====== Naki Mayuko ====== ^ Full Name | Naki Mayuko | ^ Player | Arcadian Phoenix | ^ Game | [[drdm:Puella Magi Mayuko Magica]] | ^ Height | 5'4" | ^ Weight | 80 pounds | ^ Build | Willowy | ^ Age | 15 (born May 8th, 1996) | ^ Apparent Age | Mid-teens | ^ Hair | Black, knee-length | ^ Eyes | Silver | ^ Skin | Fair | ^ Blood Type | O-negative | ^ Sun Sign | Taurus | ===== Attributes & Secondary Characteristics ===== **ST** 8 [-20]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\ **HP** 8 [0]; **FP** 14 [0]; **SP** 20 [0]; **Basic Speed** 7.00 [0]; **Basic Move** 7 [0].\\ **SM**+0 (1 hex); **Basic Lift** 13; **Damage** //Thr// 1d-3, //Sw// 1d-2.\\ **Dodge** 10; **Parry** (Unarmed) 10; **Block** //N/A//. ===== Social Background ===== **TL:** 8 [0].\\ **Cultural Familiarities:** Cultural Adaptability [10].\\ **Languages:** Omnilingual (Native) [50].\\ **Status:** -1 [-5].\\ **Wealth:** Struggling [-10]. ===== Advantages ===== * Absolute Direction [5] * Absolute Timing [2] * Ambidexterity [5] * Appearance (Very Beautiful) [16] * Common Sense (Conscious, +50%) [15] * Fashion Sense [5] * Flexibility [5] * Intuitive Mathematician [5] * Longevity [2] * Photographic Memory [10] * Quick Learner 5 [25] * Single-Minded [5] * Versatile [5] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] ==== Perks ==== * None [0] ===== Disadvantages ===== * Code of Honour (Professional) [-5] * Dependant (Mori Hideki; No more than 25%; Loved one; 6 or less; Ally, 15 or less) [-7] * Dependant (Mori Tsukiko; 0 or fewer points; Loved one; 15 or less) [-90] * Duty (Magical Girl; All the time; Extremely Hazardous; Involuntary) [-35] * Fanaticism (Rational Humanism) [-15] * Pacifism (Cannot Kill) [-15] * Sense of Duty (Companions) [-5] * Skinny [-5] * Social Stigma (Minor) [-5] ==== Quirks ==== * Attentive [-1] * Broad-Minded [-1] * Confident [-1] * Congenial [-1] * Decisive [-1] * Determined [-1] * Hedonist [-1] * Holds a grudge [-1] * Responsive [-1] * Runaway [-1] ===== Powers ===== ==== Magic (Magical[(magic)], -10%; Magery 1 [15]) ==== ? Basics {85} : Doesn't Breathe (Magical, -10%) [18] : Doesn't Eat or Drink (Magical, -10%) [9] : Doesn't Sleep (Magical, -10%) [18] : Pressure Support 3 (Magical, -10%) [14] : Regeneration (Fast; Costs Stress, 1 SP per HP healed, (Hazard, Magical), -30%; Limited, Unkillable Only, -40%; Magical, -10%) [10] : Rest in Piece [1] : Terminally Ill (Instant Death; Mitigator, -60%;) [-20] : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30] : Vacuum Support (Magical, -10%) [5] ? ESP {360} : Card Sharp [1] : Clairsentience (Fixed Range, -5%; Increased Range 75, Universal, +750%; Magical, -10%; Normal Sight, -20%; Projection, +140%; Visible, -10%) [273] : Detect (Magical Activity and Beings; Analysing, +100%; Long-Range 1, +50%; Magical, -10%; Precise, +100%; Time Spanning, Past & Present, +50%; Reflexive, +40%; Selective Effect, +20%) [75] : Exposition Sense [1] : Know-It-All [1] : Precognition (Magical, -10%; One Event, Demonic Activity, -40%; Passive Only, -20%) [8] : Visions (Aspected Dream; Magical Activities) [1] ? Healing {285} : Healing (Affects the Dead, +300%; Affects Self, +50%; Costs Stress instead of Fatigue, +0%; Cure Affliction, +60%; Heals Lingering Damage, +50%; Heals Unhealing Damage, +50%; Heals Unliving, +100%; Magical, -10%; No Penalty, +50%; Restore Fatigue, +100%; Restore Limb, +80%; Xenohealing, Anything Animate, +100%) [281] : Life Support [1] : Natural Doctor [1] : Psychic Surgery [1] : Soothing Touch [1] ? Psychokinesis {355} : Aerokinesis [1] : Air Move +14 (Magical, -10%; Stability Rating 4, +10%) [28] : Crushing Attack 1d+2 (Based on HT, +20%; Based on IQ, Own Roll, +20%; Double Knockback, +20%; Explosion 1, +50%; Fragmentation 1, +15%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Variable, +5%) [29] : Crushing Attack 1d+2 (Based on IQ, +20%; Malediction 3, +200%; Magical, -10%; No Signature, +20%; Nuisance Effect, Must stare intently and directly at the subject, -5%; Variable, +5%) [24] : Damage Resistance 3d-1 (Force Field, +20%; Magical, -10%; Requires IQ Roll, -10%; Visible, -10%) [42] : Defence Bonus 4 (Can block attacks like a normal shield, +15%; Magical, -10%; Nuisance Effect, Occupies one hand, -5%; Requires IQ Roll, -10%; Requires Ready, -10%; Visible, -10%) [76] : Flight (Magical, -10%; Requires IQ Roll, -10%; Slow, -45%) [14] : Gecko Grip [1] : Good Vibrations [1] : Hydrokinesis [1] : Impaling Attack 2 (Based on IQ, +20%; Melee Attack, Range C-1, -20%; Magical, -10%; Mental Defense Only, +250%; Side Effect, Stunning and -3 to HT, +65%; ST-Based, +100%; Swinging Blade, +15%) [16] : Piercing Attack 6d-6 (Based on IQ, +20%; Environmental, Pebbles or equivalent, -10%; Increased 1/2D Range, x50, +20%; Increased Max Range, +15%; Magical, -10%; Variable, +5%) [26] : Telekinesis 20 (Based on IQ, +20%; Cannot Affect Self, -20%; Cannot Punch, -10%; Increased Range, LOS, +70%; Magical, -10%; Requires IQ Roll, -10%) [95] : Umbrella [1] ? Telepathy {450} : Mind Control (Conditioning, +50%; Decreased Immunity 3, +150%; Magical, -10%; No Memory, +10%; Rationalization, +20%; Selectivity, +10%; Slow and Sure, +80%) [189] : Mind Probe (Invasive, +75%; Magical, -10%) [32] : Mind Reading (Decreased Immunity 1, +50%; Link, +20%; Long-Range 2, +100%; Magical, -10%; Multiplicity, No Penalty, +100%; Sensory, +20%; Universal, +50%) [119] : Synchronize [1] : Tactical Reading [1] : Telesend (Broadcast, +50%; Full Communion, +20%; Link, +20%; Long-Range 1, +50%; Magical, -10%; Secure, +20%; Selectivity, +10%; Sensie, +80%; Universal, +50%) [108] ? Teleportation {340} : Affliction (HT; Advantage, Warp (Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Mental Carrying Capacity, +20%; No Strain, +25%; Regulatable Limitation, Naked, +10%; Selectivity, +10%), +2,350%; Based on IQ, Own Roll, +20%; Contact Agent, -30%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%) Feature: Single combined roll. [78] : Bamf [1] : Coin Trick [1] : Enhanced Dodge 3 (Limited, Missiles, -40%; Low Signature, +10%; Magical, -10%) [25] : Expulsion [1] : Warp (Blink, +25%; Extra Carrying Capacity, Extra-Heavy, +50%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Mental Carrying Capacity, +20%; No Strain, +25%; Tracking, +20%) [234] ===== Skills & Techniques ===== ^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Computers! | WC | IQ-2 | [6] | 18 | | Encyclopedist! | WC | IQ-2 | [6] | 18 | | Inventor! | WC | IQ-2 | [6] | 18 | | Medic! | WC | IQ-2 | [6] | 18 | | Money! | WC | IQ-2 | [6] | 18 | | Move! | WC | DX-2 | [6] | 12 | | Scholar! | WC | IQ-2 | [6] | 18 | | Science! | WC | IQ-2 | [6] | 18 | | Streets! | WC | IQ-2 | [6] | 18 | | Talker! | WC | IQ-2 | [6] | 18 | ^ Magical Skills & Techniques ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | ESP | VH | IQ-2 | [1] | 18 [(mage)] | | Clairvoyance/Blind Projection | C | sk-5 | [0] | 13 | | Clairvoyance/Dark Vision | C | sk-2 | [0] | 16 | | Clairvoyance/Fast Activation | C | sk-7 | [0] | 11 | | Clairvoyance/Secondary Senses | C | sk-4 | [0] | 14 | | Healing | VH | IQ-2 | [1] | 18 [(mage)] | | Psychokinesis | VH | IQ-2 | [1] | 18 [(mage)] | | Psi-Armour/Expansion | C | sk-5 | [0] | 13 | | Psi-Armour/Suppression | C | sk-5 | [0] | 13 | | Psi-Shield/Barrier Shield | C | sk-10 | [0] | 8 | | Psi-Shield/Hands-Free | C | sk-1 | [0] | 17 | | Psi-Shield/Instant Use | C | sk-4 | [0] | 14 | | Psi-Shield/Transparent Shield | C | sk-2 | [0] | 16 | | Psi-Sword/Blunted Blade | C | sk-1 | [0] | 17 | | Psi-Sword/Burning Blade | C | sk-1 | [0] | 17 | | Psi-Sword/Destructive Parry | C | sk-1 | [0] | 17 | | Psi-Sword/Double-Blade | C | sk-1 | [0] | 17 | | Psi-Sword/Electric Blade | C | sk-2 | [0] | 16 | | Psi-Sword/Lasting Blow | C | sk-4 | [0] | 14 | | Psi-Sword/Long-Blade | C | sk-1 | [0] | 17 | | Psi-Sword/Penetrating Blow | C | sk-1 | [0] | 17 | | Psi-Sword/Transparent Blade | C | sk-2 | [0] | 16 | | TK Bullet/Flat Edge | C | sk-2 | [0] | 16 | | TK Bullet/Rapid Fire | C | sk-7 | [0] | 11 | | TK Bullet/Sharp Edge | C | sk-5 | [0] | 13 | | TK Bullet/Silencer | C | sk-2 | [0] | 16 | | TK Burst/Soften | C | sk-6 | [0] | 12 | | TK Crush/Brain Squeeze | C | sk-10 | [0] | 8 | | TK Crush/Throat Squeeze | C | sk-10 | [0] | 8 | | TK Grab/Mass Grab | C | sk-7 | [0] | 11 | | Levitation/Rapid Launch | C | sk-4 | [0] | 14 | | Telepathy | VH | IQ-2 | [1] | 18 [(mage)] | | Teleportation | VH | IQ-2 | [1] | 18 [(mage)] | | Blink Missiles/Save Other | C | sk-9 | [0] | 9 | | Blink Missiles/Warp Field | C | sk-2 | [0] | 16 | | Exoteleport/Mass Port | C | sk-7 | [0] | 9 | [(magic>Unlike the normal Magical modifier, which channels ambient energy and can be cut off by no-mana zones, this form of magic draws on inner reserves of will. Thus, any use of magic will slowly sap the user's Stress Points at a rate of 1 point per ten uses or one point per hour. Any Stress Points lost in this manner may only be recovered by way of grief cubes.)] [(mage>Includes +1 for Magery 1.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ HP | 8 | 8 | No current wounds. | ^ FP | 14 | 14 | No current fatigue. | ^ SP | 20 | 20 | No current stress. | ^ | ^^^ ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-13 | 7.00 | 10 | | ^ Light (1) | 13-26 | 5.60 | 9 | | ^ Medium (2) | 26-39 | 4.20 | 8 | | ^ Heavy (3) | 39-78 | 2.80 | 7 | | ^ Extra (4) | 78-130 | 1.40 | 6 | | ==== Damage Resistance ==== ^ Shoes | 1* | Feet | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (DX-14, Parry-10) ||||| ^ Punch ^ Normal | 1d-3 cr | C | 10 | ^ ::: ^ Committed | 1d-2 cr | ::: | ::: | ^ ::: ^ All-Out | 1d-1 cr | ::: | ::: | ^ Kick ^ Normal | 1d-2 cr | C,1 | 8 | ^ ::: ^ Committed | 1d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 1d cr | ::: | ::: | ^ Grapple || //N/A// | C | 10 | ===== Equipment ===== ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | | | | |