====== Sophia Brandt ======
? Game, setting, & player:
: [[gaming:games:all_that_was:start]] ([[gaming:settings:Excalibur:start]]). Played by [[user:ArcadianPhoenix]].
? Full name & aliases:
: Sophia Victoria Brandt; Sophie.
? Real and apparent age:
: 18 (born August 25th, 2006). Appears to be in late teens or young adulthood.
? Height, weight, & build:
: 5′5″, 150 pounds. An curvy yet trim build.
? Colouration & features:
: Sharp, beautiful Anglo features; long golden blond hair, sapphire blue eyes, and fair but tanned skin.
~~ Insert a short background and/or a more detailed appearance here. ~~
===== Quick Reference =====
==== Point Tracking ====
^ ^ Cur. ^ Max. ^
^ Hit Points | 14 | 14 |
^ Radiation Points | 14 | 14 |
^ Fatigue Points | 14 | 14 |
^ Long-Term Fatigue | 20 | 20 |
^ Stability Points | 20 | 20 |
^ Long-Term Stability | 14 | 14 |
^ Impulse Points | 5 | 5 |
^ Unspent Experience | [0] ||
==== Reaction Modifiers ====
^ //Source// ^ //Mod.// ^ //Affected Group// ^
^ Appearance | +6 | Anyone attracted. |
^ ::: | -2 | Anyone resentful. |
^ ::: | +2 | Anyone else. |
^ Voice | +2 | Anyone. |
==== Encumbrance ====
^ ^ Load ^ Move ^
^ None (0) | 0-40 | 10.0 |
^ Light (1) | 40-80 | 8.00 |
^ Medium (2) | 80-120 | 6.00 |
^ Heavy (3) | 120-240 | 4.00 |
^ Extra (4) | 240-400 | 2.00 |
==== Damage Resistance ====
^ //Source// ^ //DR// ^ //Locations// ^ //Notes// ^
^ Boots | 2/1* | feet, legs (1) | Lower vs. imp. |
==== Unarmed Attacks ====
^ Attack ^ Defensive ^ Normal ^ Committed ^ All-Out ^ Furious ^
^ //Punching:// thr-1, Reach C; Striking-16, Parry 12 ^^^^^^
| //Normal// | 1d-1 cr | 1d+1 cr | 1d+2 cr | 1d+3 cr | 1d+4 cr |
| //Loaded// | 1d cr | 1d+2 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr |
^ //Kicking:// thr, Reach C,1; Striking-14, Parry 11 ^^^^^^
| //Normal// | 1d cr | 1d+2 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr |
| //Shod// | 1d+1 cr | 1d+3 cr | 1d+4 cr | 1d+5 cr | 1d+6 cr |
^ //Grappling:// thr, Reach C, Grappling-16, Parry 12 ^^^^^^
| //Normal// | 1d-1 cp | 1d+1 cp | 1d+2 cp | 1d+3 cp | 1d+4 cp |
==== Muscle-Powered Weapons ====
^ Attack ^ Defensive ^ Normal ^ Committed ^ All-Out ^ Furious ^
^ //Small knife:// sw-3, thr-1; Rc C,1/C; Knife-16, Parry 11 ^^^^^^
| //Thrust// | 1d-3 imp | 1d-1 imp | 1d imp | 1d+1 imp | 1d+2 imp |
| //Swing// | 2d-5 cut | 2d-3 cut | 2d-2 cut | 2d-1 cut | 2d cut |
==== Ranged Weapons ====
^ Attack ^ Damage ^ Range ^ Notes ^
^ //Small knife:// thr-1, Acc 0, Range ×½/×1, Bulk -1, Thrown Knife-10 ^^^^
| //Defensive// | 1d-3 imp | 4/8 | None. |
| //Normal// | 1d-1 imp | 7/14 | ::: |
| //Committed// | 1d imp | 8/16 | ::: |
| //Normal// | 1d+1 imp | 10/20 | ::: |
===== Character Sheet =====
==== Attributes & Secondary Characteristics ====
**ST** 14 [20]; **DX** 14 [40]; **HT** 14 [20]; **IQ** 14 [30]; **PE** 14 [10]; **WL** 14 [10].\\
**HP** 14 [0]; **RP** 14 [0]; **FP** 20 [0]; **LFP** 20 [0]; **SP** 14 [0]; **LSP** 14 [0].\\
**Basic Speed** 8.00 [0]; **Basic Move** 10 [10]; **Water Move** 2 [0]; **Air Move** //N/A// [0].\\
**SM**+0 (1 hex); **Basic Lift** 40; **Damage** //Thr// 1d, //Sw// 2d.\\
**Dodge** 12; **Parry** 12 (Unarmed); **Block** //None//.
==== Advantages, Disadvantages, & Features ====
=== Social Background ===
**TL, Wealth, & Status:** //N/A//.\\
**Cultural Familiarities:** Western [0].\\
**Languages:** English (Native) [0].
=== Advantages ===
* Accelerated Learning 4 [40]
* Appearance (Very Beautiful) [16]
* Catfall [10]
* Danger Sense (Hypersensory, -50%) [8]
* Homo Sapiens Superioris [400]
* Intuition [15]
* Longevity [2]
* Night Vision 2 [2]
* Not Overconfident [5]
* Perfect Balance [15]
* Peripheral Vision (Aspected, Combat, -20%) [12]
* Very Grounded [15]
=== Perks ===
* Classic Features (Blond Bombshell) [1]
* Good with Zombies [1]
* Improvised Weapons (Axe/Mace) [1]
* Speed-Reading 2 [2]
* Standard Operating Procedure (Check the Bodies, Clean Freak, On Alert) [3]
* Style Familiarity (Olympic Valley Crisis Readiness System) [1]
=== Racial Template (Homo Sapiens Superioris) ===
**Attribute Modifiers:** ST+2 {20}; DX+2 {40}; HT+2 {20}; IQ+2 {30}; PE+2 {10}; WL+2 {10}.\\
**Secondary Characteristic Modifiers:** FP+6 {18}; Basic Speed +1.00 {20}.\\
**Advantages:** 3D Spatial Sense {10}; Absolute Timing {2}; Accelerated Learning 2 {40}; Acute Vision 3 {6}; Ambidexterity {5}; Combat Reflexes {15}; Common Sense {10}; Double-Jointed {15}; Hard to Kill 2 {4}; Hard to Subdue 2 {4}; High Manual Dexterity 2 {10}; High Pain Threshold {10}; Intuitive Mathematician {5}; Language Talent {10}; Less Sleep 4 {8}; Metabolism Control 2 {10}; Photographic Memory {10}; Unfazeable {15}; Versatile {5}; Very Fit {15}; Very Rapid Healing {15}; Voice {10}.\\
**Perks:** Alcohol Tolerance {1}; Deep Sleeper {1}; No Hangover {1}; Robust Hearing {1}; Robust Vision {1}.\\
**Disadvantages:** Overconfidence (Self-Control 12) {-5}.\\
**Quirks:** Hungry {-1}; Restless {-1}.\\
**Features:** Extended Fertility; Taboo Traits (Aggressiveness, Genetic Defects, Laziness, Mental Instability, Shyness, Unattractiveness); Unassuming Strength 2.
=== Cybernetics ===
? Biomonitor Implant [1]
: Accessory (Biomonitor) {1}
? Computer Implant [7]
: Accessory (Computer, C4) {1}
: Photographic Memory (Accessibility, Recorded Data Only, -20%; Shutdown, Electrical, -20%) {6}
? Neural Interface Radio [10]
: Radio (Secure, +20%; Sensie, +80%; Reduced Range, ×1/10, -30%; Shutdown, Electrical, -20%) {10}
=== Disadvantages ===
* Code of Honour (Olympic Creed) [-10]
* Disciplines of Faith (Contemplation) [-5]
* Intolerance (Anyone who is making things worse) [-5]
* Sense of Duty (Companions) [-5]
=== Quirks ===
* Bibliophile [-1]
* Broad-Minded [-1]
* Compulsive Survivalism [-1]
* Slow to trust [-1]
=== Features ===
* Unassuming Strength 4.
==== Skills & Techniques ====
^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^
| Acrobatics | H | DX+2 | [8] | 16 [(perfectbalance)] |
| Acting | A | IQ | [2] | 14 |
| Area Knowledge (Olympia) | E | IQ+2 | [4] | 16 |
| Architecture | A | IQ | [2] | 14 |
| Axe/Mace | A | DX+2 | [8] | 16 |
| Targeted Attack: Swing to Skull | C | sk-3 | [5] | 13 |
| Body Language | A | PE | [2] | 14 |
| Camouflage | E | IQ+2 | [4] | 16 |
| Climbing | A | DX+6 | [2] | 20 [(perfectbalance)][(doublejointed)] |
| Computer Operation | E | IQ+2 | [4] | 16 |
| Computer Programming | H | IQ+2 | [12] | 16 |
| Cooking | A | IQ | [2] | 14 |
| Escape | H | DX+6 | [8] | 20 [(doublejointed)] |
| Fast-Talk | A | IQ | [2] | 14 |
| First Aid | E | IQ+2 | [4] | 16 |
| Forced Entry | E | DX+2 | [4] | 16 |
| Grappling | VH | DX+2 | [16] | 16 |
| Hazardous Materials (Biological) | A | IQ | [2] | 14 |
| Hazardous Materials (Chemical) | A | IQ | [2] | 14 |
| Hidden Lore (Excalibur) | A | IQ | [2] | 14 |
| Hiking | A | HT | [2] | 14 |
| Jumping | E | DX+2 | [4] | 16 |
| Knife | E | DX+2 | [4] | 16 |
| Knot-Tying | E | DX+2 | [1] | 16 [(highmanualdexterity)] |
| Lockpicking | A | IQ+2 | [2] | 16 [(highmanualdexterity)] |
| Merchant | A | IQ | [2] | 14 |
| Mimicry (Zombies) | H | IQ | [1] | 14 [(voice)] |
| Observation | A | PE | [2] | 14 |
| Poisons | H | IQ-2 | [1] | 12 |
| Psychology (Applied) | H | IQ-2 | [1] | 12 |
| Research | A | IQ | [2] | 14 |
| Running | A | HT+2 | [8] | 16 |
| Scrounging | E | PE+2 | [4] | 16 |
| Search | A | PE | [2] | 14 |
| Stealth | A | DX+2 | [8] | 16 |
| Streetwise | A | IQ | [2] | 14 |
| Striking | VH | DX+2 | [16] | 16 |
| Swimming | E | HT | [1] | 14 |
| Tactics | H | IQ | [4] | 14 |
| Traps | A | IQ+2 | [8] | 16 |
| Urban Survival | A | PE+2 | [8] | 16 |
[(doublejointed>Includes +5 for Double-Jointed.)]
[(perfectbalance>Includes +1 for Perfect Balance.)]
[(highmanualdexterity>Includes +2 for High Manual Dexterity.)]
~~REFNOTES~~
===== Equipment =====
^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^
| Backpack, Small | Worn | $120 | 1.5 lbs. | Holds 50 pounds of gear. |
| Boots | Worn | — | 3 lbs. | Simple black leather-and-canvas rubber-soled work boots. |
| Ordinary clothing | Worn | — | 4 lbs. | Plain underwear, comfortable socks, cargo pants, and a long-sleeved shirt. |
| Crowbar | Carried | $20 | 3 lbs. | Basic gear for Forced Entry. Used in combat, it suffers -1 to hit, deals swing+2 crushing, with Reach 1, and Parry 0U. |
| Lockpicks | Clothes | $50 | 0.1 lbs. | Basic equipment for Lockpicking skill. |
| Multi-Tool | Clothes | $50 | 0.5 lbs. | A folding, "Leatherman"-style belt tool, which counts as improvised gear (-5) for most repairs and simple mechanical tasks, and includes a small knife. |
| Personal Basics | Clothes | $5 | 1 lb. | Minimum gear for survival. Includes fire-starting gear, a very small knife, a thin plastic hose, a length of cord, and other things besides. |
| Personal Mess Kit | Backpack | $15 | 1 lb. | A small cooking kit for one: small cook pot, can opener, fork, knife, cup, and spoon. |
| Rations, Dried | Backpack | $80 | 20 lbs. | Forty meals worth of air-dried food. |
| Sea Kettle | Backpack | $75 | 2 lbs. | A 2-quart chimney kettle. A handful of twigs or a sheet or two of newspaper is needed to boil two quarts of water in a few minutes. A rack fits over the mouth of the chimney for cooking a small meal. |
| Sleeping Bag, Heavy | Backpack | $500 | 3.75 lbs. | A waterproof, yet breathable sleeping bag. Provides +3 to HT-based Survival rolls to avoid FP loss in freezing weather. |
| Water Filter | Backpack | $100 | 1 lbs. | A flexible, washable water filter that eliminates bacteria, reduces salt content, and can remove some forms of dissolved metals. Requires pumping water through the filter, working at a rate of a pint of water every ten minutes, costing 1 FP. Excalibur tech. |
| Water Pack | Backpack | $25 | 5 lbs. | Holds 2 quarts of water. |
| Wire Cutters | Clothes | $30 | 2 lbs. | Deals 2d(2) cutting damage to cables, chain-link fences, etc. |
===== Background & Notes =====