====== Mayuko ====== ^ Full Name | Mayuko | ^ Player | Arcadian Phoenix | ^ Game | [[drdm:Puella Magi Mayuko Magica]] | ^ Height | 5'4" | ^ Weight | 80 pounds | ^ Build | Willowy | ^ Age | 14 | ^ Apparent Age | Mid-teens | ^ Hair | Black, knee-length | ^ Eyes | Pale Lavender | ^ Skin | Pale | ^ Blood Type | O-negative | ===== Attributes & Secondary Characteristics ===== **ST** 20 [100]; **DX** 20 [200]; **HT** 20 [100]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\ **HP** 20 [0]; **FP** 20 [0]; **SP** 20 [0]; **Basic Speed** 10.00 [0]; **Basic Move** 10 [0].\\ **SM**+0 (1 hex); **Basic Lift** 80; **Damage** //Thr// 2d-1, //Sw// 3d+2.\\ **Dodge** 14; **Parry** (Unarmed) 14; **Block** //N/A//. ===== Social Background ===== **TL:** 8 [0].\\ **Cultural Familiarities:** Cultural Adaptability [10].\\ **Languages:** Omnilingual (Native) [50].\\ **Status:** -2 [-10].\\ **Wealth:** 5 [-40]. ===== Advantages ===== * 3D Spatial Sense [10] * Absolute Timing [2] * Ambidexterity [5] * Appearance (Transcendent; Universal, +25%) [25] * Combat Reflexes [15] * Common Sense (Conscious, +50%) [15] * Fashion Sense [5] * Flexibility [5] * Intuitive Mathematician [5] * Photographic Memory [10] * Quick Learner 5 [25] * Single-Minded [5] * Social Chameleon [5] * Versatile [5] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] ==== Perks ==== * Background Knowledge (Homura Akemi, Kyouko Sakura, Madoka Kaname, Mami Tomoe, Sayaka Miki) [5] * No Nuisance Rolls (Wildcard) [5] * Secret Knowledge (Homura Akemi's Timeloops) [2] * Secret Knowledge (Magical Girl System) [3] ===== Disadvantages ===== * Amnesia (Partial) [-10] * Code of Honour (Professional) [-5] * Enemy (Incubators & Witches; Constantly; Hunter) [-60] * Fanaticism (Rational Humanism) [-15] * Pacifism (Cannot Kill) [-15] * Sense of Duty (Magical Girls) [-10] * Skinny [-5] * Social Stigma (Minor) [-5] ==== Quirks ==== * Broad-Minded [-1] * Confident [-1] * Decisive [-1] * Determined [-1] * Responsive [-1] ===== Powers ===== ==== Magic (Magical[(magic)], -10%) ==== === Magical Girl === ? Enchantment {300} : Enchantment [300] ? Magical Body {163} : Catfall (Magical, -10%; Requires Skill Roll, -10%) [8] : Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16] : Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8] : Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16] : Flight (Air Move 12 (60-yard leap); Leaping, -30%; Magical, -10%; Requires Skill Roll, -10%) Feature: Delivers collision damage to jumping and landing points (1d if 'soft', 2d if 'hard'). [20] : Immunity to Metabolic Hazards (-10%) [24] : Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24] : Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16] : Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12] : Rest in Piece [1] : Terminally Ill (Instant Death; Mitigator, -60%;) [-20] : Unaging (Magical, -10%) [4] : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30] : Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4] ? Magical Mind {116} : Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8] : Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75] : Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96] : Unhealing (Partial; Stress Only, +0%) [-20] : Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28] : Weirdness Magnet [-15] ? Magical Bow {65} : Impaling Attack 5 points (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased ½D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%) [62] : Stress Attack 1 point (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased ½D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%; Alternate Ability, ×1/5) [3] === Wish Magic === ? Grief Manipulation {17733} : Control Grief 100 (Collective, +100%; Cosmic, Multitasking, +300%; Linked, +20%; Magical, -10%; Reflexive, +40%; Telekinetic, (ST 224; BL 10k, thr 27d+1, sw 54d+2), +100%) [17820] : Create Anything 1 (Absorption, Negative Stress, +80%; Cosmic, Destruction Fuels Absorption, +50%; Cosmic, Affects Others +300%; Cosmic, Costs Negative Stress, +300%; Cosmic, Essential Materials, +50%; Destruction, +100%; Linked, +20%; Magical, -10%; Nuisance Effect, Registers as Demonic, -10%; Reduced Fatigue Cost 2, +40%; Reflexive, +40%; Transmutation, Any, +300%) [884] : Detect Grief (Analysing, +100%; Long-Range 1, Space, +50%; Magical, -10%; Precise, +100%; Profiling, +50%; Reflexive, +40%; Targeting, +20%; Time Spanning, Past & Present, +50%) [46] : Snatcher (Accessibility, Requires available mass of grief, -20%; Creation, +100%; Improved, +10%; Large Items, +50%; Magical, -10%; More Weight, 50 tons, +130%; Permanent, (Only while within radius of control, -50%), +150%) [303] : Witch Magic [300] ===== Skills & Techniques ===== ^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Enchantment | WC*3 | IQ-3 | [3] | 17 | | Grief Manipulation | WC*3 | IQ-3 | [3] | 17 | | Magical Body | WC*3 | IQ-3 | [3] | 17 | | Magical Mind | WC*3 | IQ-3 | [3] | 17 | | Mental Skills! | WC*5 | IQ-3 | [5] | 17 | | Physical Skills! | WC*5 | DX-3 | [5] | 17 | [(magic>Unlike the normal Magical modifier, which channels ambient energy and can be cut off by no-mana zones, this form of magic draws on inner reserves of will. Thus, any use of magic will slowly sap the user's Stress Points at a rate of 1 point per ten uses or one point per hour.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ HP | 20 | 20 | No current wounds. | ^ FP | 20 | 20 | No current fatigue. | ^ SP | 20 | 20 | No current stress. | ^ | ^^^ ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-80 | 10.00 | 14 | | ^ Light (1) | 80-160 | 8.00 | 13 | | ^ Medium (2) | 160-240 | 6.00 | 12 | | ^ Heavy (3) | 240-480 | 4.00 | 11 | | ^ Extra (4) | 480-800 | 2.00 | 10 | | ==== Damage Resistance ==== ^ Shoes | 1* | Feet | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Magical Bow// (Skill-17; Accuracy 3; RoF 1) ||||| ^ Shoot ^ Normal | 3d+0(*) imp | 400 | 17 | ^ ::: ^ Magical | 2d+0(*) sp | ::: | ::: | ^ ::: ^ Side-Effect | Mental Stun | ::: | ::: | ^ ::: ^ ::: | -3 IQ/PE/WL | ::: | ::: | ^ //Unarmed// (DX-20, Parry-14) ||||| ^ Punch ^ Normal | 2d-2 cr | C | 20 | ^ ::: ^ Committed | 2d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 2d+0 cr | ::: | ::: | ^ Kick ^ Normal | 2d-1 cr | C,1 | 18 | ^ ::: ^ Committed | 2d+0 cr | ::: | ::: | ^ ::: ^ All-Out | 2d+1 cr | ::: | ::: | ^ Grapple || 2d-2 cp | C | 20 | ===== Equipment ===== ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | | | | | ===== Background & Notes =====