====== Serena ====== ^ Name(s) | Serena Kendrick | ^ Game | [[gaming:games:After The End]] (Played by [[user:Arcadian Phoenix]]) | ^ Age | 16 (born January 1st, 2050); appears to be mid-teens. | ^ Build | 5′8″, 120 pounds; lean muscle, gentle curves. | ^ Hair | Indigo, long, straight, braided. | ^ Eyes | Constantly shifting. | ^ Skin | Pale luminescent. | {{:arcadianphoenix:characters:serenadli.png?450|}} ===== Attributes & Secondary Characteristics ===== **ST** 12 [20]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 14 [20]\\ **HP** 10 [-4]; **FP** 14 [0]; **SP** 14 [0]; **RP** 13 [-1]; **Basic Speed** 8.00 [20]; **Basic Move** 10 [10]\\ **SM**+0 (1 hex); **Basic Lift** 30; **Damage** //Thr// 1d-1, //Sw// 1d+2\\ **Dodge** 12; **Parry** 12; **Block** //N/A// ===== Social Background ===== **Cultural Familiarities:** American Wastelander [0].\\ **Languages:** English (Native) [0].\\ ===== Advantages ===== * Absolute Direction [5] * Ambidexterity [5] * Animal Empathy [5] * Animal Friend 4 [20] * Appearance (Transcendent; Universal, +25%) [25] * Charisma 2 [10] * Claim to Hospitality (Family) [5] * Combat Reflexes [15] * Common Sense (Conscious, +50%) [15] * Contacts (Family; Effective Skill 18, Supernatural Ability; Appears on a 6 or less, ×1/2; Broadly skilled, ×2; Completely Reliable, ×3; Average Scope, ×1) [12] * Craftiness 4 [20] * Danger Sense [15] * Doesn't Sleep (Trance, -50%) [10] * Enhanced Parry (Bare Hands) [5] * Extra Attack 1 [25] * Flexibility [5] * Intuition [15] * Magery 0 [5] * Outdoorsman[(outdoorsman1)] 4 [40] * Plant Empathy [5] * Resistant to Disease (+3) [3] * Ritual Adept [40] * Single-Minded [5] * Temperature Tolerance 2 (30° to 100°) [2] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] * Wild Talent 1 (Focused, Mental, -20%) [16] ==== Perks ==== * Brave [1] * Call of the Wild [1] * Improvised Weapons (Axe/Mace) [1] * One with Nature [1] * Patience of Job [1] * Parkour [1] * Strongbow [1] ===== Disadvantages ===== * Charitable (Self-Control 12) [-15] * Code of Honor (Olympian[(olympian)]) [-10] * Shyness (Severe) [-10] * Skinny [-5] ==== Quirks ==== * Attentive [-1] * Broad-Minded [-1] * Careful [-1] * Nosy [-1] * Proud [-1] ===== Powers ===== ==== Mutations ==== ? Inhuman Grace [45] : Catfall {10} : Perfect Balance {15} : Terrain Adaptation (Active, +300%) {20} ? Inhuman Metabolism [35] : Regeneration (Regular) {20} : Regrowth (Reduced Regeneration 1, -10%) {9} : Sanitized Metabolism {1} : Unaging {5} ? Inhuman Retention [90] : Accelerated Learning 4 {80} : Photographic Memory {10} ? Inhuman Senses [230] : Detect Magic and Mana (Precise, +100%) {60} : Discriminatory Hearing {15} : Discriminatory Smell (Emotion Sense, +50%) {22} : Discriminatory Taste {10} : Hyperspectral Vision (Discriminatory, +40%; Extended High-Band, +30%; Extended Low-Band, +30%) {50} : Parabolic Hearing 2 {8} : Precise Hearing {10} : Sensitive Touch {10} : Subsonic Hearing {5} : Telescopic Vision 5 {25} : Ultrasonic Hearing {5} : Vibration Sense (Air) {10} ? Freakishness 60 [-60] : Dependency (Mana; Daily) : Reaction rolls at -6 : Susceptible to Sensory Overloads -2 : Unnatural Features 5 (Almond-shaped eyes, with constantly shifting colored irises; Indigo-coloured hair; Long, pointed, expressive ears; Perfectly smooth, pale skin that almost seems to //glow// with an inner light; Uncanny gracefulness.) ===== Skills & Techniques ===== ^ Skill ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Acrobatics | H | DX+2 | [8] | 16 [(perfectbalance)] | | Acting | A | IQ+2 | [2] | 16 [(craftiness)][(shyness)] | | Animal Handling | VH | IQ+4 | [8] | 18 [(animalfriend)] | | Anthropology | H | IQ | [4] | 14 | | Architecture | A | IQ | [2] | 14 | | Area Knowledge (America) | E | IQ | [1] | 14 | | Armoury (Missile Weapons) | A | IQ+2 | [8] | 16 | | Autohypnosis | H | WL | [4] | 14 | | Axe/Mace | A | DX+2 | [8] | 16 | | Breath Control | H | HT | [4] | 14 | | Bow | A | DX+2 | [8] | 16 | | Camouflage | E | IQ+8 | [1] | 22 [(outdoorsman2)][(craftiness)] | | Chemistry | H | IQ-2 | [1] | 12 | | Climbing | A | DX+4 | [2] | 18 [(perfectbalance)][(flexibility)] | | Cooking | A | IQ | [2] | 14 | | Diagnosis | H | IQ-2 | [1] | 12 | | Escape | H | DX+2 | [2] | 16 [(flexibility)] | | Esoteric Medicine | H | PE | [4] | 14 | | Expert Skill (Monsters) | H | IQ | [4] | 14 | | Fast-Draw (Arrow) | E | DX+2 | [2] | 16 [(combatreflexes)] | | Fishing | E | PE+4 | [1] | 18 [(outdoorsman2)] | | Forced Entry | E | DX+2 | [4] | 16 | | Gardening | E | IQ | [1] | 14 | | Grappling | VH | DX | [8] | 14 | | Hiking | A | HT | [2] | 14 | | Housekeeping | E | IQ | [1] | 14 | | Jumping | E | DX+2 | [4] | 16 | | Knife | E | DX+2 | [4] | 16 | | Knot-Tying | E | DX+2 | [4] | 16 | | Lifting | A | HT | [2] | 14 | | Machinist | A | IQ | [2] | 14 | | Merchant | A | IQ-2 | [2] | 12 [(shyness)] | | Naturalist | H | IQ+6 | [4] | 20 [(outdoorsman2)][(hyperspectralvision1)] | | Navigation (Land) | A | IQ+8 | [4] | 22 [(outdoorsman2)][(absolutedirection)] | | Observation | A | PE+4 | [2] | 18 [(hyperspectralvision2)] | | Occultism | A | IQ+2 | [8] | 16 | | Packing | A | IQ+4 | [2] | 18 [(animalfriend)] | | Professional Skill (Forester) | A | IQ+2 | [8] | 16 | | Prospecting | A | IQ+6 | [2] | 20 [(outdoorsman2)][(hyperspectralvision1)] | | Riding | A | DX+4 | [2] | 18 [(animalfriend)] | | Running | A | HT | [2] | 14 | | Scrounging | E | PE+2 | [4] | 16 | | Search | A | PE+4 | [2] | 18 [(hyperspectralvision2)] | | Stealth | A | DX+6 | [8] | 20 [(craftiness)] | | Striking | VH | DX | [8] | 14 | | Survival | VH | PE+4 | [8] | 18 [(outdoorsman2)] | | Swimming | E | HT | [1] | 14 | | Teamster | A | IQ+4 | [2] | 18 [(animalfriend)] | | Thaumatology | VH | IQ | [8] | 14 | | Tracking | A | PE+12 | [2] | 26 [(outdoorsman2)][(hyperspectralvision2)][(discriminatorysmell)] | | Traps | A | IQ | [2] | 14 | | Veterinary | VH | IQ+4 | [8] | 18 [(animalfriend)] | | Weather Sense | A | IQ+4 | [2] | 18 [(outdoorsman2)] | [(outdoorsman1>Rather than providing a reaction bonus, this talent provives +4 to HT rolls to avoid harm resulting directly from failure with the affected skills.)] [(olympian>Never allow needless harm to nature or civilization; always seek to leave the world a better place than you found it; always take the long view; honesty and honorable behaviour should be adhered to whenever possible.)] [(perfectbalance>Includes +1 for Perfect Balance.)] [(craftiness>Includes +4 for Craftiness.)] [(shyness>Includes -2 for Shyness (Severe).)] [(animalfriend>Includes +4 for Animal Friend.)] [(outdoorsman2>Includes +4 for Outdoorsman.)] [(flexibility>Includes +3 for Flexibility.)] [(combatreflexes>Includes +1 for Combat Reflexes.)] [(absolutedirection>Includes +3 for Absolute Direction.)] [(hyperspectralvision1>Includes +2 for Hyperspectral Vision.)] [(hyperspectralvision2>Includes +4 for Hyperspectral Vision.)] [(discriminatorysmell>Includes +4 for Discriminatory Smell.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 10 | 10 | No current wounds. | ^ Fatigue Points | 12 | 12 | No current fatigue. | ^ Stress Points | 14 | 14 | No current stress. | ^ Radiation Points | 12 | 12 | No current radiation. | ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-20 | 5.00 | 8 | | ^ Light (1) | 20-40 | 4.00 | 7 | | ^ Medium (2) | 40-60 | 3.00 | 6 | | ^ Heavy (3) | 60-120 | 2.00 | 5 | | ^ Extra (4) | 120-200 | 1.00 | 4 | | ==== Damage Resistance ==== ^ Boots | 1* | Feet | ^ Clothing | 1* | Against cutting only | ==== Reaction Modifiers ==== ^ Animal Friend | +4 | Animals | ^ Appearance | +5 | All | ^ Charisma | +2 | All | ^ Freakishness | -6 | Nonmutants | ^ Voice | +2 | All | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (Grappling or Striking-14, Parry-12) ||||| ^ Punch ^ Normal | 1d-2 cr | C | 14 | ^ ::: ^ Committed | 1d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+0 cr | ::: | ::: | ^ Kick ^ Normal | 1d-1 cr | C,1 | 12 | ^ ::: ^ Committed | 1d+0 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+1 cr | ::: | ::: | ^ Grapple || //N/A// | C | 14 | ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Arrows, ×12 | Quiver | $24 | 1.2 lbs. | A dozen well-made arrows, made by Serena. | | Backpack, Small | Worn | $60 | 3 lbs. | Holds forty pounds of gear. | | Blanket | Pack | $20 | 4 lbs. | A warm sleeping blanket. | | Clothing | Worn | Free | 8 lbs. | A sturdy, easily cleaned set of comfortable clothes. Counts as winter clothing, but can become ordinary or summer clothing by removing layers. Includes boots, gloves, and hooded long coat. | | Fishhooks and Line | Pack | $50 | neg. | Basic gear for Fishing skill. Needs a pole. | | Hammer | Pack | $15 | 3 lbs. | For Carpentry, Forced Entry, driving spikes, etc. 1d+2 cr; Reac 1; Parry 0U; ST 10. | | Hatchet | Clothes | $15 | 2 lbs. | For Carpentry, Forced Entry, cutting firewood, etc. 1d+1 cut; Reach 1; Parry 0; ST 8. | | Multi-Tool | Clothes | $100 | 0.5 lb. | A folding, "Leatherman"-style belt tool, which counts as improvised gear (-5) for most repairs, and includes a small knife. 1d-1 cut or 1d-2 imp; Reach C,1 or C; Parry -1; ST 5. | | Personal Basics | Clothes | $5 | 1 lb. | Minimum gear for camping; -2 to any Survival roll without it. Includes utensils, flint and steel, towel, etc. | | Pole, Collapsible | Pack | $6 | 3 lbs. | A set of three two-foot sections of pole with threaded ends. Connection or disconnecting requires five seconds per section. | | Rations, ×1 | Pack | $2 | 0.5 lbs | One meal of dried rations. | | Shortbow | Carried | $50 | 1.5 lbs. | A short self bow made by Serena. Damage 1d imp; Range 210/280; RoF 1; Shots 1(2); ST 14†; Bulk -6. | | Shoulder Quiver | Worn | $10 | 0.5 lb. | Holds a dozen arrows. | | Shovel, Folding | Pack | $40 | 3 lbs. | For digging. 1d+3 cut; Reach 1; Parry 0U; ST 11; Holdout -4. | | Tent, 2-Man | Pack | $80 | 12 lbs. | Includes ropes, requires one 6-foot pole. | | Waterskin | Worn | $18 | 8.25 lbs. | Holds 1 gallon of liquid. Currently filled with clean water. | | Whetstone | Pack | $5 | 1 lb. | For sharpening tools and weapons. | ===== Background & Notes =====