====== Erin Dresden ====== ^ Name(s) | Erin Elizabeth Dresden. | ^ Game | [[gaming:games:The Dying of the Light]] (Played by [[user:ArcadianPhoenix]]) | ^ Age | 16 (born December 21st, 1999); appears to be late teens. | ^ Build | 5′8″, 150 pounds; soft and curvy. | ^ Hair | Silver, curly, waist-length. | ^ Eyes | Violet. | ^ Skin | Pale. | ===== Attributes & Secondary Characteristics ===== **ST** 8 [-20]; **DX** 12 [40]; **HT** 12 [20]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 14 [20]\\ **HP** 8 [0]; **FP** 12 [0]; **SP** 14 [0]; **Basic Speed** 6.00 [0]; **Basic Move** 6 [0]\\ **SM**+0 (1 hex); **Basic Lift** 13; **Damage** //Thr// 1d-3, //Sw// 1d-2\\ **Dodge** 9; **Parry** 9; **Block** //N/A// ===== Social Background ===== **TL:** 8 [0].\\ **Cultural Familiarities:** Cultural Adaptability [10].\\ **Languages:** Omnilingual (Native) [40].\\ **Status:** 0 (Middle-Class) [0].\\ **Wealth:** Average [0]. ===== Advantages ===== * Accelerated Learning 2 [40] * Appearance (Transcendant; Universal, +25%) [25] * Common Sense (Conscious, +50%) [15] * Contact (Bob; Effective Skill 21, Supernatural; Available on a 15 or less, ×3; Usually Reliable, ×2; Special Scope, ×1) [30] * Eidetic Memory [5] * Jack of All Trades 3 [30] * Language Talent [10] * Ridiculous Luck [60] * Voice [10] ==== Perks ==== * Accomodating Magic [1] * Efficient! [5] ===== Disadvantages ===== * Code of Honour (Wizard's) [-5] * Pacifism (Cannot Kill) [-15] * Sense of Duty (Family and Friends) [-5] * Social Stigma (Minor) [-5] * Stubbornness [-5] * Weirdness Magnet [-15] ==== Quirks ==== * Congenial [-1] * Honest [-1] * Humble [-1] * Responsive [-1] * Unnatural Features [-1] ===== Powers ===== ==== Magic (Magical, -10%) ==== ? Core Capability {333} : Magery 10 (Stable Casting, +40%) [147] : Magic Resistance 5 (Improved, +150%) [25] : Natural Caster 5 (Stable Casting, +40%) [105] : Ritual Adept (Stable Casting, +40%) [56] ? Fire Conjuring {1} : Burning Attack 3 points (Incendiary, +10%; Magical, -10%; Melee Attack, Reach C, Cannot Parry -35%; No Wounding, -50%) [1] ? Magical Metabolism {10} : Cellular Repair (Magical, -10%) [1] : Regrowth (Crippling Only, -50%; Magical, -10%) [4] : Unaging (Magical, -10%) [5] ? Technological Bane {0} : Affliction 1 (HT; Cosmic, Affects any technology, +100%; Magical, -10%; Malediction 2, +150%; Malfunction 4, +40%; Nuisance Effect, Critical failures affect you instead, -5%; Reduced Duration, 1/60, -35%) [20] : Tech-Hex 4 (Area; Magical, -10%; Resistible with WL roll, Reduce by 1 every 3 points of success, -40%) [-20] * Shield; 1 set, 16 charges. * Provides Defense Bonus +4 & Cover DR 20. * Lesser Control Energy (5) + Bestows a Bonus, +4 to active defense rolls (40) + Duration, 10 minutes (1). 46 energy (46×1) ===== Skills & Techniques ===== ^ Skill ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Acting | A | IQ | [2] | 14 | | Alchemy | VH | IQ+2 | [1] | 16 [(mage)] | | Area Knowledge (Chicago) | E | IQ | [1] | 14 | | Area Knowledge (Nevernever) | E | IQ | [1] | 14 | | Autohypnosis | H | WL+3 | [1] | 17 [(mage)] | | Body Language | A | PE | [2] | 14 | | Brawling | E | DX | [1] | 12 | | Breath Control | H | HT | [4] | 12 | | Chemistry | H | IQ-2 | [1] | 12 | | Dreaming | H | WL+3 | [1] | 17 [(mage)] | | Esoteric Medicine | H | PE+3 | [1] | 17 [(mage)] | | Exorcism | H | WL+3 | [1] | 17 [(mage)] | | First Aid | E | IQ | [1] | 14 | | Guns (Pistol) | E | DX | [1] | 14 | | Hidden Lore (Demons) | A | IQ+4 | [1] | 18 [(mage)] | | Hidden Lore (Free Spirits) | A | IQ+4 | [1] | 18 [(mage)] | | Hidden Lore (Lycantrhopes) | A | IQ+4 | [1] | 18 [(mage)] | | Hidden Lore (Magic) | A | IQ+4 | [1] | 18 [(mage)] | | Hidden Lore (Restless Undead) | A | IQ+4 | [1] | 18 [(mage)] | | Hiking | A | HT | [2] | 12 | | Housekeeping | E | IQ | [1] | 14 | | Innate Attack | H | DX+4 | [2] | 16 [(mage)] | | Judo | H | DX-2 | [1] | 10 | | Learning | A | WL+2 | [8] | 16 | | Meditation | H | WL+3 | [1] | 17 [(mage)] | | Mental Strength | E | WL | [1] | 14 | | Mind Block | A | WL | [2] | 14 | | Musical Composition | H | IQ-2 | [1] | 12 | | Observation | A | PE | [2] | 14 | | Occultism | A | IQ+4 | [1] | 18 [(mage)] | | Path of Body | VH | IQ+2 | [1] | 16 [(mage)] | | Path of Chance | VH | IQ+2 | [1] | 16 [(mage)] | | Path of Crossroads | VH | IQ+2 | [1] | 16 [(mage)] | | Path of Energy | VH | IQ+2 | [1] | 16 [(mage)] | | Path of Magic | VH | IQ+2 | [1] | 16 [(mage)] | | Path of Matter | VH | IQ+2 | [1] | 16 [(mage)] | | Path of Mind | VH | IQ+2 | [1] | 16 [(mage)] | | Path of Spirit | VH | IQ+2 | [1] | 16 [(mage)] | | Path of Undead | VH | IQ+2 | [1] | 16 [(mage)] | | Physics | VH | IQ-2 | [2] | 12 | | Poetry | A | IQ | [2] | 14 | | Psychology (Applied) | H | IQ-2 | [1] | 12 | | Ritual Magic | VH | IQ+2 | [1] | 16 [(mage)] | | Running | A | HT | [2] | 12 | | Singing | E | HT+2 | [1] | 14 [(voce)] | | Swimming | E | HT | [1] | 12 | | Symbol Drawing | H | IQ+3 | [1] | 17 [(mage)] | | Teaching | A | IQ | [2] | 14 | | Thaumatology | VH | IQ+2 | [1] | 16 [(mage)] | [(mage>Includes +5 for Natural Caster.)] [(voce>Includes +2 for Voice.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 8 | 8 | No current wounds. | ^ Fatigue Points | 12 | 12 | No current fatigue. | ^ Stress Points | 14 | 14 | No current stress. | ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-13 | 6.00 | 9 | | ^ Light (1) | 13-26 | 4.80 | 8 | | ^ Medium (2) | 26-39 | 3.60 | 7 | | ^ Heavy (3) | 39-78 | 2.40 | 6 | | ^ Extra (4) | 78-130 | 1.20 | 5 | | ==== Damage Resistance ==== ^ Boots | 2 | Feet | ^ Coat | 4/1* | Body, Limbs | ==== Reaction Modifiers ==== ^ Appearance | +6 | All | ^ Voice | +2 | All | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (DX-12, Parry-9) ||||| ^ Punch ^ Normal | 1d-4 cr | C | 12 | ^ ::: ^ Committed | 1d-3 cr | ::: | ::: | ^ ::: ^ All-Out | 1d-2 cr | ::: | ::: | ^ Kick ^ Normal | 1d-3 cr | C,1 | 10 | ^ ::: ^ Committed | 1d-2 cr | ::: | ::: | ^ ::: ^ All-Out | 1d-1 cr | ::: | ::: | ^ Grapple || //N/A// | C | 12 | ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Backpack, Small | Worn | $120 | 1.5 lbs. | Holds fifty pounds of gear. Quick-release allows dropping it as a free action. | | Basic Gear | Clothes | $100 | 1.5 lbs. | Includes a cigarette lighter, duct tape (15-yards), mini-flashlight (5-yard beam, -3 light), multi-tool, notebook (waterproof) pencil, pocket mirror, wristwatch, and mundane items (ID, keys, wallet, etc). | | Boots, Combat | Worn | $80 | 3 lbs. | Black combat boots with colourful laces. DR 2 [Feet]. | | FN-Browning HP | Holster | $1,755 | 2.4 lbs. | An old, reliable semi-automatic pistol that fires 9×19mm rounds. Dmg 2d+2 pi; Acc 2; Range 160/1800; RoF 3; Shots 13+1(3); ST 9; Bulk -2; Rcl 2; LC 3; Malf 19. | | Long Coat | Worn | $1,300 | 2.1 lbs. | An ankle-length mantled black long-coat made of arachnoweave. DR 4/1* [Body, Limbs]. Gives +4 to Holdout. | | Ordinary clothing | Worn | $120 | 2 lbs. | An ordinary Status 0 outfit. | | Pocket Holster | Coat | $50 | 0.5 lb. | Reduces the Fast-Draw penalty to -2, gives +1 to Holdout. | | Shield Bracelet | Worn | $1,350 | neg. | A bracelet of svartalf manufacture, consisting of a chain of copper, steel, silver, and gold, as well as thirteen small charms in the shapes of various types of shields, each one made of a different metal. Provides a 10% energy discount on variations of the Shield spell. |