Table of Contents

Sabine

Name(s) Sabine.
Game An Extraordinary Life (Played by Mami)
Age 18 (born Midsummer); appears to be late-teens.
Build 5′8″, 150 pounds; gently curvy.
Hair Bright red, thick curls, waist-length.
Eyes Bright green.
Skin Pale.

Attributes & Secondary Characteristics

ST 10 [0]; DX 12 [40]; HT 12 [20]; IQ 12 [30]; PE 12 [10]; WL 12 [10]
HP 10 [0]; FP 12 [0]; SP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]
SM+0 (1 hex); Basic Lift 20; Damage Thr 1d-2, Sw 1d
Dodge 9; Parry 9; Block N/A

Social Background

TL: 3 [0].
Cultural Familiarities: Mannan [0].
Languages: Mannan (Native) [0].
Status: 0 (Landless Freeman) [0].
Wealth: Average [0].

Advantages

Perks

Disadvantages

Quirks

Powers

Magic (Magical, -10%)

Blessed (Witch) [5]
Brotherhood (Witches; Magical, -10%; Universal Truth, +100%) {2}
Cultural Familiarity (Witches; Magical, -10%; Universal Truth, +100%) {2}
Licensed Exorcist {1}
Familiar [48]
Mind Reading (Accessibility, Familiar Only, -80%; Aware, +50%; Long-Range 1, +50%; Magical, -10%; Sensory Only, -20%) {12}
Energy Reserve 6 (Mana Reserve; Drains Familiar, -50%) {9}
Mindlink (Familiar) {5}
Mind Reading (Accessibility, Familiar Only, -80%; Long-Range 1, +50%; Magical, -10%; Sensory Only, -20%) {9}
Special Rapport (Familiar) {5}
Telesend (Accessibility; Familiar only, -80%; Communion, +20%; Can tell if sending is successful, +10%; Secure, +20%) {6}

Skills & Techniques

Skill Dif. Rel. Pts. Lev.
Acting A IQ [2] 12
Animal Handling VH IQ [8] 12
Area Knowledge (Home Village) E IQ [1] 12
Artist (Pottery) H IQ [4] 12
Artist (Woodworking) H IQ-2 [1] 10
Astronomy (Observational)/Tl3 A IQ-2 [1/2] 10
Body Language A PE+2 [1] 14 1)
Carpentry/TL3 E IQ [1] 12
Climbing A DX+2 [1] 14 2)
Cooking A IQ [2] 12
Diagnosis/TL3 H IQ [4] 12
Esoteric Medicine H PE+4 [2] 16 3)
Exorcism H WL+4 [2] 16 3)
Farming A IQ [2] 12
Fast-Talk A IQ+2 [2] 14 4)
Fishing E PE [1] 12
Gardening E IQ [1] 12
Herb Lore/TL3 VH IQ+4 [4] 16 3)
Hiking A HT [2] 12
Housekeeping E IQ [1] 12
Innate Attack H DX+4 [1] 16 3)
Knot-Tying E DX [1] 12
Leatherworking/TL3 E IQ [1] 12
Machinist/TL3 A IQ-2 [1/2] 10
Merchant A IQ-2 [1/2] 10
Naturalist H IQ [4] 12
Observation A PE [2] 12
Occultism A IQ+4 [1] 16 3)
Packing (Equines) A IQ-2 [1/2] 10
Path of Body VH IQ+4 [4] 16 3)
Path of Chance VH IQ+4 [4] 16 3)
Path of Crossroads VH IQ+4 [4] 16 3)
Path of Energy VH IQ+4 [4] 16 3)
Path of Magic VH IQ+4 [4] 16 3)
Path of Matter VH IQ+4 [4] 16 3)
Path of Mind VH IQ+4 [4] 16 3)
Path of Spirit VH IQ+4 [4] 16 3)
Path of Undead VH IQ+4 [4] 16 3)
Pharmacy (Herbal)/T3 H IQ [4] 12
Professional Skill (Butcher) A IQ-2 [1/2] 10
Professional Skill (Charcoaler) A IQ-2 [1/2] 10
Professional Skill (Clothmaker) A IQ-2 [1/2] 10
Professional Skill (Dyer) A IQ-2 [1/2] 10
Professional Skill (Forester) A IQ-2 [1/2] 10
Professional Skill (Midwife) A IQ-2 [1/2] 10
Professional Skill (Tanner) A IQ-2 [1/2] 10
Prospecting/TL3 A IQ-2 [1/2] 10
Religious Ritual (Peregine) H IQ-4 [1/4] 8
Riding (Equines) A DX [2] 12
Ritual Magic VH IQ+4 [4] 16 3)
Sewing/TL3 E IQ [1] 12
Singing E HT+2 [1] 14 4)
Swimming E HT [1] 12
Symbol Drawing H IQ+4 [2] 16 3)
Teamster (Equines) A IQ-2 [1/2] 10
Thaumatology VH IQ+4 [4] 16 3)
Theology (Via Sacra) H IQ-4 [1/4] 8
Tracking A PE-2 [1/2] 10
Traps/TL3 A IQ-2 [1/2] 10
Weather Sense A IQ-2 [1/2] 10

1) Includes +3 for Empathy.
2) Includes +3 for Flexibility.
3) Includes +5 for Natural Caster.
4) Includes +2 for Voice.

Reference

Tracking

Cur. Max. Notes
Hit Points 10 10 No current wounds.
Fatigue Points 12 12 No current fatigue.
Stress Points 12 12 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-20 6.00 9
Light (1) 20-40 4.80 8
Medium (2) 40-60 3.60 7
Heavy (3) 60-120 2.40 6
Extra (4) 120-200 1.20 5

Damage Resistance

Shoes 1* Feet

Reaction Modifiers

Appearance +6 Attracted
+2 Most
-2 Resentful
Voice +2 All

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (DX-12, Parry-9)
Punch Normal 1d-3 cr C 12
Committed 1d-2 cr
All-Out 1d-1 cr
Kick Normal 1d-2 cr C,1 10
Committed 1d-1 cr
All-Out 1d cr
Grapple N/A C 12

Equipment

Item Location Cost Weight Description & Notes
Coins Purse $3,000 3 lbs. Three pounds of silver pennies.
Ordinary clothing Worn $160 4 lbs. An ordinary Status 0 outfit. Includes shoes.
Purse Worn $10 0.2 lbs. Holds three pounds of small items.
Small Knife Clothes $30 0.5 lbs. sw-3 cut or thr-1 imp; Reach C,1 or C; Parry -1; ST 5.
Waterskin Carried $10 8.25 lbs. Holds one gallon of liquid. Currently full of water.

Background & Notes

Spells Learned