====== Sabine ====== ^ Name(s) | Sabine. | ^ Game | [[gaming:games:An Extraordinary Life]] (Played by [[user:ArcadianPhoenix]]) | ^ Age | 18 (born Midsummer); appears to be late-teens. | ^ Build | 5′8″, 150 pounds; gently curvy. | ^ Hair | Bright red, thick curls, waist-length. | ^ Eyes | Bright green. | ^ Skin | Pale. | ===== Attributes & Secondary Characteristics ===== **ST** 10 [0]; **DX** 12 [40]; **HT** 12 [20]; **IQ** 12 [30]; **PE** 12 [10]; **WL** 12 [10]\\ **HP** 10 [0]; **FP** 12 [0]; **SP** 12 [0]; **Basic Speed** 6.00 [0]; **Basic Move** 6 [0]\\ **SM**+0 (1 hex); **Basic Lift** 20; **Damage** //Thr// 1d-2, //Sw// 1d\\ **Dodge** 9; **Parry** 9; **Block** //N/A// ===== Social Background ===== **TL:** 3 [0].\\ **Cultural Familiarities:** Mannan [0].\\ **Languages:** Mannan (Native) [0].\\ **Status:** 0 (Landless Freeman) [0].\\ **Wealth:** Average [0]. ===== Advantages ===== * Accelerated Learning 2 [40] * Animal Empathy [5] * Appearance (Very Beautiful) [16] * Common Sense (Conscious, +50%) [15] * Cultural Empathy [15] * Death Curse [45] * Eidetic Memory [5] * Empathy [15] * Flexibility [5] * High Pain Threshold [10] * Higher Purpose 3 (Magical Tradition; Witchcraft; Broad Tradition, +40%) [21] * Language Talent [10] * Magery 10 [105] * Natural Caster 5 [75] * Night Vision 2 [2] * Plant Empathy [5] * Ritual Adept [40] * Spirit Empathy [10] * Stable Casting [58] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] ==== Perks ==== * Accomodating Magic [1] * Call of the Wild [1] * Efficient! [5] * Good with Directions [1] * Good with Distances [1] * Good with Numbers [1] * Good with Sizes [1] * Good with Temperatures [1] * Good with Time [1] * Honest Face [1] * Natural Herbalist [1] * Soft-Spoken [1] ===== Disadvantages ===== * Code of Honour (Oathbound) [-5] * Code of Honour (Witch's) [-5] * Low Pleasure Threshold [-10] * Low Self-Image (Ignorance) [-10] * Pacifism (Cannot Harm Innocents) [-10] * Secret (Witch) [-30] * Sense of Duty (Family) [-5] * Social Stigma (Second-Class Citizen; Valuable Property) [-15] ==== Quirks ==== * Chaste [-1] * Temperate [-1] * Charitable [-1] * Diligent [-1] * Patient [-1] * Kind [-1] * Humble [-1] ===== Powers ===== ==== Magic (Magical, -10%) ==== ? Blessed (Witch) [5] : Brotherhood (Witches; Magical, -10%; Universal Truth, +100%) {2} : Cultural Familiarity (Witches; Magical, -10%; Universal Truth, +100%) {2} : Licensed Exorcist {1} ? Familiar [48] : Mind Reading (Accessibility, Familiar Only, -80%; Aware, +50%; Long-Range 1, +50%; Magical, -10%; Sensory Only, -20%) {12} : Energy Reserve 6 (Mana Reserve; Drains Familiar, -50%) {9} : Mindlink (Familiar) {5} : Mind Reading (Accessibility, Familiar Only, -80%; Long-Range 1, +50%; Magical, -10%; Sensory Only, -20%) {9} : Special Rapport (Familiar) {5} : Telesend (Accessibility; Familiar only, -80%; Communion, +20%; Can tell if sending is successful, +10%; Secure, +20%) {6} ===== Skills & Techniques ===== ^ Skill ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Acting | A | IQ | [2] | 12 | | Animal Handling | VH | IQ | [8] | 12 | | Area Knowledge (Home Village) | E | IQ | [1] | 12 | | Artist (Pottery) | H | IQ | [4] | 12 | | Artist (Woodworking) | H | IQ-2 | [1] | 10 | | Astronomy (Observational)/Tl3 | A | IQ-2 | [1/2] | 10 | | Body Language | A | PE+2 | [1] | 14 [(empathy)] | | Carpentry/TL3 | E | IQ | [1] | 12 | | Climbing | A | DX+2 | [1] | 14 [(flexibility)] | | Cooking | A | IQ | [2] | 12 | | Diagnosis/TL3 | H | IQ | [4] | 12 | | Esoteric Medicine | H | PE+4 | [2] | 16 [(naturalcaster)] | | Exorcism | H | WL+4 | [2] | 16 [(naturalcaster)] | | Farming | A | IQ | [2] | 12 | | Fast-Talk | A | IQ+2 | [2] | 14 [(voice)] | | Fishing | E | PE | [1] | 12 | | Gardening | E | IQ | [1] | 12 | | Herb Lore/TL3 | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Hiking | A | HT | [2] | 12 | | Housekeeping | E | IQ | [1] | 12 | | Innate Attack | H | DX+4 | [1] | 16 [(naturalcaster)] | | Knot-Tying | E | DX | [1] | 12 | | Leatherworking/TL3 | E | IQ | [1] | 12 | | Machinist/TL3 | A | IQ-2 | [1/2] | 10 | | Merchant | A | IQ-2 | [1/2] | 10 | | Naturalist | H | IQ | [4] | 12 | | Observation | A | PE | [2] | 12 | | Occultism | A | IQ+4 | [1] | 16 [(naturalcaster)] | | Packing (Equines) | A | IQ-2 | [1/2] | 10 | | Path of Body | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Path of Chance | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Path of Crossroads | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Path of Energy | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Path of Magic | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Path of Matter | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Path of Mind | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Path of Spirit | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Path of Undead | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Pharmacy (Herbal)/T3 | H | IQ | [4] | 12 | | Professional Skill (Butcher) | A | IQ-2 | [1/2] | 10 | | Professional Skill (Charcoaler) | A | IQ-2 | [1/2] | 10 | | Professional Skill (Clothmaker) | A | IQ-2 | [1/2] | 10 | | Professional Skill (Dyer) | A | IQ-2 | [1/2] | 10 | | Professional Skill (Forester) | A | IQ-2 | [1/2] | 10 | | Professional Skill (Midwife) | A | IQ-2 | [1/2] | 10 | | Professional Skill (Tanner) | A | IQ-2 | [1/2] | 10 | | Prospecting/TL3 | A | IQ-2 | [1/2] | 10 | | Religious Ritual (Peregine) | H | IQ-4 | [1/4] | 8 | | Riding (Equines) | A | DX | [2] | 12 | | Ritual Magic | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Sewing/TL3 | E | IQ | [1] | 12 | | Singing | E | HT+2 | [1] | 14 [(voice)] | | Swimming | E | HT | [1] | 12 | | Symbol Drawing | H | IQ+4 | [2] | 16 [(naturalcaster)] | | Teamster (Equines) | A | IQ-2 | [1/2] | 10 | | Thaumatology | VH | IQ+4 | [4] | 16 [(naturalcaster)] | | Theology (Via Sacra) | H | IQ-4 | [1/4] | 8 | | Tracking | A | PE-2 | [1/2] | 10 | | Traps/TL3 | A | IQ-2 | [1/2] | 10 | | Weather Sense | A | IQ-2 | [1/2] | 10 | [(empathy>Includes +3 for Empathy.)] [(flexibility>Includes +3 for Flexibility.)] [(naturalcaster>Includes +5 for Natural Caster.)] [(voice>Includes +2 for Voice.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 10 | 10 | No current wounds. | ^ Fatigue Points | 12 | 12 | No current fatigue. | ^ Stress Points | 12 | 12 | No current stress. | ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-20 | 6.00 | 9 | | ^ Light (1) | 20-40 | 4.80 | 8 | | ^ Medium (2) | 40-60 | 3.60 | 7 | | ^ Heavy (3) | 60-120 | 2.40 | 6 | | ^ Extra (4) | 120-200 | 1.20 | 5 | | ==== Damage Resistance ==== ^ Shoes | 1* | Feet | ==== Reaction Modifiers ==== ^ Appearance | +6 | Attracted | ^ ::: | +2 | Most | ^ ::: | -2 | Resentful | ^ Voice | +2 | All | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (DX-12, Parry-9) ||||| ^ Punch ^ Normal | 1d-3 cr | C | 12 | ^ ::: ^ Committed | 1d-2 cr | ::: | ::: | ^ ::: ^ All-Out | 1d-1 cr | ::: | ::: | ^ Kick ^ Normal | 1d-2 cr | C,1 | 10 | ^ ::: ^ Committed | 1d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 1d cr | ::: | ::: | ^ Grapple || //N/A// | C | 12 | ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Coins | Purse | $3,000 | 3 lbs. | Three pounds of silver pennies. | | Ordinary clothing | Worn | $160 | 4 lbs. | An ordinary Status 0 outfit. Includes shoes. | | Purse | Worn | $10 | 0.2 lbs. | Holds three pounds of //small// items. | | Small Knife | Clothes | $30 | 0.5 lbs. | sw-3 cut or thr-1 imp; Reach C,1 or C; Parry -1; ST 5. | | Waterskin | Carried | $10 | 8.25 lbs. | Holds one gallon of liquid. Currently full of water. | ===== Background & Notes ===== ==== Spells Learned ==== * Abjure Undead * Lesser Destroy Undead (5) + Damage, Internal "Toxic" 2d (4) + Range, 2 yards (0) + Subject Weight, 300 pounds (3). 11 energy * Greater Destroy Undead (5) + Damage, Internal "Toxic" 3d (8) + Range, 2 yards (0) + Subject Weight, 300 pounds (3). 48 energy (16×3) * Air Jet * Greater Create Matter (5) + Damage, External Crushing 3d (Double Knockback, +20%; Jet, +0%; No Wounding, -50%) (1). 18 energy (6×3) * Death Touch * Lesser Destroy Body (5) + Damage, Internal Toxic 2d (4) + Subject Weight, 300 pounds (3). 11 energy * Greater Destroy Body (5) + Damage, Internal Toxic 3d (8) + Subject Weight, 300 pounds (3). 48 energy (16×3) * Fireball * Greater Create Energy (6) + Damage, External Burning 3d (0). 18 energy (6×3) * Magic Bolt * Greater Create Magic (6) + Damage, External Crushing 3d (Accuracy +4, +20%) (4). 30 energy (10×3) * Terrify * The subject is hit by a wave of fear. If he fails to resist this spell, he must make an immediate Fright Check at a penalty equal to his margin of loss (from the resistance roll). This spell can target anyone within 20 yards. * Lesser Control Mind (5) + Range, 20 yards (6). 11 energy (11×1).