====== Otoh Hana ====== ^ Full Name | Otoh Hana | ^ Player | Arcadian Phoenix | ^ Game | [[drdm:Ah! My Demigodess!]] | ^ Height | 5'4" | ^ Weight | 90 pounds | ^ Build | Slender | ^ Age | 18 (born Midwinter) | ^ Apparent Age | Late-teens | ^ Hair | Golden, straight, thigh-length | ^ Eyes | Deepest sky blue | ^ Skin | Ivory white | ===== Attributes & Secondary Characteristics ===== **ST** 18 [0]; **DX** 13 [0]; **HT** 13 [0]; **IQ** 13 [0]; **PE** 13 [0]; **WL** 13 [0].\\ **HP** 18 [0]; **FP** 13 [0]; **SP** 13 [0]; **Basic Speed** 8.00 [0]; **Basic Move** 15 [0].\\ **SM**+0 (1 hex); **Basic Lift** 65; **Damage** //Thr// 1d+2, //Sw// 3d.\\ **Dodge** 11; **Parry** (Unarmed) 9; **Block** //N/A//. ===== Social Background ===== **TL:** 5 [5].\\ **Cultural Familiarities:** Moruki [0].\\ **Languages:** Moruki (Native) [0].\\ **Status:** 0 [0].\\ **Wealth:** Filthy Rich [0]. ===== Advantages ===== * Appearance (Transcendent; Universal, +25%) [25] * Eidetic Memory [5] * Moruki [380] * Social Regard 4 (Venerated) [20] * Voice [10] ==== Racial Template (Moruki) ==== **Attribute Modifiers:** ST+8 {80}; DX+3 {60}; HT+3 {30}; IQ+3 {45}; PE+3 {15}; WL+3 {15}.\\ **Secondary Characteristic Modifiers:** Basic Speed +1.50 {30}; Basic Move +7 {35}.\\ **Advantages:** Accelerated Learning 4 {80}; Extended Lifespan 1.5 {2}.\\ **Disadvantages:** Sense of Duty (Moruki) {-10}.\\ **Quirks:** Dislikes Outsiders {-1}; Variable Quirk (Powerful Emotions) {-1}.\\ **Features:** Early Maturation 1.5. ==== Perks ==== * Doesn't Mind Outsiders [1] * Fearless Footwear (No penalties for impractical shoes.) [1] * Hairring-do (No penalties for impractical hair.) [1] * Superheroic Style (No penalties for impractical clothes.) [1] ===== Disadvantages ===== * Easy To Read [-10] * Honesty (Self-Control 15) [-5] * Impulsiveness (Self-Control 15) [-5] * Low Pain Threshold [-10] * Low Pleasure Threshold [-10] * Social Stigma (Minority Group) [-10] * Pacifism (Reluctant Killer) [-5] * Skinny [-5] * Squeamish (Self-Control 15) [-5] * Xenophilia (Self-Control 15) [-5] ==== Quirks ==== * Naive [-1] * Nosy [-1] * Responsive [-1] * Stubborn [-1] * Shy [-1] ===== Powers ===== ==== Magic (Magical, -10%; Magery 4 [60]) ==== ? Exhalt {1368} : Create Anything 1 (Accessibility, Must be able to gesture, -5%; Accessibility, Must be able to speak clearly, -5%; Accessibility, Only to make something Essential, -20%; Cosmic, Essential, +50%; Cosmic, No creation points required, +300%; Magical, -10%; Transmutation Only, -50%) Alternative Ability to Super Luck, x1/5 [15] : Good Neighbour [1] : Shopper's Blessing (Affects Others, +100%) [2] : Super Luck 10 (Accessibility, Must be able to gesture, -5%; Accessibility, Must be able to speak clearly, -5%; Cosmic, Can affect Long Tasks, +50%; Cosmic, Privileged Effect, +50%; Costs Fatigue, 1 FP per use, -10%; Magical, -10%; Requires IQ Roll, -10%; Requires Concentrate Maneuver, -15%; Wishing, +100%) [1350] ? Restoration {2510} : Healing! (Affects Self, +50%; Affects the Dead, Resurrection, +300%; Cosmic, No die roll required, +100%; Cure Affliction, +60%; Heals Lingering and Unhealing Damage, +100%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Nuisance Effect, Cannot spend FP, -5%; Psychiatric Healing (Permanent), +200%; Reduced Essence Cost 30, +600%; Reliable 10, +50%; Restore Fatigue, +100%; Restore Stress, +100%; Restore Limbs, +80%; Restore Youth, +300%; Xenohealing, Anything Animate, +100%) [2440] : Unkillable 2 (Magical, -10%; Mortal, -20%) [70] ===== Skills & Techniques ===== ^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Accounting | H | IQ-2 | [1] | 11 | | Acting | A | IQ-1 | [1] | 12 | | Administration | A | IQ-1 | [1] | 12 | | Animal Handling (Farm Animals) | H | IQ-2 | [1] | 11 | | Architecture/TL5 | A | IQ-1 | [1] | 12 | | Area Knowledge (Moru) | E | IQ | [1] | 13 | | Artist (Calligraphy) | H | IQ-2 | [1] | 11 | | Artist (Drawing) | H | IQ-2 | [1] | 11 | | Artist (Illumination) | H | IQ-2 | [1] | 11 | | Astronomy/TL5 | H | IQ-2 | [1] | 11 | | Biology/TL5 | VH | IQ-3 | [1] | 10 | | Boating (Sailboat)/TL5 | A | DX-1 | [1] | 12 | | Boating (Unpowered)/TL5 | A | DX-1 | [1] | 12 | | Body Language | A | PE-1 | [1] | 12 | | Carousing | E | HT | [1] | 13 | | Carpentry | E | IQ | [1] | 13 | | Cartography/TL5 | A | IQ-1 | [1] | 12 | | Chemistry/TL5 | H | IQ-2 | [1] | 11 | | Climbing | A | DX-1 | [1] | 12 | | Cooking | A | IQ-1 | [1] | 12 | | Current Affairs (Moruki)/TL5 | E | IQ | [1] | 13 | | Dancing | A | DX-1 | [1] | 12 | | Diagnosis/TL5 | H | IQ-2 | [1] | 11 | | Diplomacy | H | IQ-2 | [1] | 11 | | Economics | H | IQ-2 | [1] | 11 | | Engineer (Civil)/TL5 | H | IQ-2 | [1] | 11 | | Engineer (Clockwork)/TL5 | H | IQ-2 | [1] | 11 | | Engineer (Materials)/TL5 | H | IQ-2 | [1] | 11 | | Farming | A | IQ-1 | [1] | 12 | | Finance | H | IQ-2 | [1] | 11 | | First Aid/TL5 | E | IQ | [1] | 13 | | Fishing | E | PE | [1] | 13 | | Freight Handling/T5 | A | IQ-1 | [1] | 12 | | Games (Go) | E | IQ | [1] | 13 | | Gardening | E | IQ | [1] | 13 | | Hazardous Materials (Bio)/TL5 | A | IQ-1 | [1] | 12 | | Hazardous Materials (Chem)/TL5 | A | IQ-1 | [1] | 12 | | Hazardous Materials (Magic)/TL5 | A | IQ-1 | [1] | 12 | | Heraldry (Moruki) | A | IQ-1 | [1] | 12 | | History (Moruki) | H | IQ-2 | [1] | 11 | | Housekeeping | E | IQ | [1] | 13 | | Jeweler/TL5 | H | IQ-2 | [1] | 11 | | Jumping | E | DX | [1] | 13 | | Knot-Tying | E | DX | [1] | 13 | | Law (Moruki Civil) | H | IQ-2 | [1] | 11 | | Law (Moruki Contract) | H | IQ-2 | [1] | 11 | | Law (Moruki Criminal) | H | IQ-2 | [1] | 11 | | Leatherworking | E | DX | [1] | 13 | | Lifting | A | HT-1 | [1] | 12 | | Literature | H | IQ-2 | [1] | 11 | | Machinist/TL5 | A | IQ-1 | [1] | 12 | | Masonry | E | IQ | [1] | 13 | | Mathematics (Applied)/TL5 | H | IQ-2 | [1] | 11 | | Mathematics (Statistics)/TL5 | H | IQ-2 | [1] | 11 | | Mechanic (Clockwork)/TL5 | A | IQ-1 | [1] | 12 | | Merchant | A | IQ-1 | [1] | 12 | | Metallurgy/TL5 | H | IQ-2 | [1] | 11 | | Musical Composition | H | IQ-2 | [1] | 11 | | Navigation (Sea)/TL5 | A | IQ-1 | [1] | 12 | | Observation | A | PE-1 | [1] | 12 | | Pharmacy/TL5 | H | IQ-2 | [1] | 11 | | Philosophy (Moruki) | H | IQ-2 | [1] | 11 | | Photography/TL5 | H | IQ-2 | [1] | 11 | | Physician/TL5 | H | IQ-2 | [1] | 11 | | Physics/TL5 | VH | IQ-3 | [1] | 10 | | Physiology (Human)/TL5 | H | IQ-2 | [1] | 11 | | Poetry | A | IQ-1 | [1] | 12 | | Politics | A | IQ-1 | [1] | 12 | | Psychology | VH | IQ-3 | [1] | 10 | | Public Speaking | A | IQ-1 | [1] | 12 | | Religious Ritual (Moruki) | H | IQ-2 | [1] | 11 | | Research/TL5 | A | IQ-1 | [1] | 12 | | Savoir-Faire (High Society) | E | IQ | [1] | 13 | | Savoir-Faire (Servant) | E | IQ | [1] | 13 | | Seamanship/TL5 | E | IQ | [1] | 13 | | Search | A | PE-1 | [1] | 12 | | Sewing | E | DX | [1] | 13 | | Singing | E | HT | [1] | 13 | | Sociology | H | IQ-2 | [1] | 11 | | Stealth | A | DX-1 | [1] | 12 | | Surgery/TL5 | VH | IQ-3 | [1] | 10 | | Swimming | E | HT | [1] | 13 | | Teaching | A | IQ-1 | [1] | 12 | | Theology (Moruki) | H | IQ-2 | [1] | 11 | | Writing | A | IQ-1 | [1] | 12 | ^ Magical Skills ^^^^^ | Alchemy | VH | IQ+1 | [1] | 14 | | Autohypnosis | H | WL+2 | [1] | 15 | | Dreaming | H | WL+2 | [1] | 15 | | Esoteric Medicine | H | PE+2 | [1] | 15 | | Meditation | H | WL+2 | [1] | 15 | | Thaumatology | VH | IQ+1 | [1] | 14 | ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 18 | 18 | No current wounds. | ^ Fatigue Points | 13 | 13 | No current fatigue. | ^ Stress Points | 13 | 13 | No current stress. | ^ | ^^^ ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-65 | 15.0 | 11 | | ^ Light (1) | 65-130 | 12.0 | 10 | | ^ Medium (2) | 130-195 | 9.0 | 9 | | ^ Heavy (3) | 195-390 | 6.0 | 8 | | ^ Extra (4) | 390-650 | 3.0 | 7 | | ==== Damage Resistance ==== ^ Kimono | 4* | Arms, Legs, Torso. | ^ Sandals | 3 | Feet (Underside). | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (DX-13, Parry-9) ||||| ^ Punch ^ Normal | 1d+1 cr | C | 13 | ^ ::: ^ Committed | 1d+2 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+3 cr | ::: | ::: | ^ Kick ^ Normal | 1d+2 cr | C,1 | 11 | ^ ::: ^ Committed | 1d+3 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+4 cr | ::: | ::: | ^ Grapple || 1d+2 cp | C | 13 | ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Chopsticks | Hair | $3 | //neg.// | A set chopsticks made of Essential Wood. | | Comb | Purse | $90 | 0.2 lb. | A comb of polished Essential Wood. | | Fan | Clothing | $300 | 0.25 lb. | A folding fan of Essential materials. | | Gourd | Pelvis | $90 | 3 lbs. | A one-quart jug of Essential Porcelain. Includes a carrying cord. Currently filled with Essential Spirits. | | Kimono | Body | $108,000 | 5 lbs. | A full outfit of Essential Silk. Counts as winter clothing, but layers can be removed depending on the weather. Lacks gloves. Provides DR 4* and negates the effects of barbed weapons. | | Pencil | Hair | $120 | 0.25 lb. | A pencil of Essential materials. | | Pocket Watch | Purse | $3,000 | //neg.// | A reliable pocket watch of Essential materials. | | Purse | Clothing | $1,500 | 0.2 lb. | A small purse of Essential Silk. Holds three pounds/six cubic inches.. | | Sandals | Feet | $750 | 0.5 lb. | Geta-style sandals of Essential materials. Provides DR 3 for the underside of the foot. | ===== Background & Notes =====