Table of Contents

Racial Traits

Ability Score Racial Traits

The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality.

Advanced Traits

Defense Racial Traits

The following racial traits augment the defenses of members of the race.

Standard Traits

Advanced Traits

Monstrous Traits

Feat and Skill Racial Traits

Feat and skill racial traits typically grant bonuses on particular skills or grant bonus feats.

Standard Traits

Advanced Traits

Magical Racial Traits

The following racial traits augment a race's ability to use magic or grant spell-like abilities.

Standard Traits

Advanced Traits

Monstrous Traits

Movement Racial Traits

The following racial traits augment a race's ability to move about the world.

Standard Traits

Advanced Traits

Monstrous Traits

Offense Racial Traits

The following racial traits augment a race's fighting prowess.

Standard Traits

Advanced Traits

Monstrous Traits

Senses Racial Traits

All races start with normal vision. The following traits augment their vision or otherwise enhance their senses.

Standard Traits

Advanced Traits

Monstrous Traits

Weakness Racial Traits

The following racial traits apply weaknesses to members of the race. All weakness racial traits cost negative RP, which means they subtract from a race's total RP spent for the purposes of meeting the race's power level restrictions.

Standard Traits

Advanced Traits

Other Racial Traits

This category covers various traits that other categories do not, which can augment your race in a number of different ways.

Standard Traits

Advanced Traits

Monstrous Traits

Quadrupeds and Magic Item Slots

Creating a race with more than two legs adversely affects that race's ability to use standard feet slot magic items. The best way to deal with this is to create variant magic item versions of the various boots, shoes, and slippers that can be worn by this race. Allow members of these races to find ankle bracelets of speed or horseshoes of spider climb that act just like their traditional magic item counterparts, but fit the new race's form.