====== Asuka ======
^ Full Name | Asuka Saito |
^ Player | Arcadian Phoenix |
^ Game | [[drdm:Puella Magi Asuka Magica]] |
^ Height | 5'1" |
^ Weight | 90 pounds |
^ Age | 14 (born December 25th, 1996) |
^ Apparent Age | Early teens |
^ Hair | Black, long |
^ Eyes | Magenta |
^ Skin | Light |
===== Attributes & Secondary Characteristics =====
**ST** 22 [120]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 14 [20].\\
**HP** 22 [0]; **FP** 14 [0]; **SP** 14 [0]; **Basic Speed** 8.00 [20]; **Basic Move** 10 [10].\\
**SM**+0 (1 hex); **Basic Lift** 95; **Damage** //Thr// 2d, //Sw// 4d.\\
**Dodge** 12; **Parry** (Unarmed) 12; **Block** //N/A//.
===== Social Background =====
**TL:** 9 [0].\\
**Cultural Familiarities:** Cultural Adaptability [10].\\
**Languages:** Omnilingual (Native) [50].\\
**Status:** 0 [0].\\
**Wealth:** 10 [0].
===== Advantages =====
* Appearance (Transcendent; Universal, +25%) [25]
* Combat Reflexes [15]
* Common Sense (Conscious, +50%) [15]
* Empathy (Limited, Madohalla Girls, -60%) [6]
* Fashion Sense [5]
* Flexibility [5]
* Photographic Memory [10]
* Quick Learner 5 [25]
* Racial Memory (Active; Madohalla Girls) [40]
* Single-Minded [5]
* Versatile [5]
* Very Fit [15]
* Very Grounded [15]
* Very Rapid Healing [15]
* Voice [10]
==== Perks ====
* Classic Magical Girl [1]
* Hairring-do [1]
* High-Heeled Heroine [1]
* Honest Face [1]
* Sartorial Integrity [1]
* Wardrobe Reliability [1]
===== Disadvantages =====
* Code of Honour (Magical Girl's) [-5]
* Enemies (Wraiths & Rivals) [-60]
* Skinny [-5]
* Social Stigma (Minor) [-5]
==== Quirks ====
* Confident [-1]
* Decisive [-1]
* Determined [-1]
* Responsible [-1]
* Responsive [-1]
===== Powers =====
==== Magic (Magical, -10%) ====
? Magic {172}
: Climbing Line [1]
: Imbue 3 (Magical, -10%) [36]
: Quick Gadgeteer (Limited, Magical Effects, -10%; Magic, -10%) [40]
: Ultrapower (Magic, -10%) [45]
? Magical Girl {272}
: Brachiator (Magic, -10%) [5]
: Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8]
: Draining (Drains SP instead of HP, +0%; Grief Cubes) [-15]
: Flight (Costs 1 SP per minute, -20%; Magic, -10%) [28]
: Gunslinger [25]
: Heroic Archer [20]
: Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75]
: Super Jump 2 (Magic, -10%; Alternative Ability to Flight, x1/5) [4]
: Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96]
: Terminally Ill (Instant Death; Mitigator, -60%) [-20]
: Trained by a Master [30]
: Unaging (Magical, -10%) [4]
: Unhealing (Partial; Stress Only, +0%) [-20]
: Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30]
: Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28]
: Weapon Master (All muscle-powered weapons) [45]
: Weirdness Magnet [-15]
==== Divine Nature (Magical, -10%) ====
=== Homura ===
? Where is the longer needle? {134}
: Jumper (Time-Stop; Cosmic, Interaction, +300%; Extra Carrying Capacity, Extra-Heavy, +50%; Faster Concentration 5, +25%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Maximum Duration, 1 minute, -65%; Reflexive, +40%) [134]
? Where is the shorter needle? {266}
: Foresight 7 (Alter Reality, +50%; Magical, -10%; Alternative Ability to Super Luck, x1/5) [19]
: Forgetful [-1]
: Super Luck (Alter Reality, +75%; Game Time, +0%; Magical, -10%; Wishing, +100%) [248]
=== Kyouko ===
? Don't waste food. {2}
: Reduced Consumption 3 (Cast-Iron Stomach, -50%; Magical, -10%) [3]
: Hungry [-1]
? Please, let me have a happy dream? {3}
: Cosmic Power 125 (Backlash, Instant Death, -300%; Limitation, Attacks, -20%; Magical, -10%; Physical, +50%; One-use only, x1/5) [3]
=== Madoka ===
? I don't want to see them cry. {-20}
: Pacifism (Cannot Harm Innocents) [-10]
: Sense of Duty (Magical Girls) [-10]
? Then I'll just rewrite those laws. {420}
: Impulse Points 105 (Fast Recovery; Affects Others, +0%; Limited, Magical Girls, -50%; Magical, -10%) [420]
=== Mami ===
? I'm not afraid of anything any more. {6}
: Fearlessness 3 (Magical, -10%) [6]
? Because I'm not alone any more. {-1}
: Congenial [-1]
=== Sayaka ===
? There's no way I will ever regret it. {6}
: Hard to Subdue 3 (Magical, -10%) [6]
? I was stupid. So stupid. {-1}
: Glimpses of the Past [-1]
===== Skills & Techniques =====
^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^
| Blade! | WC | DX-2 | [6] | 12 |
| Blunt! | WC | DX-2 | [6] | 12 |
| Everyman! | WC | IQ-2 | [6] | 12 |
| Leader! | WC | IQ-2 | [6] | 12 |
| Lore! | WC | IQ | [24] | 14 |
| Magic! | WC*5 | IQ | [40] | 14 |
| Magic Rings! | WC | DX | [24] | 14 |
| Money! | WC | IQ-2 | [6] | 12 |
| Move! | WC | DX+2 | [48] | 16 |
| Scholar! | WC | IQ-2 | [6] | 12 |
| Science! | WC | IQ-2 | [6] | 12 |
| Serenity! | WC | WL | [24] | 14 |
| Shooter! | WC | DX-2 | [6] | 12 |
| Talker! | WC | IQ-2 | [6] | 12 |
~~REFNOTES~~
===== Reference =====
==== Tracking ====
^ ^ Cur. ^ Max. ^ Notes ^
^ Hit Points | 22 | 22 | No current wounds. |
^ Fatigue Points | 14 | 14 | No current fatigue. |
^ Stress Points | 14 | 14 | No current stress. |
^ | ^^^
^ Impulse Points | 5 | 5 | |
==== Encumbrance ====
^ ^ Load ^ Move ^ Dodge ^ Notes ^
^ None (0) | 0-95 | 10.00 | 12 | |
^ Light (1) | 95-190 | 8.00 | 11 | |
^ Medium (2) | 190-285 | 6.00 | 10 | |
^ Heavy (3) | 285-570 | 4.00 | 9 | |
^ Extra (4) | 570-950 | 2.00 | 8 | |
==== Damage Resistance ====
^ Shoes | 1* | Feet |
==== Attacks & Defences ====
^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^
^ //Unarmed// (Move!-16, Parry-12) |||||
^ Punch ^ Normal | 2d+0 cr | C | 16 |
^ ::: ^ Committed | 2d+1 cr | ::: | ::: |
^ ::: ^ All-Out | 2d+2 cr | ::: | ::: |
^ Kick ^ Normal | 2d+1 cr | C,1 | 14 |
^ ::: ^ Committed | 2d+2 cr | ::: | ::: |
^ ::: ^ All-Out | 2d+3 cr | ::: | ::: |
^ Grapple || 2d+1 cp | C | 16 |
===== Equipment =====
^ Item ^ Cost ^ Weight ^ Description & Notes ^
| Basic Gear | $500 | 5 lbs. | Includes backpack (holds fifty pounds), bank card, cash (fifty dollars in small bills), gecko tape (15-yards), grooming kit, ID cards, lighter (windproof), marker (all-surface), mini-flashlight (-1), multi-tool, notebook, painaway, pencil, pocket mirror, smart bandages, smartphone w/charger, umbrella, wristwatch. |
| Clothing, Ordinary | Free | 4 lbs. | Includes shoes. |
===== Background & Notes =====