- Sorcerous Empowerment 5 [60]
- Accelerated Casting [10]
Compartmentalized Mind (Accessibility, Only to switch the active Sorcery spell, -60%; No Mental Separation, -20%) {10}
- Dual Spells [48]
- Extra Spell 1 [30]
Compartmentalized Mind (Limited, Sorcery, -10%; Mentalism, -10%; No Mental Separation, -20%) {30}
- Spellslinger [25]
- Adjustable Clothing
Affliction 1 (Advantage, Adjustable Clothing, +40%; Extended Duration, Permanent, +150%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {26}. “Adjustable Clothing” is Elastic Skin (Size Only, -80%) {4}
- Air Jet 6 [4]
Crushing Attack 6d (Cosmic, Does knockback-based damage against diffuse targets, +50%; Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Blunt Trauma, -20%; No Wounding, Except versus diffuse, -25%; Sorcery, -20%) {17}
- Analyse Magic [2]
Detect (Magic; Analysing, +100%; Analysis Only, -50%; Sorcery, -20%) {6}
- Aura Reading [3]
Detect (Auras; Analysing, +100%; Analysis Only, -50%; Vision-Based, Reversed, -20%; Sorcery, -20%) {12}
- Awaken [5]
Affliction 1 (HT; Advantage, Awaken, +450%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {21}. “Awaken” is Doesn't Sleep (Magical, -10%) {18} + Immunity to Stunning & Unconsciousness (Magical, -10%) {27}.
- Bless Plants 13 [12]
Affliction 1 (HT; Area Effect, 8192-yard radius, +650%; Advantage, Bless Plants, +420%; Extended Duration, Permanent, +150%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Variable, Area, +5%; Accessibility, Sessile plants only, -30%; All-or-Nothing, -10%; Sorcery, -20%) {60}. “Bless Plants” is an Alternate Form bestowing Early Maturation 1, Gigantism, Very Fit, and Very Rapid Healing {42}.
- Body-Reading [2]
Penetrating Vision 2 (Melee Attack, Reach C, 1, -20%; Specific, Flesh, -40%; Sorcery, -20%) {4} + Telekinesis 1 (One Task, Diagnosis, -20%; Reduced Range, ×1/10, -30%; Magical, -10%) {2}
- Cancel Spell [2]
Neutralize Magic (Precise, +20%; Accessibility, Own spells only, -50%; Interruption, -50%; Sorcery, -20%) {8}
- Clean 1 [1]
Affliction 1 (HT; Advantage, Shtick, Always Clean, +10%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration, 1/180, -45%; Sorcery, -20%) {5}
- Complex Illusion [12]
Illusion (Area Effect, 8-yard radius, +100%; Independence, +40%; Ranged, +40%; Sorcery, -20%) {56}
- Contraception [4]
Affliction 1 (HT; Disadvantage, Sterile, +1%; Negated Advantage, Reproductive Control, +1%; Triggered Delay, Intercourse, +50%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Nuisance Effect, Can be overcome by Induce Fertility, -5%; Sorcery, -20%) {17}
- Cool 4 [2]
Temperature Control 2 (Area Effect, 16 yard radius, +150%; Increased Range, 10×, +30%; Cold, -50%; Sorcery, -20%) {9}
- Create Air 6 [9]
Create (Air; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Magical, -10%) {44}
- Create Fire 1 [2]
Burning Attack 1d-1 (Area Effect, 2 yards, +50%; Extended Duration, 30×, +60%; Increased 1/2D, 10×, +15%; No Signature, +20%; Persistent, +40%; Variable, Area, +5%; Sorcery, -20%) {9}
- Create Food [2]
Create Food & Drink 1 (Reduced Fatigue Cost 1, +20%; Nuisance Effect, Decays if uneaten, -10%; Magical, -10%) {10}
- Detect Magic [2]
Detect (Magic; Sorcery, -20%; Touch- or Vision-Based, -15%) {7}
- Dispel Magic 1 [4]
Neutralize Magic (Area Effect, 2 yards, +50%; Ranged, +40%; Variable, Area, +5%; Accessibility, Must target subject, not caster, -10%; Interruption, -50%; Sorcery, -20%) {20}
- Divination [4]
Precognition (Directed, +100%; Reduced Fatigue Cost 1, +20%; Reliable 8, +40%; Active Only, -60%; Magical, -10%) {20}
- Ecstasy [8]
Affliction 1 (Will; Based on Will, +20%; Cosmic, Addictive, +50%; Ecstasy, +100%; Malediction 2, +150%; No Signature, +20%; Sorcery, -20%) {36}
- Enchant [4]
Affliction 1 (Based on IQ, Own Roll, +20%; Cosmic, Can be powered by meditation, +100%; Cumulative, +400%; Extended Duration, Truly Permanent, +300%; Special Enhancements, +1,080%; Accessibility, only to build magical items, -40%; Magical, -10%; Requires Character Points, ×1/5) {20}
- Extinguish Fire 4 [12]
Create Fire 3 (Destruction Only, +0%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Magical, -10%) {58}
- Fireball 6 [5]
Burning Attack 6d (Sorcery, -20%) {24}
- Flame Jet 6 [6]
Burning Attack 6d (Increased 1/2D, 2×, +5%; Jet, +0%; Sorcery, -20%) {26}
- Forte 4 [8]
Affliction 1 (HT; Advantage, Forte 4, +480%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {37}. Notes: “Forte” is Weapon Talent (Visible, -10%; Magical, -10%) {12}
- Freezing Touch 1 [3]
Fatigue Attack 1d (Freezing, +20%; Side Effect, Paralysis, +200%; Variable, +5%; Melee Attack, Reach C, Cannot Parry -35%; Sorcery, -20%) {15}
- Hair Growth [7]
Affliction 1 (HT; Attribute Penalty, DX-2, PE-2, +25%; Extended Duration, Permanent until trimmed, +150%; Malediction 2, +150%; Sorcery, -20%) {34}
- Haircut [1]
Telekinesis 1 (Reduced Time 10, +200%; One Task, Cutting hair and nails, -60%; Requires DX vs. HT roll, -10%; Sorcery, -20%) {3}
- Haste [10]
Affliction 1 (HT; Advantage, Haste, +450%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {47}. Notes: “Haste” is Enhanced Move 1 (Ground; Second Nature, +150%; Magical, -10%) {45}
- Hideaway 3 [4]
Affliction 1 (HT; Advantage, Hideaway 3, +60%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {19}. Notes: “Hideaway” is Payload 1 (Convenience Effect, Manifest, +5%; Extradimensional, +50%; Highly Accessible, +50%; Magical, -10%) {2}. The Payload is based on a “universal” capacity of 2 pounds per level instead of Basic Lift.
- Hunter's Boon 6 [7]
Affliction 1 (HT; Advantage, Hunter's Boon 6, +240%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {34}. Notes: “Hunter's Boon” is Stalker Talent 1 (No Reaction Bonus, -10%; Magical, -10%) {4}.
- Ice Missile 6 [8]
Impaling Attack 6d (Sorcery, -20%) {39}
- Icy Weapon [3]
Affliction 1 (HT; Advantage, Icy Weapon, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {11}. Notes: “Icy Weapon” is Burning Attack 1d (Follow-Up, This weapon, +0%; Magical, -10%; No Incendiary Effect, -10%; Visible, -10%) {4}
- Induce Pregnancy 2 [4]
Affliction 1 (HT; Advantage, Reproductive Control, Variant, +10%; Negated Disadvantage, Sterile, +10%; Triggered Delay, Intercourse, +50%; Cosmic, Universal Fertility, +50%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, only on subjects with female reproductive organs, -20%; Sorcery, -20%) {18}
- Inspired Creation [6]
Affliction 1 (HT; Advantage, Inspired Creation, +200%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {27}. Notes: “Inspired Creation” is Super Luck (Accessibility, Critical successes only, -10%; Accessibility, Only if caster present throughout crafting process, -10%; Aspected, Crafting, -20%; Costs Fatigue, 6 FP, -30%; Game Time, +0%; Magical, -10%) {20}. Since the caster must be present the entire time, the duration is “as long as it takes the crafter to make his skill roll,” but he only gets one chance to cast it; this is a 0-point special effect.
- Invisibility 1 [9]
Affliction (HT; Advantage, Invisible, +400%; Extended Duration, 3×, +20%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {45}. Notes: “Invisible” is Invisibility to Electromagnetic Vision (Can Carry Objects, No Encumbrance, +10%; Magical, -10%) }40}.
- Lend Energy [5]
Healing (Fatigue Only, +0%; Sorcery, -20%) {24}
- Lesser Mending [8]
Healing (Inanimate Only, +0%; Reduced Fatigue Cost 8, +160%; All or Nothing, -10%; Capped, 9 FP, -10%; Injuries Only, -20%; Magical, -10%) {39}
- Light 6 [2]
Create White Light 1 (Mobile 6, +240%; Ranged, +40%; Reduced Fatigue Cost 1, +20%; Accessibility, limited to simple non-damaging lights only, -40%; Magical, -10%) {10}
- Lightning Bolt 6 [12]
Burning Attack 6d (Side Effect, Stunning, +50%; Surge, Arcing, +100%; Sorcery, -20%) {60}
- Locksmith [2]
Accessory (TK Lockpicks) {1} + Telekinesis 2 (Sorcery, -20%) {8}
- Mage-Bolt 3 [12]
Burning Attack 1d (Affects Insubstantial, +20%; Cosmic, Irresistible Attack, +300%; Cosmic, No Die Roll Required, +100%; Increased 1/2D, 10×, +15%; Variable, +5%; No Incendiary Effect, -10%; Sorcery, -20%) {57}
- Magelock [2]
Affliction 1 (HT; Advantage, DR 5 limited to breakdown attempts, +150%; Extended Duration, 100×, +80%; Fixed Duration, +0%; No Signature, +20%; Paralysis, Variant, +150%; Accessibility, Only portals, -50%; Melee Attack, Reach C, -30%; Nuisance Effect, Can be overcome by Lockmaster, -5%; Sorcery, -20%) {10}
- Major Healing [6]
Healing (Affects Self, +50%; Reduced Fatigue Cost 3, +60%; Cannot restore crippled limbs, -10%; Capped, 4 FP, -20%; Injuries Only, -20%; Magical, -10%) {26}
- Mental Stun [5]
Affliction 1 (Will; Based on Will, +20%; Malediction 2, +150%; Sorcery, -20%) {22}
- Mighty Weapon 1 [6]
Affliction 1 (HT; Advantage, Mighty Blow 1, +340%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {29}. “Mighty Blow” is 34 points, per Enhances or Transforms an Existing Attack.
- Minor Cure [9]
Healing (Affects Self, +50%; Reduced Fatigue Cost 9, +180%; Capped, 10 FP, -5%; Disease Only, -40%; Magical, -10%) {45}
- Minor Healing [4]
Healing (Affects Self, +50%; Reduced Fatigue Cost 1, +20%; Cannot restore crippled limbs, -10%; Capped, 2 FP, -25%; Injuries Only, -20%; Magical, -10%) {18}
- No-Smell [6]
Affliction 1 (HT; Advantage, No-Smell, +200%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {30}. Note: “No-Smell” is Obscure 10 (Smell; Defensive, +50%; Stealthy, +100%; Magical, -10%; No Area, -50%) {20}.
- Penetrating Weapon 1 [6]
Affliction 1 (HT; Advantage, Penetrating Strike (2), +340%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Accessibility, Only on weapons, -20%; Sorcery, -20%) {28.5}. “Penetrating Weapon (2)” is 34 points, per Enhances or Transforms an Existing Attack.
- Perfect Illusion [12]
Illusion (Area Effect, 4-yard radius, +50%; Independent, +40%; Ranged, +40%; Extended, Taste/Smell, Touch, and Magic, +60%; Sorcery, -20%) {58}
- Purify Air 3 [7]
Create (Gas; Ranged, +40%; Transmutation Only, Gas to Gas, -50%; Accessibility, Only to turn gasses into breathable air, -20%; Magical, -10%) {34}
- Purify Water 2 [3]
Create 1 (Water Solutions; Ranged, +40%; Transmutation Only, Solution to Pure, -50%; Magical, -10%) {12}
- Remove Curse [4]
Neutralize Magic (Cosmic, Can dispel spells that are immune to Dispel Magic, +50%; Precise, +20%; Ranged, +40%; Accessibility, Must target subject, not caster, -10%; Accessibility, One spell at a time, -5%; Interruption, -50%; Sorcery, -20%) {20}
- Repel Vermin 1 [3]
Affliction 1 (IQ; Area Effect, 2 yards, +50%; Based on IQ, +20%; Disadvantage, Dread, +30%; Extended Duration on Persistent, 100×, +80%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Persistent, +40%; Selective Area, +20%; Accessibility, Vermin Only, -60%; Sorcery, -20%) {11}
- Resist Disease [5]
Affliction 1 (HT; Advantage, Resist Disease, +90%; Extended Duration, 100×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {25}. “Resist Disease” is Immunity to Disease (Magical, -10%) {9}.
- Sanitized Metabolism [1]
- Sartorial Integrity [4]
Affliction 1 (Advantage, Sartorial Integrity, +10%; Extended Duration, 300×, +100%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Sorcery, -20%) {20}
- Simple Illusion 6 [4]
Illusion (Area Effect 64-yard radius, +250%, Ranged, +40%; Static, -30%; Visual Only, -30%; Sorcery, -20%) {20}
- Sobriety [1]
Healing (Affects Self, +50%; Accessibility, Only to cure drunkenness, -50%; Afflictions Only, -40%; Capped, 1 FP, -30%; Magical, -10%) {5}
- Stop Bleeding 1 [2]
Affliction 1 (HT; Advantage, Stop Bleeding, +30%; Fixed Duration, +0%; Increased 1/2D, 10×, +15%; No Signature, +20%; Reduced Duration 1/180, -45%; Sorcery, -20%) {6}
- Suggestion [8]
Mind Control (Extended Duration, 3×, +20%; Fixed Duration, +0%; Independent, +70%; Suggestion, -40%; Sorcery, -20%) {38}
- Transmogrification [11]
Affliction 1 (HT; Advantage, Polymorph, +330%; Extended Duration, 10×, +40%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, -20%) {52}. Note: “Polymorph” is Slotted Cosmic Power 1 (15; Limited, Mundane Alternate Forms, -50%; Magical, -10%) {33}.
- Water Jet 6 [3]
Crushing Attack 6d (Double Knockback, +20%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; Jet, +0%; Blockable, -5%; No Wounding, -50%; Sorcery, -20%) {11}