====== Suffer a Witch to Live ====== ? Weather : Cloudy. : **Temperature:** Moderate. * //High//: 65°F (18°C) * //Low//: 46°F (7°C) * //Relative//: Colder than normal. : **Winds:** * //Wind Force//: Light * //Wind Speed//: 9 mph (14 kph) * //Light Wind//: A gentle breeze, having little or no game effect. ===== The Adventure Begins ===== * Our party enters a small town and clearly being adventurers are asked to assist in helping the town with a witch problem. ===== Plotting ===== ? Behold Ye Witch : The party is approached by the local priest (name) and asked if they can help with a witch problem. : Tells party that a witch has kidnapped many of the town's children over the past couple days and that they have captured the witch. : Townsfolk found witch performing dark incantation in the woods when they tried to track down their children. : Need the adventurers to question the witch since they only just sent out a messenger to Arenon. ? Witch you say? : Witch is a gorgeous elf with teeth sharpened to points and elongated sharp fingernails. : Upon questioning the "witch" players discover that she's another player who happens to be a wizard... : Vadania the elven wizard tells party she was tracking cultists through the forest and was in the process of preparing her spells for the day when the townsfolk found her. : With Vadania's help, track down cultists and find what happened to the children. ? Cultists Revealed : Cultists are responsible for the kidnappings, planning on offering the children to a demon as a sacrifice. : Hiding out in an abandoned tower in the woods. ? Where have the children gone? : Several of the children have been killed already but most of them are alive. : If the party takes too long to act, more children die. : 1d6 children are sacrificed each sunset. : Total of 30 children taken. ===== Nuts and Bolts =====