Table of Contents

Erin

Name(s) Erin Elizabeth Bishop.
Game The Dying of the Light (Played by Mami)
Age 16 (born December 21st, 1999); appears to be late teens.
Build 5′8″, 150 pounds; soft and curvy.
Hair Silver, curly, waist-length.
Eyes Violet.
Skin Pale.

Attributes & Secondary Characteristics

ST 8 [-20]; DX 10 [0]; HT 10 [0]; IQ 14 [60]; PE 14 [20]; WL 10 [0]
HP 8 [0]; FP 10 [0]; SP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0]
SM+0 (1 hex); Basic Lift 13; Damage Thr 1d-3, Sw 1d-2
Dodge 8; Parry 8; Block N/A

Social Background

TL: 8 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Omnilingual (Native) [40].
Status: 0 (Middle-Class) [0].
Wealth: Average [0].

Advantages

Perks

Disadvantages

Quirks

Powers

Magic (Magical, -10%)

Fire Conjuring {1}
Burning Attack 3 points (Incendiary, +10%; Magical, -10%; Melee Attack, Reach C, Cannot Parry -35%; No Wounding, -50%) [1]

Skills & Techniques

Skill Dif. Rel. Pts. Lev.
Acting A IQ-1 [1] 13
Alchemy VH IQ-2 [2] 12
Area Knowledge (Olympia) E IQ [1] 14
Autohypnosis H WL-2 [1] 8
Body Language A PE-1 [1] 13
Breath Control H HT-2 [1] 8
Computer Operation E IQ [1] 14
Esoteric Medicine H PE-2 [1] 12
First Aid E IQ [1] 14
Hidden Lore (Demons) A IQ-2 [0] 12 1)
Hidden Lore (Free Spirits) A IQ-2 [0] 12 1)
Hidden Lore (Magic) A IQ-2 [0] 12 1)
Hidden Lore (Restless Undead) A IQ-1 [1] 13 1)
Housekeeping E IQ [1] 14
Innate Attack (Beam) E DX [1] 10
Innate Attack (Breath) E DX-1 [0] 9 1)
Innate Attack (Gaze) E DX-1 [0] 9 1)
Innate Attack (Projectile) E DX-1 [0] 9 1)
Meditation H WL-2 [1] 8
Musical Composition H IQ-2 [1] 12
Observation A PE-1 [1] 13
Occultism A IQ-1 [1] 13
Path of Body VH IQ-2 [2] 12
Path of Chance VH IQ-2 [2] 12
Path of Crossroads VH IQ-2 [2] 12
Path of Energy VH IQ-2 [2] 12
Path of Magic VH IQ-2 [2] 12
Path of Matter VH IQ-2 [2] 12
Path of Mind VH IQ-2 [2] 12
Path of Spirit VH IQ-2 [2] 12
Path of Undead VH IQ-2 [2] 12
Poetry A IQ-1 [1] 13
Ritual Magic VH IQ-2 [2] 12
Singing E HT+2 [1] 12 2)
Staff A DX [2] 10
Symbol Drawing H IQ-2 [1] 12
Thaumatology VH IQ-2 [2] 12

1) Includes +3 for Jack of All Trades.
2) Includes +2 for Voice.

Reference

Tracking

Cur. Max. Notes
Hit Points 8 8 No current wounds.
Fatigue Points 10 10 No current fatigue.
Stress Points 10 10 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-13 5.00 8
Light (1) 13-26 4.00 7
Medium (2) 26-39 3.00 6
Heavy (3) 39-78 2.00 5
Extra (4) 78-130 1.00 4

Damage Resistance

Shoes 1* Feet

Reaction Modifiers

Appearance +8 Attracted
+2 Most
-2 Resentful
Voice +2 All

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (DX-10, Parry-8)
Punch Normal 1d-4 cr C 10
Committed 1d-3 cr
All-Out 1d-2 cr
Kick Normal 1d-3 cr C,1 8
Committed 1d-2 cr
All-Out 1d-1 cr
Grapple N/A C 10

Equipment

Item Location Cost Weight Description & Notes
Backpack, Small Worn $120 1.5 lbs. Holds fifty pounds of gear. Quick-release allows dropping it as a free action.
Basic Gear Clothes $100 1.5 lbs. Includes a cigarette lighter, duct tape (15-yards), mini-flashlight (5-yard beam, -3 light), multi-tool, notebook (waterproof) pencil, pocket mirror, wristwatch, and mundane items (ID, keys, wallet, etc).
Library Sanctum $1,750 125# A small collection (-2 to Research) on each of Erin's Hidden Lore specialties, and Occultism.
Magical Workshop Sanctum $10,400 60# A full thaumaturgical laboratory and workshop. Basic equipment for making charms, brewing potions, inventing new rituals, enchanting magic items, and creating grimoires.
Misc. Supplies Sanctum $4,505 -- An assortment of supplies for potion brewing, traditional trappings, and daily living. This is an abstraction to save on details -- should any reusable items be declared, they will be written up properly.
Ordinary clothing Worn -- 4 lbs. An ordinary Status 0 outfit. Includes shoes.
Smartphone Clothes -- 0.4 lb. A basic smartphone. Has a low-end camera, web-browser, etc -- counts as improvised equipment (-5) for Photography, Research, and so on. Complexity 1. 5 hour battery life.
Staff Carried $5 3 lbs. A plain wooden staff of oak heartwood; sw+1 or thr+1; Reach 1,2; Parry +2; ST 7†.
Warding Grimoire Sanctum $3,120 4# A heavy, old-fashioned book that is a +2 grimoire for Ward against Entrance, Ward against Magic, Ward against Mundanes, Ward against Spririts, Ward against Undead, and Ward against Vermin.
Wardrobe Sanctum -- +20# Includes four sets of ordinary clothes, plus nightclothes, one set each of formal wear and winter clothes. Includes one set of magical formal wear.

Background & Notes

Rituals List

Abjure Spirit

Abjure Undead

Alarm vs Spirit

Alarm vs Undead

Apprentice's Boon

Arcane Defense

Banishment

Body-Bind

Chill

Clean

Cleanse Disease

Detect Magic

Diagnose

Disarm

Dispel Magic

Duplicate Object

Extinguish Flame

Fire Conjuring

Flame Jet

Hidden Housekeeper

Intercom

Invigorate

Lesser Cure Disease

Lockpick

Magical Circle

Minor Healing

Open the Invisible Gate

Potion of Haste

Potion of Mana

Potion of Wakefulness

Productivity Blessing

Repair Threshold

Repairing Paste

Second Sight

Seek Object

Seek Person

Sense Oath

Shield

Speak with Dead

Sorcerous Mark

Summon Familiar

Summon Spirit

Swear Oath

Telekinesis

Ward against Entrance

Ward against Magic

Ward against Mundanes

Ward against Spirits

Ward against Undead

Ward against Vermin

Wizardly Intuition