====== Daala Al'Mashira ====== {{ croiduire/orbs/characters/the_champions_of_valverus/daalagold.jpg}} ^ Full Name | | ^ Player |Beck | ^ Game (Context) |Orbs of the Dead God\\ (The Champions of Valverus) | ^ Race/Species | Human (Dragon) | ^ Gender | Female | ^ Height | 5 ft 3 in | ^ Weight | 133 lbs | ^ Age | DOB: 28 Quartus 1866 (127) | ^ Apparent Age((Earth human equivalent)) | Late teens-early twenties | ^ Hair | Flame Red | ^ Eyes | Amber | ^ Skin | Honeyed Peach | ===== Character Sheet ===== ^ Class and Level |Fighter 4/Druid 5 | ^ Kit |Shapeshifter | ^ Alignment |TN | ==== Tracking ==== ^ ^ Current ^ Base ^ Notes ^ ^ Hit Points | | | No current injuries. | ^ Spell Points | 18 | 18 | | ^ Experience () | | | **Next Level:** | ==== Ability Scores ==== ^ Score ^ Current ^ Base ^ Notes ^ ^ Strength | 18 | 18/92 | **Attack Adj.:** +1; **Damage Adj.:** +2; **Weight Allowance:** 110 lbs; **Max Press:** 255 lbs; **Open Doors:** 11; **Bend Bars/Lift Gates:** 16% (**Attack Adj.:** +2; **Damage Adj.:** +5; **Weight Allowance:** 235 lbs; **Max Press:** 380 lbs; **Open Doors:** 15(3); **Bend Bars/Lift Gates:** 35%) | ^ Dexterity | 12 | 12 | **Missile Adj.:** +0; **Reaction Adj.:** +0; **Armour Class:** +0 | ^ Constitution | 17((12 System Shock only)) | 17 | **Hit Point Adj.:** +2(+3); **System Shock:** 97((80))%; **Resurrection Chance:** 98%; **Poison Save:** +0 | ^ Intelligence | 12 | 12 | **Bonus Languages/Proficiencies:** 3; **Max. Spell Level:** 6th; **Chance to Learn New Spell:** 50% | ^ Wisdom | 16 | 16 | **Magic Defence Adj.:** +2; **Chance of Spell Failure:** 0% | ^ Charisma | 16((+2)) | 16 | **Comeliness Modifier:** +2; **Initial Reaction Adj.:** +6; **Loyalty Base:** +6; **Max. Number of Henchmen:** 10 | ^ Perception | 10 | 10 | **Find/Rem. Traps bonus:** +0%; **Detect Noise bonus:** +0%; **Detect Assassin bonus:** +0%; **Detect Illusion bonus:** +0%; **Tracking bonus:** +0%/+0 | ^ Comeliness | 17 | 17 | **Charisma Modifier:** +2 | ==== Combat Statistics ==== ^ ^ Current ^ Base ^ Notes ^ ^ THAC0 | 17 | 17 | **Melee:** 16; **Missile:** 17 | ^ Armour Class | 6 | 10 | Hide buff coat, greaves, and gauntlets: -4 | === Attacks === ^ Weapon ^ Init. ^ Attacks ^ THAC0 ^^ Damage ^ Range ^^^ ^ ::: ^ ::: ^ ::: ^ Melee ^ Missile ^ ::: ^ Short ^ Medium (-2) ^ Long (-5) | ^ | | | | | | | | | ==== Saving Throws ==== ^ Paralysation, Poison, & Death Magic | 9 | ^ Petrifaction & Polymorph | 12 | ^ Rod, Staff, & Wand | 13 | ^ Breath Weapon | 15 | ^ Spell | 14 | ==== Weapon Proficiencies ==== ^ Proficiency ^ Level ^ Slots ^ Notes ^ |Druids are limited to bow, club, sickle, dart, spear, dagger, scimitar, sling, and staff. They may specialise in one melee and one missile weapon chosen from those permitted weapons, but are forbidden to learn others. |||| | Scimitar | Specialist | 2 | | | Long Bow | Specialist | 3 | | | Quarterstaff | Proficient | 1 | | Sickle | Proficient | 1 | | | Dagger | Proficient | 1 | | ==== Nonweapon Proficiencies ==== ^ Proficiency ^ Score ^ Attribute ^ Slots ^ Notes ^ | Anatomy | 10 | Intelligence -2 | 1 |Adds +2 to all healing proficiency checks | | Animal Lore | 12 | Intelligence +0 | 0 |Bonus from kit | | Animal Noise | 15 | Wisdom -1 | 1 |Wolf | | Healing | 16 | Wisdom +0 | 2 |-2 penalty cancelled by Anatomy proficiency modifier | | Herbalism | 10 | Intelligence -2 | 2 | | | Hunting | 12 | Wisdom + Perception, avg -1 | 1 | | | Persuasion | 14 | Charisma -2 | 1 | | | Survival | 12 | Intelligence +0 | 2 |Plains/light woodlands | | Swimming | 18 | Strength +0 | 1 | | | Weather Sense | 12 | Wisdom + Perception, avg -1 | 1 | | === Languages === Common, Elven, Dwarven ==== Spells (Draconic) ==== Dragons have a certain innate magical abilities, in addition to any spells they might learn or be granted should they become mages or priests. Some apply to all dragons; others are specific to a particular breed. They require no components or study to cast. The following apply to red dragons. ^ Age Category ^ Age In Years ^ Spells Available ^ | Hatchling | 0-5 | | | Very young | 6-25 | | | Young | 26-50 |//Polymorph Self// from draconic to humanoid form and back 3x/day; Cantrips: //Firefinger// and //Smokepuff// 3x/day | | Juvenile | 51-100 |//Polymorph Self// from draconic to humanoid form and back at will; Cantrips: //Firefinger// and //Smokepuff// at will; //Affect Normal Fires// 1x/ day | | Young adult | 101-175 |//Affect Normal Fires// 3x/day; //Pyrotechnics// 1x/day | | Adult | 175-300 |//Pyrotechnics// 3x/day; //Heat Metal// 1x/day | | Mature adult | 301-600 |//Heat Metal// 3x/day |1 | Old | 601-900 |//Suggestion// 1x/day | | Very old | 901-1200 |//Suggestion// 2x/day; //Hypnotism// 1x/day | | Venerable | 1201-1500 |//Hypnotism// 2x/day; //Detect Gems//, kind and number in a 100 ft radius 1x/day | | Wyrm | 1501-1800 |//Detect Gems//, kind and number in a 100 ft radius 3x/day | | Great wyrm | 1801+ |All spells 4x/day | ==== Spells (Druid) ==== ? Spheres of Influence : **Major:**((Costs 1 spellpoint per spell level)) All, Animal, Elemental (All), Healing, Plant, Weather : **Minor:**((Costs 2 spellpoints per spell level)) Divination ^ 0th Level Spells ^ Cost ^ Sphere ^ Components ^ Notes ^ | Orisons | 1/10th((Effectively unlimited after 1st level)) | All | V, S, M((Some, but not all, require components)) | | ^ 1st Level Spells ^ Cost ^ Sphere ^ Components ^ Notes ^ | Bless/Curse | 1 | All | V, S, M |Holy water | | Combine | 1 | All | V, S, M |Holy symbol | | Detect Evil/Good | 1 | All | V, S, M |Holy symbol | | Purify Food & Drink | 1 | All | V, S, M |Holy symbol | | Animal Friendship | 1 | Animal | V, S, M |Holy symbol and a piece of food liked by the animal | | Beastmask | 1 | Animal | V, S, M |A miniature wooden mask carved to look like the animal | | Calm Animals | 1 | Animal | V, S, M |Holy symbol | | Invisibility to Animals | 1 | Animal | S, M |Holly rubbed over the recipient | | Locate Animals | 1 | Animal | V, S, M |Holy symbol | | Revitalize Animal | 1 | Animal | V, S | | | Create Air | 1 | Elemental | V, S, M |A small, stoppered glass flask | | Create/Destroy Water | 1 | Elemental | V, S, M |Create: a spoonful of holy water; Destroy: a pinch of dirt from a sacred grove or desert sand | | Firelight | 1 | Elemental | V, S, M |A handful of mixed resins and incense, thrown into the flame to be affected | | Strength of Stone | 1 | Elemental | V, S, M |A chip of granite and a hair from a giant | | Wind Column | 1 | Elemental | V, S, M |A dandelion seed head | | Cure/Cause Light Wounds | 1 | Healing | V, S | | | Cure/Cause Mild Diseases | 1 | Healing | V, S, M |Holy symbol and indicated materia medica for the specific viral or bacterial complaint | | Allergy Field | 1 | Plant | V, S, M |A pinch of ragweed | | Entangle | 1 | Plant | V, S, M |Holy symbol | | Locate Plants | 1 | Plant | V, S, M |Holy symbol | | Log of Everburning | 1 | Plant | V, S, M |Flammable wax or oil, to anoint the wood as the spell is cast | | Pass Without Trace | 1 | Plant | V, S, M |A sprig of pine burned to ash | | Puffball | 1 | Plant | V, S, M |A handful of ground puffball | | Recover Trail | 1 | Plant | V, S, M |A handful of white ashes from an evergreen wood fire | | Shillelagh | 1 | Plant | V, S, M |Holy symbol, an oaken cudgel or unshod staff, and a shamrock leaf | | Faerie Fire | 1 | Plant | V, S, M |A piece of foxfire | | Whisperwind | 1 | Weather | V, S, M |Holy symbol | | Analyze Balance | 2 | Divination | V, S, M |Four iron coins | | Detect Harmful Gas | 2 | Divination | V, S, M |Holy symbol | | Detect Magic | 2 | Divination | V, S, M |Holy symbol | | Detect Metals & Minerals | 2 | Divination | V, S, M |Holy symbol | | Detect Poison | 2 | Divination | V, S, M |A strip of specially blessed vellum | | Detect Snares & Pits | 2 | Divination | V, S, M |Holy symbol | | Locate Animals or Plants | 2 | Divination | V, S, M |Holy symbol | ^ 2nd Level Spells ^ Cost ^ Sphere ^ Components ^ Notes ^ | Sanctify | 2 | All | V, S, M |Holy symbol and holy water | | Animal Eyes | 2 | Animal | V, S, M |A glass lens no larger than one inch in diameter as a focus; not consumed in the casting | | Beastspite | 2 | Animal | V, S, M |Holy symbol | | Gift of Speech | 2 | Animal | V, S, M |Holy symbol | | Locate/Obscure Animal Follower | 2 | Animal | V, S, M |A hair, feather, or other remnant from the lost follower | | Messenger | 2 | Animal | V, S, M |Holy symbol and food the target animal likes | | Snake Charm | 2 | Animal | V, S, M |Holy symbol | | Speak with Animals | 2 | Animal | V, S, M |Holy symbol | | Dust Devil | 2 | Elemental | V, S, M |A pinch of dirt | | Fire Trap | 2 | Elemental | V, S, M |Charcoal and holly berries; attunement to anyone other than the caster requires a hair, a nail clipping, or a drop of blood from the individual | | Flame Blade | 2 | Elemental | V, S, M |Holy symbol and a leaf of sumac | | Heat/Chill Metal | 2 | Elemental | V, S, M |Holy symbol and, for heat, a pinch of rust; for chill, a pinch of quicklime | | Produce Flame | 2 | Elemental | V, S, M |A drop of alcohol--whisky, dwarven brandy, or similar high-proof spirits will do | | Soften Earth & Stone | 2 | Elemental | V, S, M |A bit of slip from the wheel of a master potter | | Watery Fist | 2 | Elemental | V, S, M |A vial full of blessed water or a sprig of mistletoe | | Cure/Cause Moderate Wounds | 2 | Healing | V, S | | | Cure/Cause Moderate Diseases | 2 | Healing | V, S, M |Holy symbol and indicated materia medica for the specific viral or bacterial complaint | | Fortifying Stew | 2 | Healing | V, S, M |A vial of stock made of the first fruit of the harvest; must be unspoiled and fit for consumption | | Slow Poison | 2 | Healing | V, S, M |Holy symbol and a bud of garlic that must be crushed and smeared on the wound or eaten if poison was ingested | | Barkskin | 2 | Plant | V, S, M |Holy symbol and a handful of oak bark | | Camouflage | 2 | Plant | S, M |Mistletoe berries, one per person concealed | | Goodberry | 2 | Plant | V, S, M |Holy symbol passed over freshly picked, edible berries | | Trip | 2 | Plant | V, S, M |A short length of string,thread, or plant fibre | | Warp Wood | 2 | Plant | V, S, M |One ounce of fresh spring water, fresh rainwater, or holy water | | Obscurement | 2 | Weather | V, S, M |Holy symbol | | Animal Spy | 4 | Divination | V, S |If cast on a familiar or companion animal (a paladin's steed, a ranger's follower, etc) the beast will save vs spell using their owner's save value | | Augury | 4 | Divination | V, S, M |A set of gem-inlaid sticks, dragon bones, or similar tokens | | Detect /Undetectable Charm | 4 | Divination | V, S, M |Holy symbol | | Find Traps | 4 | Divination | V, S, M |Holy symbol | | Know/Obscure Alignment | 4 | Divination | V, S, M |Holy symbol | ^ 3rd Level Spells ^ Cost ^ Sphere ^ Components ^ Notes ^ | Hold Animals | 3 | Animal | V, S, M |Holy symbol | | Summon Insects | 3 | Animal | V, S, M |Holy symbol, a flower petal, and a bit of mud or wet clay | | Flame Walk | 3 | Elemental | V, S, M |Holy symbol and blessed Potion of Fireproofing | | Meld Into Stone | 3 | Elemental | V, S, M |Holy symbol and a pinch of graphite or drop of oil | | Pyrotechnics | 3 | Elemental | V, S, M |Holy symbol, an existing fire source, and a pinch of [[/croiduire/game_mechanics/spell_components#pyrotechnic_powder|Pyrotechnic Powder]] | | Stone Shape | 3 | Elemental | V, S, M |Soft clay that must be worked into roughly the desired shape of the stone object, and then touched to the stone when the spell is uttered | | Water Breathing | 3 | Elemental | V, S | | | Water Walk | 3 | Elemental | V, S, M |Holy symbol and a cork | | Wind Servant | 3 | Elemental | V, S | | | Hold Poison | 3 | Healing | V, S, M |Holy symbol and a bud of garlic that must be crushed and smeared on the wound or eaten if poison was ingested | | Pass Without Trace, 10' Radius | 3 | Plant | V, S, M |A sprig of pine burned to ash | | Plant Growth | 3 | Plant | V, S, M |Holy symbol and a handful of manure | | Shape Wood | 3 | Plant | V, S, M |A pinch of fine sawdust blown over the wooden subject of the spell | | Slow Rot | 3 | Plant | V, S, M |Holy symbol and a spoonful of sugar or salt | | Snare | 3 | Plant | V, S, M |Holy symbol and a snake skin and a piece of sinew from a strong animal to weave into the cordlike object from the snare is made | | Spike Growth | 3 | Plant | V, S, M |Holy symbol and seven sharp thorns or pointed, hardened twigs | | Tree | 3 | Plant | V, S, M |Holy symbol and a twig from a tree of the desired type | | Call Lightning | 3 | Weather | V, S, M |Holy symbol and a storm overhead | | Detect Spirits | 6 | Divination | V, S, M |A small pendant of copper wire worth at least 20 gp | | Locate/Obscure Object | 6 | Divination | V, S, M |A piece of lodestone | | Speak With Dead | 6 | Divination | V, S, M |Holy symbol and burning incense | ===== Inventory ===== ^ Item ^ Quantity ^ Type ^ Description & Notes ^ | | | | | ===== Background & Notes ===== ==== Personality Chart ==== ^ //Primary Motivators// | ^ Sense of Humour | | ^ Emotional Disposition | ^ //Sexuality// ^^ ^ Moodiness | ^ Orientation | | ^ //Core Traits// ^^ Libido | | ^ Outlook | ^ Expressiveness | | ^ Integrity | ^ Expressive Style | | ^ Impulsiveness | ^ Openness | | ^ Boldness | ^ Promiscuousness | | ^ Flexibility | ^ //Religion & Spirituality// ^^ ^ Affinity | ^ Adherence | | ^ Comportment | ^ Tolerance | | ^ Interactivity | ^ Expression | | ^ Disclosure | ^ Conversion | | ^ Conformity | ^ Attitude | | ^ ^^^^ ^ Topics of Conversation | ||| ^ Quirks, Habits, & Oddities | ||| ^ Hobbies & Enjoyments | ||| ^ See http://rpg.ashami.com/ for reference ^^^^ ==== Character Questionnaire ==== === The Basics === ? What is your full name? : FIXME ? Where and when were you born? : FIXME ? Who are/were your parents? (Know their names, occupations, personalities, etc.) : FIXME ? Do you have any siblings? What are/were they like? : FIXME ? Where do you live now, and with whom? Describe the place and the people. : FIXME ? What is your occupation? : FIXME ? To which social class do you belong? : FIXME ? Do you have any allergies, diseases, or other physical weaknesses? : FIXME ? Are you right- or left-handed? : FIXME ? What words and/or phrases do you use very frequently? : FIXME ? What do you have in your pockets? : FIXME ? Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics? : FIXME === Growing Up === ? How would you describe your childhood in general? : FIXME ? What is your earliest memory? : FIXME ? How much schooling have you had? : FIXME ? Did you enjoy school? : FIXME ? Where did you learn most of your skills and other abilities? : FIXME ? While growing up, did you have any role models? If so, describe them. : FIXME ? While growing up, how did you get along with the other members of your family? : FIXME ? As a child, what did you want to be when you grew up? : FIXME ? As a child, what were your favourite activities? : FIXME ? As a child, what kinds of personality traits did you display? : FIXME ? As a child, were you popular? Who were your friends, and what were they like? : FIXME ? When and with whom was your first kiss? : FIXME ? Are you a virgin? If not, when and with whom did you lose your virginity? : FIXME ? Describe any influences in your past that led you to do the things you do today. : FIXME === Past Influences === ? What do you consider the most important event of your life so far? : FIXME ? Who has had the most influence on you? : FIXME ? What do you consider your greatest achievement? : FIXME ? What is your greatest regret? : FIXME ? What is the most evil thing you have ever done? : FIXME ? Do you have a criminal record of any kind? : FIXME ? When was the time you were the most frightened? : FIXME ? What is the most embarrassing thing ever to happen to you? : FIXME ? If you could change one thing from your past, what would it be, and why? : FIXME ? What is your best memory? : FIXME ? What is your worst memory? : FIXME === Beliefs And Opinions === ? Are you basically optimistic or pessimistic? : FIXME ? What is your greatest fear? : FIXME ? What are your religious views? : FIXME ? What is your political ideology? : FIXME ? What are your views on sex? : FIXME ? Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable? : FIXME ? In your opinion, what is the most evil thing any human being could do? : FIXME ? Do you believe in the existence of soul mates and/or true love? : FIXME ? What do you believe makes a successful life? : FIXME ? How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)? : FIXME ? Do you have any biases or prejudices? : FIXME ? Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it? : FIXME ? Who or what, if anything, would you die (or otherwise go to extremes) for? : FIXME === Relationships With Others === ? In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how? : FIXME ? Who is the most important person in your life, and why? : FIXME ? Who is the person you respect the most, and why? : FIXME ? Who are your friends? Do you have a best friend? Describe these people. : FIXME ? Do you have a spouse or significant other? If so, describe this person. : FIXME ? Have you ever been in love? If so, describe what happened. : FIXME ? What do you look for in a potential lover? : FIXME ? How close are you to your family? : FIXME ? Have you started your own family? If so, describe them. If not, do you want to? Why or why not? : FIXME ? Who would you turn to if you were in desperate need of help? : FIXME ? Do you trust anyone to protect you? Who, and why? : FIXME ? If you died or went missing, who would miss you? : FIXME ? Who is the person you despise the most, and why? : FIXME ? Do you tend to argue with people, or avoid conflict? : FIXME ? Do you tend to take on leadership roles in social situations? : FIXME ? Do you like interacting with large groups of people? Why or why not? : FIXME ? Do you care what others think of you? : FIXME === Likes And Dislikes === ? What is/are your favourite hobbies and pastimes? : FIXME ? What is your most treasured possession? : FIXME ? What is your favourite colour? : FIXME ? What is your favourite food? : FIXME ? What, if anything, do you like to read? : FIXME ? What is your idea of good entertainment (consider music, social events, theatre, art, etc.)? : FIXME ? Do you smoke, drink, or use drugs? If so, why? Do you want to quit? : FIXME ? How do you spend a typical night without work the following day? : FIXME ? What makes you laugh? : FIXME ? What, if anything, shocks or offends you? : FIXME ? What would you do if you had insomnia and had to find something to do to amuse yourself? : FIXME ? How do you deal with stress? : FIXME ? Are you spontaneous, or do you always need to have a plan? : FIXME ? What are your pet peeves? : FIXME === Self Images & Etc. === ? Describe the routine of a normal day for you. How do you feel when this routine is disrupted? : FIXME ? What is your greatest strength as a person? : FIXME ? What is your greatest weakness? : FIXME ? If you could change one thing about yourself, what would it be? : FIXME ? Are you generally introverted or extroverted? : FIXME ? Are you generally organized or messy? : FIXME ? Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at. : FIXME ? Do you like yourself? : FIXME ? What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons...) : FIXME ? What goal do you most want to accomplish in your lifetime? : FIXME ? Where do you see yourself in 5 years? : FIXME ? If you could choose, how would you want to die? : FIXME ? If you knew you were going to die in 24 hours, name three things you would do in the time you had left. : FIXME ? What is the one thing for which you would most like to be remembered after your death? : FIXME ? What three words best describe your personality? : FIXME ? What three words would others probably use to describe you? : FIXME