====== Ermhald Helbrandt (Yumi) ======
^ Full Name | Matheo Landward |
^ username | darksaber |
^ Player | Yumeji |
^ Game | [[arcadianphoenix:Tyranny of the Sun King]] |
^ Height | 5'6" |
^ Weight | 145 pounds |
^ Age | 15 (born June 18th) |
^ Apparent Age | Twenties |
^ Hair | Dark brown, short |
^ Eyes | Brown |
^ Skin | White |
^ Avatar ^^
^ Name | Ermhald Helbrandt |
^ Class | Rogue 5 / Genie, Djinni Bloodline 1 |
^ Level | 6 |
^ Race | Human |
^ Alignment | Neutral Good |
^ Patron Deity | Fharlanghn |
^ Height | 6'13" |
^ Weight | 183 pounds |
^ Age | 24 (born January 6th) |
^ Apparent Age | Twenties |
^ Hair | Very dark brown, medium-long pulled to the back, facial hair |
^ Eyes | Brown |
^ Skin | Light tan |
===== Abilities & Secondary Statistics =====
**STR** 10[+0]; **DEX** 18[+4]; **CON** 14[+2]; **INT** 16[+3]; **WIS** 16[+3]; **CHA** 17[+3].\\
**HD:** 5d6+8 (Rogue) [22 hp]; **DR:** 0; **Initiative:** +8; **SR:** 0; **PR:** 0.\\
**AC:** 19(+4 Dex, +4 Mithril shirt, +1 natural armor), //Flat-Footed// 19, //Touch// 14, //Miss Chance// --, //Max Dex// --, //Armor Check Pen// --, //Spell Failure// --.\\
**Speed:** 30ft (ground); **Saves:** //Fortitude// 3[1], //Reflex// 8[4], //Willpower// 4[1].\\
**Size:** Medium; **Melee** 7, **Ranged** 7, **Grapple** 3.
===== Social Traits =====
**Languages:** Common (Native); Dwarven; Elven; Gnome.\\
**Proficiencies:** All simple weapons, hand crossbow, rapier, sap, shortbow, short sword, light armor.\\
**Defining Traits:** Collector (weapons, antiques), serious, cautious, cunning and quick to think.\\
**Status:** Merchant.\\
**Wealth:** 6705.74gp.\\
===== Tracking =====
^ ^ Cur. ^^ Max/NL ^ Notes ^^
^ HP | 22 || 22 | **Lethal:** | **Non-Lethal:** |
^ XP | 15,650 || 21,000 | must take next level in bloodline. ||
===== Attacks & Defenses =====
^ //Weapon// ^ //Atk Bonus// ^ //Damage// ^ //Critical// ^ //Range// ^ //Type// ^ //Size// ^
^ Mithral rapier | +8 | 1d6 | 18-20/x2 | -- | P | M |
^ Mithral short sword | +8 | 1d6 | 19-20/x2 | -- | S/P | M |
^ Hand crossbow | +7 | 1d4 | 19-20/x2 | 30ft | P | M |
^ Sneak Attack | +9 | +3d6 | -- | -- | -- | -- |
^ //Ammunition// ||||||^
^ Bolts | 10/10 ||||||
===== Special Attacks & Qualities =====
==== Human Traits ====
? 1 Bonus Feat
: Humans are quick to master specialized tasks and varied in their talents.
? Skill Bonus
: 4 extra skill points at 1st level and 1 extra skill point at each additional level since humans are versatile and capable.
? Favored Class
: Any.
==== Throwback ( major ) ====
? Djinni Descendant
: +2 on Concentration checks.
: Dexterity +1.
: Resistance to acid 5 (Ex).
: Djinni affinity +2 [(djinaff)]
: +1 to natural armor.
[(djinaff>You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with djinn.)]
~~REFNOTES~~
===== Feats =====
? Human Bonus Feats
: Two weapon Fighting [General; -2 penalty to main hand and -2 penalty to light offhand] [Phb 102]
? Bloodline Feats
: Improved Initiative [General]; +4 bonus on initiative checks.]
? Chosen Feats
: Weapon Finesse [General]; w/ light weapon, rapier, whip, or spiked chain of your size category, use Dex modifier instead of Str for atk rolls.]
: Dodge [General; +1 dodge bonus to AC against selected target.]
: Mobility [General; +4 dodge bonus to AC against some attacks of opportunity.]
===== Skills =====
^ Skills ^ CC ^ ABIL. ^ RANKS ^ TOTAL ^
| Appraise* | N | 3 | 8 | 11 |
| Autohypnosis | Y | 3 | - | - |
| Balance* | N | 4 | - | 4 |
| Bluff | N | 3 | 3 | 6 (//8 [(affinity)]//) |
| Climb* | N | 0 | - | 0 |
| Concentration* | Y | 2 | - | 4 [(bloodline)] |
| Craft* | N | 3 | - | 3 |
| Decipher Script | N | 3 | - | - |
| Diplomacy* | N | 3 | 5 | 8 (//10 [(affinity)]//) |
| Disable Device | N | 3 | 8 | 11 |
| Disguise* | N | 3 | - | 3 |
| Escape Artist* | N | 4 | - | 4 |
| Forgery* | N | 3 | - | 3 |
| Gather Information* | N | 3 | 5 | 8 (//10 [(affinity)]//) |
| Handle Animal | Y | 3 | - | - |
| Heal* | Y | 3 | - | 3 |
| Hide* | N | 4 | 6 | 10 |
| Intimidate* | N | 3 | - | 3 (//5 [(affinity)]//) |
| Jump* | N | 0 | - | 0 |
| Knowledge ( Dngeon. ) | Y | 3 | 1 | 4 |
| Listen* | N | 3 | 6 | 9 |
| Move Silently* | N | 4 | 5 | 9 |
| Open Lock | N | 4 | 8 | 12 |
| Perform ( Wind ins. ) | N | 3 | 3 | 6 (//8 [(affinity)]//) |
| Profession | N | 3 | 8 | 11 |
| Psicraft | Y | 3 | - | _ |
| Ride* | Y | 4 | 4 | 8 |
| Search* | N | 3 | 8 | 11 |
| Sense Motive* | N | 3 | 3 | 6 |
| Sleight of Hand | N | 4 | - | - |
| Spellcraft | N | 3 | - | - |
| Spot | N | 3 | - | 3 |
| Stabilize Self | N | 2 | - | - |
| Survival* | Y | 3 | 3 | 6 |
| Swim* | N | 0 | - | 0 |
| Tumble | N | 4 | 8 | 12 |
| Use Magic Device | N | 3 | - | - |
| Use Psionic Device | Y | 3 | - | - |
| Use Rope* | N | 4 | - | 4 |
[(affinity>Includes +2 for Djinni Affinity.)]
[(bloodline>Includes +2 for Djinni Bloodline.)]
~~REFNOTES~~
===== Encumberance =====
^ Current Load ||| 34lbs. ||
^ Load ^ Capacity ^ Max Dex ^ Enc Pen ^ Run ^
^ Light | to 34lbs. | Normal | Normal | Normal |
^ Medium | to 67lbs. | +3 | -3 | x4 |
^ Heavy | to 100lbs. | +1 | -6 | x3 |
^ Movement ^^ Walk ^ Hustle ^ Run ^
^ ::: || 30 | 60 | 120 |
^ Lifting ^^ Lift over Head ^ Lift off Ground ^ Push/Drag ^
^ ::: || 100lbs. =Max Load | 200lbs. =2xMax Load | 500lbs. =5xMax Load |
===== Equipment =====
^ Item ^ Cost ^ Weight ^ Description & Notes ^
| Bottomless Purse | 2,500gp | 15lbs. | This black, over the shoulder sturdy cloth satchel holds up to two-hundred and fifty pounds, none of which count towards encumbrance. |
| Explorer's outfit | 10gp | 8lbs. | |
| Signet ring | 5gp | -- | Bears the Helbrandt crest, which is a manticore claw facing West with a flame in the background. |
| Mithral chain shirt | 1100gp | 10lbs. | |
| Mithral rapier | 1020gp | 1lbs. | |
^ Carried in Bottomless Purse ( 78.1lbs. / 250lbs. ) |||^
| Mithral short sword | 1010gp | 1lbs. | |
| Belt pouch | 1gp | 0.5lbs. | This leather pouch straps around the belt. Primarily to store the gold. |
| Backpack | 2gp | 2lbs | A backpack is a leather pack carried on the back, typically with straps to secure it. |
| Thieves' tools (masterwork) | 100gp | 2lbs. | |
| Case for maps or scrolls | 1gp | 0.5lbs. | |
| Waterskin | 1gp | 4lbs. | Currently filled with water. |
| Flask | 0.03gp | 2lbs. | |
| Courtier's outfit (+jewelry) | 80gp | 6lbs | |
| Hand crossbow | 100gp | 1lbs. | |
| Bolts | 1gp | 1lbs. | Each unit contains 10 bolts. |
| Tent | 10gp | 20lbs. | |
| Bedroll | 0.1gp | 5lbs | |
| Ration | 5gp | 10lbs. | 10 units. |
| Everburning torch | 110gp | 1lbs. | |
| Candle | 0.05gp | -- | 5 units. |
| Tinderwing | 1gp | -- | |
| Magnifying glass | -- | |
| Whetstone | 0.02gp | 2lbs | |
| Compass | 5gp | 1lbs. | |
| Rope (silk) | 10gp | 5lbs | |
| Traverse flute | 5gp | 1lbs. | |
| Money | 6,706.40gp | 13.6lbs | 670pp, 6gp, 6sp. 9cp. |
^ Carried on Horse |||^
| Saddle | 10gp | 25lbs. | |
^ Carried in Wagon |||^
| Horse Feed | 5sp | 50lbs. | 10 units. |
===== Animal Companions =====
==== Mount ====
^ Name | Horse |
^ Size | Large Animal |
^ Hit Dice | 3d8+6 (27 hp) |
^ Initiative | +1 |
^ Speed | 60 ft. (12 squares) |
^ Armor Class | 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 |
^ Base Attack/Grapple | +2/+8 |
^ Attack | Hoof -2 melee (1d4+1) |
^ Full Attack | 2 hooves =2 melee (1d4+1 each) |
^ Space/Reach | 10ft./5ft. |
^ Special Attacks | -- |
^ Special Qualities | Low-light vision, Scent |
^ Saves | Fort +5, Ref +4, Will +2 |
^ Abilities | Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 |
^ Skills | Listen +4, Spot +4 |
^ Feats | Endurance, Run |
^ Challenge Rating | 1 |
^ Carrying Capacity | A light load for a light horse is up to 150 pounds; a medium load, up to 300 pounds; and a heavy load, up to 450 pounds. A light horse can drag 2,250 pounds. |
^ Description | This horse is cream colored, also called cremello. It has a white stripe extending from the top of the face down to the muzzle. |