- Enchantment {300}
Enchantment [300]
- Magical Body {163}
Catfall (Magical, -10%; Requires Skill Roll, -10%) [8]
Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16]
Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8]
Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16]
Flight (Air Move 12 (60-yard leap); Leaping, -30%; Magical, -10%; Requires Skill Roll, -10%) Feature: Delivers collision damage to jumping and landing points (1d if 'soft', 2d if 'hard'). [20]
Immunity to Metabolic Hazards (-10%) [24]
Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24]
Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16]
Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12]
Rest in Piece [1]
Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
Unaging (Magical, -10%) [4]
Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4]
- Magical Mind {116}
Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
Unhealing (Partial; Stress Only, +0%) [-20]
Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
Weirdness Magnet [-15]
- Magical Bow {65}
Impaling Attack 5 points (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased 1/2D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%) [62]
Stress Attack 1 point (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased 1/2D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%; Alternate Ability, ×1/5) [3]