Cur. | Max. | |
---|---|---|
Hit Points | 12 | 12 |
Radiation Points | 14 | 14 |
Fatigue Points | 16 | 16 |
Long-Term Fatigue | 16 | 16 |
Stability Points | 16 | 16 |
Long-Term Stability | 16 | 16 |
Impulse Points | 0 | 0 |
Unspent Experience | [0] |
Source | Mod. | Affected Group |
---|---|---|
Appearance | +0 | Everyone. |
Load | Move | |
---|---|---|
None (0) | 0-20 | 5.00 |
Light (1) | 20-40 | 4.00 |
Medium (2) | 40-60 | 3.00 |
Heavy (3) | 60-120 | 2.00 |
Extra (4) | 120-200 | 1.00 |
Source | DR | Locations | Notes |
---|---|---|---|
Boots | 2/1* | feet, legs (1) | Lower vs. imp. |
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Punching: thr-1, Reach C; DX-10, Parry 8 | |||||
Normal | 1d-5 cr | 1d-3 cr | 1d-2 cr | 1d-1 cr | 1d cr |
Loaded | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Kicking: thr, Reach C,1; DX-8, Parry 7 | |||||
Normal | 1d-4 cr | 1d-2 cr | 1d-1 cr | 1d cr | 1d+1 cr |
Shod | 1d-3 cr | 1d-1 cr | 1d cr | 1d+1 cr | 1d+2 cr |
Grappling: thr, Reach C, DX-10, Parry 8 | |||||
Normal | 1d-4 cp | 1d-2 cp | 1d-1 cp | 1d cp | 1d+1 cp |
Attack | Defensive | Normal | Committed | All-Out | Furious |
---|---|---|---|---|---|
Small knife: sw-3, thr-1; Rc C,1/C; Knife-6, Parry 6 | |||||
Thrust | 1d-5 imp | 1d-3 imp | 1d-2 imp | 1d-1 imp | 1d imp |
Swing | 1d-5 cut | 1d-3 cut | 1d-2 cut | 1d-1 cut | 1d cut |
Attack | Damage | Range | Notes |
---|---|---|---|
Small knife: thr-1, Acc 0, Range ×1/2/×1, Bulk -1, Thrown Knife-6 | |||
Defensive | 1d-3 imp | 3/6 | None. |
Normal | 1d-2 imp | 5/10 | |
Committed | 1d-1 imp | 6/12 | |
Normal | 1d imp | 6/14 | |
9mm Auto: 2d+2, Acc 2, Rng 150/1,850, RoF 3, Sht 15+1(3), Rcl 2, ST 9, Blk -2, Guns-6 | |||
9mm FMJ | 2d+2 pi | 150/1,850 | None. |
9mm JHP | 2d+2(0.5) pi+ | ||
9mm APDS Match | 3d(2) pi- | 220/2,800 | Acc 3 |
9mm JSP+P+ | 3d(0.5) pi+ | 230/2,900 | ST 14, Rcl 3 |
ST 12 [20]; DX 16 [120]; HT 16 [60]; IQ 16 [90]; PE 16 [30]; WL 16 [30].
HP 12 [0]; RP 14 [0]; FP 16 [0]; LFP 16 [0]; SP 16 [0]; LSP 16 [0].
Basic Speed 14.00 [120]; Basic Move 15 [5]; Water Move 3 [0]; Air Move N/A [0].
SM+0 (1 hex); Basic Lift 30; Damage Thr 1d+1/2d-1, Sw 2d+2/3d+1.
Dodge 18; Parry 12 (DX); Block None.
TL, Wealth, & Status: N/A.
Cultural Familiarities: Western [0].
Languages: English (Native) [0].
Skills | Dif. | Rel. | Pts. | Lev. |
---|---|---|---|---|
Acrobatics | H | DX+4 | [16] | 20 1) |
Acrobatic Stand | S | sk | [6] | 20 |
Roll with Blow | C | sk | [3] | 20 |
Acting | A | IQ+4 | [2] | 20 2) |
Autohypnosis | H | WL | [4] | 16 |
Axe/Mace | A | DX | [2] | 16 |
Blind Fighting | VH | PE | [8] | 16 |
Boating | A | DX | [2] | 16 |
Body Control | VH | HT | [8] | 16 |
Body Language | A | PE | [2] | 16 |
Bow | A | DX+4 | [16] | 20 |
Breath Control | H | HT | [4] | 16 |
Broadsword | A | DX | [2] | 16 |
Camouflage | E | IQ+4 | [1] | 20 2) |
Carousing | E | HT | [1] | 16 |
Cartography | A | IQ | [2] | 16 |
Climbing | A | DX+6 | [2] | 22 1)3) |
Computer Operation | E | IQ+4 | [12] | 20 |
Computer Programming | H | IQ+4 | [20] | 20 |
Counterfeiting | H | IQ | [4] | 16 |
Disguise | A | IQ+4 | [2] | 20 2) |
Electronics Repair (Computers) | A | IQ+4 | [16] | 20 |
Escape | H | DX+4 | [2] | 20 3) |
Fast-Draw (Arrow) | E | DX+2 | [2] | 18 4) |
Fast-Draw (Knife) | E | DX+2 | [2] | 18 4) |
Fast-Draw (Sword) | E | DX+2 | [2] | 18 4) |
Fast-Talk | A | IQ | [2] | 16 |
Filch | A | DX | [2] | 16 |
First Aid | E | IQ | [1] | 16 |
Fishing | E | PE | [1] | 16 |
Forced Entry | E | DX+2 | [4] | 18 |
Forgery | H | IQ | [4] | 16 |
Gambling | A | IQ | [2] | 16 |
Garrote | E | DX | [1] | 16 |
Gesture | E | IQ | [1] | 16 |
Grappling | VH | DX+4 | [24] | 20 |
Hidden Lore (TUS Programming) | A | IQ+4 | [16] | 20 |
Hiking | A | HT | [2] | 16 |
Holdout | A | IQ+4 | [2] | 20 2) |
Hypnotism | H | IQ | [4] | 16 |
Immovable Stance | H | DX | [4] | 16 |
Interrogation | A | IQ | [2] | 16 |
Intimidation | A | WL | [2] | 16 |
Intelligence Analysis | H | IQ | [4] | 16 |
Invisibility Art | VH | IQ | [8] | 16 |
Jumping | E | DX+4 | [12] | 20 |
Knife | E | DX+4 | [12] | 20 |
Knot-Tying | E | DX | [1] | 16 |
Light Walk | H | DX | [4] | 16 |
Lip Reading | A | PE | [2] | 16 |
Lockpicking | A | DX | [2] | 16 |
Meditation | H | WL | [4] | 16 |
Merchant | A | IQ | [2] | 16 |
Mimicry (Animal Sounds) | H | IQ | [4] | 16 |
Mimicry (Bird Calls) | H | IQ | [4] | 16 |
Mind Block | A | WL | [2] | 16 |
Naturalist | H | IQ | [4] | 16 |
Navigation (Land) | A | IQ | [2] | 16 |
Navigation (Sea) | A | IQ | [2] | 16 |
Observation | A | PE | [2] | 16 |
Panhandling | E | IQ | [1] | 16 |
Parry Missile Weapons | H | DX+4 | [20] | 20 |
Hand Catch | C | py | [4] | 16 |
Pickpocket | H | DX+4 | [4] | 20 5) |
Poisons | H | IQ | [4] | 16 |
Pressure Points | H | IQ | [4] | 16 |
Psychology (Applied) | H | IQ | [4] | 16 |
Push | H | DX | [4] | 16 |
Rapier | A | DX+4 | [16] | 20 |
Research | A | IQ | [2] | 16 |
Riding (Horse) | A | DX | [2] | 16 |
Running | A | HT | [2] | 16 |
Scrounging | E | PE | [1] | 16 |
Seamanship | E | IQ | [1] | 16 |
Search | A | PE | [2] | 16 |
Sensitivity | VH | PE+2 | [2] | 18 6)7) |
Shadowing | A | IQ+4 | [2] | 20 2) |
Shield | E | DX | [1] | 16 |
Shortsword | A | DX+4 | [16] | 20 |
Sleight of Hand | H | DX+4 | [4] | 20 5) |
Smallsword | A | DX+4 | [16] | 20 |
Smuggling | A | IQ | [2] | 16 |
Stealth | A | DX+6 | [8] | 22 2) |
Streetwise | A | IQ | [2] | 16 |
Striking | VH | DX+4 | [24] | 20 |
Pressure-Point Strike | C | sk | [3] | 20 |
Survival | VH | PE | [8] | 16 |
Swimming | E | HT | [1] | 16 |
Tactics | H | IQ | [4] | 16 |
Teaching | A | IQ | [2] | 16 |
Throwing Art | H | DX+4 | [20] | 20 |
Tracking | A | PE | [2] | 16 |
Traps | A | DX | [2] | 16 |
Urban Survival | A | PE | [2] | 16 |
Weather Sense | A | IQ | [2] | 16 |
Writing | A | IQ | [2] | 16 |
Zen Archery | VH | IQ | [8] | 16 |
Zen Throwing | VH | IQ | [8] | 16 |
Item | Location | Cost | Weight | Description & Notes |
---|---|---|---|---|
Bottomless Backpack | Inventory | $20,100 | 10 lbs. | Contains up to two-hundred pounds, one-hundred of which don't count as encumbrance. |
Flying Broom | Inventory | $8,000 | 2 lbs. | Basic Lift 100 pounds, Air Move 25. |
Helvetian Pike | Inventory | $16,000 | var. | This long weapon can change size and shape at the wielder's command. With a Ready maneuver, the user can command the Helvetian Pike to become any wooden-shafted weapon with a reach of at least 2 but no more than 5. In every form, it is fine quality and protected by Shatterproof. |
Ordinary clothing | Worn | — | 7 lbs. | Includes boots. |
Motivators | Sexuality | ||
---|---|---|---|
Temperament | Libido | ||
Sense of Humour | Promiscuity | ||
Core Traits | Orientation | ||
Outlook | Directness | ||
Integrity | Tolerance | ||
Impulsiveness | Receptivity | ||
Boldness | Style | ||
Flexibility | Religion & Spirituality | ||
Affinity | Adherence | ||
Comportment | Tolerance | ||
Interactivity | Expression | ||
Disclosure | Conversion | ||
Conformity | Attitude |