====== Naki Mayuko ======
^ Full Name | Naki Mayuko |
^ Player | Arcadian Phoenix |
^ Game | [[drdm:Puella Magi Mayuko Magica]] |
^ Height | 5'4" |
^ Weight | 80 pounds |
^ Build | Willowy |
^ Age | 15 (born May 8th, 1996) |
^ Apparent Age | Mid-teens |
^ Hair | Black, knee-length |
^ Eyes | Silver |
^ Skin | Fair |
^ Blood Type | O-negative |
^ Sun Sign | Taurus |
===== Attributes & Secondary Characteristics =====
**ST** 8 [-20]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\
**HP** 8 [0]; **FP** 14 [0]; **SP** 20 [0]; **Basic Speed** 7.00 [0]; **Basic Move** 7 [0].\\
**SM**+0 (1 hex); **Basic Lift** 13; **Damage** //Thr// 1d-3, //Sw// 1d-2.\\
**Dodge** 10; **Parry** (Unarmed) 10; **Block** //N/A//.
===== Social Background =====
**TL:** 8 [0].\\
**Cultural Familiarities:** Cultural Adaptability [10].\\
**Languages:** Omnilingual (Native) [50].\\
**Status:** -1 [-5].\\
**Wealth:** Struggling [-10].
===== Advantages =====
* Absolute Direction [5]
* Absolute Timing [2]
* Ambidexterity [5]
* Appearance (Very Beautiful) [16]
* Common Sense (Conscious, +50%) [15]
* Fashion Sense [5]
* Flexibility [5]
* Intuitive Mathematician [5]
* Longevity [2]
* Photographic Memory [10]
* Quick Learner 5 [25]
* Single-Minded [5]
* Versatile [5]
* Very Fit [15]
* Very Grounded [15]
* Very Rapid Healing [15]
* Voice [10]
==== Perks ====
* None [0]
===== Disadvantages =====
* Code of Honour (Professional) [-5]
* Dependant (Mori Hideki; No more than 25%; Loved one; 6 or less; Ally, 15 or less) [-7]
* Duty (Magical Girl; All the time; Extremely Hazardous; Involuntary) [-35]
* Fanaticism (Rational Humanism) [-15]
* Pacifism (Cannot Kill) [-15]
* Sense of Duty (Companions) [-5]
* Skinny [-5]
* Social Stigma (Minor) [-5]
==== Quirks ====
* Attentive [-1]
* Broad-Minded [-1]
* Confident [-1]
* Congenial [-1]
* Decisive [-1]
* Determined [-1]
* Hedonist [-1]
* Holds a grudge [-1]
* Responsive [-1]
* Runaway [-1]
===== Powers =====
==== Magic (Magical[(magic)], -10%) ====
=== Magical Girl ===
? Magical Body {131}
: Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16]
: Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8]
: Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16]
: Immunity to Metabolic Hazards (-10%) [24]
: Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24]
: Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16]
: Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12]
: Rest in Piece [1]
: Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
: Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
: Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4]
? Magical Mind {144}
: Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
: Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
: Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known people, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
: Unhealing (Partial; Stress Only, +0%) [-20]
: Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%)
: Weirdness Magnet [-15]
? Magical Staff {35}
: Crushing Attack 5 points (Affects Insubstantial, +20%; Based on IQ, +20%; Convenience Effect, +2 to Parry when wielded at quarter-grips, +10%; Double Blunt Trauma, +20%; Double Knockback, +20%; Magical, -10%; Magical Defence Only, +250%; Melee Attack, Variable Reach, C to 6, -5%; Regulatable Limitation, No Blunt Trauma, +20%; Regulatable Limitation, No Knockback, +30%; Regulatable Limitation, No Wounding, +5%; Selectivity, +10%; ST-Based, +100%; Switchable, +10%; Variable, +5%) [35]
=== Wish Magic ===
? Grief Manipulation {17130}
: Control Grief 100 (Collective, +100%; Cosmic, Multitasking, +300%; Magical, -10%; Telekinetic, (ST 224; BL 10k, thr 27d+1, sw 54d+2), +100%) [16200]
: Create Anything 1 (Absorption, Negative Stress, +80%; Cosmic, Destruction Fuels Absorption, +50%; Cosmic, Affects Others +300%; Cosmic, Costs Negative Stress, +300%; Cosmic, Essential Materials, +50%; Destruction, +100%; Linked, +20%; Magical, -10%; Nuisance Effect, Registers as Demonic, -10%; Reduced Fatigue Cost 2, +40%; Reflexive, +40%; Transmutation, Any, +300%) [884]
: Detect Grief (Analysing, +100%; Long-Range 1, Space, +50%; Magical, -10%; Precise, +100%; Profiling, +50%; Reflexive, +40%; Targeting, +20%; Time Spanning, Past & Present, +50%) [46]
===== Skills & Techniques =====
^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^
| Computers! | WC | IQ-2 | [6] | 18 |
| Encyclopedist! | WC | IQ-2 | [6] | 18 |
| Inventor! | WC | IQ-2 | [6] | 18 |
| Medic! | WC | IQ-2 | [6] | 18 |
| Money! | WC | IQ-2 | [6] | 18 |
| Move! | WC | DX-2 | [6] | 12 |
| Scholar! | WC | IQ-2 | [6] | 18 |
| Science! | WC | IQ-2 | [6] | 18 |
| Streets! | WC | IQ-2 | [6] | 18 |
| Talker! | WC | IQ-2 | [6] | 18 |
^ Magical Skills & Techniques ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^
| Grief Manipulation | WC | IQ-7 | [0] | 13 |
| Magical Body | WC | IQ-7 | [0] | 13 |
| Magical Mind | WC | IQ-7 | [0] | 13 |
| Magical Staff | WC | IQ-7 | [0] | 13 |
[(magic>Unlike the normal Magical modifier, which channels ambient energy and can be cut off by no-mana zones, this form of magic draws on inner reserves of will. Thus, any use of magic will slowly sap the user's Stress Points at a rate of 1 point per ten uses or one point per hour.)]
~~REFNOTES~~
===== Reference =====
==== Tracking ====
^ ^ Cur. ^ Max. ^ Notes ^
^ HP | 8 | 8 | No current wounds. |
^ FP | 14 | 14 | No current fatigue. |
^ SP | 20 | 20 | No current stress. |
^ | ^^^
^ Impulse Points | 5 | 5 | |
==== Encumbrance ====
^ ^ Load ^ Move ^ Dodge ^ Notes ^
^ None (0) | 0-13 | 7.00 | 10 | |
^ Light (1) | 13-26 | 5.60 | 9 | |
^ Medium (2) | 26-39 | 4.20 | 8 | |
^ Heavy (3) | 39-78 | 2.80 | 7 | |
^ Extra (4) | 78-130 | 1.40 | 6 | |
==== Damage Resistance ====
^ Shoes | 1* | Feet |
==== Attacks & Defences ====
^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^
^ //Unarmed// (DX-14, Parry-10) |||||
^ Punch ^ Normal | 1d-3 cr | C | 14 |
^ ::: ^ Committed | 1d-2 cr | ::: | ::: |
^ ::: ^ All-Out | 1d-1 cr | ::: | ::: |
^ Kick ^ Normal | 1d-2 cr | C,1 | 12 |
^ ::: ^ Committed | 1d-1 cr | ::: | ::: |
^ ::: ^ All-Out | 1d+0 cr | ::: | ::: |
^ Grapple || 1d-3 cp | C | 14 |
===== Equipment =====
^ Item ^ Cost ^ Weight ^ Description & Notes ^
| | | | |
===== Background & Notes =====