====== Quivalin Soth ====== ^ Full Name | Quivalin Soth | ^ Player | Steven Marks | ^ Game (Context) | ORBS OF THE DEAD GODS | ^ | (The Champions of Valverus) | ^ Race/Species | Assel-Vesdran | ^ Gender | MALE | ^ Height | 6' 2.5" | ^ Weight | 178 LBS. | ^ Age | DOB: 12 Cermie 1878 (116) | ^ Apparent Age(()) | 15 | ^ Hair | Auburn | ^ Eyes | Hazel | ^ Skin | Coppery Tan | ===== Character Sheet ===== ^ Class and Level | Ranger 5 | ^ Kit | | ^ Alignment | CG | ==== Tracking ==== ^ ^ Current ^ Base ^ Notes ^ ^ Hit Points | 53 | 53 | No current injuries. | ^ Spell Points | | | | ^ Experience (Ranger) | 26000 | 18000 | **Next Level:** 36000 | ==== Ability Scores ==== ^ Score ^ Current ^ Base ^ Notes ^ ^ Strength | 16 | 16 | **Attack Adj.:**+0 ; **Damage Adj.:**+1 ; **Weight Allowance:**70 lbs; **Max Press:**195 lbs; **Open Doors:**9 ; **Bend Bars/Lift Gates:**10 % | ^ Dexterity | 16 | 16 | **Missile Adj.:**+1 ; **Reaction Adj.:**+1 ; **Armour Class:**-2 | ^ Constitution | 15 | 16 | **Hit Point Adj.:**+2 ; **System Shock:**95 %; **Resurrection Chance:**96 %; **Poison Save:**+0 | ^ Intelligence | 14 | 14 | **Bonus Languages/Proficiencies:**4 ; **Max. Spell Level:** ; **Chance to Learn New Spell:** % | ^ Wisdom | 12 | 11 | **Magic Defence Adj.:**0 ; **Chance of Spell Failure:** ; | ^ Charisma | 11 | 12 | **Comeliness Modifier:**+1 ; **Initial Reaction Adj.:**+0 ; **Loyalty Base:**+0 ; **Max. Number of Henchmen:**5 | ^ Perception | 15 | 15 | **Find/Rem. Traps bonus:** %; **Detect Noise bonus:** %; **Detect Assassin bonus:** %; **Detect Illusion bonus:** %; **Tracking bonus:** +1 | ^ Comeliness | 13 | 13 | **Charisma Modifier:**+1 | ==== Combat Statistics ==== ^ ^ Current ^ Base ^ Notes ^ ^ THAC0 | 16 | 16 | **Melee:**16 ; **Missile:**15 | ^ Armour Class | 5 | 10 | Full armor, soft leather: -2; Shield, small, adj: -1; Dex Defensive adj: -2 | === Attacks === ^ Weapon ^ Init. ^ Attacks ^ THAC0 ^^ Damage ^ Range ^^^ ^ ::: ^ ::: ^ ::: ^ Melee ^ Missile ^ ::: ^ Point Blank (+2) ^ Short ^ Medium (-2) ^ Long (-5) | ^ Longbow | 6(0) | 2/1 | | 15 | 1d8+2 | 30 | 120 | 240 | 380 | ^ Long Sword | 3 | 1 | 15 | | 1d8+1 | ^ Dagger | 1 | 1 (2/1) | 16 | | S/M: 1d4; L:1d3 | N/A | 10 | 20 | 30 | ==== Saving Throws ==== ^ Paralysation, Poison, & Death Magic | 11 | ^ Petrifaction & Polymorph | 12 | ^ Rod, Staff, & Wand | 13 | ^ Breath Weapon | 13 | ^ Spell | 14 | ==== Weapon Proficiencies ==== ^ Proficiency ^ Level ^ Slots ^ Notes ^ | Longbow | Specialized | 3 | | | Long Sword | Proficient | 1 | | Dagger | Proficient | 1 | ==== Nonweapon Proficiencies ==== ^ Proficiency ^ Score ^ Attribute ^ Slots ^ Notes ^ | Agriculture | 14 | Intelligence +0 | 1 | | | Alertness | 14 | Wisdom + Perception (avg +1) | 1 | | | Animal Handling | 10 | Wisdom -1 | (0--Bonus from upbringing) | Can control beasts of burden | | Animal Training | 11 | Wisdom +0 | 1 | Horses (equines) | | Bowyer/Fletcher | 15 | Dexterity -1 | 1 | | Dairyman | 14 | Intelligence, Wisdom + Dexterity (avg +1) | (0--Bonus from upbringing) | Knowledge of cattle/goat raising and milk and dairy product production | | Direction Sense | 14 | Perception + Wisdom (avg +1) | 1 | | Fire-building | 10 | Wisdom -1 | 1 | | Hunting | 12 | Wisdom + Perception, (avg) -1 | 1 | | Survival | 14 | Intelligence +0 | (0--Bonus from Class) | Terrain: Forest | | Swimming | 16 | Strength +0 | 1 | | Tracking | 13 | Wisdom | (Bonus) | adjusted by modifiers Improves by +1 every 3 levels attained | === Languages === ^ Native ^ Learned ^ | Elven | Common | ==== Ranger Skills ==== | Two Weapon Fighting Style: When wearing studded leather or lighter armour, a ranger can fight two-handed with no penalty to his attack rolls | | Animal Empathy: Ability to try and modify an animal's reaction; animal saves vs. rods at -1 penalty for every 3 ranger levels attained | | Spell casting: 8th level Able to cast spells from the plant, animal and weather spheres | | Hide in Shadows: 31% | | Move Silently: 40% | ==== Spells (Mage) ==== ? Schools of Magic : **Primary:** Universal : **Secondary:** : **Opposition:** ^ 0th Level Spells ^ Cost ^ School ^ Components ^ Notes ^ | Cantrips | 1/10th((Effectively unlimited after 1st level)) | Universal | V, S, M((Some, but not all, require components)) | | ^ 1st Level Spells ^ Cost ^ School ^ Components ^ Notes ^ | | | | | | ==== Spells (Priest) ==== ? Spheres of Influence : **Major:** All : **Minor:** ^ 0th Level Spells ^ Cost ^ Sphere ^ Components ^ Notes ^ | Orisons | 1/10th((Effectively unlimited after 1st level)) | All | V, S, M((Some, but not all, require components)) | | ^ 1st Level Spells ^ Cost ^ Sphere ^ Components ^ Notes ^ | | | | | | ===== Inventory ===== ^ Quantity ^ Item ^ Type ^ Description & Notes ^ | 1 | Soft Leather | Armor | Jerkin, chausses, vambraces and pauldrons in heavy but flexible oil tanned leather; worn over woollen chausses and a padded gambeson | | 1 | Leather Gloves | Armor | Worn when in armor; fingers are cut at knuckles to expose the tips of the fingers | | 1 | Small Shield | Armor | Used on right arm Stored with gear | | 1 | Gambeson | Armor | Linsey-woollsey, stuffed and quilted with wool fleece, undyed | | 1 | Chausses | Armor | Woollen, undyed | | 3 | Braies | General | Of linsey-woollsey, undyed | | 2 | Breeches | General | Of heavily felled worsted undyed grey wool | | 3 | Hosen (pairs) | General | Knitted of soft, creamy wool; a gift from Fesyana | | 2 | Hosen (pairs) | General | Of linsey-woollsey, undyed | | 1 | Jerkin | General | Of soft, buttery, tan leather; a gift from Fesyana | | 1 | Jerkin | General | Of sheepskin, unfleeced, left undyed; for everyday use | | 1 | Shirt | General | Well made, of bleached linen; suitable for ''second best'' | | 3 | Shirts | General | Of linsey-woollsey, undyed | | 1 | Doublet | General | High quality, of superfine wool, dyed a rich vermillion, embroidered with saffron silk (Passed along from Sully) | | 1 | Breeches | General | High quality, of superfine wool, dyed a rich vermillion to match the doublet (Passed along from Sully) | | 1 | Dress Shirt | General | Of fine white linen lawn | | 1 | Ankle Boots (pair) | General | Oak tanned leather, natural | | 1 | Chaperon | General | Of soft wool, dyed grey-green; a gift from Fesyana | | 1 | Heavy Cloak, fur-lined | General | Thick heavily felled worsted undyed grey wool outer layer, lined with mink, rabbit and muskrat | | 1 | Leather Belt | General | Oak tanned leather, natural | | 1 | Turnshoes (pair) | General | Oak tanned leather, dyed brown | | 4 | Belt pouches (small) | General | 1: contains 6 sapphires each worth 10 gp and the ring for Zara; 2: contains 1 cantu, 16 celebie, 175 rustuie; 3: tinderbox (flint, steel, tinder); 4: arrowheads, fletching supplies | | 12 | Candles | General | Tallow | | 1 | Cook Set | General | Pot, rack, hook and chain, griddle, tongs | | 1 | Fishing Tackle | General | Hooks and line | | 1 | Hempen Rope | General | 25 feet, used to secure sea-chest | | 1 | Light Cordage | General | For making snares | | 1 | Mess Kit | General | Plate, tankard, bowl, flatware | | 1 | Personal Toiletries Kit | General | Includes basin, towels, comb, toothbrush, hairbrush and soap | | 2 | Waterskins | General | Sheep's bladder, sheepskin reinforced | | 1 | Weapons Care Kit | General | Containing: whetstone, linseed oil, emery and linen for blades Beeswax, sinew, flax twine and 12 arrowheads for bow and arrow maintenance | | 1 | Sea Chest | General | Contains clothing, mess kit, toiletries, miscellaneous equipment | | 1 | Backpack | General | Contains personal items | | 1 | Bedroll | General | With waterproof groundcloth | | 2 | Hammocks | General | Heavy canvas | | 1 (2) | Naming Cups | Treasure | Heavy jacketed silverplate two-handled footed cups, centre banded and embossed all over with a lavish foliate design One given to Rob & Nell Scammony after Zara miscarried | | 1 | Ring | Treasure | | 2 | Shoe Buckles | Treasure | Nickle-silver | | 20 | Arrows | Weapon | In quiver, packed in seachest | | 1 | Longbow | Weapon | Slung over back | | 1 | Long Sword | Weapon | In sheath worn on belt | ===== Background & Notes ===== Quiv was born in 1878 near the town of Telstrasi in the country of Assel-Vesdra, the third child of Aevalin and Aionia Soth. They were farmers by trade and owned a nice plot of land with fields, pasturage, a small orchard, four strengthy horses to pull plow and wagon and sleigh, and a herd of goats for milk and cheese and of sheep for wool and mutton. There was plenty to do on a family farm, and as he grew old enough he joined his parents, brother and sister in doing the necessary chores. His father taught all the children how to train and handle animals, but Quiv seemed to have a greater knack for it than either Wellerane or Laureaisse. While he was still in his 40s, Aevalin, noticing his tiny son's talent, arranged for him to regularly spend time with one of his kinsmen, a reclusive trapper who was legendary for his skill as a tracker and for his uncanny rapport with animals. Quiv proved an apt pupil and almost nothing gave him more pleasure than listening and learning from Great-great-great-uncle Ilon, an elf already old and wise when the Gods were born. It was from him he heard of the baby Goddess, Maruthra. He told of when the fledgling Goddess was 'born' (actually coalesced from the elements--the womb that bore her was the eye of a hurricane that covered Tanalok Bay and adjacent areas within the Nischkar Sea. Her flesh is earth and water, her breath is wind, her esse is fire.) The divine infant was weak--she could not power an orison--and needed protection and nurturing. She also needed reminders (not so much teaching as awakening as to all that had gone before, for as part of Valverus, she knew all that he had known, but she had to be reminded and needed help in sorting out all the myriad shards of uncounted billions of years of memories.) This was the task of the ancient druids of every race who remembered the secrets of the Old Gods, and of other more mysterious creatures, forces, and powers. Ilon had been guide and protector for the elven seer who had made the long, dangerous pilgrimage to teach Maruthra what she needed to know, despite countless assaults from the legacies of the eleven exiled Gods who would have loved to destroy the newborn deity and the future she represented. Slowly Quiv grew in strength and stature and understanding. Life seemed unchanging, the days melting smoothly into one another in a serene continuum of love, joy and learning. The only unusual element that set the Soth family apart from any other in the village was its size. Nobody had five children in a mere hundred years! It was astonishing. However, Mama was untroubled by any hint of criticism. As it was said in the colloquial terms of the village, Mama had 'the sight'. As she put it with supreme self confidence, //"Sometime I just know, without knowing how or why I know. But I've learned to trust my premonitions. I knew before Aevalin and I wed that I needed to hurry and have our babies, and I don't regret it one bit!"// The boy couldn't imagine how life could be different, or better, but soon after he turned 60, he found out. The War that had been smouldering all his life flared into a huge conflagration and his father, along with most of the men of the village, marched south to the fighting. For six long hard years the battles raged, and when the fighting ended Aevalin, and too many others, did not return. He died in Xeront during the battle of Stark Passage, slain by an enemy's arrow. Life grew harder for the young family then, and much sadder, but they managed. Uncle Ilon kept the stewpot filled and taught all the children how to hunt and trap. Mama's young cousin, Naremsul, still several years short of manhood, but at 150 old and strong enough to farm, moved in with them and became much like another older brother. Mama grieved but didn't brood, and took comfort in her children, wishing she'd been wrong, but vindicated that she'd made the right decision--and all five children knew they were loved and wanted. So it was, the family survived, even thrived, and Quiv did his share to make it happen. He worked hard, and played hard, and as he approached manhood, dreamed of great deeds and splendid adventures. On his hundredth birthday there was a celebration and he was given the family tattoo of a lizard on his left arm, a symbol of his coming of age--not yet a man, but no longer a child. ==== Family Notes ==== The Soths were all of average height and build--typically elven, one would say, with every one tan and well formed, keen eyed and fleet of foot. Cuanna was the darkest, with melting brown eyes and mahogany coloured hair that only caught fire in bright sunlight, Wellerane the fairest with eyes a pure malachite and hair like ripe corn. Laureaisse, Quivalin and Taobon fell in the middle, with hazel eyes and hair betwixt russet and sorrel. Blond, grey-eyed Cousin Sully was more impressively muscled than average and a bit taller...but he took after his father's side of the family. Aevalin 1599 (father, deceased) and Aionia 1670 (mother) Soth 1838 brother 155 (18 human) Wellerane 1855 sister 138 (17 human) Laureaisse 1900 sister 93 (13 human) Cuanna 1937 brother 56 (8 human) Taobon 1795 cousin 198 (21 human) Naremsul Stoney Field Farm just outside the Dimwood Forest, about five miles north-west of Telstrasi. Eeterada, Adaroanga, Avereathu, Saraly, Ciwad, Oquaoeni, Isulioldu, Cyvido, Narooma -- does currently in milk Daffodil, Petunia, Donovan, Rouseel -- the horses ==== Personality Chart ==== ^ //Primary Motivators// | Love ^ Sense of Humour | Gleeful | ^ Emotional Disposition | Calm ^ //Sexuality// ^^ ^ Moodiness | Labile ^ Orientation | | ^ //Core Traits// ^^ Libido | | ^ Outlook | Optimistic ^ Expressiveness | | ^ Integrity | Conscientious ^ Expressive Style | | ^ Impulsiveness | Spontaneous ^ Openness | | ^ Boldness | Intrepid ^ Promiscuousness | | ^ Flexibility | ^ //Religion & Spirituality// ^^ ^ Affinity | ^ Adherence | Casual adherent | ^ Comportment | ^ Tolerance | inclusive | ^ Interactivity | Engaging ^ Expression | none | ^ Disclosure | ^ Conversion | never | ^ Conformity | Conventional ^ Attitude | humble | ^ ^^^^ ^ Topics of Conversation | Relationships ||| ^ Quirks, Habits, & Oddities | ||| ^ Hobbies & Enjoyments | Fishing, Horse Riding, Hunting, Swimming ||| ^ See http://rpg.ashami.com/ for reference ^^^^ ==== Character Questionnaire ==== === The Basics === ? What is your full name? : FIXME ? Where and when were you born? : FIXME ? Who are/were your parents? (Know their names, occupations, personalities, etc.) : FIXME ? Do you have any siblings? What are/were they like? : FIXME ? Where do you live now, and with whom? Describe the place and the people. : FIXME ? What is your occupation? : FIXME ? To which social class do you belong? : FIXME ? Do you have any allergies, diseases, or other physical weaknesses? : FIXME ? Are you right- or left-handed? : FIXME ? What words and/or phrases do you use very frequently? : FIXME ? What do you have in your pockets? : FIXME ? Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics? : FIXME === Growing Up === ? How would you describe your childhood in general? : FIXME ? What is your earliest memory? : FIXME ? How much schooling have you had? : FIXME ? Did you enjoy school? : FIXME ? Where did you learn most of your skills and other abilities? : FIXME ? While growing up, did you have any role models? If so, describe them. : FIXME ? While growing up, how did you get along with the other members of your family? : FIXME ? As a child, what did you want to be when you grew up? : FIXME ? As a child, what were your favourite activities? : FIXME ? As a child, what kinds of personality traits did you display? : FIXME ? As a child, were you popular? Who were your friends, and what were they like? : FIXME ? When and with whom was your first kiss? : FIXME ? Are you a virgin? If not, when and with whom did you lose your virginity? : FIXME ? Describe any influences in your past that led you to do the things you do today. : FIXME === Past Influences === ? What do you consider the most important event of your life so far? : FIXME ? Who has had the most influence on you? : FIXME ? What do you consider your greatest achievement? : FIXME ? What is your greatest regret? : FIXME ? What is the most evil thing you have ever done? : FIXME ? Do you have a criminal record of any kind? : FIXME ? When was the time you were the most frightened? : FIXME ? What is the most embarrassing thing ever to happen to you? : FIXME ? If you could change one thing from your past, what would it be, and why? : FIXME ? What is your best memory? : FIXME ? What is your worst memory? : FIXME === Beliefs And Opinions === ? Are you basically optimistic or pessimistic? : FIXME ? What is your greatest fear? : FIXME ? What are your religious views? : FIXME ? What is your political ideology? : FIXME ? What are your views on sex? : FIXME ? Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable? : FIXME ? In your opinion, what is the most evil thing any human being could do? : FIXME ? Do you believe in the existence of soul mates and/or true love? : FIXME ? What do you believe makes a successful life? : FIXME ? How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)? : FIXME ? Do you have any biases or prejudices? : FIXME ? Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it? : FIXME ? Who or what, if anything, would you die (or otherwise go to extremes) for? : FIXME === Relationships With Others === ? In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how? : FIXME ? Who is the most important person in your life, and why? : FIXME ? Who is the person you respect the most, and why? : FIXME ? Who are your friends? Do you have a best friend? Describe these people. : FIXME ? Do you have a spouse or significant other? If so, describe this person. : FIXME ? Have you ever been in love? If so, describe what happened. : FIXME ? What do you look for in a potential lover? : FIXME ? How close are you to your family? : FIXME ? Have you started your own family? If so, describe them. If not, do you want to? Why or why not? : FIXME ? Who would you turn to if you were in desperate need of help? : FIXME ? Do you trust anyone to protect you? Who, and why? : FIXME ? If you died or went missing, who would miss you? : FIXME ? Who is the person you despise the most, and why? : FIXME ? Do you tend to argue with people, or avoid conflict? : FIXME ? Do you tend to take on leadership roles in social situations? : FIXME ? Do you like interacting with large groups of people? Why or why not? : FIXME ? Do you care what others think of you? : FIXME === Likes And Dislikes === ? What is/are your favourite hobbies and pastimes? : FIXME ? What is your most treasured possession? : FIXME ? What is your favourite colour? : FIXME ? What is your favourite food? : FIXME ? What, if anything, do you like to read? : FIXME ? What is your idea of good entertainment (consider music, social events, theatre, art, etc.)? : FIXME ? Do you smoke, drink, or use drugs? If so, why? Do you want to quit? : FIXME ? How do you spend a typical night without work the following day? : FIXME ? What makes you laugh? : FIXME ? What, if anything, shocks or offends you? : FIXME ? What would you do if you had insomnia and had to find something to do to amuse yourself? : FIXME ? How do you deal with stress? : FIXME ? Are you spontaneous, or do you always need to have a plan? : FIXME ? What are your pet peeves? : FIXME === Self Images & Etc. === ? Describe the routine of a normal day for you. How do you feel when this routine is disrupted? : FIXME ? What is your greatest strength as a person? : FIXME ? What is your greatest weakness? : FIXME ? If you could change one thing about yourself, what would it be? : FIXME ? Are you generally introverted or extroverted? : FIXME ? Are you generally organized or messy? : FIXME ? Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at. : FIXME ? Do you like yourself? : FIXME ? What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons...) : FIXME ? What goal do you most want to accomplish in your lifetime? : FIXME ? Where do you see yourself in 5 years? : FIXME ? If you could choose, how would you want to die? : FIXME ? If you knew you were going to die in 24 hours, name three things you would do in the time you had left. : FIXME ? What is the one thing for which you would most like to be remembered after your death? : FIXME ? What three words best describe your personality? : FIXME ? What three words would others probably use to describe you? : FIXME