Table of Contents

Asuka

Full Name Asuka Saito
Player Arcadian Phoenix
Game Puella Magi Asuka Magica
Height 5'1"
Weight 90 pounds
Age 14 (born December 25th, 1996)
Apparent Age Early teens
Hair Black, long
Eyes Magenta
Skin Light

Attributes & Secondary Characteristics

ST 22 [120]; DX 14 [80]; HT 14 [40]; IQ 14 [60]; PE 14 [20]; WL 14 [20].
HP 22 [0]; FP 14 [0]; SP 14 [0]; Basic Speed 8.00 [20]; Basic Move 10 [10].
SM+0 (1 hex); Basic Lift 95; Damage Thr 2d, Sw 4d.
Dodge 12; Parry (Unarmed) 12; Block N/A.

Social Background

TL: 9 [0].
Cultural Familiarities: Cultural Adaptability [10].
Languages: Omnilingual (Native) [50].
Status: 0 [0].
Wealth: 10 [0].

Advantages

Perks

Disadvantages

Quirks

Powers

Magic (Magical, -10%)

Magic {172}
Climbing Line [1]
Imbue 3 (Magical, -10%) [36]
Quick Gadgeteer (Limited, Magical Effects, -10%; Magic, -10%) [40]
Ultrapower (Magic, -10%) [45]
Magical Girl {272}
Brachiator (Magic, -10%) [5]
Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
Draining (Drains SP instead of HP, +0%; Grief Cubes) [-15]
Flight (Costs 1 SP per minute, -20%; Magic, -10%) [28]
Gunslinger [25]
Heroic Archer [20]
Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
Super Jump 2 (Magic, -10%; Alternative Ability to Flight, x1/5) [4]
Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
Terminally Ill (Instant Death; Mitigator, -60%) [-20]
Trained by a Master [30]
Unaging (Magical, -10%) [4]
Unhealing (Partial; Stress Only, +0%) [-20]
Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
Weapon Master (All muscle-powered weapons) [45]
Weirdness Magnet [-15]

Divine Nature (Magical, -10%)

Homura

Where is the longer needle? {134}
Jumper (Time-Stop; Cosmic, Interaction, +300%; Extra Carrying Capacity, Extra-Heavy, +50%; Faster Concentration 5, +25%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Maximum Duration, 1 minute, -65%; Reflexive, +40%) [134]
Where is the shorter needle? {266}
Foresight 7 (Alter Reality, +50%; Magical, -10%; Alternative Ability to Super Luck, x1/5) [19]
Forgetful [-1]
Super Luck (Alter Reality, +75%; Game Time, +0%; Magical, -10%; Wishing, +100%) [248]

Kyouko

Don't waste food. {2}
Reduced Consumption 3 (Cast-Iron Stomach, -50%; Magical, -10%) [3]
Hungry [-1]
Please, let me have a happy dream? {3}
Cosmic Power 125 (Backlash, Instant Death, -300%; Limitation, Attacks, -20%; Magical, -10%; Physical, +50%; One-use only, x1/5) [3]

Madoka

I don't want to see them cry. {-20}
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (Magical Girls) [-10]
Then I'll just rewrite those laws. {420}
Impulse Points 105 (Fast Recovery; Affects Others, +0%; Limited, Magical Girls, -50%; Magical, -10%) [420]

Mami

I'm not afraid of anything any more. {6}
Fearlessness 3 (Magical, -10%) [6]
Because I'm not alone any more. {-1}
Congenial [-1]

Sayaka

There's no way I will ever regret it. {6}
Hard to Subdue 3 (Magical, -10%) [6]
I was stupid. So stupid. {-1}
Glimpses of the Past [-1]

Skills & Techniques

Skills Dif. Rel. Pts. Lev.
Blade! WC DX-2 [6] 12
Blunt! WC DX-2 [6] 12
Everyman! WC IQ-2 [6] 12
Leader! WC IQ-2 [6] 12
Lore! WC IQ [24] 14
Magic! WC*5 IQ [40] 14
Magic Rings! WC DX [24] 14
Money! WC IQ-2 [6] 12
Move! WC DX+2 [48] 16
Scholar! WC IQ-2 [6] 12
Science! WC IQ-2 [6] 12
Serenity! WC WL [24] 14
Shooter! WC DX-2 [6] 12
Talker! WC IQ-2 [6] 12

Reference

Tracking

Cur. Max. Notes
Hit Points 22 22 No current wounds.
Fatigue Points 14 14 No current fatigue.
Stress Points 14 14 No current stress.
Impulse Points 5 5

Encumbrance

Load Move Dodge Notes
None (0) 0-95 10.00 12
Light (1) 95-190 8.00 11
Medium (2) 190-285 6.00 10
Heavy (3) 285-570 4.00 9
Extra (4) 570-950 2.00 8

Damage Resistance

Shoes 1* Feet

Attacks & Defences

Mode Dam. Rng. Sk.
Unarmed (Move!-16, Parry-12)
Punch Normal 2d+0 cr C 16
Committed 2d+1 cr
All-Out 2d+2 cr
Kick Normal 2d+1 cr C,1 14
Committed 2d+2 cr
All-Out 2d+3 cr
Grapple 2d+1 cp C 16

Equipment

Item Cost Weight Description & Notes
Basic Gear $500 5 lbs. Includes backpack (holds fifty pounds), bank card, cash (fifty dollars in small bills), gecko tape (15-yards), grooming kit, ID cards, lighter (windproof), marker (all-surface), mini-flashlight (-1), multi-tool, notebook, painaway, pencil, pocket mirror, smart bandages, smartphone w/charger, umbrella, wristwatch.
Clothing, Ordinary Free 4 lbs. Includes shoes.

Background & Notes