====== Ellie ====== ^ Name(s) | Elizabeth Jessica Harris-Rosenberg, Ellie. | ^ Game | [[gaming:games:All That Glitters Is Gold]] (Played by [[user:ArcadianPhoenix]]) | ^ Age | 17 (born September 7th, 1998); appears to be late teens. | ^ Build | 5′8″, 150 pounds; Athletic & curvy. | ^ Hair | Red, straight, shoulder-length. | ^ Eyes | Blue. | ^ Skin | Fair. | ===== Attributes & Secondary Characteristics ===== **ST** 10 [0]; **DX** 12 [40]; **HT** 12 [20]; **IQ** 12 [30]; **PE** 12 [10]; **WL** 12 [10]\\ **HP** 10 [0]; **FP** 15 [9]; **SP** 12 [0]; **Basic Speed** 6.00 [0]; **Basic Move** 6 [0]\\ **SM**+0 (1 hex); **Basic Lift** 20; **Damage** //Thr// 1d-2, //Sw// 1d\\ **Dodge** 9; **Parry** 12; **Block** //N/A// ===== Social Background ===== **TL:** 8 [0].\\ **Cultural Familiarities:** Anglo [0].\\ **Languages:** English (Native) [0].\\ **Status:** 1 (Upper Middle-Class)[(rich)] [0].\\ **Wealth:** Very Wealthy [30]. ===== Advantages ===== * Accelerated Learning 2 [40] * Appearance (Very Beautiful; Universal, +25%) [20] * Magery 0 [5] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] ==== Perks ==== * Honest Face [1] * Presence [1] * Soft-Spoken [1] * Soothing Voice [1] ===== Disadvantages ===== * Charitable (Self-Control 12) [-15] * Honesty (Self-Control 12) [-10] * Pacifism (Cannot Harm Innocents) [-10] * Selfless (Self-Control 12) [-5] * Sense of Duty (Family & Friends) [-5] * Truthfulness (Self-Control 12) [-5] ==== Quirks ==== * Adorkable [-1] * Broad-Minded [-1] * Congenial [-1] * Determined [-1] * Nosy [-1] ===== Powers ===== ==== Grace (Cosmic, +50%; Talent 6 [90]) ==== ? Divine Power {125} : Blessed (Holiness) [10] : Enhanced Criticals 3 (Helping Others; Broad, +50%; PM, +50%) [90] : Ultrapower (PM, +50%; Costs 1 IP, x1/5) [15] ? Gnosis {115} : Animal Empathy (Physical, +50%; PM, +50%) [10] : Common Sense (Conscious, +50%; Cosmic, No die roll required, +50%; PM, +50%) [25] : Empathy (Physical, +50%; PM, +50%) [30] : Photographic Memory (Cosmic, No die roll required, +50%; PM, +50%) [20] : Plant Empathy (Physical, +50%; PM, +50%) [10] : Spirit Empathy (Physical, +50%; PM, +50%) [20] ? Restoration {344} : Healing (Affects the Dead, Resurrection, +300%; Contact Agent, -30%; Cosmic, Halve fatigue costs for healing diseases, +100%; Cure Affliction, +60%; Faith Healing, +20%; Heals Lingering and Unhealing Damage, +100%; No Penalty, +50%; Psychiatric Healing, +50%; Restore Fatigue, +100%; Restore Stress, +100%; Restore Limbs, +80%; Restore Youth, +300%; PM, +50%) [297] : Sanitized Metabolism [1] : Soothing Touch [1] : Unkillable 2 (Achilles' Heel, Extreme damage, -50%; Mortal, -20%; PM, +50%) [45] ? Revelation {80} : Detect Evil (Cosmic, No die roll required, +50%; Vision-Based, Reversed, -20%; PM, +50%) [48] : Detect Truly Evil Beings (Cannot Analyze, -10%; Cosmic, No die roll required, +50%; Long-Range 1, +50%; Precise, +100%; PM, +50%) [32] ==== Soul-Bond ==== * Ally (Nikkolai; Up to 100%; 18 or less; Summonable, +100%) [40] * Special Rapport (Nikkolai) [5] ===== Skills & Techniques ===== ^ Skill ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Acrobatics | H | DX | [4] | 12 | | Brawling | E | DX+2 | [4] | 14 | | Climbing | A | DX | [2] | 12 | | Computer Operation | E | IQ | [1] | 12 | | Cooking | A | IQ | [2] | 12 | | Driving (Automobile) | A | DX | [2] | 12 | | Fast-Draw (Knife) | E | DX | [1] | 12 | | Fast-Draw (Pistol) | E | DX | [1] | 12 | | First Aid | E | IQ | [1] | 12 | | Guns (Pistol) | E | DX+2 | [4] | 14 | | Hiking | A | HT | [2] | 12 | | Holdout | A | IQ | [2] | 12 | | Housekeeping | E | IQ | [1] | 12 | | Knife | E | DX+2 | [4] | 14 | | Targeted Attack: Stab/Heart | C | sk-2 | [4] | 12 | | Learning | A | IQ | [2] | 12 | | Lifting | A | HT | [2] | 12 | | Lore! | WC*3 | IQ-2 | [6] | 10 | | Olympian! | WC*5 | IQ-2 | [10] | 10 | | Running | A | HT | [2] | 12 | | Stealth | A | DX | [2] | 12 | | Sumo Wrestling | A | DX+1 | [4] | 13 | | Swimming | E | HT | [1] | 12 | | Thaumatology | VH | IQ-2 | [2] | 10 | [(rich>Includes +1 to Status from Wealth.)] ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 10 | 10 | No current wounds. | ^ Fatigue Points | 12 | 12 | No current fatigue. | ^ Stress Points | 12 | 12 | No current stress. | ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-20 | 6.00 | 9 | | ^ Light (1) | 20-40 | 4.80 | 8 | | ^ Medium (2) | 40-60 | 3.60 | 7 | | ^ Heavy (3) | 60-120 | 2.40 | 6 | | ^ Extra (4) | 120-200 | 1.20 | 5 | | ==== Damage Resistance ==== ^ Hunter's Clothing | 4* | Body, Limbs, Extremities. | ==== Reaction Modifiers ==== ^ Appearance | +4 | Any. | ^ Voice | +2 | Any. | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Hunter's Holdout// (Guns (Pistol)-14, Accuracy 3) ||||| ^ Shoot ^ Basic | 2d+2(0.5) pi++ | 150 | 15 | ^ ::: ^ Fire | 3d burn inc++ | ::: | ::: | ^ ::: ^ Holy | 1d injury | ::: | ::: | ^ ::: ^ Sunlight | 1d injury | ::: | ::: | ^ //Unarmed// (Brawling-14 or Sumo-Wrestling-13, Parry-10) ||||| ^ Punch ^ Normal | 1d-2 cr | C | 14 | ^ ::: ^ Committed | 1d-1 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+0 cr | ::: | ::: | ^ Kick ^ Normal | 1d-1 cr | C,1 | 12 | ^ ::: ^ Committed | 1d+0 cr | ::: | ::: | ^ ::: ^ All-Out | 1d+1 cr | ::: | ::: | ^ Grapple || 1d-2 cp | C | 13 | ===== Equipment ===== ^ Item ^ Location ^ Cost ^ Weight ^ Description & Notes ^ | Backpack | Worn | $120 | 1.5 lbs. | Holds fifty pounds of gear. Quick-release allows dropping it as a free action. | | Basic Gear | Clothes | $100 | 1.5 lbs. | An assortment of useful things. Includes chalk, cigarette lighter, duct tape, makeup compact with mirror, mini-flashlight, multi-tools, pencil, waterproof notebook, wristwatch. | | Hunter's Clothing | Worn | $40,000 | 4 lbs. | A stylish Status 1 outfit (+2 to reactions) made of an unusual form of silk. Provides DR 4* [Body, Limbs, Extremities], and +2 to rolls made to resist the effects of cold, damp, or heat.\\ Special tailoring grants +2 to Holdout rolls made against visual inspection.\\ The custom-made shoes are incredibly comfortable and provide excellent traction, providing +2 to Climbing, Hiking, and Running, as well as negating the -2 to attack rolls and -1 to defense rolls for poor footing due to lack of traction.\\ The outfit includes a pair of well-fitted gloves with excellent gripping surface that mimics skin conductivity for use with touchscreens. Provides +2 to Climbing and rolls made to retain your grip.\\ The nigh-impenetrability of the fabric negates the effect of barbed weapons, grants +1 to First Aid rolls to treat injuries, eliminates -2 in penalties to HT rolls for infection due to dirt in the wound, and negates blood agents or contact agents.\\ | | Hunter's Holdout | Holster | $3,050 | 2.2 lbs. | 2d+2(0.5) pi++ plus 3d burn inc++; Acc 3; Range 150/1750; RoF 3; Shots 6(3); ST 9; Bulk -1; Rcl 2; Includes a Reflex Sight that gives +1 to skill out to 300 yards and negates -3 in darkness penalties. Loaded with six extra-powerful holy-water hollow-point silver-jacketed bullet charms. Bullet charms turn the muzzle flash into sunlight, alters the noise from a gunshot to a church-bell, sets the target on fire, and triggers an alert at Home Base. | | Hunter's Stake | Sheath | $100,000 | 0.5 lb. | 3d imp; Reach C; Parry -1; ST 5; A finely crafted holy-ashwood stake, inlaid with gold and silver in the form of various holy symbols, and banded with steel. Enchantment improves damage by 2d+1 and removes armour divisor. Damage counts as gold, holy, iron, magic, silver, and wood. | | First Aid Kit | Clothes | $10 | 1 lb. | Basic equipment for First Aid skill. | | Smartphone | Clothes | $55,100 | 0.4 lb. | A high-end smartphone, customized by Ellie's mother. Complexity 4. Magically Resonant. Loaded with four different spell-programs: Fight, Hide, Run, Talk. Each one gives a +6 bonus to the given task and lasts for one hour. | | Sunstick | Clothes | $2,000 | 0.1 lb. | An exceptionally bright glow stick that sheds sunlight. Deals full weakness damage. Illuminates at +1 in a two-yard radius. Lasts for 12 hours. | | Undercover Holster | Clothes | $125 | 1 lb. | Gives -1 to Fast-Draw (Pistol) and +1 to Holdout. | | Undercover Sheathe | Clothes | $125 | 1 lb. | Gives -1 to Fast-Draw (Knife) and +1 to Holdout. | ===== Notes =====