====== William Mackenzie (Ducky) ====== ^ Name(s) | William Donald Mackenzie, Liam, Donnie, Mack, Kenny. | ^ Game | [[gaming:games:The Dying of the Light v2]] (Played by [[user:Anonymous]]) | ^ Age | 16 (born January 1st, 2000); appears to be mid-teens. | ^ Build | 6′6″, 250 pounds; powerfully built. | ^ Hair | Black, straight, close-cropped. | ^ Eyes | Bright blue. | ^ Skin | Fair. | ===== Attributes & Secondary Characteristics ===== **ST** 14 [40]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 16 [90]; **PE** 16 [30]; **WL** 20 [50]\\ **HP** 14 [0]; **FP** 14 [0]; **SP** 20 [0]; **Basic Speed** 8.00 [20]; **Basic Move** 10 [10]\\ **SM**+0 (1 hex); **Basic Lift** 40; **Damage** //Thr// 1d, //Sw// 2d\\ **Dodge** 12; **Parry** 11; **Block** //N/A// ===== Social Background ===== **TL:** 8 [0].\\ **Cultural Familiarities:** Anglo [0].\\ **Languages:** English (Native) [0].\\ **Status:** 0 (Middle-Class) [0].\\ **Wealth:** Average [0]. ===== Advantages ===== * Accelerated Learning 2 [40] * Appearance (Very Attractive) [8] * Combat Reflexes [15] * Common Sense (Conscious, +50%) [15] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] ==== Perks ==== * None [0] ===== Disadvantages ===== * Code of Honour (OVA Graduate's) [-5] * Honesty (Self-Control 12) [-10] * Obsession (Create a safe haven; Self-Control 12) [-10] * Pacifism (Cannot Harm Innocents) [-10] * Sense of Duty ("My People") [-10] * Social Stigma (Minor) [-5] ==== Quirks ==== * Decisive [-1] * Determined [-1] * Energetic [-1] * Responsible [-1] * Responsive [-1] ===== Powers ===== ==== ESP (ESP, -10%; Talent 6 [30]) ==== ? Akashic Records 1 (1) [9] : Telepathic Learning 1 (1) (Limited, No “special” skills, -5%; Reliable 7, Time only, +21%; Required IQ Roll, -10%; Telepathy, -10%; Time-Spanning, Past Only, +0%) <9>. Feature: Skill roll takes long-distance modifiers instead of having a fixed range. ? Combat Sense 2 [48] : Defense Bonus 2 (ESP, -10%; Requires IQ Roll, -10%) <48> ? Psi Sense 1 (Signature Sniffer) [8] : Detect (Psionic Activity; ESP, -10%; Reflexive, +40%; Time-Spanning, Past and Present, +50%; Vague, -50%) <8> ? Psychic Hunches 1 [14] : Intuition (ESP, -10%) <14> ? Retrocognitive Flashbacks 1 [7] : Psychometry (ESP, -10%; Passive Only, -60%; Reliable, +20%) <7> ? Seekersense 1 [7] : Super-Memorization 1 (5) (ESP, -10%; Limited, Trait, Detect, -50%; Requires PE Roll, -5%) <7> ? Visions (Full) [18] : Precognition (ESP, -10%; Passive Only, -20%) <18> ==== Psychic Healing (Psychic Healing, -10%; Talent 6 [30]) ==== ? Aura Reading 4 [8] : Detect (Humans; Analysis Only, -50%; Analysing, +100%; Psychic Healing, -10%; Short-Range 1, -10%; Vision-Based, Reversed, -20%) <8> ? Cure 1 [18] : Healing (Contact Agent, -30%; Psychic Healing, -10%) <18> ? Life Support [1] ? Natural Doctor [1] ? Psychic Surgery [1] ? Sanitized Metabolism [1] ? Soothing Touch [1] ==== Psychokinesis (Psychokinesis, -10%; Talent 6 [30]) ==== ? Aerokinesis [1] ? Acoustic Manipulation 4 [8] : Illusion (Auditory Only, -70%; Environmental, Sound-transmitting mediums, -10%; Extended, Ultrahearing, and Subsonic Hearing, +10%; Psychokinesis, -10%; Ranged, +40%; Requires IQ Roll, -10%) <8> ? Cryokinesis 1 [10] : Burning Attack 1 point (Malediction 3, +200%; No Incendiary, -10%; No Signature, +20%; Psychokinesis, -10%; Selective Effect, +20%; Variable, +5%; Alternative Ability to Fatigue Attack, ×1/5) <1> : Fatigue Attack 1 point (Hazard, Freezing, +20%; Malediction 3, +200%; No Signature, +20%; Psychokinesis, -10%; Variable, +5%) <8> : Temperature Control 1 (Area Effect, 8 yards, +100%; Cold, -50%; Increased Range, LOS, +70%; Psychokinesis, -10%; Requires WL Roll, -5%; Takes Long-Distance Modifiers, -5%; Alternative Ability to Fatigue Attack, ×1/5) <1> ? Good Vibrations [1] ? Hydrokinesis [1] ? Muffle 1 [6] : Obscure (Hearing; Extended, Sonar, Subsonic Hearing, Ultrasonic Hearing, and Vibration Sense, +80%; Psychokinesis, -10%; Ranged, +50%; Requires IQ Roll, -10%; Selective Effect, +20%; Stealthy, +100%; Underwater, +20%) <6> ? Penetrating Voice [1] ? PK Shield 4 [15] : Damage Resistance 4 (Force Field, +20%; Limited, Physical, -20%; Psychokinesis, -10%; Requires IQ Roll, -10%) <15> ? Psi-Shield 4 [77] : Defense Bonus 4 (Can block attacks like a normal shield, +15%; Nuisance Effect, Occupies one hand, -5%; Psychokinesis, -10%; Requires DX Roll, -10%; Requires Ready, -10%; Visible, -10%) <76> : Striking Surface <1> ? Psi-Sword 2 [54] ? Impaling Attack 2 points (Based on WL or ST, Variant, +20%; Melee Attack, Range C, 1, -20%; Mental Defense Only, +250%; Psychokinesis, -10%; Side Effect, Stunning and -3 to HT, +65%; ST-Based, +100%; Swinging Blade, +15%) <54> ? Pyrokinesis 1 [11] : Burning Attack 2 points (Incendiary, +10%; Malediction 3, +200%; No Signature, +20%; Psychokinesis, -10%; Variable, +5%; Alternative Ability to Fatigue Attack, ×1/5) <2> : Fatigue Attack 1 point (Hazard, Heat, +20%; Malediction 3, +200%; No Signature, +20%; Psychokinesis, -10%; Variable, +5%) <8> : Temperature Control 1 (Area Effect, 8 yards, +100%; Heat, -50%; Increased Range, LOS, +70%; Psychokinesis, -10%; Requires WL Roll, -5%; Takes Long-Distance Modifiers, -5%; Alternative Ability to Fatigue Attack, ×1/5) <1> ? TK Grab 10 [48] : Telekinesis 10 (Based on IQ, +20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, LOS, +70%; Psychokinesis, -10%; Requires IQ Roll, -10%) <48> ? Umbrella [1] ==== Telepathy (Telepathy, -10%; Talent 6 [30]) ==== ? Aspect 5 [18] : Charisma 5 (Avatar’s impression never conflicts with desired impression, +5%; Requires WL vs. WL Roll, -15%; Selective Area, +20%; Short-Range 2, -20%; Telepathy, -10%) <18> ? Avatar [1] ? Deep Study [1] ? Mental Blow 4 [27] : Affliction 1 (WL; Based on WL, +20%; Malediction 2, +150%; No Signature, +20%; Telepathy, -10%) <27> ? Mental Stab 4 [30] : Fatigue Attack 10 points (Damage cannot exceed margin of victory, -50%; Malediction 2, +150%; No Signature, +20%; Telepathy, -10%) <27> : Toxic Attack 10 points (Damage cannot exceed margin of victory, -50%; Malediction 2, +150%; No Signature, +20%; Telepathy, -10%; Alternative Ability to Fatigue Attack, ×1/5) <3> ? Mental Surgery 5 [25] : Mind Control (Conditioning Only, -50%; Contact Agent, -30%; Extended Duration, Permanent, +150%; Melee Attack, C, -30%; Telepathy, -10%) <25> ? Mindwipe 4 [29] : Affliction 1 (WL; Based on WL, +20%; Disadvantage, Total Amnesia, +25%; Malediction 2, +150%; No Signature, +20%; Telepathy, -10%; Variable, +5%) <29> ? Mind Shield 12 [48] : Mind Shield 12 (Profiling, +10%; Telepathy, -10%) <48> ? Suggestion 5 (Emotion Control) [54] : Mind Control (Rationalization, +20%; Telepathy, -10%) <54> ? Synchronize [1] ? Sleep 4 [34] : Affliction (WL; Based on WL, +20%; Daze, +50%; Malediction 2, +150%; No Signature, +20%; Secondary Sleep, +30%; Telepathy, -10%) <34> ? Tactical Reading [1] ? Telecontrol 5 [60] : Possession (No Memory Access, -10%; Specialized, Humans, -40%; Telecontrol, +50%; Telepathy, -10%) <60> ? Telereceive 4 [45] : Mind Probe (Telepathy, -10%) <18> : Mind Reading (Telepathy, -10%) <27> ? Telesend 4 [24] : Telesend (Short-Range 1, -10%; Telepathy, -10%) <24> ===== Skills & Techniques ===== ^ Skill ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Accounting | H | IQ-4 | [1/4] | 12 | | Acrobatics | H | DX+2 | [12] | 16 | | Acting | A | IQ-2 | [1/2] | 14 | | Biology/TL8 | VH | IQ-4 | [1/2] | 12 | | Climbing | A | DX+2 | [8] | 16 | | Computer Operation/TL8 | E | IQ | [1] | 16 | | Computer Programming/TL8 | H | IQ-2 | [1] | 14 | | Diplomacy | H | IQ-4 | [1/4] | 12 | | Economics | H | IQ-4 | [1/4] | 12 | | Fast-Talk | A | IQ-4 | [1/8] | 12 | | Finance | H | IQ-4 | [1/4] | 12 | | Grappling | VH | DX+2 | [16] | 16 | | Hiking | A | HT+2 | [8] | 16 | | History (American) | VH | IQ-4 | [1/2] | 12 | | Jumping | E | DX+2 | [4] | 16 | | Learning | A | WL | [2] | 20 | | Lifting | A | HT | [2] | 14 | | Literature | H | IQ-4 | [1/4] | 12 | | Mathematics (Applied)/TL8 | H | IQ-4 | [1/4] | 12 | | Mathematics (Statistics)/TL8 | H | IQ-4 | [1/4] | 12 | | Philosophy (Reason) | H | IQ-4 | [1/4] | 12 | | Physics/TL8 | VH | IQ-4 | [1/2] | 12 | | Psychology | VH | IQ-4 | [1/2] | 12 | | Public Speaking | A | IQ-4 | [1/8] | 12 | | Research/TL8 | A | IQ-4 | [1/8] | 12 | | Running | A | HT+2 | [8] | 16 | | Stealth | A | DX | [2] | 14 | | Striking | VH | DX+2 | [16] | 16 | | Teaching | A | IQ-4 | [1/8] | 12 | | Swimming | E | HT | [1] | 14 | | Writing | A | IQ-4 | [1/8] | 12 | ^ Psionic Power Skills ^^^^ | Acoustic Manipulation | H | IQ | [0] | 16 [(pkn)] | | Akashic Records | H | IQ | [0] | 16 [(esp)] | | Aspect | H | WL | [0] | 20 [(tlp)] | | Aura Reading | H | IQ | [0] | 16 [(phl)] | | Combat Sense | H | IQ | [0] | 16 [(esp)] | | Cryokinesis | H | WL | [0] | 20 [(pkn)] | | Cure | H | IQ | [0] | 16 [(phl)] | | Mental Blow | H | WL | [0] | 20 [(tlp)] | | Mental Stab | H | WL | [0] | 20 [(tlp)] | | Mental Surgery | H | IQ | [0] | 16 [(tlp)] | | Mind Shield | H | WL | [0] | 20 [(tlp)] | | Mindwipe | H | WL | [0] | 20 [(tlp)] | | Muffle | H | IQ | [0] | 16 [(pkn)] | | PK Shield | H | IQ | [0] | 16 [(pkn)] | | Psi Sense | H | PE | [0] | 16 [(esp)] | | Psi-Shield | H | DX | [0] | 14 [(pkn)] | | Psi-Sword | H | DX | [0] | 14 [(pkn)] | | Psychic Hunches | H | IQ | [0] | 16 [(esp)] | | Pyrokinesis | H | WL | [0] | 20 [(pkn)] | | Retrocognition | H | IQ | [0] | 16 [(esp)] | | Seekersense | H | PE | [0] | 16 [(esp)] | | Sleep | H | WL | [0] | 20 [(tlp)] | | Suggestion | H | IQ | [0] | 16 [(tlp)] | | Telecontrol | H | IQ | [0] | 16 [(tlp)] | | Telereceive | H | IQ | [0] | 16 [(tlp)] | | Telesend | H | IQ | [0] | 16 [(tlp)] | | TK Grab | H | IQ | [0] | 16 [(pkn)] | | Visions | H | IQ | [0] | 16 [(esp)] | [(pkn>Includes +6 for Psychokinesis Talent.)] [(esp>Includes +6 for ESP Talent.)] [(tlp>Includes +6 for Telepathy Talent.)] [(phl>Includes +6 for Psychic Healing Talent.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 14 | 14 | No current wounds. | ^ Fatigue Points | 14 | 14 | No current fatigue. | ^ Stress Points | 20 | 20 | No current stress. | ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-40 | 10.0 | 12 | | ^ Light (1) | 40-80 | 8.0 | 11 | | ^ Medium (2) | 80-120 | 6.0 | 10 | | ^ Heavy (3) | 120-240 | 4.0 | 9 | | ^ Extra (4) | 240-400 | 2.0 | 8 | | ==== Damage Resistance ==== ^ Shoes | 1* | Feet | ==== Reaction Modifiers ==== ^ Appearance | +0 | All | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (Grappling or Striking-16, Parry-12) ||||| ^ Punch ^ Normal | 1d+1 cr | C | 16 | ^ ::: ^ Committed | 1d+2 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+3 cr | ::: | ::: | ^ Kick ^ Normal | 1d+2 cr | C,1 | 14 | ^ ::: ^ Committed | 1d+3 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+4 cr | ::: | ::: | ^ Grapple || //N/A// | C | 16 | ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Ordinary clothing | Worn | $120 | 4 lbs. | An ordinary Status 0 outfit. | ===== Background & Notes =====