- P-Energy Reserve [90]
Energy Reserve 30 (Paradynamic) {90}
- Paradynamic Disruption [14]
Neutralize Super (Costs Fatigue, 1 FP, -10%; Interruption, -50%; Nuisance Effect, Nasty Power Headaches, -10%; PM, -10%; Ranged, +40%) {14}
- Paradynamic Elementalism 10 [1344]
Control Anything 10 (Collective, +100%; Costs Fatigue, 1 FP per second, -40%; Emanation, -20%; Link, +20%; Nuisance Effect, Nasty Power Headaches, -10%; PM, -10%; Telekinetic, +100%; Visible, -20%) {640}
Create Energy 10 (Destruction, +100%; Emanation, -20%; Link, +20%; Nuisance Effect, Nasty Power Headaches, -10%; PM, -10%; Visible, -20%) {704}
- Paradynamic Imaging [147]
Para-Radar (Bio-Scan, +50%; Extended Arc, 360°, +125; Nuisance Effect, Strong signals can cause headaches, -5%; Penetrating, +50%; PM, -10%; Reflexive, +40%; Scanner, +50%; Targeting, +20%) {147}
- Paradynamic Interference [16]
Super Static 1 (Area Effect, 16-yard radius, +250%; Costs Fatigue, 1 FP per second, -40%; Nuisance Effect, Area is only 10-yard radius, -10%; Nuisance Effect, Nasty Power Headaches, -10%; PM, -10%) {16}
- Paradynamic Restoration [275]
Healing (Affects Self, +50%; Affects the Dead, +300%; Cure Affliction, +60%; Heals Lingering and Unhealing Damage, +100%; Heals Unliving, +100%; PM, -10%; Reliable 10, Only to offset disease penalties, +25%; Restore Fatigue, +100%; Restore Limb, +80%; Xenohealing, Anything Animate, +100%) {275}
- Paradynamic Sensitivity [48]
Detect Powers (No Power Signature, +25%; Nuisance Effect, Analysis requires an hour of uninterrupted study, -5%; Nuisance Effect, Strong signals can cause headaches, -5%; PM, -10%; Precise, +100%; Reflexive, +40%; Selective Effect, +20%; Switchable, +10%) {48}
- Paradynamic Signals [11]
Para-Radio (Nuisance Effect, Strong signals can cause headaches, -5%; PM, -10%; Reflexive, +40%; Switchable, +10%; Vague, -50%) {11}
- Parakinetic Aura [683]
Amphibious (Flight; Aura, +20%; Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {15}
External ST +22 (Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {226}
Flight (Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {52}
Illumination {1}
Immune to Gravity (Aura, +20%; Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {44}
Injury Tolerance (Damage Reduction 10; Aura, +20%; Cosmic, Round down, +50%; Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {276}
Protected Hearing (Aura, +20%; Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {8}
Protected Vision (Aura, +20%; Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {8}
Pressure Support 3 (Aura, +20%; Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {22}
Striking Surface {1}
Temperature Tolerance 10 (-185° to 315°; Aura, +20%; Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {22}
Vacuum Support (Aura, +20%; Link, +10%; PM, -10%; Reflexive, +40%; Switchable, +10%; Visible, -10%) {8}
- Parakinetic Blast [23]
Crushing Attack 3d+1 (Costs Fatigue, 1 FP, -10%; Increased 1/2D, 2×, +5%; Increased Range, 2×, +10%; PM, -10%; Underwater, Full range, +50%; Variable, +5%) {23}