====== Julian Knight (Ducky) ====== ^ Name(s) | Julian Alexander Knight. | ^ Game | [[gaming:games:The Dying of the Light v2]] (Played by [[user:DrDM]]) | ^ Age | 16 (born January 1st, 2000); appears to be mid-teens. | ^ Build | 6′2″, 200 pounds; powerfully built. | ^ Hair | Black, straight, standard cut. | ^ Eyes | Dark brown. | ^ Skin | Fair. | ===== Attributes & Secondary Characteristics ===== **ST** 14 [40]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 20 [50]\\ **HP** 14 [0]; **FP** 14 [0]; **SP** 20 [0]; **Basic Speed** 8.00 [20]; **Basic Move** 10 [10]\\ **SM**+0 (1 hex); **Basic Lift** 40; **Damage** //Thr// 1d, //Sw// 2d\\ **Dodge** 8; **Parry** 8; **Block** //N/A// ===== Social Background ===== **TL:** 8 [0].\\ **Cultural Familiarities:** Anglo [0].\\ **Languages:** English (Native) [0].\\ **Status:** 0 (Middle-Class) [0].\\ **Wealth:** Average [0]. ===== Advantages ===== * Absolute Direction [5] * Absolute Timing [2] * Accelerated Learning 2 [40] * Ambidexterity [5] * Appearance (Very Attractive) [8] * Combat Reflexes [15] * Common Sense (Conscious, +50%) [15] * Compartmentalized Mind 1 (Limited, Awareness & Planning, -30%; No Mental Separation, -20%) [25] * Cultural Empathy [15] * Danger Sense [15] * Empathy [15] * Flexibility [5] * Hard to Read [5] * High Pain Threshold [10] * Intuition [15] * Intuitive Mathematician [5] * Less Sleep 4 [8] * Longevity [2] * Night Vision 2 [2] * Photographic Memory [10] * Perfect Balance [15] * Peripheral Vision [15] * Ridiculous Luck [60] * Temperature Tolerance 2 (30° to 100°) [2] * Trained By A Master [30] * Versatile [5] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] * Weapon Master (All muscle-powered weapons) [45] ==== Perks ==== * Classic Boy-Next-Door [1] * Honest Face [1] * Improvised Weapons! [5] * Penetrating Voice [1] * Urban Jungle Gym [1] ===== Disadvantages ===== * Pacifism (Reluctant Killer) [-5] * Social Stigma (Minor) [-5] ==== Quirks ==== * Careful [-1] * Sense of Duty (Erin Bishop) [-2] * Shy [-1] * Uncongenial [-1] ===== Powers ===== ==== None (No Modifier; Talent 0 [0]) ==== * None [0] ===== Skills & Techniques ===== ^ Skill ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Accounting | H | IQ-4 | [1/4] | 10 | | Acrobatics | H | DX+2 | [8] | 16 [(gyro)] | | Acrobatic Stand | S | sk | [6] | 16 | | Dive n' Roll | S | sk | [4] | 16 | | Acting | A | IQ | [2] | 14 | | Administration | A | IQ-4 | [1/8] | 10 | | Anthropology | H | IQ | [1/2] | 14 [(clan)] | | Area Knowledge (America) | E | IQ | [1] | 14 | | Area Knowledge (Olympia) | E | IQ | [1] | 14 | | Artist (Painting) | H | IQ | [2] | 14 [(arts)] | | Astronomy/TL8 | H | IQ-4 | [1/4] | 10 | | Autohypnosis | H | WL | [4] | 20 | | Bicycling | E | DX | [1] | 14 | | Biology/TL8 | VH | IQ-4 | [1/2] | 10 | | Body Language | A | PE+2 | [1] | 16 [(read)] | | Breath Control | H | HT+2 | [12] | 16 | | Camouflage | E | IQ+2 | [4] | 16 | | Chemistry/TL8 | H | IQ-4 | [1/4] | 10 | | Climbing | A | DX+4 | [1] | 18 [(flex)][(gyro)] | | Computer Operation/TL8 | E | IQ | [1] | 14 | | Computer Programming/TL8 | H | IQ-4 | [1/4] | 10 | | Cooking | A | IQ-4 | [1/8] | 10 | | CA (Headline News)/TL8 | E | IQ | [1] | 14 | | CA (Olympia)/TL8 | E | IQ | [1] | 14 | | Detect Lies | H | PE+2 | [2] | 16 [(read)] | | Economics | H | IQ-4 | [1/4] | 10 | | Erotic Art | A | DX+2 | [1] | 16 [(flex)] | | Escape | H | DX+2 | [2] | 16 [(flex)] | | Finance | H | IQ-4 | [1/4] | 10 | | First Aid/TL8 | E | IQ | [1] | 14 | | Fishing | E | PE+2 | [4] | 16 | | Geography (Physical)/TL8 | H | IQ-4 | [1/4] | 10 | | Geography (Political)/TL8 | H | IQ-4 | [1/4] | 10 | | Geology/TL8 | H | IQ-4 | [1/4] | 10 | | Grappling | VH | DX+2 | [16] | 16 | | Evade | S | sk+5 | [5] | 21 | | Hiking | A | HT+2 | [8] | 16 | | History (American) | VH | IQ-4 | [1/2] | 10 | | Intimidation | A | WL | [2] | 20 | | Jumping | E | DX+2 | [4] | 16 | | Running Climb | C | sk+6 | [7] | 22 | | Knot-Tying | E | DX | [1] | 14 | | Law (American) | VH | IQ-4 | [1/2] | 10 | | Lifting | A | HT+2 | [8] | 16 | | Lip Reading | A | PE | [2] | 14 | | Literature | H | IQ-4 | [1/4] | 10 | | Mathematics (Applied)/TL8 | H | IQ-4 | [1/4] | 10 | | Mathematics (Statistics)/TL8 | H | IQ-4 | [1/4] | 10 | | Meditation | H | WL | [4] | 20 | | Metallugy/TL8 | H | IQ-4 | [1/4] | 10 | | Meteorology/TL8 | A | IQ-4 | [1/8] | 10 | | Naturalist | H | IQ+2 | [12] | 16 | | Navigation (Land)/TL8 | A | IQ+2 | [1] | 16 [(nsew)] | | Observation | A | PE+2 | [8] | 16 | | Philosophy (Reason) | H | IQ-4 | [1/4] | 10 | | Physics/TL8 | VH | IQ-4 | [1/2] | 10 | | Physiology/TL8 | H | IQ-4 | [1/4] | 10 | | Psychology (Applied) | H | IQ+2 | [2] | 16 [(read)] | | Research/TL8 | A | IQ-4 | [1/8] | 10 | | Running | A | HT+2 | [8] | 16 | | Spinning | S | sk | [2] | 16 | | Sociology | H | IQ | [1/2] | 14 [(clan)] | | Stealth | A | DX+2 | [8] | 16 | | Striking | VH | DX+2 | [16] | 16 | | Survival | VH | PE+2 | [16] | 16 | | Swimming | E | HT+2 | [4] | 16 | | Tactics (Personal Combat) | A | IQ+2 | [8] | 16 | | Teaching | A | IQ-2 | [1/2] | 12 | | Throwing Art | H | DX+2 | [12] | 16 | | Tracking | A | PE+2 | [8] | 16 | | Traps/TL8 | A | IQ+2 | [8] | 16 | | Writing | A | IQ-4 | [1/8] | 10 | [(gyro>Includes +1 for Perfect Balance.)] [(clan>Includes +3 for Cultural Empathy.)] [(arts>Includes +1 for Versatile.)] [(read>Includes +3 for Empathy.)] [(flex>Includes +3 for Flexibility.)] [(nsew>Includes +3 for Absolute Direction.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 10 | 10 | No current wounds. | ^ Fatigue Points | 10 | 10 | No current fatigue. | ^ Stress Points | 10 | 10 | No current stress. | ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-20 | 5.00 | 8 | | ^ Light (1) | 20-40 | 4.00 | 7 | | ^ Medium (2) | 40-60 | 3.00 | 6 | | ^ Heavy (3) | 60-120 | 2.00 | 5 | | ^ Extra (4) | 120-200 | 1.00 | 4 | | ==== Damage Resistance ==== ^ Shoes | 1* | Feet | ==== Reaction Modifiers ==== ^ Appearance | +0 | All | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (DX-10, Parry-8) ||||| ^ Punch ^ Normal | 1d-3 cr | C | 10 | ^ ::: ^ Committed | 1d-2 cr | ::: | ::: | ^ ::: ^ All-Out | 1d-1 cr | ::: | ::: | ^ Punch (Loaded) ^ Normal | 1d-2 cr | C | 10 | ^ ::: ^ Committed | 1d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 1d cr | ::: | ::: | ^ Kick ^ Normal | 1d-2 cr | C,1 | 8 | ^ ::: ^ Committed | 1d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 1d cr | ::: | ::: | ^ Kick (Boots) ^ Normal | 1d-1 cr | C,1 | 8 | ^ ::: ^ Committed | 1d cr | ::: | ::: | ^ ::: ^ All-Out | 1d+1 cr | ::: | ::: | ^ Grapple || //N/A// | C | 10 | ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Ordinary clothing | Worn | $120 | 4 lbs. | An ordinary Status 0 outfit. | ===== Background & Notes =====