====== Ermhald Helbrandt (Yumi) ====== ^ Full Name | Matheo Landward | ^ username | darksaber | ^ Player | Yumeji | ^ Game | [[arcadianphoenix:Tyranny of the Sun King]] | ^ Height | 5'6" | ^ Weight | 145 pounds | ^ Age | 15 (born June 18th) | ^ Apparent Age | Twenties | ^ Hair | Dark brown, short | ^ Eyes | Brown | ^ Skin | White | ^ Avatar ^^ ^ Name | Ermhald Helbrandt | ^ Class | Rogue 5 / Genie, Djinni Bloodline 1 | ^ Level | 6 | ^ Race | Human | ^ Alignment | Neutral Good | ^ Patron Deity | Fharlanghn | ^ Height | 6'13" | ^ Weight | 183 pounds | ^ Age | 24 (born January 6th) | ^ Apparent Age | Twenties | ^ Hair | Very dark brown, medium-long pulled to the back, facial hair | ^ Eyes | Brown | ^ Skin | Light tan | ===== Abilities & Secondary Statistics ===== **STR** 10[+0]; **DEX** 18[+4]; **CON** 14[+2]; **INT** 16[+3]; **WIS** 16[+3]; **CHA** 17[+3].\\ **HD:** 5d6+8 (Rogue) [22 hp]; **DR:** 0; **Initiative:** +8; **SR:** 0; **PR:** 0.\\ **AC:** 19(+4 Dex, +4 Mithril shirt, +1 natural armor), //Flat-Footed// 19, //Touch// 14, //Miss Chance// --, //Max Dex// --, //Armor Check Pen// --, //Spell Failure// --.\\ **Speed:** 30ft (ground); **Saves:** //Fortitude// 3[1], //Reflex// 8[4], //Willpower// 4[1].\\ **Size:** Medium; **Melee** 7, **Ranged** 7, **Grapple** 3. ===== Social Traits ===== **Languages:** Common (Native); Dwarven; Elven; Gnome.\\ **Proficiencies:** All simple weapons, hand crossbow, rapier, sap, shortbow, short sword, light armor.\\ **Defining Traits:** Collector (weapons, antiques), serious, cautious, cunning and quick to think.\\ **Status:** Merchant.\\ **Wealth:** 6705.74gp.\\ ===== Tracking ===== ^ ^ Cur. ^^ Max/NL ^ Notes ^^ ^ HP | 22 || 22 | **Lethal:** | **Non-Lethal:** | ^ XP | 15,650 || 21,000 | must take next level in bloodline. || ===== Attacks & Defenses ===== ^ //Weapon// ^ //Atk Bonus// ^ //Damage// ^ //Critical// ^ //Range// ^ //Type// ^ //Size// ^ ^ Mithral rapier | +8 | 1d6 | 18-20/x2 | -- | P | M | ^ Mithral short sword | +8 | 1d6 | 19-20/x2 | -- | S/P | M | ^ Hand crossbow | +7 | 1d4 | 19-20/x2 | 30ft | P | M | ^ Sneak Attack | +9 | +3d6 | -- | -- | -- | -- | ^ //Ammunition// ||||||^ ^ Bolts | 10/10 |||||| ===== Special Attacks & Qualities ===== ==== Human Traits ==== ? 1 Bonus Feat : Humans are quick to master specialized tasks and varied in their talents. ? Skill Bonus : 4 extra skill points at 1st level and 1 extra skill point at each additional level since humans are versatile and capable. ? Favored Class : Any. ==== Throwback ( major ) ==== ? Djinni Descendant : +2 on Concentration checks. : Dexterity +1. : Resistance to acid 5 (Ex). : Djinni affinity +2 [(djinaff)] : +1 to natural armor. [(djinaff>You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with djinn.)] ~~REFNOTES~~ ===== Feats ===== ? Human Bonus Feats : Two weapon Fighting [General; -2 penalty to main hand and -2 penalty to light offhand] [Phb 102] ? Bloodline Feats : Improved Initiative [General]; +4 bonus on initiative checks.] ? Chosen Feats : Weapon Finesse [General]; w/ light weapon, rapier, whip, or spiked chain of your size category, use Dex modifier instead of Str for atk rolls.] : Dodge [General; +1 dodge bonus to AC against selected target.] : Mobility [General; +4 dodge bonus to AC against some attacks of opportunity.] ===== Skills ===== ^ Skills ^ CC ^ ABIL. ^ RANKS ^ TOTAL ^ | Appraise* | N | 3 | 8 | 11 | | Autohypnosis | Y | 3 | - | - | | Balance* | N | 4 | - | 4 | | Bluff | N | 3 | 3 | 6 (//8 [(affinity)]//) | | Climb* | N | 0 | - | 0 | | Concentration* | Y | 2 | - | 4 [(bloodline)] | | Craft* | N | 3 | - | 3 | | Decipher Script | N | 3 | - | - | | Diplomacy* | N | 3 | 5 | 8 (//10 [(affinity)]//) | | Disable Device | N | 3 | 8 | 11 | | Disguise* | N | 3 | - | 3 | | Escape Artist* | N | 4 | - | 4 | | Forgery* | N | 3 | - | 3 | | Gather Information* | N | 3 | 5 | 8 (//10 [(affinity)]//) | | Handle Animal | Y | 3 | - | - | | Heal* | Y | 3 | - | 3 | | Hide* | N | 4 | 6 | 10 | | Intimidate* | N | 3 | - | 3 (//5 [(affinity)]//) | | Jump* | N | 0 | - | 0 | | Knowledge ( Dngeon. ) | Y | 3 | 1 | 4 | | Listen* | N | 3 | 6 | 9 | | Move Silently* | N | 4 | 5 | 9 | | Open Lock | N | 4 | 8 | 12 | | Perform ( Wind ins. ) | N | 3 | 3 | 6 (//8 [(affinity)]//) | | Profession | N | 3 | 8 | 11 | | Psicraft | Y | 3 | - | _ | | Ride* | Y | 4 | 4 | 8 | | Search* | N | 3 | 8 | 11 | | Sense Motive* | N | 3 | 3 | 6 | | Sleight of Hand | N | 4 | - | - | | Spellcraft | N | 3 | - | - | | Spot | N | 3 | - | 3 | | Stabilize Self | N | 2 | - | - | | Survival* | Y | 3 | 3 | 6 | | Swim* | N | 0 | - | 0 | | Tumble | N | 4 | 8 | 12 | | Use Magic Device | N | 3 | - | - | | Use Psionic Device | Y | 3 | - | - | | Use Rope* | N | 4 | - | 4 | [(affinity>Includes +2 for Djinni Affinity.)] [(bloodline>Includes +2 for Djinni Bloodline.)] ~~REFNOTES~~ ===== Encumberance ===== ^ Current Load ||| 34lbs. || ^ Load ^ Capacity ^ Max Dex ^ Enc Pen ^ Run ^ ^ Light | to 34lbs. | Normal | Normal | Normal | ^ Medium | to 67lbs. | +3 | -3 | x4 | ^ Heavy | to 100lbs. | +1 | -6 | x3 | ^ Movement ^^ Walk ^ Hustle ^ Run ^ ^ ::: || 30 | 60 | 120 | ^ Lifting ^^ Lift over Head ^ Lift off Ground ^ Push/Drag ^ ^ ::: || 100lbs. =Max Load | 200lbs. =2xMax Load | 500lbs. =5xMax Load | ===== Equipment ===== ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | Bottomless Purse | 2,500gp | 15lbs. | This black, over the shoulder sturdy cloth satchel holds up to two-hundred and fifty pounds, none of which count towards encumbrance. | | Explorer's outfit | 10gp | 8lbs. | | | Signet ring | 5gp | -- | Bears the Helbrandt crest, which is a manticore claw facing West with a flame in the background. | | Mithral chain shirt | 1100gp | 10lbs. | | | Mithral rapier | 1020gp | 1lbs. | | ^ Carried in Bottomless Purse ( 78.1lbs. / 250lbs. ) |||^ | Mithral short sword | 1010gp | 1lbs. | | | Belt pouch | 1gp | 0.5lbs. | This leather pouch straps around the belt. Primarily to store the gold. | | Backpack | 2gp | 2lbs | A backpack is a leather pack carried on the back, typically with straps to secure it. | | Thieves' tools (masterwork) | 100gp | 2lbs. | | | Case for maps or scrolls | 1gp | 0.5lbs. | | | Waterskin | 1gp | 4lbs. | Currently filled with water. | | Flask | 0.03gp | 2lbs. | | | Courtier's outfit (+jewelry) | 80gp | 6lbs | | | Hand crossbow | 100gp | 1lbs. | | | Bolts | 1gp | 1lbs. | Each unit contains 10 bolts. | | Tent | 10gp | 20lbs. | | | Bedroll | 0.1gp | 5lbs | | | Ration | 5gp | 10lbs. | 10 units. | | Everburning torch | 110gp | 1lbs. | | | Candle | 0.05gp | -- | 5 units. | | Tinderwing | 1gp | -- | | | Magnifying glass | -- | | | Whetstone | 0.02gp | 2lbs | | | Compass | 5gp | 1lbs. | | | Rope (silk) | 10gp | 5lbs | | | Traverse flute | 5gp | 1lbs. | | | Money | 6,706.40gp | 13.6lbs | 670pp, 6gp, 6sp. 9cp. | ^ Carried on Horse |||^ | Saddle | 10gp | 25lbs. | | ^ Carried in Wagon |||^ | Horse Feed | 5sp | 50lbs. | 10 units. | ===== Animal Companions ===== ==== Mount ==== ^ Name | Horse | ^ Size | Large Animal | ^ Hit Dice | 3d8+6 (27 hp) | ^ Initiative | +1 | ^ Speed | 60 ft. (12 squares) | ^ Armor Class | 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 | ^ Base Attack/Grapple | +2/+8 | ^ Attack | Hoof -2 melee (1d4+1) | ^ Full Attack | 2 hooves =2 melee (1d4+1 each) | ^ Space/Reach | 10ft./5ft. | ^ Special Attacks | -- | ^ Special Qualities | Low-light vision, Scent | ^ Saves | Fort +5, Ref +4, Will +2 | ^ Abilities | Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 | ^ Skills | Listen +4, Spot +4 | ^ Feats | Endurance, Run | ^ Challenge Rating | 1 | ^ Carrying Capacity | A light load for a light horse is up to 150 pounds; a medium load, up to 300 pounds; and a heavy load, up to 450 pounds. A light horse can drag 2,250 pounds. | ^ Description | This horse is cream colored, also called cremello. It has a white stripe extending from the top of the face down to the muzzle. |