====== Sabine v2 ====== ^ Name(s) | Sabine. | ^ Game | [[gaming:games:An Extraordinary Life v2]] (Played by [[user:ArcadianPhoenix]]) | ^ Age | 16 (born Midsummer); appears to be mid-teens. | ^ Build | 5′8″, 150 pounds; gently curvy. | ^ Hair | Bright red, thick curls, waist-length. | ^ Eyes | Bright green. | ^ Skin | Pale. | ===== Attributes & Secondary Characteristics ===== **ST** 10 [0]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 14 [20]\\ **HP** 10 [0]; **FP** 14 [0]; **SP** 14 [0]; **Basic Speed** 7.00 [0]; **Basic Move** 7 [0]\\ **SM**+0 (1 hex); **Basic Lift** 20; **Damage** //Thr// 1d-2, //Sw// 1d\\ **Dodge** 10; **Parry** 10; **Block** //N/A// ===== Social Background ===== **TL:** 3 [0].\\ **Cultural Familiarities:** Mannan [0].\\ **Languages:** Mannan (Native) [0].\\ **Status:** 0 (Landless Freeman) [0].\\ **Wealth:** Average [0]. ===== Advantages ===== * Accelerated Learning 2 [40] * Animal Empathy [5] * Appearance (Very Beautiful) [16] * Common Sense (Conscious, +50%) [15] * Cultural Empathy [15] * Death Curse [45] * Eidetic Memory [5] * Empathy [15] * Flexibility [5] * High Pain Threshold [10] * Higher Purpose 3 (Magical Tradition; Witchcraft; Broad Tradition, +40%) [21] * Language Talent [10] * Magery 10 [105] * Natural Caster 6 [90] * Night Vision 2 [2] * Plant Empathy [5] * Quick Gadgeteer (Limited, Magic, -50%) [25] * Ritual Adept [40] * Spirit Empathy [10] * Stable Casting [58] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] ==== Perks ==== * Call of the Wild [1] * Efficient! [5] * Good with Directions [1] * Good with Distances [1] * Good with Numbers [1] * Good with Sizes [1] * Good with Temperatures [1] * Good with Time [1] * Honest Face [1] * Natural Herbalist [1] * Soft-Spoken [1] ===== Disadvantages ===== * Code of Honour (Oathbound) [-5] * Code of Honour (Witch's) [-5] * Low Pleasure Threshold [-10] * Low Self-Image (Ignorance) [-10] * Pacifism (Cannot Harm Innocents) [-10] * Secret (Witch) [-30] * Sense of Duty (Family) [-5] * Social Stigma (Second-Class Citizen; Valuable Property) [-15] ==== Quirks ==== * Curious [-1] * Diligent [-1] * Humble [-1] * Patient [-1] * Responsive [-1] ===== Powers ===== ==== Magic (Magical, -10%) ==== ? Soul-Bond [205] : Ally (Partner; Constant, x4; Cosmic, Shared Body, +50%; Cosmic, Shared Effects, +50%; Special Abilities, +50%; Summonable, +100%) {70} : Clairsentience (Accessibility, Partner only, -80%; Fixed Range, -5%; Increased Range, x2 million, +190%; No penalty for blind use, +10%; Normal Sight, -20%) {30} : Detect (Partner; Cannot Analyze, -10%; Cosmic, No die roll required, +100%; Long-Range 1, +50%; Precise, Nontargeting, +90%; Reflexive, +40%) {18} : Energy Reserve 14 (Cosmic, Full Use, +100%; Drains Partner, -50%) {42} : Mindlink (Partner) {5} : Mind Reading (Accessibility, Partner, -80%; Aware, +50%; Long-Range 1, +50%; Sensory Only, -20%) {12} : Special Rapport (Partner) {5} : Telesend (Accessibility, Partner only, -80%; Full Communion, +20%; Secure, +20%) {9} : Vitality Reserve 14 (Drains Partner, -50%) {14} === Magical Style (Witchcraft) === * Accomodating Magic [1] * Coven (Witchcraft) [1] * Magical Style Familiarity (Witchcraft) [1] * Ritual Mastery (Cleanse Disease) [1] * Ritual Mastery (Craftman's Blessing) [1] * Ritual Mastery (Counterproductivity Curse) [1] * Ritual Mastery (Cure Disease) [1] * Ritual Mastery (Death Touch) [1] * Ritual Mastery (Diagnose) [1] * Ritual Mastery (Forgetfulness) [1] * Ritual Mastery (Hidden Eavesdropper) [1] * Ritual Mastery (Hidden Housekeeper) [1] * Ritual Mastery (Messenger Animal) [1] * Ritual Mastery (Minor Healing) [1] * Ritual Mastery (Nixie's Curse) [1] * Ritual Mastery (Persuasion) [1] * Ritual Mastery (Petrify) [1] * Ritual Mastery (Project Voice) [1] * Ritual Mastery (Remove Reflection) [1] * Ritual Mastery (Remove Shadow) [1] * Ritual Mastery (Resist Cold) [1] * Ritual Mastery (Seek Person (Body/Mind)) [1] * Ritual Mastery (Silence) [1] * Ritual Mastery (Sorcerous Covenant) [1] * Ritual Mastery (Sorcerous Mark) [1] * Ritual Mastery (Transmogrification) [1] * Ritual Mastery (True Form) [1] * Ritual Mastery (Truthteller) [1] * Ritual Mastery (Verdant Fecundity) [1] * Ritual Mastery (Ward against Magic) [1] * Ritual Mastery (Ward against Spirits) [1] * Ritual Mastery (Ward against Undead) [1] * Ritual Mastery (Ward the Threshold) [1] ===== Skills & Techniques ===== ^ Skill ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Acting | A | IQ | [2] | 14 | | Animal Handling | VH | IQ | [8] | 14 | | Area Knowledge (Home Village) | E | IQ+2 | [4] | 16 | | Artist (Illumination) | H | IQ-2 | [1] | 12 | | Artist (Pottery) | H | IQ-2 | [1] | 12 | | Artist (Sculpting) | H | IQ-2 | [1] | 12 | | Artist (Woodworking) | H | IQ-2 | [1] | 12 | | Astronomy (Observational)/TL3 | A | IQ-2 | [1/2] | 12 | | Body Language | A | PE+2 | [1] | 16 [(empathy)] | | Carpentry/TL3 | E | IQ | [1] | 14 | | Climbing | A | DX+2 | [1] | 16 [(flexibility)] | | Cooking | A | IQ | [2] | 14 | | Diagnosis/TL3 | H | IQ | [4] | 14 | | Esoteric Medicine | H | PE+6 | [4] | 20 [(naturalcaster)] | | Farming | A | IQ | [2] | 14 | | Fast-Talk | A | IQ+2 | [2] | 16 [(voice)] | | Fishing | E | PE | [1] | 14 | | Gardening | E | IQ | [1] | 14 | | Herb Lore/TL3 | VH | IQ+6 | [8] | 20 [(naturalcaster)] | | Hidden Lore (Spirits) | A | IQ+6 | [2] | 20 [(naturalcaster)] | | Hidden Lore (Undead) | A | IQ+6 | [2] | 20 [(naturalcaster)] | | Hiking | A | HT | [2] | 14 | | Housekeeping | E | IQ | [1] | 14 | | Innate Attack (Any) | E | DX+2 | [0] | 16 [(naturalcaster)] | | Knot-Tying | E | DX | [1] | 14 | | Law (Spirit) | H | IQ+4 | [1] | 18 [(naturalcaster)] | | Leatherworking/TL3 | E | IQ | [1] | 14 | | Machinist/TL3 | A | IQ-2 | [1/2] | 12 | | Merchant | A | IQ-2 | [1/2] | 12 | | Naturalist | H | IQ | [4] | 14 | | Observation | A | PE | [2] | 14 | | Occultism | A | IQ+6 | [2] | 20 [(naturalcaster)] | | Packing (Equines) | A | IQ-2 | [1/2] | 12 | | Path of Body | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Path of Chance | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Path of Crossroads | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Path of Energy | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Path of Magic | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Path of Matter | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Path of Mind | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Path of Spirit | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Path of Undead | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Pharmacy (Herbal)/T3 | H | IQ | [4] | 14 | | Professional Skill (Butcher) | A | IQ-2 | [1/2] | 12 | | Professional Skill (Charcoaler) | A | IQ-2 | [1/2] | 12 | | Professional Skill (Clothmaker) | A | IQ-2 | [1/2] | 12 | | Professional Skill (Dyer) | A | IQ-2 | [1/2] | 12 | | Professional Skill (Forester) | A | IQ-2 | [1/2] | 12 | | Professional Skill (Midwife) | A | IQ-2 | [1/2] | 12 | | Professional Skill (Tanner) | A | IQ-2 | [1/2] | 12 | | Prospecting/TL3 | A | IQ-2 | [1/2] | 12 | | Religious Ritual (Avalon) | H | IQ-2 | [1] | 12 | | Religious Ritual (Peregine) | H | IQ-4 | [1/4] | 10 | | Riding (Equines) | A | DX | [2] | 14 | | Ritual Magic | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Sewing/TL3 | E | IQ | [1] | 14 | | Singing | E | HT+2 | [1] | 16 [(voice)] | | Smith (Copper)/TL3 | A | IQ-2 | [1/2] | 12 | | Smith (Iron)/TL3 | A | IQ-2 | [1/2] | 12 | | Smith (Lead and Tin)/TL3 | A | IQ-2 | [1/2] | 12 | | Swimming | E | HT | [1] | 14 | | Symbol Drawing | H | IQ+5 | [2] | 19 [(naturalcaster)] | | Teamster (Equines) | A | IQ-2 | [1/2] | 12 | | Thaumatology | VH | IQ+5 | [4] | 19 [(naturalcaster)] | | Theology (Avalon) | H | IQ-2 | [1] | 12 | | Theology (Peregrine) | H | IQ-4 | [1/4] | 10 | | Tracking | A | PE-2 | [1/2] | 12 | | Traps/TL3 | A | IQ-2 | [1/2] | 12 | | Weather Sense | A | IQ-2 | [1/2] | 12 | | Writing | A | IQ-2 | [1/2] | 12 | [(empathy>Includes +3 for Empathy.)] [(flexibility>Includes +3 for Flexibility.)] [(naturalcaster>Includes +6 for Natural Caster.)] [(voice>Includes +2 for Voice.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 10 | 10 | No current wounds. | ^ Fatigue Points | 14 | 14 | No current fatigue. | ^ Stress Points | 14 | 14 | No current stress. | ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-20 | 7.00 | 10 | | ^ Light (1) | 20-40 | 5.60 | 9 | | ^ Medium (2) | 40-60 | 4.20 | 8 | | ^ Heavy (3) | 60-120 | 2.80 | 7 | | ^ Extra (4) | 120-200 | 1.40 | 6 | | ==== Damage Resistance ==== ^ Shoes | 1* | Feet | ==== Reaction Modifiers ==== ^ Appearance | +6 | Attracted | ^ ::: | +2 | Most | ^ ::: | -2 | Resentful | ^ Voice | +2 | All | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (DX-12, Parry-9) ||||| ^ Punch ^ Normal | 1d-3 cr | C | 12 | ^ ::: ^ Committed | 1d-2 cr | ::: | ::: | ^ ::: ^ All-Out | 1d-1 cr | ::: | ::: | ^ Kick ^ Normal | 1d-2 cr | C,1 | 10 | ^ ::: ^ Committed | 1d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 1d cr | ::: | ::: | ^ Grapple || //N/A// | C | 12 | ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Ordinary clothing | Worn | $160 | 4 lbs. | An ordinary Status 0 outfit. Includes shoes. | | Purse | Worn | $10 | 0.2 lbs. | Holds three pounds of //small// items. | | Small Knife | Clothes | $30 | 0.5 lbs. | sw-3 cut or thr-1 imp; Reach C,1 or C; Parry -1; ST 5. | | Waterskin | Carried | $10 | 8.25 lbs. | Holds one gallon of liquid. Currently full of water. | ===== Background & Notes =====