- Basics {85}
Doesn't Breathe (Magical, -10%) [18]
Doesn't Eat or Drink (Magical, -10%) [9]
Doesn't Sleep (Magical, -10%) [18]
Pressure Support 3 (Magical, -10%) [14]
Regeneration (Fast; Costs Stress, 1 SP per HP healed, (Hazard, Magical), -30%; Limited, Unkillable Only, -40%; Magical, -10%) [10]
Rest in Piece [1]
Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
Vacuum Support (Magical, -10%) [5]
- ESP {360}
Card Sharp [1]
Clairsentience (Fixed Range, -5%; Increased Range 75, Universal, +750%; Magical, -10%; Normal Sight, -20%; Projection, +140%; Visible, -10%) [273]
Detect (Magical Activity and Beings; Analysing, +100%; Long-Range 1, +50%; Magical, -10%; Precise, +100%; Time Spanning, Past & Present, +50%; Reflexive, +40%; Selective Effect, +20%) [75]
Exposition Sense [1]
Know-It-All [1]
Precognition (Magical, -10%; One Event, Demonic Activity, -40%; Passive Only, -20%) [8]
Visions (Aspected Dream; Magical Activities) [1]
- Healing {285}
Healing (Affects the Dead, +300%; Affects Self, +50%; Costs Stress instead of Fatigue, +0%; Cure Affliction, +60%; Heals Lingering Damage, +50%; Heals Unhealing Damage, +50%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Restore Fatigue, +100%; Restore Limb, +80%; Xenohealing, Anything Animate, +100%) [281]
Life Support [1]
Natural Doctor [1]
Psychic Surgery [1]
Soothing Touch [1]
- Psychokinesis {355}
Aerokinesis [1]
Air Move +14 (Magical, -10%; Stability Rating 4, +10%) [28]
Crushing Attack 1d+2 (Based on HT, +20%; Based on IQ, Own Roll, +20%; Double Knockback, +20%; Explosion 1, +50%; Fragmentation 1, +15%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Variable, +5%) [29]
Crushing Attack 1d+2 (Based on IQ, +20%; Malediction 3, +200%; Magical, -10%; No Signature, +20%; Nuisance Effect, Must stare intently and directly at the subject, -5%; Variable, +5%) [24]
Damage Resistance 3d-1 (Force Field, +20%; Magical, -10%; Requires IQ Roll, -10%; Visible, -10%) [42]
Defence Bonus 4 (Can block attacks like a normal shield, +15%; Magical, -10%; Nuisance Effect, Occupies one hand, -5%; Requires IQ Roll, -10%; Requires Ready, -10%; Visible, -10%) [76]
Flight (Magical, -10%; Requires IQ Roll, -10%; Slow, -45%) [14]
Gecko Grip [1]
Good Vibrations [1]
Hydrokinesis [1]
Impaling Attack 2 (Based on IQ, +20%; Melee Attack, Range C-1, -20%; Magical, -10%; Mental Defense Only, +250%; Side Effect, Stunning and -3 to HT, +65%; ST-Based, +100%; Swinging Blade, +15%) [16]
Piercing Attack 6d-6 (Based on IQ, +20%; Environmental, Pebbles or equivalent, -10%; Increased 1/2D Range, x50, +20%; Increased Max Range, +15%; Magical, -10%; Variable, +5%) [26]
Telekinesis 20 (Based on IQ, +20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, LOS, +70%; Magical, -10%; Requires IQ Roll, -10%) [95]
Umbrella [1]
- Telepathy {450}
Mind Control (Conditioning, +50%; Decreased Immunity 3, +150%; Magical, -10%; No Memory, +10%; Rationalization, +20%; Selectivity, +10%; Slow and Sure, +80%) [189]
Mind Probe (Invasive, +75%; Magical, -10%) [32]
Mind Reading (Decreased Immunity 1, +50%; Link, +20%; Long-Range 2, +100%; Magical, -10%; Multiplicity, No Penalty, +100%; Sensory, +20%; Universal, +50%) [119]
Synchronize [1]
Tactical Reading [1]
Telesend (Broadcast, +50%; Full Communion, +20%; Link, +20%; Long-Range 1, +50%; Magical, -10%; Secure, +20%; Selectivity, +10%; Sensie, +80%; Universal, +50%) [108]
- Teleportation {340}
Affliction (HT; Advantage, Warp (Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Mental Carrying Capacity, +20%; No Strain, +25%; Regulatable Limitation, Naked, +10%; Selectivity, +10%), +2,350%; Based on IQ, Own Roll, +20%; Contact Agent, -30%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%) Feature: Single combined roll. [78]
Bamf [1]
Coin Trick [1]
Enhanced Dodge 3 (Limited, Missiles, -40%; Low Signature, +10%; Magical, -10%) [25]
Expulsion [1]
Warp (Blink, +25%; Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Mental Carrying Capacity, +20%; No Strain, +25%; Tracking, +20%) [234]