden spatula/scraper. Eating dagger and pricker in belt sheath |
Tinderbox | 1 | General | In beltpouch; tin box (made in Tanalok) with space for candle wax, char cloth, fine wood shavings, flint and steel. Runga doesn't actually need it, but it's a status symbol |
Collapsible Leather Bucket | 1 | General | In carry-all |
Fishing Tackle | 1 set | Tool | In carry-all; polished wooden lures, colourful flies made of feathers and catgut cord, bone and steel hooks, small net |
Cordage | Asst | Tool | In carry-all; sinew, bowstring, lightweight and heavyweight twine, thin hempen rope (50 ft/10 lbs) |
Personal Toiletries Kit | 1 | General | In carry-all; hempen towels, soap, toothpowder, several chew sticks, comb, grease (refined and scented, to keep the hair free of vermin) |
Weapons and Accoutrements | |||
Daggers/Knives | 2 | Tools/Weapons | Worn on belt in a single sheath (described above) with three pockets; steel blades, bone handles; the larger one suitable as a weapon, but primarily used for hunting, skinning, shaving kindling, and other general purpose tool use; the smaller for eating but also effective as a throwing weapon. Matching pricker is also carried. |
Hatchet | 1 | Tools/Weapons | Carried in loops on the outside of carry-all; fine steel head, hickory haft; primarily a tool, but can effectively be used as a weapon |
Composite Short Bow +1 | 1 | Weapon | Masterwork; yew and sinew |
Arrows | 20 | Weapon | In waist quiver; well made, steel tipped |
Throwing Spears | 5 | Weapons | In back quiver; ash shafts, fine steel heads |
Atl-atl | 1 | Accoutrement | In back quiver; a fine oak spear thrower polished smooth as silk, a gift from his brother-in-law |
Spear +1 | 1 | Weapon | Magical: will not dull or corrode; the head was made and blessed during the Golden Age of legendary water-steel (wootz steel), the shaft is of modern manufacture of best-quality, seasoned hickory |
Back Quiver | 1 | Accoutrement | Elk hide of the same quality as the carry-all decorated with a quilled band around the top; capacity: 5 short spears |
Belt Quiver | 1 | Accoutrement | A smaller version of the back quiver; capacity: 20 arrows |
Runga, age 22, is the Head Huntsman of the Dziedot Upe (Singing River) tribe, only below the Chief, and his two top lieutenants, the Shaman, and the Healer (and midwife) in prestige, and on a par with the Potter, the Smith, the Herdsman, the Weaponsmith, the Armourer, the Bowyer, the Knapper and other acknowledged experts in their respective crafts. He is married to Nalys, age 20. She is extraordinarily pretty, with hazel eyes and auburn hair, colouring very rare and highly regarded amongst goblinkind. Together they have 6 children, 4 sons: Bod, Kesr, Metusb, and Xugadz, and 2 daughters: Izaik and Nuvidoot. Twins Bod and Kesr are 5, Metusb and Izaik are 3, and Xugadz and Nuvidoot are 1.
Nalys is a "Big Nosed Woman" a term of highest praise, referencing the time when gnomish women would often marry goblin men; she is the only daughter of the shaman, all her children are living, she's highly intelligent, diligent, faithful, and frugal. She keeps herself and her family to the highest standards, always clean, always well fed, always properly and seemly clothed; she is accomplished in all the "womanly" crafts prized by the clan--she cooks, sews, spins, weaves, tans leather and fur, brews, etc. and does it all with exceptional skill and efficiency. Her bride price was enormous, but Runga thinks she was worth every penny. Nalys, in turn, is amply pleased by her husband. Although still very young, he is already respected as an elder and is firmly on his way to becoming chief someday, he is a superb provider, he treats her well and considerately, and is a very good, almost doting, father. They get along harmoniously…in truth, they love each other deeply, although their culture sets no store by romantic love, regarding it as a potent source of jealousy, disharmony, selfishness, and disobedience (all cardinal sins in goblin culture). They married when Runga was 16 and Nalys 14, both barely pubescent.
Runga is one of six living children. Nalys is one of three (triplets) that came as a complete surprise to their delighted parents. Jiub, the Shaman, was one of the citads gars, and dedicated to the vocation he'd trained for since early childhood; it was a satisfying life…but sometimes as he got older he longed for the closeness of a spouse. Rairya, Nalys' mother, was 13 and the eldest of six when her mother died in childbirth. She was almost an adult…she set aside her own matrimonial dreams and devoted herself to raising her siblings. By the time her youngest brother married she was 30, and long past marriageable age; some of her contemporaries were already grandmothers. She wasn't bitter--seeing her siblings all grown up and thriving gave her great joy--but she was sad, and lonely.
Jiub and Rairya only sought companionship in each other at first, but no one was surprised when friendship bloomed into something far warmer and they wed. It was a simple affair, without bride price or dowry, but deeply satisfying nonetheless, although Rairya felt a bitter-sweet pang in finally opening her dower chest to use the things she had packed away with such high hopes so long ago. Neither of them had any expectation that they would ever be more than a couple…within a year she was expecting. The healer was worried--she'd never had a 36-year-old first-time mother before--but the pregnancy and delivery were perfectly normal and uncomplicated and produced exceptionally large, very healthy triplets, two boys and a girl: Eodru, Yalur, and Nalys, beautiful babies with opal eyes and auburn hair. Seldom was a birth celebrated with so much heart-felt delight, not only by their parents but by the whole tribe. Who could be more deserving of such good fortune than Jiub and Rairya? Seldom were three babies so loved.
Yalur is following in his father's footsteps; soon he will leave for the Halls of Knowledge to study the deep mysteries. Eodru is well on his way to becoming a master carpenter. He married Sioche two years ago; they have six-month-old twins boys.
Primary Motivators | Domesticity | Sense of Humour | Dry |
---|---|---|---|
Emotional Disposition | Curious | Sexuality | |
Moodiness | Even-Tempered | Orientation | Hetero |
Core Traits | Libido | ||
Outlook | Confident | Expressiveness | |
Integrity | Responsible | Expressive Style | |
Impulsiveness | Hyperactive | Openness | |
Boldness | Audacious | Promiscuousness | |
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | Casual | |
Comportment | Tolerance | Tolerant | |
Interactivity | Talkative | Expression | None |
Disclosure | Conversion | Never | |
Conformity | Traditional | Attitude | Irreverent |
Topics of Conversation | Hunting, Weather, | ||
Quirks, Habits, & Oddities | Daydreaming, Teeth-sucking | ||
Hobbies & Enjoyments | Acrobatics, Painting | ||
See http://rpg.ashami.com/ for reference |