====== Sophia Brandt ====== ? Game, setting, & player: : [[gaming:games:all_that_was:start]] ([[gaming:settings:Excalibur:start]]). Played by [[user:ArcadianPhoenix]]. ? Full name & aliases: : Sophia Victoria Brandt; Sophie. ? Real and apparent age: : 18 (born August 25th, 2006). Appears to be in late teens or young adulthood. ? Height, weight, & build: : 5′5″, 150 pounds. An curvy yet trim build. ? Colouration & features: : Sharp, beautiful Anglo features; long golden blond hair, sapphire blue eyes, and fair but tanned skin. ~~ Insert a short background and/or a more detailed appearance here. ~~ ===== Quick Reference ===== ==== Point Tracking ==== ^ ^ Cur. ^ Max. ^ ^ Hit Points | 14 | 14 | ^ Radiation Points | 14 | 14 | ^ Fatigue Points | 14 | 14 | ^ Long-Term Fatigue | 20 | 20 | ^ Stability Points | 20 | 20 | ^ Long-Term Stability | 14 | 14 | ^ Impulse Points | 5 | 5 | ^ Unspent Experience | [0] || ==== Reaction Modifiers ==== ^ //Source// ^ //Mod.// ^ //Affected Group// ^ ^ Appearance | +6 | Anyone attracted. | ^ ::: | -2 | Anyone resentful. | ^ ::: | +2 | Anyone else. | ^ Voice | +2 | Anyone. | ==== Encumbrance ==== ^ ^ Load ^ Move ^ ^ None (0) | 0-40 | 10.0 | ^ Light (1) | 40-80 | 8.00 | ^ Medium (2) | 80-120 | 6.00 | ^ Heavy (3) | 120-240 | 4.00 | ^ Extra (4) | 240-400 | 2.00 | ==== Damage Resistance ==== ^ //Source// ^ //DR// ^ //Locations// ^ //Notes// ^ ^ Boots | 2/1* | feet, legs (1) | Lower vs. imp. | ==== Unarmed Attacks ==== ^ Attack ^ Defensive ^ Normal ^ Committed ^ All-Out ^ Furious ^ ^ //Punching:// thr-1, Reach C; Striking-16, Parry 12 ^^^^^^ | //Normal// | 1d-1 cr | 1d+1 cr | 1d+2 cr | 1d+3 cr | 1d+4 cr | | //Loaded// | 1d cr | 1d+2 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr | ^ //Kicking:// thr, Reach C,1; Striking-14, Parry 11 ^^^^^^ | //Normal// | 1d cr | 1d+2 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr | | //Shod// | 1d+1 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr | 1d+6 cr | ^ //Grappling:// thr, Reach C, Grappling-16, Parry 12 ^^^^^^ | //Normal// | 1d-1 cp | 1d+1 cp | 1d+2 cp | 1d+3 cp | 1d+4 cp | ==== Muscle-Powered Weapons ==== ^ Attack ^ Defensive ^ Normal ^ Committed ^ All-Out ^ Furious ^ ^ //Small knife:// sw-3, thr-1; Rc C,1/C; Knife-16, Parry 11 ^^^^^^ | //Thrust// | 1d-3 imp | 1d-1 imp | 1d imp | 1d+1 imp | 1d+2 imp | | //Swing// | 2d-5 cut | 2d-3 cut | 2d-2 cut | 2d-1 cut | 2d cut | ==== Ranged Weapons ==== ^ Attack ^ Damage ^ Range ^ Notes ^ ^ //Small knife:// thr-1, Acc 0, Range ×½/×1, Bulk -1, Thrown Knife-10 ^^^^ | //Defensive// | 1d-3 imp | 4/8 | None. | | //Normal// | 1d-1 imp | 7/14 | ::: | | //Committed// | 1d imp | 8/16 | ::: | | //Normal// | 1d+1 imp | 10/20 | ::: | ===== Character Sheet ===== ==== Attributes & Secondary Characteristics ==== **ST** 14 [20]; **DX** 14 [40]; **HT** 14 [20]; **IQ** 14 [30]; **PE** 14 [10]; **WL** 14 [10].\\ **HP** 14 [0]; **RP** 14 [0]; **FP** 20 [0]; **LFP** 20 [0]; **SP** 14 [0]; **LSP** 14 [0].\\ **Basic Speed** 8.00 [0]; **Basic Move** 10 [10]; **Water Move** 2 [0]; **Air Move** //N/A// [0].\\ **SM**+0 (1 hex); **Basic Lift** 40; **Damage** //Thr// 1d, //Sw// 2d.\\ **Dodge** 12; **Parry** 12 (Unarmed); **Block** //None//. ==== Advantages, Disadvantages, & Features ==== === Social Background === **TL, Wealth, & Status:** //N/A//.\\ **Cultural Familiarities:** Western [0].\\ **Languages:** English (Native) [0]. === Advantages === * Accelerated Learning 4 [40] * Appearance (Very Beautiful) [16] * Catfall [10] * Danger Sense (Hypersensory, -50%) [8] * Homo Sapiens Superioris [400] * Intuition [15] * Longevity [2] * Night Vision 2 [2] * Not Overconfident [5] * Perfect Balance [15] * Peripheral Vision (Aspected, Combat, -20%) [12] * Very Grounded [15] === Perks === * Classic Features (Blond Bombshell) [1] * Good with Zombies [1] * Improvised Weapons (Axe/Mace) [1] * Speed-Reading 2 [2] * Standard Operating Procedure (Check the Bodies, Clean Freak, On Alert) [3] * Style Familiarity (Olympic Valley Crisis Readiness System) [1] === Racial Template (Homo Sapiens Superioris) === **Attribute Modifiers:** ST+2 {20}; DX+2 {40}; HT+2 {20}; IQ+2 {30}; PE+2 {10}; WL+2 {10}.\\ **Secondary Characteristic Modifiers:** FP+6 {18}; Basic Speed +1.00 {20}.\\ **Advantages:** 3D Spatial Sense {10}; Absolute Timing {2}; Accelerated Learning 2 {40}; Acute Vision 3 {6}; Ambidexterity {5}; Combat Reflexes {15}; Common Sense {10}; Double-Jointed {15}; Hard to Kill 2 {4}; Hard to Subdue 2 {4}; High Manual Dexterity 2 {10}; High Pain Threshold {10}; Intuitive Mathematician {5}; Language Talent {10}; Less Sleep 4 {8}; Metabolism Control 2 {10}; Photographic Memory {10}; Unfazeable {15}; Versatile {5}; Very Fit {15}; Very Rapid Healing {15}; Voice {10}.\\ **Perks:** Alcohol Tolerance {1}; Deep Sleeper {1}; No Hangover {1}; Robust Hearing {1}; Robust Vision {1}.\\ **Disadvantages:** Overconfidence (Self-Control 12) {-5}.\\ **Quirks:** Hungry {-1}; Restless {-1}.\\ **Features:** Extended Fertility; Taboo Traits (Aggressiveness, Genetic Defects, Laziness, Mental Instability, Shyness, Unattractiveness); Unassuming Strength 2. === Cybernetics === ? Biomonitor Implant [1] : Accessory (Biomonitor) {1} ? Computer Implant [7] : Accessory (Computer, C4) {1} : Photographic Memory (Accessibility, Recorded Data Only, -20%; Shutdown, Electrical, -20%) {6} ? Neural Interface Radio [10] : Radio (Secure, +20%; Sensie, +80%; Reduced Range, ×1/10, -30%; Shutdown, Electrical, -20%) {10} === Disadvantages === * Code of Honour (Olympic Creed) [-10] * Disciplines of Faith (Contemplation) [-5] * Intolerance (Anyone who is making things worse) [-5] * Sense of Duty (Companions) [-5] === Quirks === * Bibliophile [-1] * Broad-Minded [-1] * Compulsive Survivalism [-1] * Slow to trust [-1] === Features === * Unassuming Strength 4. ==== Skills & Techniques ==== ^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Acrobatics | H | DX+2 | [8] | 16 [(perfectbalance)] | | Acting | A | IQ | [2] | 14 | | Area Knowledge (Olympia) | E | IQ+2 | [4] | 16 | | Architecture | A | IQ | [2] | 14 | | Axe/Mace | A | DX+2 | [8] | 16 | | Targeted Attack: Swing to Skull | C | sk-3 | [5] | 13 | | Body Language | A | PE | [2] | 14 | | Camouflage | E | IQ+2 | [4] | 16 | | Climbing | A | DX+6 | [2] | 20 [(perfectbalance)][(doublejointed)] | | Computer Operation | E | IQ+2 | [4] | 16 | | Computer Programming | H | IQ+2 | [12] | 16 | | Cooking | A | IQ | [2] | 14 | | Escape | H | DX+6 | [8] | 20 [(doublejointed)] | | Fast-Talk | A | IQ | [2] | 14 | | First Aid | E | IQ+2 | [4] | 16 | | Forced Entry | E | DX+2 | [4] | 16 | | Grappling | VH | DX+2 | [16] | 16 | | Hazardous Materials (Biological) | A | IQ | [2] | 14 | | Hazardous Materials (Chemical) | A | IQ | [2] | 14 | | Hidden Lore (Excalibur) | A | IQ | [2] | 14 | | Hiking | A | HT | [2] | 14 | | Jumping | E | DX+2 | [4] | 16 | | Knife | E | DX+2 | [4] | 16 | | Knot-Tying | E | DX+2 | [1] | 16 [(highmanualdexterity)] | | Lockpicking | A | IQ+2 | [2] | 16 [(highmanualdexterity)] | | Merchant | A | IQ | [2] | 14 | | Mimicry (Zombies) | H | IQ | [1] | 14 [(voice)] | | Observation | A | PE | [2] | 14 | | Poisons | H | IQ-2 | [1] | 12 | | Psychology (Applied) | H | IQ-2 | [1] | 12 | | Research | A | IQ | [2] | 14 | | Running | A | HT+2 | [8] | 16 | | Scrounging | E | PE+2 | [4] | 16 | | Search | A | PE | [2] | 14 | | Stealth | A | DX+2 | [8] | 16 | | Streetwise | A | IQ | [2] | 14 | | Striking | VH | DX+2 | [16] | 16 | | Swimming | E | HT | [1] | 14 | | Tactics | H | IQ | [4] | 14 | | Traps | A | IQ+2 | [8] | 16 | | Urban Survival | A | PE+2 | [8] | 16 | [(doublejointed>Includes +5 for Double-Jointed.)] [(perfectbalance>Includes +1 for Perfect Balance.)] [(highmanualdexterity>Includes +2 for High Manual Dexterity.)] ~~REFNOTES~~ ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Backpack, Small | Worn | $120 | 1.5 lbs. | Holds 50 pounds of gear. | | Boots | Worn | — | 3 lbs. | Simple black leather-and-canvas rubber-soled work boots. | | Ordinary clothing | Worn | — | 4 lbs. | Plain underwear, comfortable socks, cargo pants, and a long-sleeved shirt. | | Crowbar | Carried | $20 | 3 lbs. | Basic gear for Forced Entry. Used in combat, it suffers -1 to hit, deals swing+2 crushing, with Reach 1, and Parry 0U. | | Lockpicks | Clothes | $50 | 0.1 lbs. | Basic equipment for Lockpicking skill. | | Multi-Tool | Clothes | $50 | 0.5 lbs. | A folding, "Leatherman"-style belt tool, which counts as improvised gear (-5) for most repairs and simple mechanical tasks, and includes a small knife. | | Personal Basics | Clothes | $5 | 1 lb. | Minimum gear for survival. Includes fire-starting gear, a very small knife, a thin plastic hose, a length of cord, and other things besides. | | Personal Mess Kit | Backpack | $15 | 1 lb. | A small cooking kit for one: small cook pot, can opener, fork, knife, cup, and spoon. | | Rations, Dried | Backpack | $80 | 20 lbs. | Forty meals worth of air-dried food. | | Sea Kettle | Backpack | $75 | 2 lbs. | A 2-quart chimney kettle. A handful of twigs or a sheet or two of newspaper is needed to boil two quarts of water in a few minutes. A rack fits over the mouth of the chimney for cooking a small meal. | | Sleeping Bag, Heavy | Backpack | $500 | 3.75 lbs. | A waterproof, yet breathable sleeping bag. Provides +3 to HT-based Survival rolls to avoid FP loss in freezing weather. | | Water Filter | Backpack | $100 | 1 lbs. | A flexible, washable water filter that eliminates bacteria, reduces salt content, and can remove some forms of dissolved metals. Requires pumping water through the filter, working at a rate of a pint of water every ten minutes, costing 1 FP. Excalibur tech. | | Water Pack | Backpack | $25 | 5 lbs. | Holds 2 quarts of water. | | Wire Cutters | Clothes | $30 | 2 lbs. | Deals 2d(2) cutting damage to cables, chain-link fences, etc. | ===== Background & Notes =====