====== Varias, Defender of the Floof (Floofy)====== ^ Full Name | Frederick McCornick | ^ username | Floofy_McFlooferson | ^ Player | Floofy | ^ Game | [[arcadianphoenix:Tyranny of the Sun King]] | ^ Height | 6'1" | ^ Weight | 152.73 pounds | ^ Age | 19 (born June 15th) | ^ Apparent Age | Young Adult/Adult | ^ Hair | Brown, Clean cut | ^ Eyes | Hazel | ^ Skin | slightly tanned | ^ Avatar ^^ ^ Full Name | Varias, Defender of the Floof | ^ Class | Paladin 5 / Gold Dragon Bloodline 1 | ^ Level | 6 | ^ Race | Human | ^ Alignment | Lawful Good | ^ Patron Deity | Sun King | ^ Height | 6'5" | ^ Weight | 170,73 pounds | ^ Age | 20 (born August 7th) | ^ Apparent Age | Young Adult, Adult | ^ Hair | Dirty Blond, Bottom of the head length, curly | ^ Eyes | Gold | ^ Skin | fair | ===== Abilities & Secondary Statistics ===== **STR** 15[+2] (17[+3] Gauntlets of Ogre Power); **DEX** 12[+1]; **CON** 16[+3]; **INT** 14[+2]; **WIS** 14 [+2]; **CHA** 14[+2].\\ **HD:** 5d10+3 (paladin) [47 hp]; **DR:** 0; **Initiative: ** +1 ; **SR:** 0; **PR:** 0.\\ **AC:** 20 (+9 Masterwork Full-Plate Armor +1), //Flat-Footed// 20, //Touch// 11, //Miss Chance// --, //Max Dex// --, //Armor Check Pen// --, //Spell Failure// --.\\ **Speed:** 20ft (ground); **Saves:** //Fortitude// 7[4], //Reflex// 2[1], //Willpower// 3[1].\\ **Size:** Medium; **Melee** 8, **Ranged** 6, **Grapple** 8. ===== Social Traits ===== **Languages:** Common (Native); Draconic, Orcish.\\ **Proficiencies:** Everything but exotic weapons.\\ **Defining Traits:** Bringer of the law (attitude), Hair-obsessive (dat mane), Not-a-policewoman (maybe).\\ **Status:** Adventurer.\\ **Wealth:** 682gp. 94sp. 154cp.\\ ===== Tracking ===== ^ ^ Cur. ^ Max/NL ^ Notes ^^ ^ HP | 15 | 47 | **Lethal:** 32 | **Non-Lethal:** | ^ XP | 15,350 | 21,000 | must take next level in bloodline. || ===== Attacks & Defenses ===== ^ //Weapon// ^ //Atk Bonus// ^ //Damage// ^ //Critical// ^ //Range// ^ //Type// ^ //Size// ^ ^ +1 Darkwood Lance | +10 | 2d6+2/3 | x3 | 10 ft | P | L | ^ Masterwork Greatsword | +9 | 2d6+2/3 | 19-20 2x | 5 ft | S | M | ^ M.C. Morningstar | +8 | 1d8+2/3 | x2 | 5 ft | B-P | M | ===== Special Attacks & Qualities ===== ==== Paladin Abilities ==== ? Aura of Good (Ex) : The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level, just like the aura of a cleric of a good deity. ? Detect Evil (Sp) : At will, a paladin can use detect evil, as the spell. ? Smite Evil (Su) : 1/day; add charisma bonus to attack roll and deal 1 extra point of damage per paladin level. [PHB44] ? Divine Grace (Su) : gain a bonus equal to Charisma bonus on all saving throws. ? Lay On Hands (Su) : CHA 12+; heal wounds by touch. 1/day heal a total number of hit points of damage equal to paladin level x CHA bonus. : Deal damage to undead creatures. Requires a successful melee touch attack and does not provoke an attack of opportunity. ? Aura of Courage : Immune to fear. : Each ally within 10 feet gains +4 morale bonus on saving throws against fear effects. ? Divine Health (Ex) : immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy). ? Turn Undead : 3+CHA/day; turn undead as a cleric of three levels lower would. ? Special Mount : 1/day summon mount from the celestial realms. ==== Throwback ( major ) ==== ? Golden dragon Descendant : +2 on Sense Motive checks. : Alertness bonus feat. : Strength +1. : Resistance to fire 5 (Ex) : Gold Dragon Affinity +2 (You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with gold dragons.) ~~REFNOTES~~ ===== Spellbook ===== ^ ::: ^ Lvl. ^ # ^ Used ^ Save DC ^ Known ^ ^ Spells Per Day | 0 | 0 | 0 | 12 | N/A | ^ ::: | 1 | 1 | 0 | 13 | N/A | ^ ::: | 2 | 0 | 0 | 14 | N/A | ^ ::: | 3 | 0 | 0 | 15 | N/A | ==== Paladin Level 0 Spells ==== ==== Paladin Level 1 Spells ==== ? Bless : Allies gain +1 on attack rolls and +1 on saves against fear. ? Bless Water : Makes holy water ? Bless Weapon : Weapon strikes true against evil foes. ? Create Water : Creates 2 gallons/level of pure water. ? Cure Light Wounds : Cures 1d8 damage +1/level (max +5). ? Detect Poison : Detects poison in one creature or small object. ? Detect Undead : Reveals undead within 60 ft. ? Divine Favor : You gain +1 per three levels on attack and damage rolls. ? Endure Elements : Exist comfortably in hot or cold environments. ? Magic Weapon : Weapon gains +1 bonus. ? Protection from Chaos : +2 to AC and saves, counter mind control, hedge out elementals and outsiders. ? Protection from Evil : +2 to AC and saves, counter mind control, hedge out elementals and outsiders. ? Read Magic : Read scrolls and spellbooks. ? Resistance : Subject gains +1 on saving throws. ? Restoration, Lesser : Dispels magical ability penalty or repairs 1d4 ability damage. ? Virtue : Subject gains 1 temporary hp. ==== Paladin Level 2 Spells ==== ? Bull's Strength : Subject gains +4 to Str for 1 min./level. ? Delay Poison : Stops poison from harming subject for 1 hour/level. ? Eagle's Splendor : Subject gains +4 to Cha for 1 min./level. ? Owl's Wisdom : Subject gains +4 to Wis for 1 min./level. ? Remove Paralysis : Frees one or more creatures from paralysis or slow effect. ? Resist Energy : Ignores 10 (or more) points of damage/attack from specified energy type. ? Shield Other : You take half of subject’s damage. (F) ? Undetectable Alignment : Conceals alignment for 24 hours. ? Zone of Truth : Subjects within range cannot lie. ==== Paladin Level 3 Spells ==== ? Cure Moderate Wounds : Cures 2d8 damage +1/level (max +10). ? Daylight : 60-ft. radius of bright light. ? Discern Lies : Reveals deliberate falsehoods. ? Dispel Magic : Cancels spells and magical effects. ? Heal Mount : As heal on warhorse or other special mount. ? Magic Circle against Chaos : As protection from chaos, but 10-ft. radius and 10 min./level. ? Magic Circle against Evil : As protection from evil, but 10-ft. radius and 10 min./level. ? Magic Weapon, Greater : +1 bonus/four levels (max +5). ? Prayer : Allies +1 bonus on most rolls, enemies –1 penalty. ? Remove Blindness/Deafness : Cures normal or magical conditions. ? Remove Curse : Frees object or person from curse. ==== Paladin Level 4 Spells ==== ? Break Enchantment : Frees subjects from enchantments, alterations, curses, and petrification. ? Cure Serious Wounds : Cures 3d8 damage +1/level (max +15). ? Death Ward : Grants immunity to death spells and negative energy effects. ? Dispel Chaos : +4 bonus against attacks by chaotic creatures. ? Dispel Evil : +4 bonus against attacks by evil creatures. ? Holy Sword : Weapon becomes +5, deals +2d6 damage against evil. ? Mark of Justice : Designates action that will trigger curse on subject. ? Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject. ? Restoration : Restores level and ability score drains. (M) ===== Feats ===== ? Bloodline Feats : Alertness - You get a +2 bonus on all Listen checks and Spot checks. ? Chosen Feats : Spirited Charge - When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance). : Mounted Combat - nce per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll. (Essentially, the Ride check result becomes the mount’s Armor Class if it’s higher than the mount’s regular AC.) : Ride by Attack - When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack. ===== Skills ===== ^ Skills ^ CC ^ ABIL. ^ RANKS ^ TOTAL ^ | Appraise* | Y | 2 | - | 2 | | Autohypnosis | Y | 0 | - | - | | Balance* | Y | 1 | - | 1 | | Bluff | Y | 2 | - | 2 [(bloodline)] (//8 [(affinity)]//) | | Climb* | Y | 3 | 1 | 4 | | Concentration* | N | 3 | 3 | 6 | | Craft (Weaponsmith)* | N | 2 | 3 | 5 | | Decipher Script | Y | 2 | - | - | | Diplomacy* | N | 2 | 4 | 6 (//6 [(affinity)]//) | | Disable Device | Y | 2 | - | 2 | | Disguise* | Y | 2 | - | 2 | | Escape Artist* | Y | 1 | - | 1 | | Forgery* | Y | 2 | - | 2 | | Gather Information* | Y | 2 | - | 4 (//6 [(affinity)]//) | | Handle Animal | N | 2 | 3 | 5 | | Heal* | N | 2 | 1 | 3 | | Hide* | Y | 1 | - | 1 | | Intimidate* | Y | 2 | - | 2 (//6 [(affinity)]//) | | Jump* | Y | 3 | - | 3 | | Knowledge ( Nobility) | N | 2 | 3 | 5 | | Knowledge ( Royalty ) | N | 2 | 3 | 5 | | Knowledge ( Planes ) | Y | 2 | 1 | 3 | | Knowledge ( Religion) | N | 2 | 4 | 6 | | Listen* | Y | 2 | - | 4 (//2 [(Alertness)]//) | | Move Silently* | Y | 1 | - | 1 | | Open Lock | Y | 1 | - | 1 | | Perform | Y | 2 | - | - (//6 [(affinity)]//) | | Profession(Blacksmith)| N | 2 | 3 | 5 | | Psicraft | Y | 0 | - | - | | Ride* | N | 1 | 4 | 7 (//2 [(Saddle)]//) | | Search* | Y | 2 | - | 2 | | Sense Motive* | N | 2 | 2 | 6 (//2 [(Alertness)]//) | | Sleight of Hand | Y | 1 | - | 1 | | Spellcraft | Y | 2 | - | - | | Spot | N | 2 | 5 | 9 (//2 [(Alertness)]//)| | Stabilize Self | Y | - | - | - | | Survival* | Y | 2 | - | 2 | | Swim* | Y | 3 | - | 3 | | Tumble | Y | 1 | - | 1 | | Use Magic Device | Y | 2 | - | 2 | | Use Psionic Device | Y | - | - | - | | Use Rope* | Y | 1 | - | 1 | [(affinity>Includes +2 for Golden Dragon Affinity.)] [(bloodline>Includes +2 for Golden Dragon Bloodline.)] [(Alertness>Includes +2 bonus for Alertness feat.)] [(Saddle>Includes +2 from military saddle.)] ~~REFNOTES~~ ===== Encumberance ===== ^ Current Load ||| 149lbs. || ^ Load ^ Capacity ^ Max Dex ^ Enc Pen ^ Run ^ ^ Light | to 86lbs. | Normal | Normal | Normal | ^ Medium | to 173lbs. | +3 | -3 | x4 | ^ Heavy | to 260lbs. | +1 | -6 | x3 | ^ Movement ^^ Walk ^ Hustle ^ Run ^ ^ ::: || 20 | 40 | 80 | ^ Lifting ^^ Lift over Head ^ Lift off Ground ^ Push/Drag ^ ^ ::: || 260lbs. =Max Load | 520lbs. =2xMax Load | 1300lbs. =5xMax Load | ===== Equipment ===== ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | Backpack | 2gp | 2lbs. | Regular Back Pack. | | Masterwork Full Plate+ 1 | 2650gp | 50lbs. | Full plate armor. | | Darkwood Lance large +1 | 2820gp | 10lbs. | A large lance made out of darkwood. | | Masterwork Greatsword | 350gp | 8lbs. | A finely crafted greatsword. | | Mundane Crystal Morningstar | 308gp | 6lbs. | Hardness: 8; HP: 12; No rusting, not metal. | | Noble Outfit | 75gp. | 10lbs.| ... | | Jewery | 100gp.| -- | ... | | Silver Holy Symbol | 25gp | -- | ... | | Gauntlets of Ogre Power | 4000gp. | 4lbs | Grants +2 strengh to the user. | ^ Carried in Back Pack ( 59lbs. / 75lbs. ) |||^ | Waterskin | 1gp. | 4lbs.| ... | | Rations x5 | 25sp. | 5lbs | ... | | Gem encrusted comb | 550gp | -- | Super special and super expensive gem comb.| | Bedroll | 1sp | 5lbs. | You never know where you're going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher. | | Blanket, winter | 5sp. | 3lbs. | A thick, quilted, wool blanket made to keep you warm in cold weather. | | Crowbar | 2gp | 5lbs. | This iron bar is made for levering closed items open. //+2 circumstance Str bonus for prying things open.// | | Everburning Torch | 110gp | 1lb. | This otherwise normal torch has a //continual flame// spell cast upon it. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. | | Flint and Steel | 1gp | -- | Striking steel and flint together creates sparks. By knocking sparks into tinder, you can create a small flame. Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long. | | Grooming Kit | 25gp | 3lbs. | Brush, comb, razor, small scissors, and a few small pots of soap, cosmetics, and perfumes. | | Tent, 2-person | 10gp | 20lbs. | This simple tent sleeps two. | | Candles +5 | 5cp | ... | | Sunrod |2gp. | 1lbs.| ... | | Explorers Outfit |10gp | 8lbs | ... | | Whetstone x 4 | 8cp | 4lbs. | Used to maintain weapons. | | Holy Symbol (Wooden)x7 || - | Small pieces of pine carved into disks and hammers, to pass out to non believers or to burn into the flesh of infidels. | ^ Carried in SaddleBags ( 3.54 / 1210lbs. ) |||^ | Horse Feed x5 | 25cp. | 50lbs. | ... | | Waterskins X5 | 5gp. | 20lbs | ... | ^ Carried on Horse |||^ | Military Saddle | 20gp | 30lbs | ... | | Saddlebags x4 | 16gp. | 32lbs.| ... | | Chain Shirt Barding | 400gp | 40lbs. | +4 armor to horse ac. | ^ Carried on Summoned Horse |||^ | Military Saddle | 20gp | 30lbs. | ... | | Chain Shirt Barding | 400gp | 40lbs. | +4 armor to horse ac. | ===== Animal Companions ===== ==== Paladin's Warhorse ==== ^ Name | Big Mac, the Andalusian Warhorse | ^ Size/Type| Large Animal | ^ Hit Dice | 4d8+12 (38 hp) | ^ Initiative | +1 | ^ Speed | 50ft. (10 squares) | ^ Armor Class | 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 | ^ Base Attack/Grapple | +3/+11 | ^ Attack | Hoof +6 melee (1d6+4) | ^ Full Attack | 2 Hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)) | ^ Space/Reach | 10 ft./5 ft. | ^ Special Attacks | -- | ^ Special Qualities | Low-light vision, scent | ^ Saves | Fort +7, Ref +5, Will +2 | ^ Abilities | Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 | ^ Skills | Listen +5, Spot +4[(skill ^ Feats | Endurance, Run | ^ Challenge Rating | 2 | ^ Combat | War Horses attack with their hooves and teeth as they run around the battlefield. | ^ Description | Big Mac is a large, brown Andalusian horse with a black, albeit greying, mane. | ~~REFNOTES~~ ==== Summonable Mount ==== ^ Name | | ^ Size/Type| Large Animal | ^ Hit Dice | 6d8+12 (43 hp) | ^ Initiative | +1 | ^ Speed | 50ft (10 squares) | ^ Armor Class | 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 13 | ^ Base Attack/Grapple | +3/+11 | ^ Attack | Hoof +6 melee (1d6+4) | ^ Full Attack | 2 Hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)) | ^ Space/Reach | 10 ft./5 ft. | ^ Special Attacks | -- | ^ Special Qualities | Low-light vision, scent | ^ Saves | Fort +7, Ref +5, Will +2 | ^ Abilities | Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6 | ^ Skills | Listen +5, Spot +4[(skill ^ Feats | Endurance, Run, Empathic link, Improved evasion, Share spells, Share saving throw, Command creatures of its kind, Improved Speed, Spell Resistance. | ^ Challenge Rating | 2 | ^ Combat | War Horses attack with their hooves and teeth as they run around the battlefield. | ^ Description | Big Mac is a large, brown Andalusian horse with a black, albeit greying, mane. |