====== Mayuko ======
^ Full Name | Mayuko |
^ Player | Arcadian Phoenix |
^ Game | [[drdm:Puella Magi Mayuko Magica]] |
^ Height | 5'4" |
^ Weight | 80 pounds |
^ Build | Willowy |
^ Age | 14 |
^ Apparent Age | Mid-teens |
^ Hair | Black, knee-length |
^ Eyes | Pale Lavender |
^ Skin | Pale |
^ Blood Type | O-negative |
===== Attributes & Secondary Characteristics =====
**ST** 20 [100]; **DX** 20 [200]; **HT** 20 [100]; **IQ** 20 [150]; **PE** 20 [50]; **WL** 20 [50].\\
**HP** 20 [0]; **FP** 20 [0]; **SP** 20 [0]; **Basic Speed** 10.00 [0]; **Basic Move** 10 [0].\\
**SM**+0 (1 hex); **Basic Lift** 80; **Damage** //Thr// 2d-1, //Sw// 3d+2.\\
**Dodge** 14; **Parry** (Unarmed) 14; **Block** //N/A//.
===== Social Background =====
**TL:** 8 [0].\\
**Cultural Familiarities:** Cultural Adaptability [10].\\
**Languages:** Omnilingual (Native) [50].\\
**Status:** -2 [-10].\\
**Wealth:** 5 [-40].
===== Advantages =====
* 3D Spatial Sense [10]
* Absolute Timing [2]
* Ambidexterity [5]
* Appearance (Transcendent; Universal, +25%) [25]
* Combat Reflexes [15]
* Common Sense (Conscious, +50%) [15]
* Fashion Sense [5]
* Flexibility [5]
* Intuitive Mathematician [5]
* Photographic Memory [10]
* Quick Learner 5 [25]
* Single-Minded [5]
* Social Chameleon [5]
* Versatile [5]
* Very Fit [15]
* Very Grounded [15]
* Very Rapid Healing [15]
* Voice [10]
==== Perks ====
* Background Knowledge (Homura Akemi, Kyouko Sakura, Madoka Kaname, Mami Tomoe, Sayaka Miki) [5]
* No Nuisance Rolls (Wildcard) [5]
* Secret Knowledge (Homura Akemi's Timeloops) [2]
* Secret Knowledge (Magical Girl System) [3]
===== Disadvantages =====
* Amnesia (Partial) [-10]
* Code of Honour (Professional) [-5]
* Enemy (Incubators & Witches; Constantly; Hunter) [-60]
* Fanaticism (Rational Humanism) [-15]
* Pacifism (Cannot Kill) [-15]
* Sense of Duty (Magical Girls) [-10]
* Skinny [-5]
* Social Stigma (Minor) [-5]
==== Quirks ====
* Broad-Minded [-1]
* Confident [-1]
* Decisive [-1]
* Determined [-1]
* Responsive [-1]
===== Powers =====
==== Magic (Magical[(magic)], -10%) ====
=== Magical Girl ===
? Enchantment {300}
: Enchantment [300]
? Magical Body {163}
: Catfall (Magical, -10%; Requires Skill Roll, -10%) [8]
: Doesn't Breathe (Magical, -10%; Requires Skill Roll, -10%) [16]
: Doesn't Eat or Drink (Magical, -10%; Requires Skill Roll, -10%) [8]
: Doesn't Sleep (Magical, -10%; Requires Skill Roll, -10%) [16]
: Flight (Air Move 12 (60-yard leap); Leaping, -30%; Magical, -10%; Requires Skill Roll, -10%) Feature: Delivers collision damage to jumping and landing points (1d if 'soft', 2d if 'hard'). [20]
: Immunity to Metabolic Hazards (-10%) [24]
: Immunity to Pain (Magical, -10%; Requires Skill Roll, -10%) [24]
: Injury Tolerance (Unliving; Magical, -10%; Requires Skill Roll, -10%) [16]
: Pressure Support 3 (Magical, -10%; Requires Skill Roll, -10%) [12]
: Rest in Piece [1]
: Terminally Ill (Instant Death; Mitigator, -60%;) [-20]
: Unaging (Magical, -10%) [4]
: Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
: Vacuum Support (Magical, -10%; Requires Skill Roll, -10%) [4]
? Magical Mind {116}
: Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
: Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
: Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
: Unhealing (Partial; Stress Only, +0%) [-20]
: Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
: Weirdness Magnet [-15]
? Magical Bow {65}
: Impaling Attack 5 points (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased ½D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%) [62]
: Stress Attack 1 point (Based on IQ, Skill, +20%; Based on WL, Range and Damage, +20%; Increased Range, ×20, +40%; Increased ½D Range, ×10, +15%; Magical, -10%; Mental Defense Only, +250%; Muscle-Powered Range, -10%; Regulatable Limitation, No Wounding, +5%; Side Effect, Mental Stunning and -3 to IQ, PE, & WL, +110%; ST-Based, +100%; Alternate Ability, ×1/5) [3]
=== Wish Magic ===
? Grief Manipulation {17733}
: Control Grief 100 (Collective, +100%; Cosmic, Multitasking, +300%; Linked, +20%; Magical, -10%; Reflexive, +40%; Telekinetic, (ST 224; BL 10k, thr 27d+1, sw 54d+2), +100%) [17820]
: Create Anything 1 (Absorption, Negative Stress, +80%; Cosmic, Destruction Fuels Absorption, +50%; Cosmic, Affects Others +300%; Cosmic, Costs Negative Stress, +300%; Cosmic, Essential Materials, +50%; Destruction, +100%; Linked, +20%; Magical, -10%; Nuisance Effect, Registers as Demonic, -10%; Reduced Fatigue Cost 2, +40%; Reflexive, +40%; Transmutation, Any, +300%) [884]
: Detect Grief (Analysing, +100%; Long-Range 1, Space, +50%; Magical, -10%; Precise, +100%; Profiling, +50%; Reflexive, +40%; Targeting, +20%; Time Spanning, Past & Present, +50%) [46]
: Snatcher (Accessibility, Requires available mass of grief, -20%; Creation, +100%; Improved, +10%; Large Items, +50%; Magical, -10%; More Weight, 50 tons, +130%; Permanent, (Only while within radius of control, -50%), +150%) [303]
: Witch Magic [300]
===== Skills & Techniques =====
^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^
| Enchantment | WC*3 | IQ-3 | [3] | 17 |
| Grief Manipulation | WC*3 | IQ-3 | [3] | 17 |
| Magical Body | WC*3 | IQ-3 | [3] | 17 |
| Magical Mind | WC*3 | IQ-3 | [3] | 17 |
| Mental Skills! | WC*5 | IQ-3 | [5] | 17 |
| Physical Skills! | WC*5 | DX-3 | [5] | 17 |
[(magic>Unlike the normal Magical modifier, which channels ambient energy and can be cut off by no-mana zones, this form of magic draws on inner reserves of will. Thus, any use of magic will slowly sap the user's Stress Points at a rate of 1 point per ten uses or one point per hour.)]
~~REFNOTES~~
===== Reference =====
==== Tracking ====
^ ^ Cur. ^ Max. ^ Notes ^
^ HP | 20 | 20 | No current wounds. |
^ FP | 20 | 20 | No current fatigue. |
^ SP | 20 | 20 | No current stress. |
^ | ^^^
^ Impulse Points | 5 | 5 | |
==== Encumbrance ====
^ ^ Load ^ Move ^ Dodge ^ Notes ^
^ None (0) | 0-80 | 10.00 | 14 | |
^ Light (1) | 80-160 | 8.00 | 13 | |
^ Medium (2) | 160-240 | 6.00 | 12 | |
^ Heavy (3) | 240-480 | 4.00 | 11 | |
^ Extra (4) | 480-800 | 2.00 | 10 | |
==== Damage Resistance ====
^ Shoes | 1* | Feet |
==== Attacks & Defences ====
^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^
^ //Magical Bow// (Skill-17; Accuracy 3; RoF 1) |||||
^ Shoot ^ Normal | 3d+0(*) imp | 400 | 17 |
^ ::: ^ Magical | 2d+0(*) sp | ::: | ::: |
^ ::: ^ Side-Effect | Mental Stun | ::: | ::: |
^ ::: ^ ::: | -3 IQ/PE/WL | ::: | ::: |
^ //Unarmed// (DX-20, Parry-14) |||||
^ Punch ^ Normal | 2d-2 cr | C | 20 |
^ ::: ^ Committed | 2d-1 cr | ::: | ::: |
^ ::: ^ All-Out | 2d+0 cr | ::: | ::: |
^ Kick ^ Normal | 2d-1 cr | C,1 | 18 |
^ ::: ^ Committed | 2d+0 cr | ::: | ::: |
^ ::: ^ All-Out | 2d+1 cr | ::: | ::: |
^ Grapple || 2d-2 cp | C | 20 |
===== Equipment =====
^ Item ^ Cost ^ Weight ^ Description & Notes ^
| | | | |
===== Background & Notes =====