Full Name | Arphenion Dramorion |
---|---|
Player | |
Game (Context) | Refuge (Imrie) |
Height | 5’10” |
Weight | 145 pounds |
Age | 249 (DC7490307) |
Apparent Age | |
Hair | Dark brown |
Eyes | Green |
Skin | Fair |
Race | Arvandorian (Elven) |
---|---|
Class/Kit | Fighter (Soldier) 4, Mage 8 |
Alignment | Neutral Good |
Current | Base | Notes | |
---|---|---|---|
Hit Points | 39 | 39 | No current injuries. |
Spell Points | 40 | 40 | |
Experience (Fighter) | 10,200 | 8,000 | Next Level 16,000 |
Experience (Mage) | 116,100 | 90,000 | Next Level 135,000 |
Score | Current | Base | Notes |
---|---|---|---|
Strength | 16 | 16 | Attack Adj.: +0; Damage Adj.: +1; Weight Allowance: 70 lbs; Max Press: 195 lbs; Open Doors: 9; Bend Bars/Lift Gates: 10% |
Dexterity | 16 | 16 | Missile Adj.: +1; Reaction Adj.: +1; Armour Class: -2 |
Constitution | 16 | 16 | Hit Point Adj.: +2; System Shock: 95%; Resurrection Chance: 96%; Poison Save: +0 |
Intelligence | 18 | 18 | Bonus Languages/Proficiencies: 7; Max. Spell Level: 9th; Chance to Learn New Spell: 85% |
Wisdom | 12 | 12 | Magic Defense Adj.: +0 |
Charisma | 13 | 12 | Comeliness Modifier: +1; Initial Reaction Adj.: +1; Loyalty Base: +0; Max. Number of Henchmen: 5 |
Perception | 12 | 12 | No adjustments. |
Comeliness | 15 | 15 | Charisma Modifier: +1 |
Current | Base | Notes | |
---|---|---|---|
THAC0 | 17 | 17 | Melee 17; Missile 16 |
Armour Class | 5 | 10 | Dexterity -2, Full armour, cuirbolli -3 |
Attack | Init. | Attacks | THAC0 | Damage | Range | |||
---|---|---|---|---|---|---|---|---|
Melee | Missile | Short | Medium (-2) | Long (-5) | ||||
Longsword | 3 | 3/2 | 15 | N/A | 1d8+3 | N/A | ||
Longbow | 5 | 2 | N/A | 15 | 1d8+2 | 120 yds. | 240 yds. | 380 yds. |
Dagger | 1 | 1 | 17 | 16 | S/M 1d4+1; L 1d3+1 | 10 yds. | 20 yds. | 30 yds. |
Paralysation, Poison, & Death Magic | 13 |
---|---|
Petrifaction & Polymorph | 11 |
Rod, Staff, & Wand | 9 |
Breath Weapon | 13 |
Spell | 10 |
Proficiency | Level | Slots | Notes |
---|---|---|---|
Longsword | Specialised | 2 | |
Longbow | Proficient | 1 | |
Dagger | Proficient | 1 | |
Bombardment Engines | Proficient | 1 | Includes ballistae and cannons. |
Proficiency | Level | Score | Slots | Notes |
---|---|---|---|---|
Astronomy | 18 | Int+0 | 1 | |
Direction Sense | 13 | (Per/Wis)+1 | 1 | |
Dwarf Runes | 18 | Int+0 | 1 | DSL--Only dwarves gain a +2 bonus. |
Endurance | 16 | Con+0 | 0 | Kit bonus proficiency. |
Freefall | 17 | (Dex/Int)+0 | 1+1 | |
Navigation (Space) | 16 | Int-2 | 2 | |
Poetry | 16 | Int-2 | 1 | |
Reading/Writing | 19 | Int+1 | 1 | |
Signalling | 16 | Int-2 | 1 | Includes semaphore, heliography and whistles/bells/drums. |
Spacemanship | 19 | (Dex/Int)+2 | 1+1 | |
Spelljammer | 16 | Int-2 | 2 | |
Swimming | 16 | Str+0 | 1 |
Elven; Common; Dwarven; Lizardman; Procyonid; Ursinoid; Draconic.
0th Level Spells | Cost | School | Components | Notes |
---|---|---|---|---|
Cantrips | 1/hr. | Universal | V, S, M* | |
1st Level Spells | Cost | School | Components | Notes |
Detect Magic | 1 | Universal | V, S, M | Requires a coloured crystal or mineral prism, reusable. |
Read Magic | 1 | Universal | V, S, M | Requires a clear crystal or mineral prism, reusable. |
Wizard Mark | 1 | Universal | V, S, M | Requires ink and freshly blended tempera in red, yellow, and blue, gold leaf and crushed mica; all in quantities sufficient to draw the runes, plus a pen or brush. |
Comprehend Languages | 1 | Alteration | ?, M | Requires 1/4t. each of soot and salt. |
Enlarge/Reduce | 1 | Alteration | ?, M | Requires 1t. powdered iron. |
Feather Fall | 1 | Alteration | ? | |
Mending | 1 | Alteration | ?, M | Requires two small lodestones or magnets of any type, or two burrs. |
Spider Climb | 1 | Alteration | ?, M | Requires a paste of spirit gum and five-leaved ivy (Parthenocissus quinquefolia), applied to the fingertips. |
Identify | 2 | Divination | Special. | See notes section for casting requirements. |
Shield | 2 | Evocation | ?, M | Requires a silver brooch in the shape of a shield, embossed or engraved with the wizard's bindrune or sigil. |
Wall of Fog | 2 | Evocation | ?, M | Requires 1t. of dried split peas. |
2nd Level Spells | Cost | School | Components | Notes |
Protection from Cantrips | 2 | Universal | V, S, M | Requires a magic wand, reusable. |
Continual Light | 2 | Alteration | ?, M | Requires a flint and steel, reusable. |
3rd Level Spells | Cost | School | Components | Notes |
Dispel Magic | 3 | Universal | V, S, M | Requires a crystal, intact but with fracture lines throughout, reusable. |
Item | Cost | Weight | Description & Notes |
---|---|---|---|
Phen's uncle is Caunwaithon IV, the king (tar) of Yaaranoore, possible the most powerful kingdom on Arvandor, by right of birth a permanent member of the Thanye Omientie (Law Council, the planetary ruling body) and currently holds the position of Caunardhon (World Ruler, an elected position, chosen from and by the members of the Thanye Omientie). Aunt is Taari (queen) Ithilwen, cousins are Haryon (prince) Saeldur (the heir apparent), Haryon Faeron, and their sister, Haryonni (princess) Siladhiel. Phen's father is Arquen (Duke) Arthonnen, mother is Arquenisse (Duchess) Elarinya, his older brother is Heruner (lord) Andaer, Phen is technically Turoner (lesser lord/baron) Arphenion. His estate is Laiqua Tumbale, but is his for lifetime use, not inheritance.
First, of dried herbs, crushed, take:
And place them all together in a mortar and grind them fine as powder.
When you have done, take the powder and strew it in:
Stir with a wand of hazel 7 times deasil good fortune and insight to gain, then stir with a wand of flying rowan 7 times widdershins for protection and to banish all bane.
Place in the vessel a luck stone and let the whole steep for 1 full day but no longer than 2.
When ready to cast your spell, warm the wine until it steams, strain it and drink it (the wands and luckstone can be reused).
To purify the item(s) to be Identified take bunches of each parsley, sage, rosemary and thyme sufficient to bind with thread of red linen to a hazel wand. Place this wand in a brazier of copper or of bronze and set it aflame and pass each item to be identified 7 times through the purifying smoke.
Next take holy water and sprinkle it upon each item 7 times.
Place the item(s) upon fine white linen with no stain or blemish that has been washed in rain water and bleached in the sun. Take fine salt and bestrew it in a circle around the items and leave them there for 8 hours or until you are ready to cast your spell, whichever comes last.
Primary Motivators | Sense of Humour | ||
---|---|---|---|
Emotional Disposition | Sexuality | ||
Moodiness | Orientation | ||
Core Traits | Libido | ||
Outlook | Expressiveness | ||
Integrity | Expressive Style | ||
Impulsiveness | Openness | ||
Boldness | Promiscuousness | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude | ||
Topics of Conversation | |||
Quirks, Habits, & Oddities | |||
Hobbies & Enjoyments | |||
See http://rpg.ashami.com/ for reference |
Primary Motivators | Sense of Humour | ||
---|---|---|---|
Emotional Disposition | Sexuality | ||
Moodiness | Orientation | ||
Core Traits | Libido | ||
Outlook | Expressiveness | ||
Integrity | Expressive Style | ||
Impulsiveness | Openness | ||
Boldness | Promiscuousness | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude | ||
Topics of Conversation | |||
Quirks, Habits, & Oddities | |||
Hobbies & Enjoyments | |||
See http://rpg.ashami.com/ for reference |