====== Runga Kaulusadalitaja ====== {{ /croiduire/orbs/characters/shadow_wars/runga_kaulusadalitajafinished.png}} ^ Full Name | Runga Kaulusadalitaja | ^ Player | | ^ Game (Context) | The Orbs of the Dead God (Shadow Wars) | ^ Race/Species | Goblin | ^ Gender | Male | ^ Height | 4'3" | ^ Weight | 99 lbs. | ^ Age | DOB: 19 Gye 7506((Goblin calendar)) (22) | ^ Apparent Age((Earth human equivalent)) | Early twenties | ^ Hair | Black | ^ Eyes | Dark brown | ^ Skin | [[/croiduire/miscellaneous/colours|Tiger's eye]] | ===== Character Sheet ===== ^ Class and Level | Fighter 6/Thief 8 | ^ Kit | Savage Fighter | ^ Alignment | LG | ==== Tracking ==== ^ ^ Current ^ Base ^ Notes ^ ^ Hit Points | 51 | 51 | No current injuries. | ^ Spell Points | 0 | 0 | | ^ Experience (Fighter) | 32,000 | 32,000 | **Next Level:** 64,000 | ^ Experience (Thief) | 70,000 | 70,000 | **Next Level:** 110,000 | ==== Ability Scores ==== ^ Score ^ Current ^ Base ^ Notes ^ ^ Strength | 15 | 15 | **Attack Adj.:** +0; **Damage Adj.:** +0; **Weight Allowance:** 55 lbs; **Max Press:** 170 lbs; **Open Doors:** 8; **Bend Bars/Lift Gates:** 7% | ^ Dexterity | 17 | 17 | **Missile Adj.:** +2; **Reaction Adj.:** +2; **Armour Class:** -3 | ^ Constitution | 15 | 15 | **Hit Point Adj.:** +1; **System Shock:** 90%; **Resurrection Chance:** 94%; **Poison Save:** +0 | ^ Intelligence | 16 | 16 | **Bonus Languages/Proficiencies:** 5; **Max. Spell Level:** 8th; **Chance to Learn New Spell:** 70% | ^ Wisdom | 14 | 14 | **Magic Defence Adj.:** +0; **Spell Immunity:** None | ^ Charisma | 13+2 | 13 | **Comeliness Modifier:** +2; **Initial Reaction Adj.:** +3; **Loyalty Base:** +2; **Max. Number of Henchmen:** 7 | ^ Perception | 18 | 18 | **Find/Rem. Traps bonus:** 10%; **Detect Noise bonus:** 15%; **Detect Assassin bonus:** 10%; **Detect Illusion bonus:** 10%; **Tracking bonus:** +4 | ^ Comeliness | 16 | 16 | **Charisma Modifier:** +2 | ==== Combat Statistics ==== ^ ^ Current ^ Base ^ Notes ^ ^ THAC0 | 15 | 15 | **Melee:** 15; **Missile:** 13 | ^ Armour Class | 5 | 10 | Full armour, cord/leather: -2; Dexterity Defensive adj.: - 3 | === Attacks === ^ Weapon ^ Init. ^ Attacks ^ THAC0 ^^ Damage ^ Range ^^^^ ^ ::: ^ ::: ^ ::: ^ Melee ^ Missile ^ ::: ^ Point Blank (+2) ^ Short ^ Medium (-2) ^ Long (-5) | ^ Shortbow +1| 1 | 5/2 | -- | 11 | 1d6 | 30 ft | 70 yds | 140 yds | 230 yds | ^ Dagger/Knife| 0 | 1 | 14 | 12 | S/M: 1d4; L: 1d3 | N/A | 10 yds | 20 yds | 30 yds | ^ Short spear| 1 | 3/2 | 15 | 13 | One-handed and thrown: 1d4+2; two-handed: 1d6+2 | N/A | 20 yds | 40 yds | 60 yds | ^ Short spear with atl-atl| 1 | 2 | -- | 13 | 1d4+3 | N/A | 30 yds | 60 yds | 90 yds | ^ Spear +1| 2 | 3/2 | 13 | 11 | One-handed: 1d8+3; two-handed: 2d6+3 | N/A | 15 yds | 30 yds | 45 yds | ==== Saving Throws ==== ^ Paralysation & Death Magic | 11 | ^ Poison | 10((Includes Fighter class modifier +1)) | ^ Petrifaction & Polymorph | 11 | ^ Rod, Staff, & Wand | 12 | ^ Breath Weapon | 13 | ^ Spell | 12((Includes Fighter class modifier +1)) | ==== Weapon Proficiencies ==== ^ Proficiency ^ Level ^ Slots ^ Notes ^ | Knife/Dagger | Specialist | 2 | | | Short bow | Specialist | 3 |Specialised with all tribal bows | | Spear, standard | Specialist | 1((Plus proficiency from tight group)) | | | Tight Group: Axes | Proficient | 2 |Battle axe, hand/throwing axe, hatchet, two-handed axe | | Tight Group: Spears | Proficient | 2 | Short (javelin), standard, long | ==== Nonweapon Proficiencies ==== ^ Proficiency ^ Score ^ Attribute ^ Slots ^ Notes ^ | Alertness | 16 | Perception + Wisdom, averaged +0 | 1 | | | Animal Lore | 16 | Intelligence +0 | 1 | | | Direction Sense | 17 | Perception + Wisdom, averaged +1 | Kit Bonus | | | Endurance | 15 | Constitution +0 | Kit Bonus | | | Fire-Building | 16 | Wisdom + Dexterity, averaged | 1 | | | Fishing | 15 | Perception + Wisdom, averaged -1 | 1 | Coastal, River | | Forage | 16 | Intelligence + Perception, averaged -1 | 1 | Mixed((Runga is familiar with the whole area from the Jehona Mountains to the Astan Sea, but the Jehonas are a remnant range (very old and eroded mountains) with the territory a mix of hills/low mountains, fertile plains, and lush mixed type forests. Although he is competent in mountain, plain, and forest terrains, he will suffer modifiers when in harsher habitats. Home is a very beautiful, fairly hospitable place.)) | | Hunting | 15 | Perception + Wisdom, averaged -1 | 1 | Mixed((Runga is familiar with the whole area from the Jehona Mountains to the Astan Sea, but the Jehonas are a remnant range (very old and eroded mountains) with the territory a mix of hills/low mountains, fertile plains, and lush mixed type forests. Although he is competent in mountain, plain, and forest terrains, he will suffer modifiers when in harsher habitats. Home is a very beautiful, fairly hospitable place.)) | | Local History | 15 | Charisma + Intelligence, averaged +0 | 1 | | | Running | 9 | Constitution -6 | 1 | | | Set Snares | 16 | Perception + Wisdom, averaged +0 | 1 | | | Survival | 16 | Intelligence +0 | Kit Bonus | Mixed((Runga is familiar with the whole area from the Jehona Mountains to the Astan Sea, but the Jehonas are a remnant range (very old and eroded mountains) with the territory a mix of hills/low mountains, fertile plains, and lush mixed type forests. Although he is competent in mountain, plain, and forest terrains, he will suffer modifiers when in harsher habitats. Home is a very beautiful, fairly hospitable place.)) | | Swimming | 15 | Strength +0 | 1 | | | Tracking | 18 | Perception + Wisdom, averaged (+4 one-time bonus from Perception); terrain specific: -2 or more in unfamiliar terrains | 2 | | | Trail Marking | 16 | Perception + Wisdom, averaged +0 | 1 | | | Trail Signs | 16 | Perception + Intelligence, averaged -1 | 1 | | | Weather Knowledge | 15 | Perception + Wisdom, averaged -1 | Kit Bonus | | | Modern Languages | 16 | Intelligence +0 | 1 | Common | === Native Languages === Goblin, Orc, Gnome ==== Special Ability (Kit Benefit) ==== The Savage Fighter has a special ability, resembling a spell, which he may use once per day per (fighter) experience level he has (Runga can use his ability six times per day). The special ability may never be changed. It is not truly magic, and //Detect Magic// will not reveal it; it is an ability natural to the Savage. It does not require verbal, somatic, or material components, even if such are required from the normal spell. Animal Friendship (Priest 1st Level). Special effects: This ability can only make friends of an animal which is not angry or threatened. It can be used to make an angry or threatened animal calm. To make friends with an angry or threatened animal, therefore, the Savage must be able to use the ability twice that day (i.e., he must be of 2nd level or higher) and must have two uses left. To use the ability, the Savage must confront the animal, face to face, at no further away than the limits of the animal's attack range. As with the spell, the Savage must actually have no ulterior motives, for such will be detected by the animal, and the ability will fail. ==== Rogue Skills ==== ^ Skill ^ Base Score ^ Ability Adjustment ^ Discretionary Points ^ Armour Adjustment ^ Total ^ | Climb walls | 40 | +0 | +25 | +0 | 65% | | Detect illusion | 10 | +5 | +25 | +0 | 40% | | Detect noise | 15 | +25((+10 over base due to goblin racial ability)) | +25 | +0 | 65% | | Escaping bonds | 10 | +5 | +25 | +0 | 40% | | Find/remove traps | 5 | +10 | +25 | +0 | 40% | | Hide in shadows | 10 | +5 | +30 | +0 | 45% | | Move silently | 15 | +5 | +35 | +0 | 55% | | Pick pockets | 5 | +5 | +10 | +0 | 20% | | Tunnelling | 15 | +0 | +25 | +0 | 40% | ===== Inventory ===== These are Runga's personal possessions, not including familial household goods; he naturally does not carry everything with him everywhere he goes! ^ Item ^ Quantity ^ Type ^ Description & Notes ^ |Armour and Arming Clothes |||| | Partial Armour | 1 | Armour |Multi-layer; fibre, fabric, and leather (both flexible and cuirboilli): AC -2; Wt. 10 lbs; covers back, chest, and arms with haidate down almost to the knees (closer in appearance and fabrication to early Japanese armour than European) | | Medium Shield | 1 | Armour |Ash covered with leather, painted with the distinctive sigils of Runga's tribe | | War Cap | 1 | Armour |Cuirboilli, metal-reinforced; particularly effective vs missiles; has a peak to shade the eyes; does not restrict vision or hearing (looks a bit like a baseball or kepi cap) | | Arming Coif | 2 | Arming Clothes |Simple, very close woven, tussar silk biggins caps but with a panel hanging down to protect the neck | | Muffler | 1 | Arming Clothes |An eight foot length of tussar silk, the hems at both ends dyed and tasselled, worn wrapt round and round the neck to afford some protection to that most vulnerable area without sacrificing mobility | | Undertunic | 2 | Arming Clothes |Two loose-fitting, simple, very close woven knee-length tussar silk tunics ((sides split to ease walking, running, and climbing)) | | Undertunic | 1 | Arming Clothes |One soft, loose, sleeveless, knee-length, leather tunic worn over the silk one ((sides split to ease walking, running, and climbing)) | |This harness is somewhat bulky but does not impede any rogue or combat action. The spotlessly clean silk undertunic serves an unusual (but historical!) purpose: if the fighter is injured the cloth deforms and enters the wound; it does not tear, keeping the wound cleaner, helping to staunch the blood, and making it possible to remove an arrow from the entrance wound without causing further damage. |||| |Everyday Clothing |||| | Chainses/Tunics | 4 | Underclothes |Four loose-fitting, simple, knee-length, long sleeved, hempen tunics, undyed((sides split to ease walking, running, and climbing)) | | Chainses/Tunics | 2 | Underclothes |Two loose-fitting, simple, knee-length, long sleeved, woollen tunics, one red, one green, worn over a hempen tunic in cold weather((sides split to ease walking, running, and climbing)) | | Surcoat/Overtunic | 2 | Work Clothes |Simple, sleeveless, knee-length, buckskin tunics((sides split to ease walking, running, and climbing)), wet scraped, dressed with mixture of tallow, pine tar and beeswax, and well smoked; waterproof, windproof, and very sturdy; one lavishly decorated at the neck, hem, and on the chest with multicoloured quillwork, the other pierced and embroidered with woollen yarn (garments with bragging rights--they are beautiful as well as practical) | | Belt | 1 | Everyday |Wide, heavy-duty, thick, oak tanned elk hide belt; tooled in a knotwork pattern, worn with a dagger in its colourful quilled sheath and rabbit fur belt pouch attached | | Boots | 1 pr | Everyday |Knee high, soft boots (moccasin-type), made of elk hide, wet scraped, dressed with mixture of tallow, pine tar and beeswax, and well smoked; waterproof, windproof, and very sturdy; decorated with appliquéd embroidered red woollen bands at the tops | | Hosen | 2 pr | Everyday |Soft, easily washed, stretchy chamois leather, above-the-knee hosen, gartered in place with strips of woollen cloth | | Slippers | 1 pr | Everyday |Soft, comfortable, low, leather moccasins, slip-on style, decorated with contrast stitching. Outdoor footwear is not worn inside the house; there's a rack by the entrance where it is left. | |Formal Clothing |||| | Chainse/Tunic | 1 | Formalwear |One loose-fitting, simple, ankle-length, long sleeved, //linen// tunic, bleached snow white | | Overtunic | 1 | Formalwear |In the style characteristic of the tribe, a tunic about two inches shorter in length (hem and sleeves) than the formal chainse (allowing it to show); the chainse is also revealed by the v-neckline; made of finest dressed elk-hide leather, bucked, brain-tanned, and stretched, then bleached and worked with clay until pure white and incredibly soft, elaborately ornamented with vivid, multicoloured beadwork, quillwork, ribbons, tassels, appliqué, piercing, painting, and embroidery in intricate, artistic designs. (In goblin fashion there is no such thing as "too much" or "over-trimmed" or "gaudy".) The set was Nalys (traditional) wedding gift to Runga; the groom's garments are expected to show off the bride's skills and her devotion to her future husband, and represent hundreds of hours of work. The ensemble is so well done that it elicited "ooohs and ahhhs" of wonder and admiration even from highly skilled and much more experienced goblin matrons who are inclined to be critical. On formal occasions it grants Runga a +3 reaction bonus when worn in goblin society, +2 around orcs. | | Dress Boots | 1 pr | Formalwear |Ankle boots (moccasins) to match Runga's overtunic, the tops made of the same white leather as his clothes and similarly trimmed, the lower portion of thick, supple, bright red buckskin. | | Hosen | 1 pr | Formalwear |Over-the-knee hosen knitted from fine, soft lambswool, bleached pure white | |Winter Outerwear |||| | Cloak | 1 | Winterwear |Triple woven woollen cloth, hooded, full and long, very warm, wind and water repellent; can be used as an improvised blanket, groundcloth, or tent | | Boots | 1 pr | Winterwear |Knee high, soft boots (moccasin-type), made of elk hide, wet scraped, dressed with mixture of tallow, pine tar and beeswax, and well smoked; waterproof, windproof, and very sturdy; lined with sheepskin shearling, and trimmed with fur to shed the snow. On extremely cold days a separate inner felted boot is also worn | | Hosen | 2 pr | Winterwear |Soft, easily washed, stretchy chamois leather hosen that come up to the groin with flaps on the sides to attach to a belt | | Hosen | 2 pr | Winterwear |Nutria fur hosen that come up to the groin with flaps on the sides to attach to a belt; worn over chamois hosen to protect the skin as well as add warmth | | Overtunic | 1 | Winterwear |A double-layer tunic with the fur both inside (rabbit) and outside (nutria), below knee length, attached, fur-lined hood, drawstrings at wrists and neck | | Mittens | 1 pr |Buckskin, rabbit fur lined | |General Equipment |||| | Bedroll | 1 | General |Woven fibre mat wrapt around a two layer blanket, leather on the outside, wool on the inside, stuffed with down for warmth; sewn folded in half across the bottom with hide points along the open side to tie it closed | | Medicine Bag | 1 | Treasure |A very finely made doeskin bag exquisitely decorated with holy symbols of health, happiness, honour, and harmony; in it are healing herbs and supplies (emergency first aid kit) but also talismans to maintain inner balance [insert specific items: typical ones might be the lucky fetish/holy symbol made by the shaman when Runga was born, a lock of Nalys' hair, a bit of fur from his first successful hunt, and so forth] | | Carry-all | 1 | General |A large bag made of the same sturdy elk hide as his boots, with secure closures and comfortable straps that can sling over one or both shoulders. Mostly used when hunting, with her fertile imagination, artistic ability, frugal mindset, and nimble fingers, Nalys had decorated it with fanciful versions of the animals he most often caught appliquéd with scraps of their fur; it is much admired. | | Game Bag | 1 | General |A smaller version of the carry-all | | Mess Kit | 1 | General |In carry-all; 1 steel deep-sided plate/shallow bowl, 1 large (24 oz) tankard, 1 steel spoon, 2 wooden spoons (large and small), 1 wooden spatula/scraper. Eating dagger and pricker in belt sheath | | Tinderbox | 1 | General |In beltpouch; tin box (made in Tanalok) with space for candle wax, char cloth, fine wood shavings, flint and steel. Runga doesn't actually need it, but it's a status symbol | | Collapsible Leather Bucket | 1 | General |In carry-all | | Fishing Tackle | 1 set | Tool |In carry-all; polished wooden lures, colourful flies made of feathers and catgut cord, bone and steel hooks, small net | | Cordage | Asst | Tool |In carry-all; sinew, bowstring, lightweight and heavyweight twine, thin hempen rope (50 ft/10 lbs) | | Personal Toiletries Kit | 1 | General |In carry-all; hempen towels, soap, toothpowder, several chew sticks, comb, grease (refined and scented, to keep the hair free of vermin) | |Weapons and Accoutrements |||| | Daggers/Knives | 2 | Tools/Weapons |Worn on belt in a single sheath (described above) with three pockets; steel blades, bone handles; the larger one suitable as a weapon, but primarily used for hunting, skinning, shaving kindling, and other general purpose tool use; the smaller for eating but also effective as a throwing weapon. Matching pricker is also carried. | | Hatchet | 1 | Tools/Weapons |Carried in loops on the outside of carry-all; fine steel head, hickory haft; primarily a tool, but can effectively be used as a weapon | | Composite Short Bow +1 | 1 | Weapon |Masterwork; yew and sinew | | Arrows | 20 | Weapon |In waist quiver; well made, steel tipped | | Throwing Spears | 5 | Weapons |In back quiver; ash shafts, fine steel heads | | Atl-atl | 1 | Accoutrement |In back quiver; a fine oak spear thrower polished smooth as silk, a gift from his brother-in-law | | Spear +1 | 1 | Weapon |Magical: will not dull or corrode; the head was made and blessed during the Golden Age of legendary water-steel (wootz steel), the shaft is of modern manufacture of best-quality, seasoned hickory | | Back Quiver | 1 | Accoutrement |Elk hide of the same quality as the carry-all decorated with a quilled band around the top; capacity: 5 short spears | | Belt Quiver | 1 | Accoutrement |A smaller version of the back quiver; capacity: 20 arrows | ===== Background & Notes ===== Runga, age 22, is the Head Huntsman of the Dziedot Upe (Singing River) tribe, only below the Chief, and his two top lieutenants, the Shaman, and the Healer (and midwife) in prestige, and on a par with the Potter, the Smith, the Herdsman, the Weaponsmith, the Armourer, the Bowyer, the Knapper and other acknowledged experts in their respective crafts. He is married to Nalys, age 20. She is extraordinarily pretty, with hazel eyes and auburn hair, colouring very rare and highly regarded amongst goblinkind. Together they have 6 children, 4 sons: Bod, Kesr, Metusb, and Xugadz, and 2 daughters: Izaik and Nuvidoot. Twins Bod and Kesr are 5, Metusb and Izaik are 3, and Xugadz and Nuvidoot are 1. Nalys is a "Big Nosed Woman" a term of highest praise, referencing the time when gnomish women would often marry goblin men; she is the only daughter of the shaman, all her children are living, she's highly intelligent, diligent, faithful, and frugal. She keeps herself and her family to the highest standards, always clean, always well fed, always properly and seemly clothed; she is accomplished in all the "womanly" crafts prized by the clan--she cooks, sews, spins, weaves, tans leather and fur, brews, etc. and does it all with exceptional skill and efficiency. Her bride price was enormous, but Runga thinks she was worth every penny. Nalys, in turn, is amply pleased by her husband. Although still very young, he is already respected as an elder and is firmly on his way to becoming chief someday, he is a superb provider, he treats her well and considerately, and is a very good, almost doting, father. They get along harmoniously...in truth, they love each other deeply, although their culture sets no store by romantic love, regarding it as a potent source of jealousy, disharmony, selfishness, and disobedience (all cardinal sins in goblin culture). They married when Runga was 16 and Nalys 14, both barely pubescent. Runga is one of six living children. Nalys is one of three (triplets) that came as a complete surprise to their delighted parents. Jiub, the Shaman, was one of the citads gars, and dedicated to the vocation he'd trained for since early childhood; it was a satisfying life...but sometimes as he got older he longed for the closeness of a spouse. Rairya, Nalys' mother, was 13 and the eldest of six when her mother died in childbirth. She was almost an adult...she set aside her own matrimonial dreams and devoted herself to raising her siblings. By the time her youngest brother married she was 30, and long past marriageable age; some of her contemporaries were already grandmothers. She wasn't bitter--seeing her siblings all grown up and thriving gave her great joy--but she was sad, and lonely. Jiub and Rairya only sought companionship in each other at first, but no one was surprised when friendship bloomed into something far warmer and they wed. It was a simple affair, without bride price or dowry, but deeply satisfying nonetheless, although Rairya felt a bitter-sweet pang in finally opening her dower chest to use the things she had packed away with such high hopes so long ago. Neither of them had any expectation that they would ever be more than a couple...within a year she was expecting. The healer was worried--she'd never had a 36-year-old first-time mother before--but the pregnancy and delivery were perfectly normal and uncomplicated and produced exceptionally large, very healthy triplets, two boys and a girl: Eodru, Yalur, and Nalys, beautiful babies with opal eyes and auburn hair. Seldom was a birth celebrated with so much heart-felt delight, not only by their parents but by the whole tribe. Who could be more deserving of such good fortune than Jiub and Rairya? Seldom were three babies so loved. Yalur is following in his father's footsteps; soon he will leave for the Halls of Knowledge to study the deep mysteries. Eodru is well on his way to becoming a master carpenter. He married Sioche two years ago; they have six-month-old twins boys. ==== Personality Chart ==== ^ //Primary Motivators// | Domesticity^ Sense of Humour | Dry | ^ Emotional Disposition | Curious ^ //Sexuality// ^^ ^ Moodiness | Even-Tempered^ Orientation | Hetero | ^ //Core Traits// ^^ Libido | | ^ Outlook | Confident ^ Expressiveness | | ^ Integrity | Responsible ^ Expressive Style | | ^ Impulsiveness | Hyperactive ^ Openness | | ^ Boldness | Audacious ^ Promiscuousness | | ^ Flexibility | ^ //Religion & Spirituality// ^^ ^ Affinity | ^ Adherence | Casual | ^ Comportment | ^ Tolerance | Tolerant | ^ Interactivity | Talkative ^ Expression | None | ^ Disclosure | ^ Conversion | Never | ^ Conformity | Traditional ^ Attitude | Irreverent | ^ ^^^^ ^ Topics of Conversation | Hunting, Weather, ||| ^ Quirks, Habits, & Oddities | Daydreaming, Teeth-sucking ||| ^ Hobbies & Enjoyments | Acrobatics, Painting ||| ^ See http://rpg.ashami.com/ for reference ^^^^ ==== Character Questionnaire ==== === The Basics === ? What is your full name? : Runga Kaulusadalitaja ? Where and when were you born? : FIXME ? Who are/were your parents? (Know their names, occupations, personalities, etc.) : FIXME ? Do you have any siblings? What are/were they like? : FIXME ? Where do you live now, and with whom? Describe the place and the people. : FIXME ? What is your occupation? : FIXME ? To which social class do you belong? : FIXME ? Do you have any allergies, diseases, or other physical weaknesses? : FIXME ? Are you right- or left-handed? : FIXME ? What words and/or phrases do you use very frequently? : FIXME ? What do you have in your pockets? : FIXME ? Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics? : FIXME === Growing Up === ? How would you describe your childhood in general? : FIXME ? What is your earliest memory? : FIXME ? How much schooling have you had? : FIXME ? Did you enjoy school? : FIXME ? Where did you learn most of your skills and other abilities? : FIXME ? While growing up, did you have any role models? If so, describe them. : FIXME ? While growing up, how did you get along with the other members of your family? : FIXME ? As a child, what did you want to be when you grew up? : FIXME ? As a child, what were your favourite activities? : FIXME ? As a child, what kinds of personality traits did you display? : FIXME ? As a child, were you popular? Who were your friends, and what were they like? : FIXME ? When and with whom was your first kiss? : FIXME ? Are you a virgin? If not, when and with whom did you lose your virginity? : FIXME ? Describe any influences in your past that led you to do the things you do today. : FIXME === Past Influences === ? What do you consider the most important event of your life so far? : FIXME ? Who has had the most influence on you? : FIXME ? What do you consider your greatest achievement? : FIXME ? What is your greatest regret? : FIXME ? What is the most evil thing you have ever done? : FIXME ? Do you have a criminal record of any kind? : FIXME ? When was the time you were the most frightened? : FIXME ? What is the most embarrassing thing ever to happen to you? : FIXME ? If you could change one thing from your past, what would it be, and why? : FIXME ? What is your best memory? : FIXME ? What is your worst memory? : FIXME === Beliefs And Opinions === ? Are you basically optimistic or pessimistic? : FIXME ? What is your greatest fear? : FIXME ? What are your religious views? : FIXME ? What is your political ideology? : FIXME ? What are your views on sex? : FIXME ? Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable? : FIXME ? In your opinion, what is the most evil thing any human being could do? : FIXME ? Do you believe in the existence of soul mates and/or true love? : FIXME ? What do you believe makes a successful life? : FIXME ? How honest are you about your thoughts and feelings (i.e., do you hide your true self from others, and in what way)? : FIXME ? Do you have any biases or prejudices? : FIXME ? Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it? : FIXME ? Who or what, if anything, would you die (or otherwise go to extremes) for? : FIXME === Relationships With Others === ? In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how? : FIXME ? Who is the most important person in your life, and why? : FIXME ? Who is the person you respect the most, and why? : FIXME ? Who are your friends? Do you have a best friend? Describe these people. : FIXME ? Do you have a spouse or significant other? If so, describe this person. : FIXME ? Have you ever been in love? If so, describe what happened. : FIXME ? What do you look for in a potential lover? : FIXME ? How close are you to your family? : FIXME ? Have you started your own family? If so, describe them. If not, do you want to? Why or why not? : FIXME ? Who would you turn to if you were in desperate need of help? : FIXME ? Do you trust anyone to protect you? Who, and why? : FIXME ? If you died or went missing, who would miss you? : FIXME ? Who is the person you despise the most, and why? : FIXME ? Do you tend to argue with people, or avoid conflict? : FIXME ? Do you tend to take on leadership roles in social situations? : FIXME ? Do you like interacting with large groups of people? Why or why not? : FIXME ? Do you care what others think of you? : FIXME === Likes And Dislikes === ? What is/are your favourite hobbies and pastimes? : FIXME ? What is your most treasured possession? : FIXME ? What is your favourite colour? : FIXME ? What is your favourite food? : FIXME ? What, if anything, do you like to read? : FIXME ? What is your idea of good entertainment (consider music, social events, theatre, art, etc.)? : FIXME ? Do you smoke, drink, or use drugs? If so, why? Do you want to quit? : FIXME ? How do you spend a typical night without work the following day? : FIXME ? What makes you laugh? : FIXME ? What, if anything, shocks or offends you? : FIXME ? What would you do if you had insomnia and had to find something to do to amuse yourself? : FIXME ? How do you deal with stress? : FIXME ? Are you spontaneous, or do you always need to have a plan? : FIXME ? What are your pet peeves? : FIXME === Self Images & Etc. === ? Describe the routine of a normal day for you. How do you feel when this routine is disrupted? : FIXME ? What is your greatest strength as a person? : FIXME ? What is your greatest weakness? : FIXME ? If you could change one thing about yourself, what would it be? : FIXME ? Are you generally introverted or extroverted? : FIXME ? Are you generally organized or messy? : FIXME ? Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at. : FIXME ? Do you like yourself? : FIXME ? What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons...) : FIXME ? What goal do you most want to accomplish in your lifetime? : FIXME ? Where do you see yourself in 5 years? : FIXME ? If you could choose, how would you want to die? : FIXME ? If you knew you were going to die in 24 hours, name three things you would do in the time you had left. : FIXME ? What is the one thing for which you would most like to be remembered after your death? : FIXME ? What three words best describe your personality? : FIXME ? What three words would others probably use to describe you? : FIXME ==== Racial Abilities ==== * Detect new construction underground: 25% * Low-light vision to 60 feet ==== Class Abilities ==== === Fighter (15 character points) === * Limited armour (-10): May not wear armour heavier than leather (tribal armour) * Multiple Specialisation (+10): A fighter with this ability can specialise in as many weapons as he desires at normal weapon proficiency costs. * Limited weapon selection (-5): Can only become proficient with tribal weapons (shortbows, clubs, hatchets, spears, staves, etc. No swords.) * Leadership (+5): Understands how to motivate troops and get the most out of his men. In battlefield situations, a military unit he leads gains a +2 bonus to any morale checks they have to make. Has a good working knowledge of tactics, logistics, messengers, and signalling. * Increased movement (+5): A fighter's base movement score is increased by 3. * Poison resistance (+5): Fighters with poison resistance gain a +1 bonus to all saving throws versus poison. * Spell resistance (+5): Fighters with spell resistance gain a +1 bonus to all saving throws versus spells. === Thief (80 character points) === * Backstab (10): Thieves are practiced in the art of quietly eliminating guards and sentries. If a thief strikes a target from behind with surprise, the thief gains a +4 bonus on his attack roll, and the blow does additional damage. Table 24 defines the extra damage: * Climb walls (5): This skill lets thieves climb smooth or vertical surfaces. * Detect illusion (10): Thieves can see detect illusions within their line of sight, up to 90 feet away. They perceive the illusion as a translucent image, seeing through it as though it were a light mist. * Detect noise (5): This is the ability to hear sounds others usually can’t. * Escaping bonds (10): There comes a time in every thief’s career when his luck runs out and the he is apprehended. The ability to escape bonds such as ropes, leather thongs, manacles, chains, and even straight jackets is a feat of contortion and determination. The thief must roll to break every device binding him. If he’s tied at the wrists and at the ankles, then he must make two successful rolls to free himself. This skill takes five rounds to use. A thief might hurry his efforts, but he suffers a –5% penalty for each round he tries to shave. Locked items also require the thief to successfully pick the locks. A failure on any attempt means that the thief cannot loose that bond or pick the lock. * Find/remove traps (10): Many people try to protect their important belongings from thieves with small mechanical traps or alarms. As a result, thieves have developed skills to find and disarm these traps. * Hide in shadows (5): A thief can attempt to disappear in shadows, bushes, and crannies. A successful thief will be effectively invisible as long as he remains all but motionless. Slow, deliberate movements are allowed. * Move silently (5): This is the ability to move without making noise. The movement rate of a thief attempting this is reduced to 1/3 his normal rate. * Pick pockets (10): A thief uses this skill to pilfer small items from the pouches, pockets, belts, sleeves, packs, etc. of others. A failed attempt means the thief did not come away with an item, but it does not indicate the thief was caught in the act. To determine if a thief’s attempt was noticed, subtract three times the victim’s experience level from 100. If the thief’s roll was equal to or higher than this number, the attempt was noticed. For example, if the thief tried to pick the pocket of a 5th level fighter and failed—and the thief’s roll was 85 or higher—the thief is noticed. (5x3 = 15. 100–15 = 85.) * Tunnelling (10): A thief might need to dig a tunnel to get to a cache of riches. His success at tunnelling depends on several factors. The tunnelling table below shows the time required to dig through 10 feet of earth with adequate tools. Every 10 feet, the thief must make a skill check, failure meaning that the front of the tunnel collapses. It can be re-dug at the loose earth rate.