====== Naki Mayuko ====== ^ Full Name | Naki Mayuko | ^ Player | Arcadian Phoenix | ^ Game | [[drdm:Puella Magi Mayuko Magica]] | ^ Height | 5'4" | ^ Weight | 80 pounds | ^ Build | Willowy | ^ Age | 15 (born May 8th, 1996) | ^ Apparent Age | Mid-teens | ^ Hair | Black, knee-length | ^ Eyes | Silver | ^ Skin | Fair | ^ Blood Type | O-negative | ^ Sun Sign | Taurus | ===== Attributes & Secondary Characteristics ===== **ST** 8 [-20]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\ **HP** 8 [0]; **FP** 14 [0]; **SP** 20 [0]; **Basic Speed** 7.00 [0]; **Basic Move** 7 [0].\\ **SM**+0 (1 hex); **Basic Lift** 13; **Damage** //Thr// 1d-3, //Sw// 1d-2.\\ **Dodge** 10; **Parry** (Unarmed) 10; **Block** //N/A//. ===== Social Background ===== **TL:** 8 [0].\\ **Cultural Familiarities:** Cultural Adaptability [10].\\ **Languages:** Omnilingual (Native) [50].\\ **Status:** -1 [-5].\\ **Wealth:** Struggling [-10]. ===== Advantages ===== * Absolute Direction [5] * Absolute Timing [2] * Ambidexterity [5] * Appearance (Very Beautiful) [16] * Common Sense (Conscious, +50%) [15] * Fashion Sense [5] * Flexibility [5] * Intuitive Mathematician [5] * Longevity [2] * Photographic Memory [10] * Quick Learner 5 [25] * Single-Minded [5] * Versatile [5] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] ==== Perks ==== * None [0] ===== Disadvantages ===== * Code of Honour (Professional) [-5] * Dependant (Mori Hideki; No more than 25%; Loved one; 6 or less; Ally, 15 or less) [-7] * Duty (Magical Girl; All the time; Extremely Hazardous; Involuntary) [-35] * Fanaticism (Rational Humanism) [-15] * Pacifism (Cannot Kill) [-15] * Sense of Duty (Companions) [-5] * Skinny [-5] * Social Stigma (Minor) [-5] ==== Quirks ==== * Attentive [-1] * Broad-Minded [-1] * Confident [-1] * Congenial [-1] * Decisive [-1] * Determined [-1] * Hedonist [-1] * Holds a grudge [-1] * Responsive [-1] * Runaway [-1] ===== Powers ===== ==== Magic (Magical[(magic)], -10%) ==== === Magical Girl === ? Magical Body {131} : Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16] : Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8] : Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16] : Immunity to Metabolic Hazards (-10%) [24] : Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24] : Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16] : Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12] : Rest in Piece [1] : Terminally Ill (Instant Death; Mitigator, -60%;) [-20] : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30] : Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4] ? Magical Mind {144} : Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8] : Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75] : Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known people, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96] : Unhealing (Partial; Stress Only, +0%) [-20] : Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) : Weirdness Magnet [-15] ? Magical Staff {35} : Crushing Attack 5 points (Affects Insubstantial, +20%; Based on IQ, +20%; Convenience Effect, +2 to Parry when wielded at quarter-grips, +10%; Double Blunt Trauma, +20%; Double Knockback, +20%; Magical, -10%; Magical Defence Only, +250%; Melee Attack, Variable Reach, C to 6, -5%; Regulatable Limitation, No Blunt Trauma, +20%; Regulatable Limitation, No Knockback, +30%; Regulatable Limitation, No Wounding, +5%; Selectivity, +10%; ST-Based, +100%; Switchable, +10%; Variable, +5%) [35] === Wish Magic === ? Grief Manipulation {17130} : Control Grief 100 (Collective, +100%; Cosmic, Multitasking, +300%; Magical, -10%; Telekinetic, (ST 224; BL 10k, thr 27d+1, sw 54d+2), +100%) [16200] : Create Anything 1 (Absorption, Negative Stress, +80%; Cosmic, Destruction Fuels Absorption, +50%; Cosmic, Affects Others +300%; Cosmic, Costs Negative Stress, +300%; Cosmic, Essential Materials, +50%; Destruction, +100%; Linked, +20%; Magical, -10%; Nuisance Effect, Registers as Demonic, -10%; Reduced Fatigue Cost 2, +40%; Reflexive, +40%; Transmutation, Any, +300%) [884] : Detect Grief (Analysing, +100%; Long-Range 1, Space, +50%; Magical, -10%; Precise, +100%; Profiling, +50%; Reflexive, +40%; Targeting, +20%; Time Spanning, Past & Present, +50%) [46] ===== Skills & Techniques ===== ^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Computers! | WC | IQ-2 | [6] | 18 | | Encyclopedist! | WC | IQ-2 | [6] | 18 | | Inventor! | WC | IQ-2 | [6] | 18 | | Medic! | WC | IQ-2 | [6] | 18 | | Money! | WC | IQ-2 | [6] | 18 | | Move! | WC | DX-2 | [6] | 12 | | Scholar! | WC | IQ-2 | [6] | 18 | | Science! | WC | IQ-2 | [6] | 18 | | Streets! | WC | IQ-2 | [6] | 18 | | Talker! | WC | IQ-2 | [6] | 18 | ^ Magical Skills & Techniques ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Grief Manipulation | WC | IQ-7 | [0] | 13 | | Magical Body | WC | IQ-7 | [0] | 13 | | Magical Mind | WC | IQ-7 | [0] | 13 | | Magical Staff | WC | IQ-7 | [0] | 13 | [(magic>Unlike the normal Magical modifier, which channels ambient energy and can be cut off by no-mana zones, this form of magic draws on inner reserves of will. Thus, any use of magic will slowly sap the user's Stress Points at a rate of 1 point per ten uses or one point per hour.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ HP | 8 | 8 | No current wounds. | ^ FP | 14 | 14 | No current fatigue. | ^ SP | 20 | 20 | No current stress. | ^ | ^^^ ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-13 | 7.00 | 10 | | ^ Light (1) | 13-26 | 5.60 | 9 | | ^ Medium (2) | 26-39 | 4.20 | 8 | | ^ Heavy (3) | 39-78 | 2.80 | 7 | | ^ Extra (4) | 78-130 | 1.40 | 6 | | ==== Damage Resistance ==== ^ Shoes | 1* | Feet | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (DX-14, Parry-10) ||||| ^ Punch ^ Normal | 1d-3 cr | C | 14 | ^ ::: ^ Committed | 1d-2 cr | ::: | ::: | ^ ::: ^ All-Out | 1d-1 cr | ::: | ::: | ^ Kick ^ Normal | 1d-2 cr | C,1 | 12 | ^ ::: ^ Committed | 1d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+0 cr | ::: | ::: | ^ Grapple || 1d-3 cp | C | 14 | ===== Equipment ===== ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | | | | | ===== Background & Notes =====