====== Naki Mayuko ======
^ Full Name | Naki Mayuko |
^ Player | Arcadian Phoenix |
^ Game | [[drdm:Puella Magi Mayuko Magica]] |
^ Height | 5'4" |
^ Weight | 80 pounds |
^ Build | Willowy |
^ Age | 15 (born May 8th, 1996) |
^ Apparent Age | Mid-teens |
^ Hair | Black, knee-length |
^ Eyes | Silver |
^ Skin | Fair |
^ Blood Type | O-negative |
^ Sun Sign | Taurus |
===== Attributes & Secondary Characteristics =====
**ST** 8 [-20]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\
**HP** 8 [0]; **FP** 14 [0]; **SP** 20 [0]; **Basic Speed** 7.00 [0]; **Basic Move** 7 [0].\\
**SM**+0 (1 hex); **Basic Lift** 13; **Damage** //Thr// 1d-3, //Sw// 1d-2.\\
**Dodge** 10; **Parry** (Unarmed) 10; **Block** //N/A//.
===== Social Background =====
**TL:** 8 [0].\\
**Cultural Familiarities:** Cultural Adaptability [10].\\
**Languages:** Omnilingual (Native) [50].\\
**Status:** -1 [-5].\\
**Wealth:** Struggling [-10].
===== Advantages =====
* Absolute Direction [5]
* Absolute Timing [2]
* Ambidexterity [5]
* Appearance (Very Beautiful) [16]
* Common Sense (Conscious, +50%) [15]
* Fashion Sense [5]
* Flexibility [5]
* Intuitive Mathematician [5]
* Longevity [2]
* Photographic Memory [10]
* Quick Learner 5 [25]
* Single-Minded [5]
* Versatile [5]
* Very Fit [15]
* Very Grounded [15]
* Very Rapid Healing [15]
* Voice [10]
==== Perks ====
* None [0]
===== Disadvantages =====
* Code of Honour (Professional) [-5]
* Dependant (Mori Hideki; No more than 25%; Loved one; 6 or less; Ally, 15 or less) [-7]
* Dependant (Mori Tsukiko; 0 or fewer points; Loved one; 15 or less) [-90]
* Duty (Magical Girl; All the time; Extremely Hazardous; Involuntary) [-35]
* Fanaticism (Rational Humanism) [-15]
* Pacifism (Cannot Kill) [-15]
* Sense of Duty (Companions) [-5]
* Skinny [-5]
* Social Stigma (Minor) [-5]
==== Quirks ====
* Attentive [-1]
* Broad-Minded [-1]
* Confident [-1]
* Congenial [-1]
* Decisive [-1]
* Determined [-1]
* Hedonist [-1]
* Holds a grudge [-1]
* Responsive [-1]
* Runaway [-1]
===== Powers =====
==== Magic (Magical[(magic)], -10%; Magery 1 [15]) ====
? Basics {85}
: Doesn't Breathe (Magical, -10%) [18]
: Doesn't Eat or Drink (Magical, -10%) [9]
: Doesn't Sleep (Magical, -10%) [18]
: Pressure Support 3 (Magical, -10%) [14]
: Regeneration (Fast; Costs Stress, 1 SP per HP healed, (Hazard, Magical), -30%; Limited, Unkillable Only, -40%; Magical, -10%) [10]
: Rest in Piece [1]
: Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
: Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
: Vacuum Support (Magical, -10%) [5]
? ESP {360}
: Card Sharp [1]
: Clairsentience (Fixed Range, -5%; Increased Range 75, Universal, +750%; Magical, -10%; Normal Sight, -20%; Projection, +140%; Visible, -10%) [273]
: Detect (Magical Activity and Beings; Analysing, +100%; Long-Range 1, +50%; Magical, -10%; Precise, +100%; Time Spanning, Past & Present, +50%; Reflexive, +40%; Selective Effect, +20%) [75]
: Exposition Sense [1]
: Know-It-All [1]
: Precognition (Magical, -10%; One Event, Demonic Activity, -40%; Passive Only, -20%) [8]
: Visions (Aspected Dream; Magical Activities) [1]
? Healing {285}
: Healing (Affects the Dead, +300%; Affects Self, +50%; Costs Stress instead of Fatigue, +0%; Cure Affliction, +60%; Heals Lingering Damage, +50%; Heals Unhealing Damage, +50%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Restore Fatigue, +100%; Restore Limb, +80%; Xenohealing, Anything Animate, +100%) [281]
: Life Support [1]
: Natural Doctor [1]
: Psychic Surgery [1]
: Soothing Touch [1]
? Psychokinesis {355}
: Aerokinesis [1]
: Air Move +14 (Magical, -10%; Stability Rating 4, +10%) [28]
: Crushing Attack 1d+2 (Based on HT, +20%; Based on IQ, Own Roll, +20%; Double Knockback, +20%; Explosion 1, +50%; Fragmentation 1, +15%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Variable, +5%) [29]
: Crushing Attack 1d+2 (Based on IQ, +20%; Malediction 3, +200%; Magical, -10%; No Signature, +20%; Nuisance Effect, Must stare intently and directly at the subject, -5%; Variable, +5%) [24]
: Damage Resistance 3d-1 (Force Field, +20%; Magical, -10%; Requires IQ Roll, -10%; Visible, -10%) [42]
: Defence Bonus 4 (Can block attacks like a normal shield, +15%; Magical, -10%; Nuisance Effect, Occupies one hand, -5%; Requires IQ Roll, -10%; Requires Ready, -10%; Visible, -10%) [76]
: Flight (Magical, -10%; Requires IQ Roll, -10%; Slow, -45%) [14]
: Gecko Grip [1]
: Good Vibrations [1]
: Hydrokinesis [1]
: Impaling Attack 2 (Based on IQ, +20%; Melee Attack, Range C-1, -20%; Magical, -10%; Mental Defense Only, +250%; Side Effect, Stunning and -3 to HT, +65%; ST-Based, +100%; Swinging Blade, +15%) [16]
: Piercing Attack 6d-6 (Based on IQ, +20%; Environmental, Pebbles or equivalent, -10%; Increased 1/2D Range, x50, +20%; Increased Max Range, +15%; Magical, -10%; Variable, +5%) [26]
: Telekinesis 20 (Based on IQ, +20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, LOS, +70%; Magical, -10%; Requires IQ Roll, -10%) [95]
: Umbrella [1]
? Telepathy {450}
: Mind Control (Conditioning, +50%; Decreased Immunity 3, +150%; Magical, -10%; No Memory, +10%; Rationalization, +20%; Selectivity, +10%; Slow and Sure, +80%) [189]
: Mind Probe (Invasive, +75%; Magical, -10%) [32]
: Mind Reading (Decreased Immunity 1, +50%; Link, +20%; Long-Range 2, +100%; Magical, -10%; Multiplicity, No Penalty, +100%; Sensory, +20%; Universal, +50%) [119]
: Synchronize [1]
: Tactical Reading [1]
: Telesend (Broadcast, +50%; Full Communion, +20%; Link, +20%; Long-Range 1, +50%; Magical, -10%; Secure, +20%; Selectivity, +10%; Sensie, +80%; Universal, +50%) [108]
? Teleportation {340}
: Affliction (HT; Advantage, Warp (Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Mental Carrying Capacity, +20%; No Strain, +25%; Regulatable Limitation, Naked, +10%; Selectivity, +10%), +2,350%; Based on IQ, Own Roll, +20%; Contact Agent, -30%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%) Feature: Single combined roll. [78]
: Bamf [1]
: Coin Trick [1]
: Enhanced Dodge 3 (Limited, Missiles, -40%; Low Signature, +10%; Magical, -10%) [25]
: Expulsion [1]
: Warp (Blink, +25%; Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Mental Carrying Capacity, +20%; No Strain, +25%; Tracking, +20%) [234]
===== Skills & Techniques =====
^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^
| Computers! | WC | IQ-2 | [6] | 18 |
| Encyclopedist! | WC | IQ-2 | [6] | 18 |
| Inventor! | WC | IQ-2 | [6] | 18 |
| Medic! | WC | IQ-2 | [6] | 18 |
| Money! | WC | IQ-2 | [6] | 18 |
| Move! | WC | DX-2 | [6] | 12 |
| Scholar! | WC | IQ-2 | [6] | 18 |
| Science! | WC | IQ-2 | [6] | 18 |
| Streets! | WC | IQ-2 | [6] | 18 |
| Talker! | WC | IQ-2 | [6] | 18 |
^ Magical Skills & Techniques ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^
| ESP | VH | IQ-2 | [1] | 18 [(mage)] |
| Clairvoyance/Blind Projection | C | sk-5 | [0] | 13 |
| Clairvoyance/Dark Vision | C | sk-2 | [0] | 16 |
| Clairvoyance/Fast Activation | C | sk-7 | [0] | 11 |
| Clairvoyance/Secondary Senses | C | sk-4 | [0] | 14 |
| Healing | VH | IQ-2 | [1] | 18 [(mage)] |
| Psychokinesis | VH | IQ-2 | [1] | 18 [(mage)] |
| Psi-Armour/Expansion | C | sk-5 | [0] | 13 |
| Psi-Armour/Suppression | C | sk-5 | [0] | 13 |
| Psi-Shield/Barrier Shield | C | sk-10 | [0] | 8 |
| Psi-Shield/Hands-Free | C | sk-1 | [0] | 17 |
| Psi-Shield/Instant Use | C | sk-4 | [0] | 14 |
| Psi-Shield/Transparent Shield | C | sk-2 | [0] | 16 |
| Psi-Sword/Blunted Blade | C | sk-1 | [0] | 17 |
| Psi-Sword/Burning Blade | C | sk-1 | [0] | 17 |
| Psi-Sword/Destructive Parry | C | sk-1 | [0] | 17 |
| Psi-Sword/Double-Blade | C | sk-1 | [0] | 17 |
| Psi-Sword/Electric Blade | C | sk-2 | [0] | 16 |
| Psi-Sword/Lasting Blow | C | sk-4 | [0] | 14 |
| Psi-Sword/Long-Blade | C | sk-1 | [0] | 17 |
| Psi-Sword/Penetrating Blow | C | sk-1 | [0] | 17 |
| Psi-Sword/Transparent Blade | C | sk-2 | [0] | 16 |
| TK Bullet/Flat Edge | C | sk-2 | [0] | 16 |
| TK Bullet/Rapid Fire | C | sk-7 | [0] | 11 |
| TK Bullet/Sharp Edge | C | sk-5 | [0] | 13 |
| TK Bullet/Silencer | C | sk-2 | [0] | 16 |
| TK Burst/Soften | C | sk-6 | [0] | 12 |
| TK Crush/Brain Squeeze | C | sk-10 | [0] | 8 |
| TK Crush/Throat Squeeze | C | sk-10 | [0] | 8 |
| TK Grab/Mass Grab | C | sk-7 | [0] | 11 |
| Levitation/Rapid Launch | C | sk-4 | [0] | 14 |
| Telepathy | VH | IQ-2 | [1] | 18 [(mage)] |
| Teleportation | VH | IQ-2 | [1] | 18 [(mage)] |
| Blink Missiles/Save Other | C | sk-9 | [0] | 9 |
| Blink Missiles/Warp Field | C | sk-2 | [0] | 16 |
| Exoteleport/Mass Port | C | sk-7 | [0] | 9 |
[(magic>Unlike the normal Magical modifier, which channels ambient energy and can be cut off by no-mana zones, this form of magic draws on inner reserves of will. Thus, any use of magic will slowly sap the user's Stress Points at a rate of 1 point per ten uses or one point per hour. Any Stress Points lost in this manner may only be recovered by way of grief cubes.)]
[(mage>Includes +1 for Magery 1.)]
~~REFNOTES~~
===== Reference =====
==== Tracking ====
^ ^ Cur. ^ Max. ^ Notes ^
^ HP | 8 | 8 | No current wounds. |
^ FP | 14 | 14 | No current fatigue. |
^ SP | 20 | 20 | No current stress. |
^ | ^^^
^ Impulse Points | 5 | 5 | |
==== Encumbrance ====
^ ^ Load ^ Move ^ Dodge ^ Notes ^
^ None (0) | 0-13 | 7.00 | 10 | |
^ Light (1) | 13-26 | 5.60 | 9 | |
^ Medium (2) | 26-39 | 4.20 | 8 | |
^ Heavy (3) | 39-78 | 2.80 | 7 | |
^ Extra (4) | 78-130 | 1.40 | 6 | |
==== Damage Resistance ====
^ Shoes | 1* | Feet |
==== Attacks & Defences ====
^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^
^ //Unarmed// (DX-14, Parry-10) |||||
^ Punch ^ Normal | 1d-3 cr | C | 10 |
^ ::: ^ Committed | 1d-2 cr | ::: | ::: |
^ ::: ^ All-Out | 1d-1 cr | ::: | ::: |
^ Kick ^ Normal | 1d-2 cr | C,1 | 8 |
^ ::: ^ Committed | 1d-1 cr | ::: | ::: |
^ ::: ^ All-Out | 1d cr | ::: | ::: |
^ Grapple || //N/A// | C | 10 |
===== Equipment =====
^ Item ^ Cost ^ Weight ^ Description & Notes ^
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