Full Name | Taylor Anne Hebert |
---|---|
Cape Name | Apparition/Volare |
Player | Arcadian Phoenix |
Game | Worm 8 |
Height | 5'8" |
Weight | 100 pounds |
Age | 15 (born June 19th, 1995) |
Apparent Age | Late Teens |
Hair | Dark brown, wavy, armpit length |
Eyes | Blue |
Skin | Pale |
ST 8 [-20]; DX 12 [40]; HT 12 [20]; IQ 12 [30]; PE 12 [10]; WL 14 [20].
HP 8 [0]; FP 12 [0]; SP 14 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].
SM+0 (1 hex); Basic Lift 13; Damage Thr 1d-4, Sw 1d-1.
Dodge (Mundane) 9, (Power) 11; Parry (Unarmed) 9; Block N/A.
TL: 8 [0].
Cultural Familiarities: Anglo [0].
Languages: English (Native) [0].
Status: 0 [0].
Wealth: Dead Broke [-40].
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acting | A | IQ | [2] | 12 |
Area Knowledge (Olympia) | E | IQ+1 | [2] | 13 |
Computer Operation | E | IQ+1 | [2] | 13 |
Current Affairs (Popular Culture) | E | IQ+1 | [2] | 13 |
First Aid | E | IQ | [1] | 12 |
Hiking | A | HT | [2] | 12 |
Housekeeping | E | IQ | [1] | 12 |
Literature | H | IQ-2 | [1] | 10 |
Musical Instrument (Flute) | H | IQ-2 | [1] | 10 |
Observation | A | PE | [2] | 12 |
Running | A | HT | [2] | 12 |
Stealth | A | DX | [2] | 12 |
Streetwise | A | IQ | [2] | 12 |
Swimming | E | HT | [1] | 12 |
Power Skills | Dif. | Rel. | Pts. | Lev. |
Reach | H | IQ+2 | [1] | 14 1) |
Steady | H | IQ+2 | [1] | 14 1) |
Vanish | H | IQ+2 | [1] | 14 1) |
Cur. | Max. | Notes | |
---|---|---|---|
HP | 8 | 8 | No current wounds. |
FP | 12 | 12 | No current fatigue. |
SP | 14 | 14 | No current stress. |
Impulse Points | 5 | 5 |
Load | Move | Dodge | Notes | |
---|---|---|---|---|
None (0) | 0-13 | 6.00 | 9 | |
Light (1) | 13-26 | 4.80 | 8 | |
Medium (2) | 26-39 | 3.60 | 7 | |
Heavy (3) | 39-78 | 2.40 | 6 | |
Extra (4) | 78-130 | 1.20 | 5 |
Costume | 15/5 | Higher vs pi, burn. |
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Mode | Dam. | Rng. | Sk. | |
---|---|---|---|---|
Unarmed (DX-12, Parry-9) | ||||
Punch | Normal | 1d-5(0.5) cr | C | 12 |
Committed | 1d-4(0.5) cr | |||
All-Out | 1d-3(0.5) cr | |||
Kick | Normal | 1d-4(0.5) cr | C,1 | 10 |
Committed | 1d-3(0.5) cr | |||
All-Out | 1d-2(0.5) cr | |||
Grapple | 1d-3 cp | C | 12 |
Item | Cost | Weight | Description & Notes |
---|---|---|---|
Bandage Spray Can, ×3 | $90 | 1.5 lb. | This spray-on antiseptic bandage seals and disinfects minor wounds while acting as an analgesic. The foam is high-visibility yellow. First Aid using bandage spray receives a +2 (quality) bonus to skill to stop bleeding, requiring 10 seconds and restoring 1 HP. Does not help with major wounds, or injuries to arteries/veins, brain, eyes, or vitals hit locations. Six applications. |
Clothing, Ordinary | Free | 4 lbs. | Status 0. Includes shoes. |
Cord, 1/16" | $60 | 3 lb. | Ten pieces of synthetic cord, each one ten yards long. 62.5 pound dynamic load. |
Costume, Bioplastic | $40,000 | 5 lbs. | A featureless full-body suit of black bioplastic. Self-cleaning and mending, with built in biomedical sensors (+1 to Diagnosis, automatic tourniquet for limbs), climate control (30° to 100°), hardened striking surfaces (+1 damage, no armour multiplier, no hurting self), HUD, nasal filter plugs (+5 to HT vs gas), and Programmable Chameleon Surface (+4 to Stealth vs Vision when stationary; Halved vs Hyperspectral, Quarted vs Extended Hyperspectral). Provides DR 15/5 (pi & burn/all) [All; Impact Hardening], Protected Hearing & Vision, Radiation Protection (PF 2), and Sealed. 1B/20 hrs. Attuned. |
Electro-Optical Binoculars | $1,000 | 0.6 lb. | Digital Camera, HUD, Laser Rangefinder, Night Vision 9, No Peripheral Vision, Telescopic Vision 6. 2B/100 hrs. |
Electronic Cuffs, Heavy-Duty, ×4 | $750 | 2 lbs. | Escape at -6, first attempt is 1 second, further attempts are 10 minutes. ST 40, DR 15. 1A/1 wk. |
Flashlight, Mini | $20 | 0.25 lb. | Projects a 15-yard beam. Tunable color, from IR to UV, adustable from a wide flashlight cone to a pencil-thin laser pointer (150-yard range). Can function as a dazzle laser (HT-5 blindness for [margin of failure] minutes); Range 170/500). |
Flexcuffs, ×50 | $25 | 1.25 lb. | Flexible plastic loops that give -1 to Escape. DR 1, HP 2. |
Molecular Glue | $4 | neg. | This glue sets in ten seconds and can only be removed by a special solvent, which takes one minute to weaken each dose of the glue. Pulling apart two objects that have been glued together requires a Regular Contest of ST vs ST 23. Inflicts 1d-4 damage to the weaker subject. 10 applications. |
Multi-Tool, Fine | $1,000 | 0.5 lb. | A "Leatherman"-style belt tool with numerous memory-metal attachments. Counts as improvised gear (-3 instead of -5) for most repairs, and includes a small knife. |
Neural Stun Baton, ×2 | $4,160 | 3 lbs. | On a hit, the victim gets a HT-5 roll to resist, with +1 per 2 points of DR. On a failure, the victim's knocked unconscious for minutes equal to the margin of failure. 1B/20 charges. |
Powercells, B-cell, ×5 | $60 | 0.25 lb. | Spare powercells for her baton, binoculars, or costume. |
Slipspray | $60 | 0.5 lb. | This aerosol lubricant can turn smooth ground (e.g., a floor or a road) into a nearly frictionless surface. Anyone crossing it at faster than Move 1 must make a DX roll (at +3 if crawling, -3 if sprinting) every second to avoid falling. Vehicles must make a control roll (p. B469) at -5 to avoid losing control. Slipspray breaks down in about an hour in air. A can covers 100 square feet, spraying 10 square feet per second from up to 2 yards away. |
Voice Mask | $400 | 0.1 lb. | This wearable mike obscures the speaker’s voice. She can set it to sound human, but different than her normal voice, or to change her apparent age, race, or sex. It will also alter the speaker’s voiceprint. 1B/20 hrs. |