====== Asuka ====== ^ Full Name | Asuka Saito | ^ Player | Arcadian Phoenix | ^ Game | [[drdm:Puella Magi Asuka Magica]] | ^ Height | 5'1" | ^ Weight | 90 pounds | ^ Age | 14 (born December 25th, 1996) | ^ Apparent Age | Early teens | ^ Hair | Black, long | ^ Eyes | Magenta | ^ Skin | Light | ===== Attributes & Secondary Characteristics ===== **ST** 22 [120]; **DX** 14 [80]; **HT** 14 [40]; **IQ** 14 [60]; **PE** 14 [20]; **WL** 14 [20].\\ **HP** 22 [0]; **FP** 14 [0]; **SP** 14 [0]; **Basic Speed** 8.00 [20]; **Basic Move** 10 [10].\\ **SM**+0 (1 hex); **Basic Lift** 95; **Damage** //Thr// 2d, //Sw// 4d.\\ **Dodge** 12; **Parry** (Unarmed) 12; **Block** //N/A//. ===== Social Background ===== **TL:** 9 [0].\\ **Cultural Familiarities:** Cultural Adaptability [10].\\ **Languages:** Omnilingual (Native) [50].\\ **Status:** 0 [0].\\ **Wealth:** 10 [0]. ===== Advantages ===== * Appearance (Transcendent; Universal, +25%) [25] * Combat Reflexes [15] * Common Sense (Conscious, +50%) [15] * Empathy (Limited, Madohalla Girls, -60%) [6] * Fashion Sense [5] * Flexibility [5] * Photographic Memory [10] * Quick Learner 5 [25] * Racial Memory (Active; Madohalla Girls) [40] * Single-Minded [5] * Versatile [5] * Very Fit [15] * Very Grounded [15] * Very Rapid Healing [15] * Voice [10] ==== Perks ==== * Classic Magical Girl [1] * Hairring-do [1] * High-Heeled Heroine [1] * Honest Face [1] * Sartorial Integrity [1] * Wardrobe Reliability [1] ===== Disadvantages ===== * Code of Honour (Magical Girl's) [-5] * Enemies (Wraiths & Rivals) [-60] * Skinny [-5] * Social Stigma (Minor) [-5] ==== Quirks ==== * Confident [-1] * Decisive [-1] * Determined [-1] * Responsible [-1] * Responsive [-1] ===== Powers ===== ==== Magic (Magical, -10%) ==== ? Magic {172} : Climbing Line [1] : Imbue 3 (Magical, -10%) [36] : Quick Gadgeteer (Limited, Magical Effects, -10%; Magic, -10%) [40] : Ultrapower (Magic, -10%) [45] ? Magical Girl {272} : Brachiator (Magic, -10%) [5] : Detect (Magical Phenomena; Improved Range, +25%; Magical, -10%; Reflexive, +40%; Selective Effect, +20%; Vague, -50%) Notes: Apply normal range penalties to skill roll. If target is over 15 yards away, use long-distance penalties instead, at an extra -5 penalty. [8] : Draining (Drains SP instead of HP, +0%; Grief Cubes) [-15] : Flight (Costs 1 SP per minute, -20%; Magic, -10%) [28] : Gunslinger [25] : Heroic Archer [20] : Mind Reading (Accessibility, Projected thoughts only, -20%; Cosmic, No Die Roll Required +100%; Link, +10%; Long-Range 2, +100%; Magical, -10%; Multiple Contacts, No Penalty, +100%; Reflexive, +40%; Telecommunication, -20%; Universal, +50%) [75] : Super Jump 2 (Magic, -10%; Alternative Ability to Flight, x1/5) [4] : Telesend (Broadcast, +50%; Cosmic, No Die Roll Required, +100%; Limited, Only known telepaths, -10%; Link, +10%; Long-Range 1, +50%; Magical, -10%; Reflexive, +40%; Universal, +50%) [96] : Terminally Ill (Instant Death; Mitigator, -60%) [-20] : Trained by a Master [30] : Unaging (Magical, -10%) [4] : Unhealing (Partial; Stress Only, +0%) [-20] : Unkillable 3 (Gadget: Breakable, DR 2, Can't be repaired, SM-10, -35%; Can Be Stolen, Forcefully Removed, Secure, -5%; Unique, -25%; Magical, -10%; Mortal, -20%) [30] : Weakness (Emotional Turmoil (Very Common); 1d/minute; Reduced Time 7, +140%; Stress Only, -50%; Variable, -40%) [-28] : Weapon Master (All muscle-powered weapons) [45] : Weirdness Magnet [-15] ==== Divine Nature (Magical, -10%) ==== === Homura === ? Where is the longer needle? {134} : Jumper (Time-Stop; Cosmic, Interaction, +300%; Extra Carrying Capacity, Extra-Heavy, +50%; Faster Concentration 5, +25%; Gyroscopic, +10%; Improved, +10%; Magical, -10%; Maximum Duration, 1 minute, -65%; Reflexive, +40%) [134] ? Where is the shorter needle? {266} : Foresight 7 (Alter Reality, +50%; Magical, -10%; Alternative Ability to Super Luck, x1/5) [19] : Forgetful [-1] : Super Luck (Alter Reality, +75%; Game Time, +0%; Magical, -10%; Wishing, +100%) [248] === Kyouko === ? Don't waste food. {2} : Reduced Consumption 3 (Cast-Iron Stomach, -50%; Magical, -10%) [3] : Hungry [-1] ? Please, let me have a happy dream? {3} : Cosmic Power 125 (Backlash, Instant Death, -300%; Limitation, Attacks, -20%; Magical, -10%; Physical, +50%; One-use only, x1/5) [3] === Madoka === ? I don't want to see them cry. {-20} : Pacifism (Cannot Harm Innocents) [-10] : Sense of Duty (Magical Girls) [-10] ? Then I'll just rewrite those laws. {420} : Impulse Points 105 (Fast Recovery; Affects Others, +0%; Limited, Magical Girls, -50%; Magical, -10%) [420] === Mami === ? I'm not afraid of anything any more. {6} : Fearlessness 3 (Magical, -10%) [6] ? Because I'm not alone any more. {-1} : Congenial [-1] === Sayaka === ? There's no way I will ever regret it. {6} : Hard to Subdue 3 (Magical, -10%) [6] ? I was stupid. So stupid. {-1} : Glimpses of the Past [-1] ===== Skills & Techniques ===== ^ Skills ^ Dif. ^ Rel. ^ Pts. ^ Lev. ^ | Blade! | WC | DX-2 | [6] | 12 | | Blunt! | WC | DX-2 | [6] | 12 | | Everyman! | WC | IQ-2 | [6] | 12 | | Leader! | WC | IQ-2 | [6] | 12 | | Lore! | WC | IQ | [24] | 14 | | Magic! | WC*5 | IQ | [40] | 14 | | Magic Rings! | WC | DX | [24] | 14 | | Money! | WC | IQ-2 | [6] | 12 | | Move! | WC | DX+2 | [48] | 16 | | Scholar! | WC | IQ-2 | [6] | 12 | | Science! | WC | IQ-2 | [6] | 12 | | Serenity! | WC | WL | [24] | 14 | | Shooter! | WC | DX-2 | [6] | 12 | | Talker! | WC | IQ-2 | [6] | 12 | ~~REFNOTES~~ ===== Reference ===== ==== Tracking ==== ^ ^ Cur. ^ Max. ^ Notes ^ ^ Hit Points | 22 | 22 | No current wounds. | ^ Fatigue Points | 14 | 14 | No current fatigue. | ^ Stress Points | 14 | 14 | No current stress. | ^ | ^^^ ^ Impulse Points | 5 | 5 | | ==== Encumbrance ==== ^ ^ Load ^ Move ^ Dodge ^ Notes ^ ^ None (0) | 0-95 | 10.00 | 12 | | ^ Light (1) | 95-190 | 8.00 | 11 | | ^ Medium (2) | 190-285 | 6.00 | 10 | | ^ Heavy (3) | 285-570 | 4.00 | 9 | | ^ Extra (4) | 570-950 | 2.00 | 8 | | ==== Damage Resistance ==== ^ Shoes | 1* | Feet | ==== Attacks & Defences ==== ^ //Mode// ^^ //Dam.// ^ //Rng.// ^ //Sk.// ^ ^ //Unarmed// (Move!-16, Parry-12) ||||| ^ Punch ^ Normal | 2d+0 cr | C | 16 | ^ ::: ^ Committed | 2d+1 cr | ::: | ::: | ^ ::: ^ All-Out | 2d+2 cr | ::: | ::: | ^ Kick ^ Normal | 2d+1 cr | C,1 | 14 | ^ ::: ^ Committed | 2d+2 cr | ::: | ::: | ^ ::: ^ All-Out | 2d+3 cr | ::: | ::: | ^ Grapple || 2d+1 cp | C | 16 | ===== Equipment ===== ^ Item ^ Cost ^ Weight ^ Description & Notes ^ | Basic Gear | $500 | 5 lbs. | Includes backpack (holds fifty pounds), bank card, cash (fifty dollars in small bills), gecko tape (15-yards), grooming kit, ID cards, lighter (windproof), marker (all-surface), mini-flashlight (-1), multi-tool, notebook, painaway, pencil, pocket mirror, smart bandages, smartphone w/charger, umbrella, wristwatch. | | Clothing, Ordinary | Free | 4 lbs. | Includes shoes. | ===== Background & Notes =====