- Magical Body {131}
Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16]
Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8]
Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16]
Immunity to Metabolic Hazards (-10%) [24]
Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24]
Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16]
Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12]
Rest in Piece [1]
Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4]
- Magical Mind {144}
Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known people, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
Unhealing (Partial; Stress Only, +0%) [-20]
Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%)
Weirdness Magnet [-15]
- Magical Staff {35}
Crushing Attack 5 points (Affects Insubstantial, +20%; Based on IQ, +20%; Convenience Effect, +2 to Parry when wielded at quarter-grips, +10%; Double Blunt Trauma, +20%; Double Knockback, +20%; Magical, -10%; Magical Defence Only, +250%; Melee Attack, Variable Reach, C to 6, -5%; Regulatable Limitation, No Blunt Trauma, +20%; Regulatable Limitation, No Knockback, +30%; Regulatable Limitation, No Wounding, +5%; Selectivity, +10%; ST-Based, +100%; Switchable, +10%; Variable, +5%) [35]