====== Otoh Hana ======
^ Full Name | Otoh Hana |
^ Player | Arcadian Phoenix |
^ Game | [[drdm:Ah! My Demigodess!]] |
^ Height | 5'4" |
^ Weight | 90 pounds |
^ Build | Slender |
^ Age | 18 (born Midwinter) |
^ Apparent Age | Late-teens |
^ Hair | Golden, straight, thigh-length |
^ Eyes | Deepest sky blue |
^ Skin | Ivory white |
===== Attributes & Secondary Characteristics =====
**ST** 18 [0]; **DX** 13 [0]; **HT** 13 [0]; **IQ** 13 [0]; **PE** 13 [0]; **WL** 13 [0].\\
**HP** 18 [0]; **FP** 13 [0]; **SP** 13 [0]; **Basic Speed** 8.00 [0]; **Basic Move** 15 [0].\\
**SM**+0 (1 hex); **Basic Lift** 65; **Damage** //Thr// 1d+2, //Sw// 3d.\\
**Dodge** 11; **Parry** (Unarmed) 9; **Block** //N/A//.
===== Social Background =====
**TL:** 5 [5].\\
**Cultural Familiarities:** Moruki [0].\\
**Languages:** Moruki (Native) [0].\\
**Status:** 0 [0].\\
**Wealth:** Filthy Rich [0].
===== Advantages =====
* Appearance (Transcendent; Universal, +25%) [25]
* Eidetic Memory [5]
* Moruki [380]
* Social Regard 4 (Venerated) [20]
* Voice [10]
==== Racial Template (Moruki) ====
**Attribute Modifiers:** ST+8 {80}; DX+3 {60}; HT+3 {30}; IQ+3 {45}; PE+3 {15}; WL+3 {15}.\\
**Secondary Characteristic Modifiers:** Basic Speed +1.50 {30}; Basic Move +7 {35}.\\
**Advantages:** Accelerated Learning 4 {80}; Extended Lifespan 1.5 {2}.\\
**Disadvantages:** Sense of Duty (Moruki) {-10}.\\
**Quirks:** Dislikes Outsiders {-1}; Variable Quirk (Powerful Emotions) {-1}.\\
**Features:** Early Maturation 1.5.
==== Perks ====
* Doesn't Mind Outsiders [1]
* Fearless Footwear (No penalties for impractical shoes.) [1]
* Hairring-do (No penalties for impractical hair.) [1]
* Superheroic Style (No penalties for impractical clothes.) [1]
===== Disadvantages =====
* Easy To Read [-10]
* Honesty (Self-Control 15) [-5]
* Impulsiveness (Self-Control 15) [-5]
* Low Pain Threshold [-10]
* Low Pleasure Threshold [-10]
* Social Stigma (Minority Group) [-10]
* Pacifism (Reluctant Killer) [-5]
* Skinny [-5]
* Squeamish (Self-Control 15) [-5]
* Xenophilia (Self-Control 15) [-5]
==== Quirks ====
* Naive [-1]
* Nosy [-1]
* Responsive [-1]
* Stubborn [-1]
* Shy [-1]
===== Powers =====
==== Magic (Magical, -10%; Magery 4 [60]) ====
? Exhalt {1368}
: Create Anything 1 (Accessibility, Must be able to gesture, -5%; Accessibility, Must be able to speak clearly, -5%; Accessibility, Only to make something Essential, -20%; Cosmic, Essential, +50%; Cosmic, No creation points required, +300%; Magical, -10%; Transmutation Only, -50%) Alternative Ability to Super Luck, x1/5 [15]
: Good Neighbour [1]
: Shopper's Blessing (Affects Others, +100%) [2]
: Super Luck 10 (Accessibility, Must be able to gesture, -5%; Accessibility, Must be able to speak clearly, -5%; Cosmic, Can affect Long Tasks, +50%; Cosmic, Privileged Effect, +50%; Costs Fatigue, 1 FP per use, -10%; Magical, -10%; Requires IQ Roll, -10%; Requires Concentrate Maneuver, -15%; Wishing, +100%) [1350]
? Restoration {2510}
: Healing! (Affects Self, +50%; Affects the Dead, Resurrection, +300%; Cosmic, No die roll required, +100%; Cure Affliction, +60%; Heals Lingering and Unhealing Damage, +100%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Nuisance Effect, Cannot spend FP, -5%; Psychiatric Healing (Permanent), +200%; Reduced Essence Cost 30, +600%; Reliable 10, +50%; Restore Fatigue, +100%; Restore Stress, +100%; Restore Limbs, +80%; Restore Youth, +300%; Xenohealing, Anything Animate, +100%) [2440]
: Unkillable 2 (Magical, -10%; Mortal, -20%) [70]
===== Skills & Techniques =====
^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^
| Accounting | H | IQ-2 | [1] | 11 |
| Acting | A | IQ-1 | [1] | 12 |
| Administration | A | IQ-1 | [1] | 12 |
| Animal Handling (Farm Animals) | H | IQ-2 | [1] | 11 |
| Architecture/TL5 | A | IQ-1 | [1] | 12 |
| Area Knowledge (Moru) | E | IQ | [1] | 13 |
| Artist (Calligraphy) | H | IQ-2 | [1] | 11 |
| Artist (Drawing) | H | IQ-2 | [1] | 11 |
| Artist (Illumination) | H | IQ-2 | [1] | 11 |
| Astronomy/TL5 | H | IQ-2 | [1] | 11 |
| Biology/TL5 | VH | IQ-3 | [1] | 10 |
| Boating (Sailboat)/TL5 | A | DX-1 | [1] | 12 |
| Boating (Unpowered)/TL5 | A | DX-1 | [1] | 12 |
| Body Language | A | PE-1 | [1] | 12 |
| Carousing | E | HT | [1] | 13 |
| Carpentry | E | IQ | [1] | 13 |
| Cartography/TL5 | A | IQ-1 | [1] | 12 |
| Chemistry/TL5 | H | IQ-2 | [1] | 11 |
| Climbing | A | DX-1 | [1] | 12 |
| Cooking | A | IQ-1 | [1] | 12 |
| Current Affairs (Moruki)/TL5 | E | IQ | [1] | 13 |
| Dancing | A | DX-1 | [1] | 12 |
| Diagnosis/TL5 | H | IQ-2 | [1] | 11 |
| Diplomacy | H | IQ-2 | [1] | 11 |
| Economics | H | IQ-2 | [1] | 11 |
| Engineer (Civil)/TL5 | H | IQ-2 | [1] | 11 |
| Engineer (Clockwork)/TL5 | H | IQ-2 | [1] | 11 |
| Engineer (Materials)/TL5 | H | IQ-2 | [1] | 11 |
| Farming | A | IQ-1 | [1] | 12 |
| Finance | H | IQ-2 | [1] | 11 |
| First Aid/TL5 | E | IQ | [1] | 13 |
| Fishing | E | PE | [1] | 13 |
| Freight Handling/T5 | A | IQ-1 | [1] | 12 |
| Games (Go) | E | IQ | [1] | 13 |
| Gardening | E | IQ | [1] | 13 |
| Hazardous Materials (Bio)/TL5 | A | IQ-1 | [1] | 12 |
| Hazardous Materials (Chem)/TL5 | A | IQ-1 | [1] | 12 |
| Hazardous Materials (Magic)/TL5 | A | IQ-1 | [1] | 12 |
| Heraldry (Moruki) | A | IQ-1 | [1] | 12 |
| History (Moruki) | H | IQ-2 | [1] | 11 |
| Housekeeping | E | IQ | [1] | 13 |
| Jeweler/TL5 | H | IQ-2 | [1] | 11 |
| Jumping | E | DX | [1] | 13 |
| Knot-Tying | E | DX | [1] | 13 |
| Law (Moruki Civil) | H | IQ-2 | [1] | 11 |
| Law (Moruki Contract) | H | IQ-2 | [1] | 11 |
| Law (Moruki Criminal) | H | IQ-2 | [1] | 11 |
| Leatherworking | E | DX | [1] | 13 |
| Lifting | A | HT-1 | [1] | 12 |
| Literature | H | IQ-2 | [1] | 11 |
| Machinist/TL5 | A | IQ-1 | [1] | 12 |
| Masonry | E | IQ | [1] | 13 |
| Mathematics (Applied)/TL5 | H | IQ-2 | [1] | 11 |
| Mathematics (Statistics)/TL5 | H | IQ-2 | [1] | 11 |
| Mechanic (Clockwork)/TL5 | A | IQ-1 | [1] | 12 |
| Merchant | A | IQ-1 | [1] | 12 |
| Metallurgy/TL5 | H | IQ-2 | [1] | 11 |
| Musical Composition | H | IQ-2 | [1] | 11 |
| Navigation (Sea)/TL5 | A | IQ-1 | [1] | 12 |
| Observation | A | PE-1 | [1] | 12 |
| Pharmacy/TL5 | H | IQ-2 | [1] | 11 |
| Philosophy (Moruki) | H | IQ-2 | [1] | 11 |
| Photography/TL5 | H | IQ-2 | [1] | 11 |
| Physician/TL5 | H | IQ-2 | [1] | 11 |
| Physics/TL5 | VH | IQ-3 | [1] | 10 |
| Physiology (Human)/TL5 | H | IQ-2 | [1] | 11 |
| Poetry | A | IQ-1 | [1] | 12 |
| Politics | A | IQ-1 | [1] | 12 |
| Psychology | VH | IQ-3 | [1] | 10 |
| Public Speaking | A | IQ-1 | [1] | 12 |
| Religious Ritual (Moruki) | H | IQ-2 | [1] | 11 |
| Research/TL5 | A | IQ-1 | [1] | 12 |
| Savoir-Faire (High Society) | E | IQ | [1] | 13 |
| Savoir-Faire (Servant) | E | IQ | [1] | 13 |
| Seamanship/TL5 | E | IQ | [1] | 13 |
| Search | A | PE-1 | [1] | 12 |
| Sewing | E | DX | [1] | 13 |
| Singing | E | HT | [1] | 13 |
| Sociology | H | IQ-2 | [1] | 11 |
| Stealth | A | DX-1 | [1] | 12 |
| Surgery/TL5 | VH | IQ-3 | [1] | 10 |
| Swimming | E | HT | [1] | 13 |
| Teaching | A | IQ-1 | [1] | 12 |
| Theology (Moruki) | H | IQ-2 | [1] | 11 |
| Writing | A | IQ-1 | [1] | 12 |
^ Magical Skills ^^^^^
| Alchemy | VH | IQ+1 | [1] | 14 |
| Autohypnosis | H | WL+2 | [1] | 15 |
| Dreaming | H | WL+2 | [1] | 15 |
| Esoteric Medicine | H | PE+2 | [1] | 15 |
| Meditation | H | WL+2 | [1] | 15 |
| Thaumatology | VH | IQ+1 | [1] | 14 |
~~REFNOTES~~
===== Reference =====
==== Tracking ====
^ ^ Cur. ^ Max. ^ Notes ^
^ Hit Points | 18 | 18 | No current wounds. |
^ Fatigue Points | 13 | 13 | No current fatigue. |
^ Stress Points | 13 | 13 | No current stress. |
^ | ^^^
^ Impulse Points | 5 | 5 | |
==== Encumbrance ====
^ ^ Load ^ Move ^ Dodge ^ Notes ^
^ None (0) | 0-65 | 15.0 | 11 | |
^ Light (1) | 65-130 | 12.0 | 10 | |
^ Medium (2) | 130-195 | 9.0 | 9 | |
^ Heavy (3) | 195-390 | 6.0 | 8 | |
^ Extra (4) | 390-650 | 3.0 | 7 | |
==== Damage Resistance ====
^ Kimono | 4* | Arms, Legs, Torso. |
^ Sandals | 3 | Feet (Underside). |
==== Attacks & Defences ====
^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^
^ //Unarmed// (DX-13, Parry-9) |||||
^ Punch ^ Normal | 1d+1 cr | C | 13 |
^ ::: ^ Committed | 1d+2 cr | ::: | ::: |
^ ::: ^ All-Out | 1d+3 cr | ::: | ::: |
^ Kick ^ Normal | 1d+2 cr | C,1 | 11 |
^ ::: ^ Committed | 1d+3 cr | ::: | ::: |
^ ::: ^ All-Out | 1d+4 cr | ::: | ::: |
^ Grapple || 1d+2 cp | C | 13 |
===== Equipment =====
^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^
| Chopsticks | Hair | $3 | //neg.// | A set chopsticks made of Essential Wood. |
| Comb | Purse | $90 | 0.2 lb. | A comb of polished Essential Wood. |
| Fan | Clothing | $300 | 0.25 lb. | A folding fan of Essential materials. |
| Gourd | Pelvis | $90 | 3 lbs. | A one-quart jug of Essential Porcelain. Includes a carrying cord. Currently filled with Essential Spirits. |
| Kimono | Body | $108,000 | 5 lbs. | A full outfit of Essential Silk. Counts as winter clothing, but layers can be removed depending on the weather. Lacks gloves. Provides DR 4* and negates the effects of barbed weapons. |
| Pencil | Hair | $120 | 0.25 lb. | A pencil of Essential materials. |
| Pocket Watch | Purse | $3,000 | //neg.// | A reliable pocket watch of Essential materials. |
| Purse | Clothing | $1,500 | 0.2 lb. | A small purse of Essential Silk. Holds three pounds/six cubic inches.. |
| Sandals | Feet | $750 | 0.5 lb. | Geta-style sandals of Essential materials. Provides DR 3 for the underside of the foot. |
===== Background & Notes =====