Name(s) | Eleanor Jean Bradley |
---|---|
Game | The Dying of the Light (Played by Mami) |
Age | 22 (born July 7th, 1993); appears to be early twenties. |
Build | 6′2″, 170 pounds; athletic. |
Hair | Black, wavy, navel-length. |
Eyes | Sapphire blue. |
Skin | Tanned fair. |
ST 14 [40]; DX 14 [80]; HT 14 [40]; IQ 14 [60]; PE 14 [20]; WL 14 [20]
HP 14 [0]; FP 14 [0]; SP 14 [0]; Basic Speed 8.00 [20]; Basic Move 10 [10]
SM+0 (1 hex); Basic Lift 40; Damage Thr 1d, Sw 2d
Dodge 12; Parry 12; Block N/A
TL: 8 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Omnilingual (Native) [40].
Status: 2 [10].
Wealth: Wealthy [20].
Skill | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acrobatics | H | DX+2 | [8] | 16 1) |
Acting | A | IQ | [2] | 14 |
Administration | A | IQ | [2] | 14 |
Area Knowledge (America) | E | IQ | [1] | 14 |
Area Knowledge (Olympia) | E | IQ | [1] | 14 |
Armoury (Small Arms) | A | IQ | [2] | 14 |
Artist (Calligraphy) | H | IQ | [4] | 14 |
Artist (Drawing) | H | IQ | [4] | 14 |
Axe/Mace | A | DX | [2] | 14 |
Autohypnosis | H | WL | [4] | 14 |
Bicycling | E | DX | [1] | 14 |
Body Language | A | PE | [2] | 14 |
Breath Control | H | HT | [4] | 14 |
Broadsword | A | DX | [2] | 14 |
Camouflage | E | IQ | [1] | 14 |
Carousing | E | HT | [1] | 14 |
Cartography | A | IQ | [2] | 14 |
Climbing | A | DX+4 | [2] | 18 1)2) |
Computer Operation | E | IQ | [1] | 14 |
Dancing | A | DX | [2] | 14 |
Diagnosis | H | IQ | [4] | 14 |
Diplomacy | H | IQ+2 | [4] | 16 3) |
Dreaming | H | WL | [4] | 14 |
Driving (Automobile) | A | DX | [2] | 14 |
Electronics Operation (Security) | A | IQ | [2] | 14 |
Escape | H | DX+2 | [2] | 14 2) |
Expert Skill (Military Science) | H | IQ-2 | [1] | 12 |
Expert Skill (Political Science) | H | IQ-2 | [1] | 12 |
Fast-Draw (Ammo) | E | DX+2 | [2] | 16 4) |
Fast-Draw (Knife) | E | DX+2 | [2] | 16 4) |
Fast-Draw (Longarm) | E | DX+2 | [2] | 16 4) |
Fast-Draw (Pistol) | E | DX+2 | [2] | 16 4) |
Fast-Talk | A | IQ+2 | [4] | 16 3) |
First Aid | E | IQ | [1] | 14 |
Forced Entry | E | DX+2 | [4] | 16 |
Gesture | E | IQ | [1] | 14 |
Grappling | VH | DX+2 | [16] | 16 |
Break Free | S | sk+4 | [4] | 20 |
Guidance | H | IQ+5 | [4] | 19 5) |
Guns (Longarms) | E | DX+2 | [4] | 16 |
Guns (Pistols) | E | DX+2 | [4] | 16 |
Hiking | A | HT | [2] | 14 |
Holdout | A | IQ | [2] | 14 |
Housekeeping | E | IQ | [1] | 14 |
Instigation | H | IQ+5 | [4] | 19 5) |
Intelligence Analysis | H | IQ | [4] | 14 |
Intimidation | A | WL | [2] | 14 |
Jumping | E | DX | [1] | 14 |
Knife | E | DX+2 | [4] | 16 |
Knot-Tying | E | DX | [1] | 14 |
Law (Military) | H | IQ | [4] | 14 |
Leadership | A | IQ+5 | [2] | 19 5) |
Learning | A | WL+2 | [8] | 16 |
Lifting | A | HT | [2] | 14 |
Lip Reading | A | PE | [2] | 14 |
Liquid Projector (Sprayer) | E | DX+2 | [4] | 16 |
Lockpicking | A | IQ | [2] | 14 |
Mechanic (Automobile) | A | IQ | [2] | 14 |
Meditation | H | WL | [4] | 14 |
Meteorology | A | IQ | [2] | 14 |
Motivation | H | IQ+5 | [4] | 19 5) |
Musical Instrument (Guitar) | H | IQ | [4] | 14 |
Naturalist | H | IQ | [4] | 14 |
Navigation (Land) | A | IQ+2 | [1] | |
NBC Suit | A | DX | [2] | 14 |
Observation | A | PE | [2] | 14 |
Poetry | A | IQ | [2] | 14 |
Psychology (Applied) | H | IQ | [4] | 14 |
Public Speaking | A | IQ+5 | [2] | 19 5) |
Running | A | HT | [2] | 14 |
Savoir-Faire (High Society) | E | IQ | [1] | 14 |
Savoir-Faire (Military) | E | IQ | [1] | 14 |
Shadowing | A | IQ | [2] | 14 |
Shortsword | A | DX | [2] | 14 |
Singing | E | HT+4 | [4] | 18 3) |
Soldier | A | IQ | [2] | 14 |
Spear | A | DX | [2] | 14 |
Staff | A | DX | [2] | 14 |
Stealth | A | DX | [2] | 14 |
Strategy | H | IQ | [4] | 14 |
Streetwise | A | IQ | [2] | 14 |
Striking | VH | DX+2 | [16] | 16 |
Elbow Strike | S | sk | [2] | 16 |
Kicking | C | sk | [3] | 16 |
Surgery (Trauma) | H | IQ | [4] | 14 |
Survival | VH | PE | [8] | 14 |
Swift Action | H | IQ+5 | [4] | 19 5) |
Swimming | E | HT | [1] | 14 |
Tactics | H | IQ | [4] | 14 |
Teaching | A | IQ | [2] | 14 |
Throwing | A | DX | [2] | 14 |
Tracking | A | PE | [2] | 14 |
Traps | A | IQ | [2] | 14 |
Unwavering Fortitude | H | IQ+5 | [4] | 19 5) |
Writing | A | IQ | [2] | 14 |
Cur. | Max. | Notes | |
---|---|---|---|
Hit Points | 14 | 14 | No current wounds. |
Fatigue Points | 14 | 14 | No current fatigue. |
Stress Points | 14 | 14 | No current stress. |
Impulse Points | 5 | 5 |
Load | Move | Dodge | Notes | |
---|---|---|---|---|
None (0) | 0-40 | 10.0 | 12 | |
Light (1) | 40-80 | 8.0 | 11 | |
Medium (2) | 80-120 | 6.0 | 10 | |
Heavy (3) | 120-240 | 4.0 | 9 | |
Extra (4) | 240-400 | 2.0 | 8 |
Boots | 3/2 | Feet |
---|
Appearance | +6 | Attracted |
---|---|---|
+2 | Most | |
-2 | Resentful | |
Charisma | +5 | All |
Fashion | +1 | All |
Voice | +2 | All |
Mode | Dam. | Rng. | Sk. | |
---|---|---|---|---|
Unarmed (Grappling-16 or Striking-16, Parry-12) | ||||
Punch | Normal | 1d+1 cr | C | 16 |
Committed | 1d+2 cr | |||
All-Out | 1d+3 cr | |||
Kick (Boots) | Normal | 1d+3 cr | C,1 | 16 |
Committed | 1d+4 cr | |||
All-Out | 1d+5 cr | |||
Grapple | 1d+1 cp | C | 16 |
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Backpack, Small | Worn | $120 | 1.5 lbs. | Holds fifty pounds of gear. Quick-release allows dropping it as a free action. |
Basic Gear | Clothes | $100 | 1.5 lbs. | Includes a cigarette lighter, duct tape (15-yards), mini-flashlight (5-yard beam, -3 light), multi-tool, notebook (waterproof) pencil, pocket mirror, wristwatch, and mundane items (ID, keys, wallet, etc). |
Boots, Reinforce | Worn | $75 | 3 lbs. | Provides DR 3/2 [Feet], with the higher DR only vs. attacks to the underside of the foot. |
Computer, Laptop | Backpack | $2,050 | 2.5 lbs. | -1 to skill for long tasks. Complexity 3. 5 hour battery life. |
Crowbar, Titanium | Belt | $50 | 2 lbs. | A non-sparking, nonmagnetic tool for Forced Entry. Treat as a small mace (sw+2 cr, R1, Parry 0U) in combat, at -1 to skill. |
First Aid Kit | Clothes | $10 | 1 lb. | Basic equipment for First Aid. |
H&K USP, .40 S&W | Holster | $770 | 2.3 lbs. | 2d+2 pi+; Acc 2; Range 160/1,800; RoF 3; Shots 9(3); ST 9; Bulk -2; Rcl 2; LC 3; Very Reliable; Includes underbarrel accessory rail & reflex sight (+1 to Guns out to 300 yards, negates -3 in darkness penalties). |
Holster, Concealed | Worn | $125 | 1 lb. | Gives +1 to Holdout. |
Knife, Folding | Clothes | $60 | 0.38 lb. | sw-2 cut or thr imp; Reach C,1 or C; Parry -1; ST 5; Holdout 0. Titanium. Includes belt-pouch. |
Lockpicks | Clothes | $50 | 0.1 lb. | Basic equipment for Lockpicking skill. |
Marijuana | Backpack | $2,000 | 5 lbs. | Kept in a single plastic-wrapped bundle. |
Pepper Spray | Clothes | $10 | 0.1 lb. | HT-4 vs coughing + HT-4 vs blinding; Range 1,2; RoF Jet; Shots 20; ST 3; Bulk -1; LC4. |
Smartphone | Clothes | $260 | 0.4 lb. | A high-end smartphone. Complexity 2. 5 hour battery life. |
Spare Magazines, x2 | Holster | $64 | 1.2 lbs. | Each holds nine spare rounds. |
Undercover clothing | Worn | $3,000 | 2 lbs. | A fashionable, Status 2 outfit. Gives +1 to Holdout. |
Primary Motivators | Sense of Humour | ||
---|---|---|---|
Emotional Disposition | Sexuality | ||
Moodiness | Orientation | ||
Core Traits | Libido | ||
Outlook | Expressiveness | ||
Integrity | Expressive Style | ||
Impulsiveness | Openness | ||
Boldness | Promiscuousness | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude | ||
Topics of Conversation | |||
Quirks, Habits, & Oddities | |||
Hobbies & Enjoyments |