- Magic {172}
Climbing Line [1]
Imbue 3 (Magical, -10%) [36]
Quick Gadgeteer (Limited, Magical Effects, -10%; Magic, -10%) [40]
Ultrapower (Magic, -10%) [45]
- Magical Girl {272}
Brachiator (Magic, -10%) [5]
Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
Draining (Drains SP instead of HP, +0%; Grief Cubes) [-15]
Flight (Costs 1 SP per minute, -20%; Magic, -10%) [28]
Gunslinger [25]
Heroic Archer [20]
Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
Super Jump 2 (Magic, -10%; Alternative Ability to Flight, x1/5) [4]
Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
Terminally Ill (Instant Death; Mitigator, -60%) [-20]
Trained by a Master [30]
Unaging (Magical, -10%) [4]
Unhealing (Partial; Stress Only, +0%) [-20]
Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
Weapon Master (All muscle-powered weapons) [45]
Weirdness Magnet [-15]